{
"post": {
"title": "Tencent announced Light of Motiram and it looks pretty familiar....",
"selftext": "",
"url": "https://www.gematsu.com/2024/11/mechanimal-open-world-survival-crafting-game-light-of-motiram-announced-for-pc"
},
"comments": [
{
"body": "They even stole the damn font. That's just crazy.",
"replies": [
{
"body": "I saw the trailer with no context a few minutes ago. Legitimately thought it was an official Horizon spinoff. Got confused when I didn’t see any Horizon title tie in at the end, then found my way to this post to learn it indeed is NOT a horizon game. Insane.",
"replies": [
{
"body": "Horizon Zero ~~Dawn~~ Originality",
"replies": [
{
"body": "The Honest Edition.",
"replies": [
{
"body": "They ripped off so much\n\nExcept the movement and camera work, it looks janky"
}
]
},
{
"body": "Horizon: Get sued by people who could ignore your legal immunity edition"
},
{}
]
},
{
"body": "Sony's lawyers are gonna present this comment in their \"brand confusion\" lawsuit.",
"replies": [
{
"body": "And since its a game from china, they gonna wipe their ass with the lawsuit paper\n\nThere's no point trying to, chinese dont give a fuck about trademark",
"replies": [
{
"body": "The thing with that is that both Tencent has a substantial international presence and the game is being sold as a major release outside Chinese borders.\n\nMakes it easier to get a judgement in a jurisdiction that cares, enforce it, and makes it worth the effort."
},
{
"body": "We should place targeted sanctions on Chinese game companies until the Chinese government starts actually enforcing IP law \n\n\nCut off Genshin and fuck up anything that Tencent is invested in",
"replies": [
{
"body": "Whoa— Genshin is substantially differentiated from BotW and is not part of the TenCent problem. The gameplay space has some similarities in the open world, but the Genshin became a Zeitgeist for a reason.\n\nGenshin is made by Hoyoverse, which is an independent entity that has come to blows against TenCent. They are the David in this scenario, and maintain their competitive edge by _not_ being public and instead reinvesting their revenue in their products and studio.\n\nI work in games and have interacted with Hoyo before, they are what major western studios would’ve been if they hadn’t sold out to big corporations.\n\nEdit: many of these open world games are funded by TenCent as a reaction to Hoyo refusing to sell out to them. They are trying to muscle them out."
}
]
},
{}
]
},
{}
]
},
{
"body": "Just China doing China things."
},
{}
]
},
{
"body": "Papyrus!!!!",
"replies": [
{
"body": "YOU KNOW WHAT YOU DID!!!",
"replies": [
{
"body": "The second part was so unhinged, I loved it\n\n \n\nFor the uninitiated:\n\nPart 1: https://youtu.be/jVhlJNJopOQ?si=Cl6h-nd1hSJKpd9Y\n\nPart 2: https://youtu.be/Q8PdffUfoF0?si=6pcFynK_i8B6i8wt",
"replies": [
{
"body": "Thank you for the links. Loved that skit so much",
"replies": [
{}
]
},
{}
]
},
{}
]
}
]
},
{
"body": "The gameplay is a combination of the combat of monster hunter with the crafting of Ark/Palworld. This will sell millions",
"replies": [
{
"body": "Agreed. This has potential to be huge. Takes elements of the best franchises and fuses them together.",
"replies": [
{
"body": "I press x to doubt on it being any good.",
"replies": [
{
"body": "All you need to read is \"Tencent\" to know that it's gonna be mediocre slop that gets a couple big updates for a year or two then goes to maintenance mode.",
"replies": [
{}
]
},
{}
]
},
{
"body": "Yeah, Once Human had a bunch of copied features and it's incredibly mediocre, lol.\n\nIdeas are only as well copied as they are understood. It's why so many soulslikes suck ass.",
"replies": [
{}
]
},
{}
]
},
{
"body": "Do people really enjoy crafting that much? Whenenver I'm watching a gameplay trailer and the character starts cutting trees or mining rocks, that's an instant turn off for me.",
"replies": [
{}
]
},
{}
]
},
{}
]
},
{
"body": "Not even trying to hide it.",
"replies": [
{
"body": "Shout out to the TF2 clone that was also this blatant. It’s SUPER dead now but this is giving me those kinda flashbacks",
"replies": [
{
"body": "If you’re talking about Monday Night Combat it was incredible lol",
"replies": [
{
"body": "They are talking about [Final Combat](https://www.youtube.com/watch?v=dGmqIkhjEPE).",
"replies": [
{
"body": "Why... why is everyone part of a very militarized fire department?",
"replies": [
{
"body": "Because the coast guard sank"
},
{}
]
},
{
"body": "Are you fuckin' shitting me? 🤣"
},
{}
]
},
{
"body": "Monday Night Combat wasn't even close to TF2 in gameplay or theme, anyway. The only thing was a similar art style."
