{
"post": {
"title": "They ARE gearing up for bigger updates that will take longer, but include more content",
"selftext": "Got downvoted into oblivion last week for predicting just this lol. Super excited for what’s in store for Palworld throughout its development process! \n",
"url": "https://i.redd.it/5boj0usrtusc1.jpeg"
},
"comments": [
{
"body": "Palworld has amazing potential, and it feels like Pocket Pair is working hard to realize that potential. I hope their hiring push goes well, because they need all the help they can get.\n\nThe latest patch has already been pretty impressive, I can only imagine what \"bigger\" than that would look like.",
"replies": [
{
"body": "Ya this game in a couple years will have a huge amount of content... It's already fairly ridiculous for how unique a game it is and how many types of genres they're incorporating into it. Really hope devs don't fumble this.",
"replies": [
{
"body": "I mean the raid system itself is genious . It’s a easy way to keep players playing with smaller extras until the big stuff is ready ",
"replies": [
{
"body": "The fact they saw people cheesing bosses with bases and said \"let's make that an actual feature\" is nothing short of ingenius",
"replies": [
{
"body": "It’s even more genious when you think your probably need min max 4 star pals with soul upgrades and good traits if you wanna solo the hardest difficulty ",
"replies": [
{
"body": "yea... haha... that..."
}
]
}
]
},
{
"body": "Adult on xbox in charge of keeping small clones alive. How's the raid system function?",
"replies": [
{
"body": "You summon it inside a base and all your base pals help you fight it."
},
{
"body": "You have to build a summoning altar at one of your bases and hunt down slab fragments in dungeons before combining them. The resulting slab is then used at the altar.\n\n \nAlso, three tiers of difficulty exists, so that extends the fun somewhat.",
"replies": [
{
"body": "Goodbye ore base, and *hello warzone*",
"replies": [
{
"body": "use the fighting base to mine ore while not fighting / doing something else",
"replies": [
{
"body": "I usually build my sweatshop/HQ at my mining bases lol"
}
]
}
]
},
{
"body": "Outside of exp, fun, and friends we enslaved along the way what's the rewards?",
"replies": [
{
"body": "The raid boss' egg - normal if normal, Libero if Libero - as well as some crafting materials and, if it's the highest difficulty tier of the fight, a special crown."
}
]
}
]
}
]
},
{
"body": "They turned us into iPad kids."
}
]
},
{
"body": "i want this game to do what No man Sky....they keep on updating"
}
]
},
{
"body": "Their hiring push could also be to help fuel the other 3 projects they’ve recently started and made a brand new discord server for.",
"replies": [
{
"body": "Wait, what are pocketpair's other three projects?"
}
]
},
{
"body": "I rrrrrreally hope they improve on the AI of NPCs and Pals. It still gets janky at times of them getting stuck in place or just stop attacking. They should also give dungeons, boss towers, and alpha pal boss arenas a makeover."
},
{
"body": "[deleted]",
"replies": [
{
"body": "Not even a motivator, all the heart and intentions in the world don’t fund “let’s hire more” the same way actual funds do."
},
{
"body": "problem is they probably already earnt most of what they will take in from games sales already. The only way to keep earning money would be some form of alternate monetization",
"replies": [
{
"body": "If only there was more people being born into the world, who in time, would buy the game and in the process maintaining the life cycle of such game.\n\nI think some sort of *mining* and maybe even a *crafting* game would excel in something like that."
}
]
},
{}
]
},
{
"body": "They need to add EXP sharing. the game lost 80% of its players shortly after launch because the game is not very co-op friendly. you only really share exp when killing bosses, and since 90%+ of the exp you earn is just going around checking if you caught 10 of each pal, playing with friends (especially a bigger group) means you cant really do much together besides bosses. Game is alright for a solo player, but their current system and lack of content are really bad for groups of players.",
"replies": [
{
"body": "You mean “guild exp sharing”? Because I find it funny that when you join a guild you don’t “own” your pals, the guild does, (every member can use everyone’s pal from the palbox) like it’s some kind of communist utopia LOL.",
"replies": [
{
"body": "Is that new? you couldnt see other peoples pals before, only the ones that were set to work at base. But yeah I guess guild sharing exp would be nice. like everyone in X radius would get a split of the exp. when I played with friends and SO, people who didnt really want to catch pals were significantly underleveled.",
"replies": [
{
"body": "Wait am I wrong? I thought you share pals in a guild",
"replies": [
{
"body": "From when i last played which was ~2weeks after release; no, you could not see other guild members pals in the palbox. the only way to get pals from friends was to either drop them on the ground or put them to work on the base and let someone take it from there",
"replies": [
{
"body": "I’m such a dumbass for this misinformation 😖",
"replies": [
{
"body": "It's not misinformation, Pals placed in base box for work is shared between guild members."
