Rufous

R.E.P.O. Monsters Guide and Enemy List

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Image Credits: semiwork, R.E.P.O.







The monsters in R.E.P.O. are not here to make your life easier. Some will chase you down, others will just mess with your vision, and a few are simply there to ruin your day in creative ways. If you want to survive, you need to know what you’re up against. Here’s a simple monster guide for R.E.P.O. (with pictures to all the monsters) and tips for what you should do when you run into these scary guys.Note: You can click each monster name to jump straight to that monster/section, or just keep scrolling down!List of All Monsters and EnemiesApex Predator (Duck)Chef (Tumbler)Peeper (Eye Monster)RobeClownGnomeHeadman (Floating Head)HuntsmanMentalist (Alien)AnimalReaperShadow ChildSpewerHiddenTrudgeUpscreamBowtieRugrat (Baby Monster)Banger

Apex Predator (Duck)The Duck is a harmless little pest that follows you everywhere, standing right in front of you at all times like an overly attached pet. If you try to pick something up, it jumps excitedly, begging to be picked up—and if you give in, it transforms into Apex Predator, chasing you for 10 seconds with fast movement, flight, and a vicious bite that deals 10 damage, three times per second. It also transforms if attacked and will hunt the nearest player. Killing it for cash is tricky since attacking it just makes it mad, but there’s a safe method: position it in an extraction zone, let the piston crush it, and enjoy your easy $2k-$3k. Otherwise, just ignore it and don’t pick it up—no matter how cute it looks.

Chef (Tumbler)The Chef is a slow-moving frog-like enemy that stops, smiles, and then leaps at the first player it sees, swinging its cleavers wildly on impact. It deals heavy damage but won’t kill you instantly. If it misses its jump, it ragdolls for a moment, giving you a chance to run or attack while it flails around. It’s a simple but dangerous enemy if it catches you off guard, so stay alert, dodge the leap, and strike while it’s recovering. Killing it earns $1.5k - $3k, making it a decent payday—just don’t be the one getting chopped up.

Peeper (Eye Monster)The Peeper is a ceiling-dwelling monster that remains closed until a player enters its view. Once it opens, it forces the player’s crosshair toward it, and if they stare for ~3 seconds, it deals 10 damage per second until eye contact is broken. The effect stops when the player looks away, causing the Eye to disappear after a few seconds. While affected, a player’s voice pitch becomes helium-high, and their FOV zooms in, making navigation disorienting. The best way to counter it is to always be ready to retrace your steps and quickly break line of sight. Tumbling into a doorway or under a table is usually effective, and having a teammate nearby helps, as the Peeper can only target one player at a time—letting someone else guide you or close a door to cut off its effect.

RobeThe Cloak is a fast-moving but quietly persistent monster that follows players without them noticing until it gets close enough to knock them back for 50 damage while crouching or 100 while standing, often causing extra physics damage. Looking at its mask makes it rage, dramatically increasing its speed as it chases you down. Hiding isn't foolproof—it remembers your location and will reach under tables, beds, and cabinets to drag you out. The best way to survive is to avoid looking at it, stay out of its reach, and wait, as it despawns after a while if it hasn’t found a player. Fighting is not recommended, as it has high HP and can tank a landmine without issue. Think of it as a deadly game of hide and seek—just stay out of sight and be patient.

ClownThe Clown is a fast, loud enemy that roams around with heavy footsteps and attacks with a deadly laser beam. When it spots a player, it laughs loudly, then sweeps the beam horizontally, instantly killing anything it touches.The sweep adjusts to the player's height, so being above it won’t always keep you safe. After firing, it is stunned for a couple of seconds as it cools down, but if its laser is on cooldown (~8 seconds), it charges and kicks players instead, dealing 50 damage and launching them, causing fatal physics damage. It will also kick hiding players if it suspects they are nearby. Fighting it is risky, but baiting its laser from a high ledge (since it can’t jump) and attacking while it’s stunned is an option. Crouching under the laser works, but only if timed right, and hiding behind non-destructible cover is the safest bet. The laser also destroys scrap, so keep your loot far away. Its speed and instant-kill attack make it a major threat, but its brief cooldown is the best chance to escape or strike.

GnomeThe Gnome is the most common and annoying enemy in the game, always spawning in groups of 3-5 and relying on surprise and swarming. Their damage is low, but they prioritize destroying scrap, making them a huge problem if you’re trying to collect loot. Worse, if a level has Gnomes, they will respawn indefinitely after a short delay. Luckily, they’re pathetically weak—you can pick them up and slam them into the floor to kill them, which you absolutely should. Better yet, fling them at other enemies to deal damage and turn them into makeshift weapons. A good Gnome is a dead Gnome.