},
{
"body": "Final combat"
},
{}
]
},
{}
]
},
{
"body": "In China, there aren't copyright laws, there are copyright suggestions.",
"replies": [
{
"body": "Hell they just revealed their latest military jet the J-35 which basically is the F-35 lol.",
"replies": [
{
"body": "Happens with cars too. For instance, the Ora Ballet Cat is about as obvious as you get.",
"replies": [
{}
]
},
{
"body": "They are not even trying to hide it.\n\nThey know people in the West are gonna compare it to F-35 anyway so they just name it J-35 and intentionally make the West mad and they will keep doing it and keep making the West mad because they know nobody could stop them and couldn't care less about what the West think of them.\n\nTbh, I kinda respect that Imao...I wish i could stop giving fuck about what other people think of me to just make myself comfortable with my life.",
"replies": [
{
"body": "Except when you encounter them hacking in video games because they also apply that too",
"replies": [
{
"body": "Just try out the Asia server for Destiny 2. Or planetside 2. If there’s a path to maximize reward per minute, the entire chinese population will do it. It’s like a hivemind.\n\nDestiny 2: When Trials used to reward good xp just for participation (round wins and kills), on weeks without a good adept the whole server would be stacks of win/kill traders. both teams would just meet in the middle and take turns punching each other out until the match ended 5-4. 9 rounds over in less than 2 minutes.\n\nPlanetside 2: the whole server lines up on opposite sides of a chokepoint and just farm certs. Medics farm revives, light assault chucking c4, heavy spams the 6 shot gl. Style points to the Vanu just shooting the floor to kill with plasma splash.",
"replies": [
{}
]
},
{}
]
},
{}
]
},
{}
]
},
{
"body": "Chinese copyright is the right to copy whatever you like"
},
{
"body": "I'm more surprised that there are people just learning this now. [Relevant example.](https://youtu.be/925l3ICmiiQ?si=Dp2_D0pEiJpmpg-Y&t=210)"
},
{
"body": "This is why people should stop paying Tencent by avoiding Epic Games",
"replies": [
{
"body": "You might want to stop using Reddit if you are being true to your words then ?"
},
{
"body": "Tencent has shares of everything."
},
{}
]
},
{}
]
},
{}
]
},
{
"body": "*Motiram?* Someone must have gotten tired of clicking on the random fantasy name generator.",
"replies": [
{
"body": "It's an old timey hindi name for a guy and so out of context with what this game looks like. I legit thought this is about some indian farmer sticking it to the cast system.",
"replies": [
{
"body": "Motiram sounds like the name of a migrant labourer from Bihar in 1786, under indentured servitude to the British East India Company, forced to grow cash crops only and slowly starving to death as his wife and 5 children cry around him knowing they're next.",
"replies": [
{
"body": "Exactly what I said lol. Names like this are still used in rural India. It sounds old and strange, but it has a beautiful meaning.",
"replies": [
{
"body": "One of the old hack and slash games Severance: Blade of Darkness (2001) had a playable character called Tukaram the Barbarian which was funny af for me back in the day.",
"replies": [
{
"body": "Yeah we aren't used to of such names. But they were cool in their prime and probably will return someday. The old names were focused on divinity and their meanings new ones bank on cool sounds lol."