},
{
"body": "To be fair, i honestly thought (at first) it was stupid that pals were not shared in a palbox, or that at least they would have a separate shared guild tab. but as our group realized the boring meta of just catching 10 of each pal, Im kinda glad it wasnt shared. Cant imagine how annoying it would be when you can only hold like 200 pals or something and you have a group of 5 constantly catching them."
},
{}
]
}
]
}
]
}
]
},
{
"body": "In Soviet Palworld, Beakon Ride Youuuuu"
}
]
},
{
"body": "huh ? Ive stood around in (guild) friends bases and been powerleveled through the early levels by the base owner crafting food, weapons, bars, armor etc etc.",
"replies": [
{
"body": "thats because the exp required to level is very low early on. every craft is only like 5 exp, and when you're leveling like 30+ 1 pal catch is thousands of exp. but anyways, im talking about shared exp through hunting/catching. base shared exp is way too low to be meaningful",
"replies": [
{
"body": "I think it scales by item / work cost \n\n\nCranking lammo or carbon fibre Vs baked berries seemed to be faster xp tics , but that might've just been all the mining / smelting / production going on all round \n\n\n10 of each pal ' captured, bred or bought seems the most straightforward leveling path, so \"power\" leveling through crafting would hit a wall around 29-30"
}
]
}
]
}
]
},
{
"body": "I hope the fandom makes more fanart of Bushinand Jetragon."
},
{
"body": "I'm looking forward to This and DokeV as well!"
},
{
"body": "Yes…I totally agree with u my brother.."
},
{}
]
},
{
"body": "Oh yeah seeing the datamine of the other 56 or so unreleased Pals, it definitely gives off large expansion vibes",
"replies": [
{
"body": "link? I can't seem to find anything about the datamined pals :(",
"replies": [
{
"body": "Nevermind my other comment, here’s the link. Just scroll down to the very bottom for the code names of the new pals. \n\nhttps://paldb.cc/en/Pals",
"replies": [
{
"body": "KatMage_Fire\n\nKatress Ignis?",
"replies": [
{
"body": "Element swap of the two that hate each other! So poetic!"
},
{
"body": "and a BadCatgirl\n\n![img](emote|t5_4jn9v4|49350)",
"replies": [
{
"body": "That might've just been early work on bellanoir though."
}
]
},
{
"body": "Tentacle turtle 😳"
},
{}
]
},
{
"body": ">WeaselDragon_Fire\n\n\nGuys were getting hot chillet!\n\n\nSkillet?",
"replies": [
{
"body": "Somewhere on a different post, the suggested name for this was \"Grillet\""
}
]
},
{
"body": "[removed]",
"replies": [
{
"body": "Right? I am excited for the new grass pals Grass Quivern, the new “GrassDragon” (not dragon type), and “MushroomDragon” (also not dragon type but of course has a dark variant)\n\nAlso Sekhmet for the possibility of an all Egyptian god team"
}
]
},
{
"body": "Ooo! KingWhale!!",
"replies": [
{
"body": "[removed]",
"replies": [
{
"body": "I want it! ❤️"
}
]
}
]
},
{
"body": "goldenhorse and sekhmet seem cool",
"replies": [
{
"body": "I’m excited at the fact we may eventually get a full Egyptian god team"
}
]
},
{
"body": "Okay Hood Ghost!",
"replies": [
{
"body": "AINT NOBODY GOT TIME FOR THAT"
}
]
},
{
"body": "The upcoming “dragons” sound…interesting.",
"replies": [
{
"body": "A lot of those are old cut content, not necessarily upcoming.\n\nFire chillet *is* new."