Headman (Floating Head)The Headman is a floating giant head that roams around, making loud biting noises as it looks for players. It’s highly sensitive to flashlights—if you shine one at it, it screams, charges, and bites, dealing 50 damage per chomp plus possible knockback damage. Otherwise, it’s not very aggressive and won’t bother you unless attacked or provoked. If it starts chasing you, just turn a corner and hide—it loses interest fast. Fighting it? Wait for it to attack, since it has a long cooldown. Its poor reach makes sledgehammers a great choice (it can’t bite you if you keep swinging), and guns work well thanks to its massive hitbox and low HP.

HuntsmanThe Huntsman is blind but has super hearing—if he hears footsteps, jumps, voices, or objects, he instantly fires his shotgun, which is an instakill up close. He follows a set patrol and won’t chase you, so stay quiet and you’ll be fine. If you need to move, throw objects to distract him, dodge when he grunts before firing, or bait a shot and run past while he reloads (2 seconds). He trips on stairs, gets stunned, and his shotgun can kill other enemies. Fighting him is a bad idea—he’s tanky, turns and shoots instantly, and can survive explosions. If you must kill him, use grenades, land mines, or make him fall. Otherwise, just be patient and let him wander like the blind, shotgun-happy menace he is.

Mentalist (Alien)The Mentalist is a floating, rare enemy that searches for players and, when it finds one, activates an anti-gravity aura that lifts all players and items nearby, holding them immobile for 10 seconds. After that, the aura turns red, and everything gets slammed back down, often killing players trapped under furniture due to physics damage. If lifted high up, though, it just counts as fall damage (40-50 HP loss). It can also teleport anywhere at will, flipping mid-air as it disappears, making it hard to track. Killing it is fairly easy with melee weapons, as it has low HP, but if you get caught, have a teammate ready to pull you away before it drops you. Hiding is the safest bet, as it's deaf with poor eyesight, but if spotted, it chases at a medium pace. Since it can teleport, always assume it’s waiting behind the next door.

AnimalThe Animal is a fast, erratic roamer with no real threat besides its laughably slow attack that deals 2 damage. Its movements are random and unpredictable, but it’s mostly harmless and actually useful—since it tramples Gnomes when it walks over them, keeping it alive can be beneficial.If you try to pick it up, it speeds up and runs away, but if two or more people grab it at once, it freezes for a few seconds before spinning out of control. It would rather run than fight and is incredibly easy to kill with any weapon since it can’t really fight back. Honestly, it’s just a chaotic little creature that’s more of an inconvenience than a real enemy.

ReaperThe Reaper is a slow, deaf, and not-so-bright enemy with loud, hay-like footsteps. It has poor eyesight (crouching usually keeps you safe) but don’t push your luck. If it sees you, it thrashes its arm blades and charges, though it’s not very fast and has terrible object permanence—just turn a corner and it’ll probably forget you exist. It can’t hear voices, footsteps, or jumping, but it does detect the gravi-beam, so don’t pick up items near or around it. If you fight it, be aware that its wild swings can knock items out of your hands, and while it’s dumb, it can shred your HP in two seconds. On the plus side, its predictable patrol makes it a great practice dummy for melee and tranq guns.

Shadow ChildThe Shadow Child is a slender, teleporting monster that randomly appears and disappears with the sound of a child’s laughter. If you look at it, your screen darkens slightly, and after 2-3 seconds, it jumpscares you, says "yoink," deals 30 damage, and flings you across the room, often causing extra physics damage. Killing one isn’t really necessary, but if it’s in a bad spot, just wait it out (it usually leaves within 10 seconds) or smack it with a melee weapon—it has ridiculously low HP and dies instantly to most attacks. Otherwise, it’s more of an annoyance than a real threat, unless you get yeeted into something dangerous.

SpewerThe Spewer is a fast-flying, common enemy that hunts for players and vomits green liquid when it spots one. It either flies in close or screams and pukes after a few seconds if you stay in its sight. If it touches you, it latches on for anywhere between 10 seconds to a full minute, dealing no damage but deepening your voice and occasionally making you vomit. The vomit damages players (except the host), enemies, scrap, and breakable objects, making the Spewer act kinda as a tool. If grabbed while unattached, it freaks out and flies away, but if cornered while escaping, it vomits defensively, dealing 10 damage per second. Avoid facing teammates or scrap if it’s stuck on you, or tumble to interrupt its puking. If you don’t want it to attach at all, just grab it and shake it—it’ll squeal and flee. Surprisingly, its vomit is strong enough to kill a Clown within 3 pukes, making it weirdly useful for combat.