},
{}
]
},
{}
]
},
{
"body": "Motiram sounds like something you'd take two of for a sinus headache.",
"replies": [
{
"body": "Do not take Motiram if you're allergic to its ingredients..."
}
]
},
{
"body": "A game based on that would still be more interesting than what tencent will give us"
},
{
"body": "I thought it was IBS medication.",
"replies": [
{}
]
},
{
"body": "Sounds like a good premise for a soul-crushingly sad game bro",
"replies": [
{
"body": "Farm Simulator 1785"
}
]
},
{}
]
},
{
"body": "I’d play that"
},
{
"body": "That sounds like it could be a fun game. I'd be down for a fantasy-themed india setting rpg."
},
{}
]
},
{
"body": "Surprised they didn't call it Noziroh"
},
{
"body": "Motiram is real name... how ironic"
},
{}
]
},
{
"body": "Horizon 3?",
"replies": [
{
"body": "Vertical Zero Dawn",
"replies": [
{
"body": "Vertical Infinity Dusk",
"replies": [
{
"body": "There it is",
"replies": [
{
"body": "X-axis null sunrise",
"replies": [
{}
]
}
]
},
{}
]
},
{
"body": "My mind was just blown. Somehow in all my life I never connected the dots that the word horizon is associated with \"Horizontal\". I feel like an idiot.",
"replies": [
{
"body": "Welcome to Flat Earth"
},
{}
]
},
{
"body": "*Verizon*",
"replies": [
{
"body": "Verizon Dero Hawn",
"replies": [
{
"body": "Verizon Robo Dinosaur Trek: Forever"
},
{}
]
},
{}
]
},
{
"body": "Horizon Null Dawn",
"replies": [
{}
]
},
{}
]
},
{
"body": "That and it seems to also use monster hunter animations in combat. Can't be positive about that but it looks very similar.",
"replies": [
{
"body": ">That and it seems to also use monster hunter animations in combat.\n\nProbably because Timi Group, a Tencent subsudiary is currently working on Monster Hunter Outlanders, a open world mobile gacha spin off to the main series.\n\nHighly doubt the similarities are a coincidence. \n\nhttps://www.ign.com/articles/monster-hunter-outlanders-mobile-game-announced\n\nhttps://en.m.wikipedia.org/wiki/TiMi_Studio_Group"
},
{
"body": "You can effectively make any Ark style clone with advance AA/AAA quality animations pretty easily using Unreal Engine.\n\nIn fact, making a game like this is really easy (at the core). Download and install UE5. Download and install the Rust/Ark style survival marketplace asset. Download and install some anim packs from the marketplace. These are paid content mind you.\n\nPut both those in, adjust your anims in the engine for your input commands, and bam. You have a really shitty but functioning knock off of Ark with better animations.\n\nDino taming/creature capturing is a little more difficult to nail down, as you gotta be careful you don't clone the Pokeball patent.",
"replies": [
{
"body": "Ah, truly the opinion of an experienced dev."
},
{}
]
}
]
},
{
"body": "Horizon 3 at home"
},
{
"body": "Palworld 2"
},
{
"body": "The Center: Allowed East."
},
{}
]
},
{
"body": "Horizon Forbidden East",
"replies": [
{
"body": "Vertical Permitted East",
"replies": [
{
"body": "Skyline Prohibited Occident",
"replies": [
{
"body": "Diagonal One Dusk"
}
]
}
]
},
{}
]
},
{
"body": "Some of those monsters look like they were straight up copy pasted from Horizon West. Too bad Horizon ain't under Nintendo, or they would've gone to bat the moment this trailer hit the interwebz.",
"replies": [
{
"body": "Yup when the mammoth showed up it was extreme deja vu it looks VERY close to the one in forbidden west.",
"replies": [
{
"body": "It’s honestly wild how much they blatantly copied Horizon here, they’re being genuinely blatant here."
},
{
"body": "Just like how they would've 'found' a patent that the above horizon clone would have infringed."