}
]
}
]
}
]
},
{
"body": "What’s Even more interesting is pals with the crude oil work stat . Wonder if that means machines and things like helicopters and contraptions to ride will also become a thing ",
"replies": [
{
"body": "I can't wait to call depresso for Uber",
"replies": [
{
"body": "They need to make a stronger version of depresso. I used it for all of like, 2 hours at the start, by the time I actually caught 10 I had outleveled its usefulness lol."
}
]
},
{
"body": "it would make sense. it’d be helpful for multiplayer, to get everyone to the same spot at once even if some have weaker flying mounts. boats could also be fun to skirt around the islands sussing them out",
"replies": [
{
"body": "i feel it would also be there to allow for more variation . prehaps you dont want a flying or water mount or land mount all taking up spots and may want more things like pals who have combat abiltiies or heals or such"
}
]
},
{
"body": "I call dibs on exploding stuff with TANKS!!!!!!!!!!!!!",
"replies": [
{
"body": "i mean they showed it in one of the trailers enemies using tanks. idk if the player themselves will get tanks but maybe replacement for transport at least in the form of sea, air and land prehaps for those who can carry them + want space for more combat or various pals instead of giving up slots for these pals . obviously i dont think they will ever be as fast as the pals themselves but like the players damage vs pals damage its an option",
"replies": [
{
"body": "It better be playable tanks for me. And which trailer was that? ",
"replies": [
{
"body": "oh it was a very old trailer like the ones before the engine switch and such . it showed the syndicate using tanks \n\ni cant find the trailer but i found a pic which showed the scene . it was covering leezpunk \n\n[https://www.gameskinny.com/wp-content/uploads/2024/01/leezpunk-and-scrafty-palworld-pokemon-similarities-gameskinny.jpg](https://www.gameskinny.com/wp-content/uploads/2024/01/leezpunk-and-scrafty-palworld-pokemon-similarities-gameskinny.jpg)",
"replies": [
{
"body": "Ah thanks okay then :) "
}
]
}
]
}
]
}
]
}
]
},
{
"body": "_56?!_\n\nI assume those were added to files this patch right, since iirc people had only found like 7 previously?",
"replies": [
{
"body": "Yeah it’s just names in the files so far, it includes the ones from before as well like Boltmane and Dragtastrophe",
"replies": [
{
"body": "Dragtastrophe puts in my head the image of Lovander but dragon type.",
"replies": [
{
"body": "I definitely spelled the name wrong, Dragostrophe\n\n\nBut that one’s actually in the trailer they released a while back"
}
]
}
]
}
]
},
{}
]
},
{
"body": "yeah after that update imma make a new start",
"replies": [
{
"body": "That's a good call - i haven't experienced the newest patch yet simply because i wanna bundle it together with a big world changer like it would appear the summer patch might be.\n\nMight give it that \"new game\" feel.",
"replies": [
{
"body": "I’m surprised at just how much this patch made the game feel new again."
},
{
"body": "True, I already can't benefit much from the new patch since my bases already are streamlined nicely and I already build 2 teams of Pals I want. A new game really is the best way to experience the improvements"
}
]
},
{
"body": "Im waiting till the game is finished and then me and my girl are gonna run through it again. Itll be like playing it for the first time all over again. So excited."
},
{}
]
},
{
"body": "De we know if we might get increased pal and player level caps. 50 might be too little if the tower bosses want to feel unique",
"replies": [
{
"body": "I assume that’s definitely in the pipeline, but with how their progression system works they’ll have to add a handful of stuff to reward for each additional level.\n\nMy prediction is that when they release new pals, it’ll be more higher-end pals that will have partner skill unlocks past 50. That, and who knows what other QoL things they can implement beyond what they already have."
},
{}
]
},
{
"body": "Hey I'm all for the devs taking their time and getting better content. I would rather have quality over quantity",
"replies": [
{
"body": "It's also \"summer 2024\" \n\nIt's april so this is anywhere from 2-5 months from now (June/July/Aug)\n\nThat's not really a long wait."