HiddenThe Hidden is a rare, nearly-invisible monster with only a black smoke cloud for a head and faint footprints as signs of its presence. If it touches a player, it screams, grabs them, and carries them around at high speed, stunning them and forcing them to drop their items. It’s hard to spot, so you might not even realize one is in the level until it snatches you or a teammate. While it isn’t dangerous on its own, it can drag you straight into other enemies, which is where the real threat comes in. If you're quick, you can free a grabbed teammate, but killing one is difficult due to its invisibility. If you suspect a Hidden is nearby, stay alert—because by the time you see it, you're probably already airborne.

TrudgeThe Trudge is an incredibly deadly but… Also an incredibly slow monster that drags a massive mace, creating a loud stone-grinding sound that can be heard through walls. When it spots a player, it unleashes a shockwave that pulls all players in its line of sight toward it—this does little damage, but the follow-up mace bash is an instant kill. While slow, it’s not dumb and will use tendrils to reach under furniture if it knows you're hiding. Fighting it is possible but not recommended due to its high HP and unavoidable pull attack in tight spaces. Landmines work well, but unless you have enough to fully kill it or create a distraction, it’s best to run, hide, and wait for it to pass—because if you don’t, you’re done.

UpscreamThe Upscream is a deformed humanoid that crawls on floors, walls, and ceilings at medium speed, usually appearing in groups of 2-3. When it spots a player, it grabs them, screams, and flings them backwards, dealing 10 damage and stunning them for 2 seconds. A single Upscream is just annoying, but multiple can be deadly, as they can stunlock a player in an endless loop until they die. The hammer is the best weapon due to their small size, but a tranq gun works too, leaving them immobile for a few seconds—at which point you can grab them and treat them like a gnome (which means slamming them into the ground). If there’s more than one, make sure your team is coordinated or risk getting tossed around until it’s game over.

BowtieThe Bowtie is a large, puffy monster that roams at a medium pace and becomes a problem once it spots a player. When it does, it lets out a continuous scream, pushing the player back and disabling sprinting and jumping until they escape. The scream itself doesn’t deal damage, but if it pushes you into a wall or obstacle, it hurts badly. It can also push small monsters like Rugrats, Bangs, and Gnomes, occasionally causing chaos. Sometimes, Bowties will randomly enter a frenzy, stomping around at high speed and damaging everything in their way. Luckily, they are slow when roaming and can’t move while screaming, making them easy targets. Tranq guns and firearms work well, but melee weapons are just as effective, as Bowties have very low HP and go down in a hit or two. If one is blocking your path, just wait it out, and it’ll eventually move along.

Rugrat (Baby Monster)The Rugrat (aka Baby Monster) roams around grabbing valuable items and, if it sees a player while holding something, it throws the item at them, dealing damage to both the player and the item. If it’s empty-handed, it runs away instead. It has no other attacks, but don’t underestimate it—it’s small but strong, capable of lifting and throwing two player items at once, which can one-shot a player, the item, or both. Killing it requires smashing it against the floor or walls, but it’s much heavier than Gnomes, needing either 2-3 people or one person with 3 strength upgrades to lift. If you’re unarmed or alone, these little thieves can be a real problem.

BangThe Bang is an explosive enemy that spawns in groups of three and wanders aimlessly—often separating from its group. If it sees a player or takes damage, its fuse ignites, and it charges at the nearest player. Once lit, the fuse cannot be put out, and when it explodes, it’s an instant kill up close and deals high damage at a distance. Bangs can be picked up and thrown like grenades, but they break free after ~3 seconds, so be ready to catch them again. They have two fuse sounds: a hidden timer (~10 seconds) and a final warning where they yell quietly before exploding. If you don’t want to deal with them, throw them into a well, lava, or acid. If timed right, they can be used to damage or kill other enemies, but when you first spot them, spread out from teammates to avoid a group wipe.

Final TipsIf it’s slow, it’s usually avoidable.If it sees you, run. Doors and furniture can save your life.Never trust the duck.Now you know what lurks in R.E.P.O.—so try not to get yourself repossessed.

Andrew Bame
Andrew has spent over five years writing about video games and is the primary contributor/editor for GamerBlurb. With a background in creative writing and past experience in the industry, he’s mastered the art of turning hours of gaming into something that sounds like work. When he’s not writing he’s either getting distracted by various sidequests or occasionally pretending he’s good at League of Legends (#iron).