},
{}
]
},
{
"body": "That’s straight up Aloy on the poster 😂",
"replies": [
{
"body": "It's Bloy she's Aloy's father's brother's nephew's cousin's former roommate.",
"replies": [
{
"body": "Thank god it's not Dloy, that guy's a dick"
}
]
},
{}
]
},
{
"body": "Who would have guessed that a Chinese company directly copies western IP??"
},
{
"body": "Nintendo didn't sued Palworld over the designs, they were mostly fine. They sued pal devs because Nintendo had a patent on ball throwing mechanic",
"replies": [
{
"body": "*filed a patent after Palworld was released and got it approved somehow, then sued based on it.",
"replies": [
{}
]
},
{}
]
},
{}
]
},
{
"body": "The color pallet is the same, the font is the same, the character looks the same. This picture looks exactly like horizon. Obviously the gameplay doesnt.",
"replies": [
{
"body": "[deleted]",
"replies": [
{}
]
},
{}
]
},
{
"body": "Horizon from temu",
"replies": [
{}
]
},
{
"body": "\"How far can we push things before it's copyright infringement? Well, let's find out!\"",
"replies": [
{}
]
},
{
"body": "God this studio is a plague",
"replies": [
{
"body": "Tencent is a branch of the CCP party so it's a plague to the world not just gaming",
"replies": [
{}
]
},
{}
]
},
{
"body": "Chinas cultural view on plagiarism is always so funny to me.",
"replies": [
{
"body": "On one end of the spectrum I hate the excessive copyright protection that some IPs have (e.g. Nintendo, Disney …); essentially allowing them to bully anything that even tries to branch out of their domain.\n\nThen we have this … lol",
"replies": [
{
"body": "Yeah, it's the catch-22 for devs. A lot of talented people out there grind themselves to the bone for years putting their blood sweat and tears into passion projects to bring their gaming vision to the world, only to then have it wholesale ripped off by some Chinese company who then makes more money than them on something they put bare minimal effort into. The only thing they can reasonably do to avoid it is either not release their game or make a game so terrible even Chinese companies wouldn't copy it."
},
{
"body": "I think the difference with games is that individual gameplay mechanics shouldn't be copyrighted as that would cripple innovation.\n\nWhen it comes to the artwork, as shitty as it is that they're just copying horizon's aesthetic, I'd assume they're in the category of \"changed it just enough\" where they're probably safe from a legal perspective since it's not \"exactly\" the character of Aloy... Just a character that looks a lot like Aloy.\n\nThe big thing that I think needs to be kept in mind is that there is no way this game is going to be a big hit or anything like that. As a result, it's not like Sony is at risk of \"losing money\". No game that is simply trying to piggyback off of another big franchise will ever be perceived positively unless it really and truly provides a quantifiably unique experience in comparison to the original work. If this is quite literally trying to be a horizon clone, it will forever be seen as a \"horizon at home\" scam product that at worst is just trying to trick a few people into mistakenly buying it because they're incredibly out of the loop and think it's actually a horizon game. This is obviously bad for the customer and should be prevented, but something as simple as having a reasonable refund policy would largely eliminate the existence of scam games since the customer would realize it's not what they thought it was 2 seconds after booting it up.\n\nThe alternative possibility is that this is a \"copycat game\" in the same sense as Palworld/Pokemon, or Genshin Impact/Breath of the Wild. Both of these games were touted as clones when they were first revealed, but once they actually released, it was obvious that they really weren't clones at all and the games as a whole were very different from the games they are supposedly copying, with the biggest similarities simply being the art style. I think it's pretty easy to shoot this idea down, however, as with both Palworld and Genshin, it was clear from the beginning that they were their own thing. No one watched the Palworld trailer and thought \"wow, it's pretty cool that the pokemon company has decided to include guns in their next game\". This is in contrast to the trailer for Motiram, which really does nothing to differentiate itself from the source material, which really signals \"scam game\" to me more than anything and I'm guessing if that's the case it'll end up being a low budget piece of garbage and we will look back at this trailer and see that it was all just smoke and mirror's."