},
{
"body": "Yeah that's not the problem though, Microsoft certification is.",
"replies": [
{
"body": "Apparently Microsoft is a pain to develop with. That plus support for 4 different consoles must be tedious. Makes it even more impressive with their work so far as they balance it all!\n\nIt’s been interesting having this much insight into the development of a console title, and the openness of the devs has been enlightening."
},
{
"body": "I'm sure the xbox patch is taking so long because it will include various bug fixes, like dungeons and fake terrain"
}
]
},
{
"body": "Agreed. The Pals are the main selling point but the game needs to be polished more."
}
]
},
{
"body": "time to unlock more levels too"
},
{
"body": "LET'S FUCKING GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"
},
{
"body": "This sounds amazing, and so far they've listened and delivered to so much that the community has cried out for.\n\nToday, Gaming rags attempting to be journalistic are decrying \"Palworld dead!!\" in the streets, updates like this will bring all 2million early adopters back to have another few weeks of fun. Just the way the Devs expect and have called out!",
"replies": [
{
"body": "Gaming journalism (or any journalism for that matter) is just to generate clicks. No one is surprised that Palworld had a player drop-off once people reached the end game fairly quick. It’s not a full-fledged game and it’s updates like this past one further emphasize that we’re still a good ways out from a fully developed Palworld. Though, they sure are working hard to fulfill their desired vision and the community support is impressive (and well-earned)!"
},
{}
]
},
{
"body": "I really hope they expand the world and add a water and sky portion. \n\nI'd love to see ai implemented into the npcs as well as a more life like encampment. Really make the world feel alive."
},
{
"body": "Completely honest, I got my money's worth a while ago.\n\nBeat all the towers, captured all the pals, bred up my super shit, all the good stuff.\n\nAnd now.. Now I'm just going to sit here, and wait a few update cycles, and play other random shit for a while. \n\nAnd then in a couple more months, Im going to reinstall palworld, make a fresh character, and do it all again and see what they've added."
},
{
"body": "Hope this game goes the same way as No man's sky, continuous, massive updates, with the player base coming back and growing larger each time."
},
{
"body": "Love this game and love seeing the success for pocket pair.\n\nIt fills me with joy seeing news on this game’s bright future."
},
{
"body": ">Got downvoted into oblivion last week for predicting just this lol.\n\nBased on the title of your last post saying updates have slowed, it's not surprising, as it made it sound like you were complaining about slow updates. As for your prediction, hate to say it ... but it's pretty obvious and doubt anyone disliked your post for that prediction. The general development cycle always works like this. Game releases, developer bug fixes, and then gears up for working on larger content updates."
},
{
"body": "This is exactly what I was hoping for. After the latest patch the game now feels properly fine tuned and current-feature complete with all the current foundational mechanics and QoL additions that were sorely needed for them. The next step forward is to put all attention on adding new content and mechanics and expanding the game more. I personally hope to see new free roaming NPCs that will summon Pals to fight you instead of just bosses doing it."
},
{
"body": "My guess is the world tree.\n\nThe sad thing about more tower bosses is we can no longer capture them :-(",
"replies": [
{
"body": "Ironically being behind on updates for Xbox allowed me to snag those before the patch rolled out that *accidentally* fixed it…\n\nI’m curious if that’s something they’ll look to reimplement in the future (albeit, with a more balanced outcome)."
}
]
},
{
"body": "Love where this is going. Hopefully they won't backlog fixing bugs."
