improvements to Palworld that would be very cool to see in full release
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"post": {
"title": "improvements to Palworld that would be very cool to see in full release ",
"selftext": "as context i watch gameplay on release and pay some attention to updates, so if something i say would be incorrect it probably because i misremember or don't know some mechanics fully. So for full game release i would like to see this kind of changes, add your if you have cool ideas:\n\n1 since negative debuffs don't make that much of a difference if players try to have optimized bases or pals to summon in fights they sell them/melt them to lvl up stars (ither debuff don't make a difference like - defense on pall in base that farm resources or its not impactful like - sanity on fighting pal and sometimes you roll +15 and -15 attack so its effectively like having no trait, game should not allow you to roll both), so i would prefer to go into more positive traits (game can still have some that would function more like double edges sword, instead of just negative traits, your mining pal has work speed trait but he has move speed penalty or +1 food cost or one of skills get lowered by 1 lvl if you ok with the trade of)\n\n2 have clear distinction for open world pals and boss palls, what i mean is we change traits to have bronze/silver/gold/platinum lvls (instead of silver/gold 1-4 lvls), normal pals can have traits up to gold with 4 slots but as downside bosses can have 4 normal trait slots but if game roll Platinum on 1 trait it will cost you 2 slots (limiting boss to max of 3 traits) for giga buff on top of higher food costs, some bosses can even require only high quality food of certain type to maintain them.\n\n3 have boss skills be unique but very impactful, like Kind Paca give weight bonus 100 in base, make him buff weight in base by like 200 and + 200 per star lvl up (1000 fully upgraded), since bosses has 1 hour respawn type its reasonable i think that they require different amount to lvl up, normal pals cost if i remember correctly 4/16/32/64, bosses can cost 2/4/7/11\n\n4 since we made a clear distinction between normal pals and bosses Shiny can have different effects, normal ones when roll Shiny can add 1 more trait slot, bosses when roll Shiny buff their unique skill, King paca weight bonus increased by 50% so at 4 star it would be 1500 bonus weight and etc\n\n5 maybe add some palls skills scale with your stats, so if you have King paca max upgraded and most of your stats is in weight bonus it would buff ground slam attacks like gravity does with heavy objects and if you want to go crazy with it tornado skills effectiveness to toss you into the air would change based on how close you to overweight limit( time in air would change), defense buff drill skills, stamina reduce pals cast time on charge skills, hp buff Pals max sanity so they need to rest less \n\n6 is mostly add for immersion purpose, Warm-blooded Pals have a heated under the bed, kindling Pals sleep in a stove on hot coals, cold-bloods need a bed with a freezer that cools the water, it looks ridiculous when a fire Pals sleeps on a straw/cotton beds",
"url": "https://www.reddit.com/r/Palworld/comments/1frdich/improvements_to_palworld_that_would_be_very_cool/"
},
"comments": [
{
"body": "Camera sensitivity is so low on console they need to fix that asap"
},
{
"body": "I just want them to fix the pathing on the bases.\n\nIt used to be pretty bad, but it got a tad bit better after some updates. But now with the \"started working in place / can't get to X task so it returned to the palbox\" It's terrible again."
},
{
"body": "Fans don’t want a full release."
}
]
}