}
]
},
{
"body": "Tencent probably got inspired from Palworld's enthusiastic reception on Reddit"
},
{}
]
},
{
"body": "Why are Chinese companies like this? Just make your own shit.",
"replies": [
{
"body": "Because China has a culture of getting ahead no matter what. Lie, cheat, steal, rip-off someone else's work or just steal it and sell it as your own. Getting ahead at any cost.",
"replies": [
{
"body": "But copying others will never get them ahead. They’ll always be playing catch up to those who innovate",
"replies": [
{}
]
},
{}
]
},
{}
]
},
{
"body": "Survival, open-world, crafting. It doesn't look anything special, your generic no depth run of the mill low effort game. ",
"replies": [
{
"body": "I really like that genre, but for some reason, out of a hundred games that are released, only one is decent, and out of a thousand, only one is truly great—like Subnautica.",
"replies": [
{
"body": "Subnautica is truly special, I didn't feel like playing below zero but I'm excited for 2.",
"replies": [
{
"body": "below zero is \"ok\". nothing like the original, but if you cant get enough of it, itll do."
}
]
},
{}
]
},
{
"body": "Just like palworld right? Lmao",
"replies": [
{
"body": "It's funny reading these comments knowing damn well that everyone would jump to support this game if it wasn't made by Tencent and acted as a \"screw you\" to Nintendo in some way."
},
{}
]
},
{}
]
},
{
"body": "[removed]",
"replies": [
{
"body": "This is true, for most part. It seems they cant find their own formula really. Lets talk about Wukong, its feel like they took many ideas from Fromsoftware, and other Action RPGs and China went crazy ''omg this is unique'' jada jada jada. Wukong is way overhyped game, its solid 7-8/10 game. But the way Chinas community praise it, its nothing like others.\n\nIm not saying its bad idea, to improve on something, but it feels strange, cant put my thoughts right why I feel like this.",
"replies": [
{
"body": "They are excited because it's the story of Wukong, the story that they are familiar and grew up with.",
"replies": [
{
"body": "Yeah, it's almost like people enjoy seeing themselves and their culture in the media they consume."
},
{}
]
},
{
"body": "I mean the fact is that I don't think it would've gotten the same press or hype if it were just another western studio game. As an Indian I've seen my fair share of it. A game called raji.",
"replies": [
{
"body": "Raji is a fantastic game that nobody played imo",
"replies": [
{
"body": "I did, it was ok....at first, but then you see the inexperience in game design pretty clearly. Especially at the boss fights. It was probably a 5-6/10. The only standout feature was the mythology its based on, but everything else kinda falls flat. I initially quite like the art style, but it wasn't as polished in the rest of the environment.",
"replies": [
{}
]
},
{}
]
},
{}
]
},
{
"body": "The only thing I felt Wukong lacked for me to give it a 8-9 score was the exploration. Along with combat, From Soft games have amazing exploration that I really enjoy.\n\nIn that sense this game felt more structurally similar to Nioh games.",
"replies": [
{
"body": "It was a boss rush game. Some people love that, but I don't. Fromsoft has downtime between bosses where you explore and engage with other things than bosses. Wukong didn't have that.\n\nDon't get me wrong, still a very well-made game but it took me ages to finish because there was a boss around every corner and I never felt like there was much else to engage with."
},
{
"body": "\n\nThere are entire missable areas, hidden storylines, and powerful items If you explore. The hardest bosses of the game are almost all missable. Chapter 4 hidden map itself is a couple hours long.\n\nFor a non-open world game, that's already a ton of exploration."
}
]
},
{}
]
}
]
},
{
"body": "As stolen from a YouTube comment:\n\n“Vertical: Allowed East”"
},
{
"body": "\"Open-world crafting and surv-\" aaand I'm out",
"replies": [
{}
]
},
{
"body": "I think it's absolutely hilarious that they didn't even bother changing the main character design for that blatant copy lmao",
"replies": [
{
"body": "They didn't even bother changing the title font lol"
},
{}
]
},
{
"body": "Classic China"
},
{
"body": "so ARK + \"insert popular game\" is the new trend now",
"replies": [
{
"body": "It's tencent so don't forget drowing that shit in microtransactions."