},
{
"body": "If we don't get Grillet in the next update we riot"
},
{
"body": "The game still has a lot of performance issues especially for servers. The new API helps, but the servers are still using a huge amount of resources.\n\nThree palworld servers are using more memory than the 20 other game servers my buddy hosts, including multiple heavily modded Ark and Rust servers.\n\nIMO, content needs to be paused full stop until they resolve these performance issues. But then I'm not one of those sweaty tryhards that 100%ed the game in the first week of early access.",
"replies": [
{
"body": "The way I see it, is if they spend time focusing on how the game performs, once they “perfect” that, any content update will just set them back to square one with how to make sure they can implement it smoothly. \n\nWe’ve already seen a handful of bugs posted on the subreddit after this update, so it’s understandable they want to trickle out content to keep us engaged there, while also attacking multiple bugs/performance issues in waves instead of trying to perfect something to then end up breaking it again. \n\nI expect there’ll be a handful of patches until we get another drop like this- as understandably releasing too much content would then get them buried behind things they should’ve been fixing.\n\nOnce they’re ready for full release, that’s when I think it’s fair to criticize performance if it’s subpar. For now, it’s been a few months since release and development for 5 different platforms will undoubtedly have its hiccups in early access.",
"replies": [
{
"body": "The game is far from perfect, I'm talking about core performance problems.\n\nBases still don't load correctly on dedicated servers. Pals still get stuck for no reason on obstacles that don't exist. Server performance is atrocious, its a memory hog like no other. The servers seem to be simulating the same actors multiple times causing issues with physics interactions such as explosions and knockdown. Player position desynch can cause you to rubberband across huge distances.\n\nThese aren't spit and polish issues that are on the wishlist for a \"perfect game\", these are core performance issues that should take precedence over new content, as new content without fixing these issues just compounds them. Having them fixed *now* means the new content can be inserted into a working and balanced system instead of tacked on to something barely functional.\n\nJust look at the state of Ark. The revamped, upgraded, and \"fixed\" version of it in the newer engine... has the same old bugs and glitches from Ark's early access days. \n\nNo sane person wants that for Palworld, but the modern gaming audience is so short sighted all they're asking for is more content.",
"replies": [
{
"body": "That makes sense. I definitely agree gamers have gotten shortsighted, and hopefully they don’t conform to the pressure that much- though they’ve already admitted they’re not trying to satisfy everyone and that it’s fine that people have taken breaks. Doesn’t sound like they’re too pressed about timelines and such, so we’ll see what their focus looks like going forward."
}
]
}
]
}
]
},
{
"body": "This just makes me more sad about Temtem's decision to not try to introduce new Temtems after launch.\n\n \nGood on Palworld Developers for continuing to add new Pals into the game. It's such a important decision to introduce new pals."
},
{
"body": "That’s awesome that they are working on continuing to polish the game. However I just hope new updates don’t ruin peoples work. I felt so bad for the guy who posted a video his base that is going to be destroyed by the update",
"replies": [
{
"body": "I think the situation is quite common for an alpha game. Satisfactory for example, has same problem. The key here is communication. Before publish a new version that will destroy some people's work. The satisfactory game have a preview version (you didn't mistake, it's an early access version of an early access game) and announce video before the actual rollout. So you will always have time to fix your construction before update.\n\nI don't know if such beta version procedure is applicable to xbox. Because satisfactory only have desktop version and desktop game launcher all have a trial mechanism. But I believe an announce video is doable. Can be something like \\`I am going to revamp that area in next patch, you'd better don't build there or your work will be ruined\\` without reveal the actual change."
},
{
"body": "which base location was that and why was it destroyed?"
}
]
},
{
"body": "New Update that is amazing I mean I’m still waiting for the current one on Xbox but another, sweet",
"replies": [
{
"body": "I’m on Xbox too, but tbh I don’t mind the wait. I’ll be exploring it myself regardless and any content I watch gets me that much more excited for when it does drop 😄",
"replies": [
{
"body": "Yeah but I wanna restart just cause that is just what I like to do whenever I learn about a new mechanic and how to do it, and if I restart today then Tuesday it drops Imma wanna restart again",
"replies": [
{}
]
}
]
}
]
},
{
"body": "Are they working on a story? \nLike how did we end up in pal world. Why are we attacking these \"tower bosses\". What is driving us 😑",
"replies": [
{
"body": "Villains behind everything bad in PW is Team Sprocket",
"replies": [
{
"body": "Team Shuttle taking off at the universal constant!",
"replies": [
{
"body": "I love you guys."
}
]
}
]
},
{
"body": "There is a lack of story, and that’s one thing for me that made it hard to get invested at first until I found my niche. I’m not a lore guy, but I know there’s a ton of survivor logs and such that flesh out an underlying story. \n\nA suggestion I’ve heard is implementing mini-quests and such from the various NPC’s across the game who are otherwise placeholders for now. The potential is huge and I think there’s a good chance we’ll see a sort of storyline develop."
},
{
"body": "This is what I really hope they are working on. Sure, new Pals, building stuff is cool but i think we could really use a story, an actual world hub/city of some sort, and even more interesting Pal stuff. In the trailer, they showed Pals doing all kinds of things we don’t currently have, I hope they are still planning on things like that and wasn’t just trailer fluff or was abandoned. ",
"replies": [
{
"body": "Yeah. I want them to make story telling like ark survival. Solving puzzle and get each relic telling a story why we even need it. The sole purpose of humanity."
}
]
}
]
},
{
"body": "Lol the new raid destroys multiplayer servers in epic ways. They really need to button up the compatibility before new content is meaningless.",
"replies": [
{
"body": "why do u say it destroys multiplayer servers? like dedicated ones too?"
},
{
"body": "What's happening on multiplayer servers? Did an bellonoir win its fight then roam the map until it finds a new base and destroy it?"
}
]
},
{
"body": "Have they released the update where we can toggle Pal's abilities on and off in base yet?",
"replies": [
{
"body": "Yes, it's part of the latest update."
},
{
"body": "Specifically in the monitoring stand, new option puching V... i think it was not ingame atm"
}
]
},
{
"body": "I’m perfectly OK with the game how it is right now, I can wait til summer. I still have tons of stuff to do. All I want is for it to be better optimized so I can make it look half decent on my Steam Deck. That said, All the new content will be nice because it might make my friends play the game again"
},
{
"body": "All i want is cross play. Please!",
"replies": [
{
"body": "Do they not have cross play? I play offline so I haven’t had any multiplayer experience, but iirc I’ve heard of Xbox/Pc playing together? \n\nIf not, I’m sure that’s feasible once they get things hashed out… here’s to hoping!",
"replies": [
{
"body": "No crossplay between steam and xbox unfortunately",
"replies": [
{
"body": "Awe man! That’s tough…\n\nYeh hopefully one day they’ll do that, plus release to PS5 for more cross play potential 😄"
}
]
}
]
}
]
},
{
"body": "Xbox and PC need to have same day updates!",
"replies": [
{
"body": "Hard to do with microsoft",
"replies": [
{
"body": "Though it’s not impossible. Overwatch started out like this and before Overwatch 2 they fixed it to being simultaneous."
}
]
}
]
},
{
"body": "ok but what about xbox",
"replies": [
{
"body": "They tend to have similar release schedules, but there’s something about Microsoft’s verification process makes it a bit more tedious for them to release updates on console. \n\nSo we’ll unfortunately be behind(as I am a fellow Xbox player), though— my anticipation is heightened whenever I see the new stuff. It extends the longevity of games for me as I don’t mind the longer wait for it."
}
]
},
{
"body": "We’ll get upvoted my guy, idk why you would get downvoted, bc it’s plainly obvious they would be adding stuff like this. I mean they had over 1m people playing day 1 why wouldn’t they",
"replies": [
{
"body": "Game may not be closed to finish, but everyone here sees the potential and the devs have done an outstanding job throughout the process. With the progress they’ve made and the extent they’ve incorporated player feedback, the sky is the limit for the success of the game once it fully drops."
}
]
},
{
"body": "I am so ready let’s goooo\n\n(Though they obviously should take their time to make the update wonderful)",
"replies": [
{
"body": "Exactly! There’s nothing wrong with *slowing* down. And even though they’ve slowed they’re still dropping updates at a commendable pace. I assume now it’ll be about 2-3 months until another significant content drop, and I’m sure there’ll be a patch at some point within the next couple of weeks for the bugs theirs update introduced. Regardless, it’s continuing to develop at a solid pace!"