},
{
"body": "ARK + Horizon skin + hack n slash Black Myth Wukong/Dark Souls combat controls.\n\nIf this wasn't such a glaringly obvious clone/ripoff, it might be worth checking out.",
"replies": [
{
"body": "I'm still gonna check it out. In all honesty. Even if it's a ripoff I'm not gonna throw it away cuz of that. I'm gonna see what it plays like and see how it is. I'd rather play it before I can give it an opinion tbh",
"replies": [
{}
]
}
]
},
{
"body": "I’m so over this open world crafting survival game trend. It needs to just stop. Most of them just do an early access cash grab then never actually finish it."
},
{}
]
},
{
"body": "„Mom, I wanna play Horizon Zero Dawn“\n\n„We have Horizon at home“\n\nHorizon at home:"
},
{
"body": "looks like a monument to the lack of imagination of china"
},
{
"body": "Makes sense ,china has not heard of copyrights lol"
},
{
"body": "Verizon Zero Prawn"
},
{
"body": "[removed]",
"replies": [
{
"body": "Pretty sure Tencent never asked anyone before copying their homework."
},
{
"body": "The Shein of gaming"
},
{}
]
},
{
"body": "Tencent needs to go"
},
{
"body": "I'm afraid for the future of games looking at this.",
"replies": [
{
"body": "It's always been like this. The number of PacMan copycat...",
"replies": [
{
"body": "Yeah, a good number of games are just shallow copies of others, but most of them I never got to see and that I am glad about. As soon as you realize too many similarities about certain games, it might start to feel like the same thing in a slightly different skin and that takes away the fun for me. \n\nAnd with companies hopping on the AI train more and more, I fear we might get a boatload of quick generic games with similarly-looking characters and generic plots that are just basically 50% AI-produced. And I do realize there are a ton of generic shallow games already, especially on the mobile market, but I fear it will get worse and also interfere with the AAA-market.",
"replies": [
{}
]
}
]
},
{}
]
},
{
"body": "I have a question...\n\nI know the answer is probably simple, something along the lines of \"it's just a clone\" but for whatever reason this has just hooked into my brain.\n\n\nWhy make it such an obvious copy?\n\n\nSo like, I'm down for more hunting robot animal games, it's a cool genre. They don't all have to be post Apocalypse, but it makes the most sense plot wise. \n\n\nWhy make it another red headed bow lady in native American looking garb?\n\n\nI get it's probably a Chinese company \" borrowing\" many assets from Horizon, but, in my brain at least, it really doesn't make sense to make another red head bow welding, female protagonist.\n\nI'll tip my toes into reductive stereo typing for a second for sake of trying to understand this move:\n\nWhy not just make her an asian woman, or some character from Chinese mythology reimagine steam/cyber punk style? Wouldn't that in theory perform better in the sizable Chinese gaming market? (To be honest, now that I mentioned it, I would really want to play a game like that, it sounds dope as hell). \n\nAlso, Black Myth: Wukong performed well in the US market so a Chinese mythology character working well has precedence here.\n\nAs far as I know, horizon is not banned in China, so even in that market it's an obvious copy and I can't believe Chinese gamers will love that.",
"replies": [
{
"body": "Because it’s lower financial risk. Chinese IP law overwhelmingly favors Chinese companies compared to western companies, so you have no risk of being punished for stealing. On top of that, if you spend resources generating your own new IP and assets by comparison, you’re only running up higher costs and running the risk that the IP fails.\n\nWhere is their incentive NOT to steal?\nThey basically let western companies incur the costs field testing IPs and then cherry pick the stuff that does well.",
"replies": [
{
"body": "That makes since to me, I guess I can't just get over not even trying to make the main character a little more different, like, it obviously is not Aloy, so they went through enough trouble to make her look different, but not enough to change anything else about the character, like hair color, costume, or weapon. \nMake her blonde, Platinum haired, fuck it purple or blue hair, Have her pose with a staff, which is one of Aloy's main weapons btw, but not used as much in the marketing.\n\nAgain, not important, and I understand what's going on, it just... if they would have changed nothing, I would have been less frustrated, but they did make changes to the design, but barely any."