}
]
},
{
"body": "I just want them to fix the rubber banding. Doesn't happen on any other game.",
"replies": [
{
"body": "i’ve never heard this term but somehow knew exactly what u meant"
}
]
},
{
"body": "This could be so awesome but the crashes on Xbox are just so overbearing. Every 15 minutes ya crash, not including the saving bug that’s back again",
"replies": [
{
"body": "What generation? I play on Series X and my initial jump into the game was *miserable* , but I’ve been playing fine after the last couple updates. \n\nTo note- I do play offline (not from game pass either) so I’ve heard different versions vary in performance as well.",
"replies": [
{
"body": "I’m on series S. If you play offline you won’t feel it. It’s only multiplayer that crashes constantly.",
"replies": [
{
"body": "Ahhh interesting. \n\nSo yeh, I definitely haven’t experienced that aspect of the game. Solo has been good enough for me but I’d bet that’s frustrating when wanting to play with friends…\n\n\n*I need that problem* 😰😂",
"replies": [
{
"body": "Yeah it’s nothing playing solo, but playing it with friends (yknow the conquest of the first raid, preparations of our maxed pals and 100s of rocket ammo) is largely irrelevant because we don’t think it’ll save it or we’ll crash during it."
}
]
},
{
"body": "Might be a issue with the fact the S is less powerful than the X (no offense attended of course). I would also highly recommend cleaning out any vents that may have dust in them. Had a crashing issue on my X and that basically completely fixed it. Also had a crashing issue on my PS5 and it was the same issue, there was a small opening on the side that allowed dust to get on the copper heat sink causing the issue."
}
]
}
]
}
]
},
{
"body": "I really hope this includes the Pal Arena too!\nMy friend thinks her Frostalion Noct is the best of the best but my Chillet and Jolthog are ready to prove her wrong"
},
{
"body": "THE BIG TREE!"
},
{
"body": "Hes taking about \"a bigger patch\" of course someones gotta turn it into \"now all updates gonna be bigger\". Why ppl always got to change what was said i dont get it"
},
{
"body": "Dang so all those people that told me they were never gonna update the game were just wrong? Who would have guessed"
},
{
"body": "There's 2 things I hope for: More chasers, and an Dark/electric pal. that's all I ask",
"replies": [
{
"body": "Really gunning for the generator to run all night huh? 😂\n\nI’ve found Tombats particularly useful because of the fact they rarely sleep, a Dark/electric pal would def be welcomed.",
"replies": [
{
"body": "Personally, it's more because I love the Dark and electric types and a Dark/electric would complete my team",
"replies": [
{
"body": "Respectable! I honestly thought Helzephyr was a Dark/Electric when I first saw one. Was disappointed to learn otherwise.",
"replies": [
{
"body": "Which is why I have high hopes for the supposed new one that's coming soon^^TM"
}
]
}
]
}
]
},
{
"body": "Great to hear"
}
]
},
{
"body": "I LOVE PALWORLD. But my Biggest wish would be for a bigger Base for my pals to help me so much coming to the game and I love it more then most A Bigger Base would be Amazing!! TY",
"replies": [
{
"body": "They inadvertently have provided that opportunity with the new ore building, considering now you don’t have to use a base at ore rocks.\n\nAside from that, I’ve seen pal boxes placed close to one another to create a massive base and that’s been cool…\n\nBut as for your want, I could see the base size expanding the more you level up a base? That’d be a pretty advantageous feature to add, and I could get behind it!"
}
]
},
{
"body": "is there anymore bases coming up?"
},
{
"body": "Makes sense, they obviously had to iron out the glaring issues before they could work on actual content. It was pretty likely they would take this path from the first patch addressing important issues, but nonetheless still good to hear confirmation.\n\nGood that they didn't jump on the palworld bandwagon and pump out content to keep the game alive without fixing the issues that plagued the game, but instead worked out all issues and complaints before they even considered adding new features."
},
{
"body": "Finger crossed for a update that stops the crashing on Xbox & servers"
},
{
"body": "Did this update fix game stability?"
},
{
"body": "I really wonder how content-packed Palworld will be by the time Legends Z-A releases. I’ve been taking a break from Palworld recently but I do plan on hoping back on when the big summer update hits. The devs have been doing a killer job from what I’ve heard"
},
{
"body": "I just want to be able to load in and not fall through the map or get booted every 30 minutes."
},
{
"body": "Yeah can't wait for the new content to come out on pc only to wait several weeks later for the console update\n\nhttps://preview.redd.it/st22gx8wlvsc1.jpeg?width=592&format=pjpg&auto=webp&s=f8fd40ef29096ef4031d0e8e59a179894d43ae91",
"replies": [
{}
]
},
{
"body": "I love this game. Can’t wait for the future!"
},
{
"body": "Gigachad Pocketpair"
},
{
"body": "I just hope the next update fills in the section with the broken waypoint."
},
{
"body": "This is the content update that most will return for but I don’t want them to rush"
},
{
"body": "This game is going to be so fire once they're done."
},
{
"body": "YESSSSS"
},
{
"body": "These folks are putting on a masterclass. They’re actively listening to the community. They allow you to play the game in so many different ways."
},
{
"body": "Any update on PlayStation ?",
"replies": [
{
"body": "Honestly not sure. I assume by the time full release comes around, that’s when that decision would be made. For now I bet they’re just sticking with early access on PC/Xbox.\n\nHonestly would be a pretty solid marketing move on their part to have a full console release once they’re done."
}
]
},
{
"body": "Im glad they’re sticking to their “wait for more stuff to come out and do whatever until then” approach. It feels nice to not feel left out of a game if I don’t play it for like 3 months."
},
{
"body": "Badass let's get some!"
},
{
"body": "Buildings!?? With.. People!??",
"replies": [
{
"body": "I'd like some weather."
}
]
},
{
"body": "Awesome always love big updates and I'm ok with waiting, not ok with the future posts from this sub complaining about it being a dead game in between updates.",
"replies": [
{
"body": "As others put it in my last post- it’s an early development game and things are being developed comparatively pretty quick to most update schedules these days. Nothing wrong with them slowing down and increasing the time between updates. I assume outside of a patch or two, the next *big* drop will probably be 2-3 months. For crying out loud CoD has a cycle of a year, I’m sure this game will fare just fine in comparison. Regardless of player count, they’ve made their money and have continued to produce quality stuff that’s exceeded expectations for a game that isn’t technically released. My only concern is by the actual full release, there won’t be much attraction outside of those who already got into it. However, if any game can catch a second wind (especially given the pocket monster genre’s popularity, and lack of on traditional consoles) it’s this one!\n\nEdit: second wind as in the explosion of popularity this had on early access launch— the game is doing fine",
"replies": [
{
"body": ">As others put it in my last post- it’s an early development game and things are being developed comparatively pretty quick to most update schedules these days. \n\nAgreed but for some reason everyone compares games of all kinds to live service where if player count not insane then its dead and before this update saw quite a few bad faith posts complaining about updates not happening fast enough. Cant wait for new world areas and expecting when 1.0 version to drop for this game to get a massive second wind as based on prior work of pocket pair we can expect a much larger world(seamless worlds update from craftopia was amazing). I'm ok with waiting as plenty of new games on game pass like Evil West and Im ok with pocketpair taking the time to cook these updates right."
}
]
}
]
},
{
"body": "I haven’t played in probably a month or so. How’s the AI pathing? Any better from launch? Are they still getting stuck? And how’s building?",
"replies": [
{
"body": "Yes! They fixed pathing with the last patch (for both PC and Xbox) so it’s much less buggy than it was… still some kinks but not as miserable.\n\nAs for building, that is still a painful system, but there’s rumors that they’re working on a total rework of it."
}
]
},
{
"body": "Go to helldivers to wave with rage and release the beast, return to palworld to relax and appreciate teamwork (enslavement)"
},
{
"body": "I wanan see refined metal and Pal metal base structures..since we have it for all the other tiers.",
"replies": [
{
"body": "Honestly I find the metal structures so ugly… so maybe a refined/pal metal base that actually looks like refined steel would be sick!"
}
]
},
{
"body": "I honestly hoping more fixes/improvement on bigger scale first. Such as better AI, better spawn system, better wanted system, more interesting NPC interaction and dialogue. "
},
{
"body": "I really hope we get more unique NPC’s and little towns/settlements."
},
{
"body": "https://i.redd.it/ewm7jr8tyzsc1.gif"
},
{
"body": "I hope they do update trailers like NMS and get more people back into the game"
},
{
"body": "That’s not what it says at all lol."
},
{
"body": "Wait they're gonna add more content?! This might really become poke-ark huh."
},
{
"body": "With the crown from libero ultra I am betting dragostraphe is gonna be the next raid boss."
},
{}
]
}