}
]
},
{}
]
},
{
"body": "wow this may not just be a horizon ripoff, but also a monster hunter ripoff based on that hammer and sword and shield, i kinda hate that i kinda really want this despite the fact this is shameless plagirism",
"replies": [
{}
]
},
{
"body": "Zenith One Dusk"
},
{
"body": "Can the Chinese do anything without copying? God. Alway playing catchup.",
"replies": [
{
"body": "*cough cough* Genshin",
"replies": [
{}
]
}
]
},
{
"body": "So wait, your telling me a Chinese company made a knockoff of a good original? No waaaay!"
},
{
"body": "I'd be impressed if they also copied the core combat mechanic: re-moveable body parts. But judging by how low effort the art direction is they probably didn't"
},
{
"body": "Monster hunters + Horizon + Paliworld. This will sell like hotcakes. Amazing."
},
{
"body": "Someone is about to eat shit because not even the original is doing that good right now LMAO "
},
{
"body": "China, the creative bankrupt country."
},
{
"body": "Don't worry. Tencent will sue any other game this looks like after release."
},
{
"body": "Vertical: Zero Creativity"
},
{
"body": "This is why I'm worried about the *Elden Ring* mobile game Tencent is working on. They said they wanted to \"make it similar to *Genshin Impact*\", and if this is any indication, they're going to just rip it off wholesale and throw a different coat of paint on it."
},
{
"body": "That's not just a little similar that's outright identical. Surely this will result in a major copy right claim?"
},
{
"body": "Horizon Zero Shame: Forbidden East."
},
{
"body": "I am sorry, what the fuck? And they will get away with 1:1 copying Horizon?",
"replies": [
{
"body": "They do most of the time, this is what they good at and doing all the time"
},
{}
]
},
{
"body": "Shameless."
},
{
"body": "Brroooo whatt 😭 no way they can get away with it"
},
{
"body": "Looks entirely made on AI",
"replies": [
{}
]
},
{
"body": "We have horizon at home, horizon at home:"
},
{
"body": "Tencent is a fucking cancer"
},
{
"body": "Things like this are why I’m kind of ok with Nintendo going after palworld. Some things are blatantly trying to rip off successful ips and as much as ip copyright laws can seem stifling, they do protect brands and copyright protections have been proven to be helpful. Look at every other industry where copyrights laws are skirted. It leads to worse products (usually cheaper at least)",
"replies": [
{}
]
},
{
"body": "Yeah, no need to stick my hands to that ripoff shit."
},
{
"body": "One thing is the blatant rip off of Horizon, another is this bizarre title of Motiram, which is an Indian name.",
"replies": [
{
"body": "Why is that bizarre? We use names from other cultures on fantasy writing all the time."
}
]
},
{
"body": "The ‘Palworld’ of HZD"
},
{
"body": "China can't even come up with anything themselves; be it creative or weapons of war.",
"replies": [
{}
]
},
{
"body": "Horizon Forbidden Gacha"
},
{
"body": "Embarrassing"
},
{
"body": "Creativity in entertainment is dead, remasters and remakes are the name of the game. (And blatant ripoffs apparently)"
},
{
"body": "I thought tencent had a deal to make an horizon mmo or am i tripping?"
},
{
"body": "Horizhong Guo Dawn",
"replies": [
{}
]
},
{
"body": "Get ready to review-bomb this shit"
},
{
"body": "Tencent is one of the most horrible mobile game developers in existence, I will never again play any of their games. So much pay to win horrible consumer decisions, forcing payment to achieve anything."
},
{
"body": "China gonna China"
},
{
"body": "Garbage. Just don't buy it.",
"replies": [
{}
]
},
{
"body": "Fuck Tencent. I wish people would stop supporting that CCP shithole"
},
{
"body": "They got the title for the game wrong on one of their trailer videos: https://m.youtube.com/watch?v=QC5TyRZ50D0"
},
{
"body": "If I had one genie wish it would be for tencent to implode and companies similar to it burning along with them."
},
{
"body": "Sony lawyers licking their lips and rubbing their hands.\n\nThe crazy thing is Tencent Holdings is worth 4x or 5x more than Sony Corp.\n\nTencent Holdings has a market cap of $467.47 billion. The world 20th most valuable company.",
"replies": [
{}
]
},
{
"body": "A crafting survival game based on a successful franchise? This is just Palworld but the Horizon version… are we about to see a bunch of blatant rip-offs in the gaming industry now that it seems Palworld may have survived the legal battle? I’m not mad about it"
},
{
"body": "This is literally Horizon world, with kinda dark souls combat and destiny 2 mechanics"
},
{
"body": "Considering how much time and money Guerrilla/Sony spent building the visual style of Horizon, I think it's fair to call it shameless. But I do not deny it. It takes time to produce something actually creative, and it doesn't look to me like Tencent has the patience to wait for it."
},
{
"body": "I wonder if PS will take any legal action against them… based off this it’s practically a carbon copy"
},
{
"body": "Is this just what lazy uncreative developers do now. \n\n\"Wow this franchise is popular, lets take it, slightly change things enough to not legally be copyright infringement and turn it into a open world survival crafting game\"\n\nAnd then people lap it up like it's somehow the best thing to ever happen. Like what happened in the gaming consumer bases brains for them to think the true final form of games is open world survival crafting???\n\nIs it cause ARK is a buggy mess? Are they all just desperate for a good non-buggy ARK and jump onto any clone hoping it will \"be the one\"?"
},
{
"body": "Horizon: Zero Copyright."
},
{
"body": "Monster horizon world of dawn 🤔"
},
{
"body": "Damn, that’s crazy! Palworld inspiring people 😂"
},
{
"body": "Horizon Zero Effort"
},
{
"body": "the main difference aside from story is gameplayy mechanics from the trailer. It looks to be a monster hunter like gameplay where you can make different weapons which is neat. But yeah same theme of mecha animals with similar style to Horizon"
},
{
"body": "This is shameless. I really hope they get sued for this."
},
{
"body": "When you buy Horizon off Wish"
},
{
"body": "China and copying ideas, a tale as old as time."
},
{
"body": "Since this is being made by Tencent do we know will it be pay to win?"
},
{
"body": "In the last year of my Masters at University of Arts, Utrecht, the Netherlands, I got to present my final master project to the audioteam of Guerilla Games. The project I presented with my team, consisted of animations and technical descriptions that detailed a specific way to create adaptive music in games, basically music that \"follows\" the actions of the player, similar to how a movie score follows events of a story. It was based on my ideas, and our teams research on the connection between game events and music, and how the mind perceives this connection. Guerilla's audio team was very enthusiastic and seemed impressed. Guerilla promised us that in our next meeting, a few months later, they would show us how their music implementation was planned for their upcoming Killzone 2 game. \nAbout 5 months later, in the last meeting before graduation, they told us they changed their mind and will not show us anything about Killzone 2's music system, because of NDA's. They could, however, reveal a little bit of info; Killzone's 2 music system worked \"somewhat\" like the system we presented to them in the first meeting. \nAfter the release of Killzone 2, several keynotes were given by Guerilla about their way of handling music at different Game Development conferences, and to my shock, watching those keynotes was like watching the presentation I gave to them more than a year earlier. \n \nThe disappointing thing is not that a company \"took\" the idea of a naive student and put it in a game that made them loads of money. The disappointing thing is that credit somewhere, in some way, by mentioning us or by thanking us or by just saying we inspired them, would have cost them nothing, and could have ment a lot for our post-graduation challenge of finding jobs, starting carreers, building a portfolio etc. I've always tried to not be bitter about this, and see it all as a compliment, so my idea was good, I have more than one good idea, move on... \nBut after seeing this video.😏🙄😌 \n \nLet's just say I hope events like this help them get a better understanding of why taking someones creativity, ideas and concepts without giving credit is never OK. Not from a big succesful company, and also not from a student."
},
{}
]
}