{
"post": {
"title": "Thoughts on Zombie Survival ",
"selftext": "First Impressions, Best chars to use, etc.",
"url": "https://www.reddit.com/r/future_fight/comments/1g58vsj/thoughts_on_zombie_survival/"
},
"comments": [
{
"body": "I find that my units will ignore the boss or even giant zombies in favor of attacking random mobs.",
"replies": [
{
"body": "Yeah, I'm having the same problem. They focus the random and do no damage to the boss. I'm trying to change characters, but when I change them, the other goes back to killing randoms"
}
]
},
{
"body": "Clear the weekly quests, easy bundle of T3 or T4 bundles a week. Win"
},
{
"body": "Do supports work?",
"replies": [
{
"body": "Yes they do. I went with Jean and GR as attackers. Then Santana, Ghost Panther, and Morgan as supports. I've seen people use Coulson instead of Morgan. I may drop GR and put in another support. My GR isn't that built otherwise I could drop Jean and use GR as primary and add in White Fox. I haven't had that much time to test but I'm sure we will get a couple go to teams in a few days. Overall I like the mode, not that time intensive and once you get your team down, it should be quick.",
"replies": [
{
"body": "They added Carlos Santana to the game? Does he shred the competition?? Is his animation Smooth?!?\n\nOkay, I’ll see myself out now."
},
{
"body": "Did you mean GR by GT?",
"replies": [
{
"body": "Ghost Rider seasonal uni",
"replies": [
{
"body": "Yeah, you typo’ed GT and I wasn’t sure what you meant for a sec."
}
]
}
]
}
]
},
{
"body": "[deleted]",
"replies": [
{
"body": "Even when in reserve?",
"replies": [
{
"body": "[deleted]",
"replies": [
{
"body": "This is incorrect.\n\nActually, technically it right, but that’s because the increases share icons. Check it again.",
"replies": [
{
"body": "Will do 👍"
}
]
},
{
"body": "You only see one support icon per type of buff (passive, uniform) but if you click it it shows all the support buffs",
"replies": [
{
"body": "I tried this, using Coulson, Shuri and Task and only found Directors whatever ( Coulsons passive) i clicked on it and there was only his buff......im not saying your wrong, i guess I'm saying I wish there was an easier way to figure that out. 🤣🤣🤣 I did like 5 runs just trying to press on icons with my fat thumbs 🙄",
"replies": [
{
"body": "Um some of them have uniform passives some have inherent passives. I just ran the same three as you and saw all three passives. It's hard as fuck to click them though as with swords, emblems, cards, passives, ctps, skills, there are like 40 ditterent icons",
"replies": [
{
"body": "The base of my frustration 🤣"
}
]
}
]
},
{
"body": "Good things 👍👍"
}
]
}
]
}
]
}
]
}
]
},
{
"body": "I topped out at level 46 today, down to the wire. Using Jean and Ghost Rider with Ghost Panther, Storm and Morgan le Fay. I'll try pushing again tomorrow.",
"replies": [
{
"body": "What is your pierce?",
"replies": [
{
"body": "25% pierce, mighty Rages on both Jean and GR, insights on GP and Morgan. \n\nMy IGN is Oblivious Lad if you want to see my cards/swords/whatnot."
}
]
}
]
},
{
"body": "It's boring. Auto run only after a the first few.\n\nIt's a timed event *again*. That means it's just another DPS check. You can't throw in a proper survival build because you'll time out. \n\nAnd, it needs pve meta characters to really push.\n\nYou can't just roll in to higher levels and use your Luke Cage, you see what I mean? It doesn't do anything to reward creative team building, non DPS centric builds, and since there's only 2 regular skills available, it's dead boring to play manually.\n\nBut, at least the rewards are meh enough that there's no *need* to push. You do your weeklies on auto, and ignore it until the next week. Not saying the rewards are *bad*, just that there's not enough benefit to pushing harder once you get your weekly reward. You'll get plenty of the tokens just doing that, and whatever trickle comes in from rankings is icing on the cake."
},
{
"body": "It's fun but without dailies and no real need to climb past 30 it will get old fast unless you are just chasing scores, I mean you could stretch it out over 5 days by just doing a run a day but there are still the 2 days of nothing.\n\n\nI like the game mode but as always they fumble with rewards for us so by next full update(unless they change things) people won't really care(outside of score chasers)"
},
{
"body": "I used 2 T4 characters (Thor and Wolverine) and I have 6% pierce. I was able to clear up to stage 7, which got me all the rewards needed so 🤷🏾♂️"
},
{
"body": "So far I dislike it. \n\nThe skill restrictions just by number skills forcing us into using 2 skills, t3 and t4 means I'm spending a ridiculous amount of time on cooldown and running around aimlessly, which is boring. One of their worst ideas to date\n\nBosses are tanky and the targeting is poor. Finally, everything before the boss shows up feels kind of pointless since not defeating it by the time limit is an insta loss."
},
{
"body": "I got close to clearing boss at lvl 60 using Zombie Strange and Gwenpool with rages and 3 supports (Coulson, Sin, and Shuri). You want to have T3/T4 ready for GP for when boss spawns. Targeting the final boss seems to be really problematic as the char you're not controlling and even the one that you are want to attack the zombie horde as opposed to the boss. You should be able to charge GP's T3/T4 one more time before timer expires and she ended up doing a large chunk of damage with the T3. There may be better options/combos out there, but a mighty/brilliant rage would've probably been enough to get the clear for me. I do have 25% pierce and \\~135% atk from cards.\n\nThe airplane bombs start on the right side of screen and then switch sides each time they appear. Usually you should be fine to swap to other char and move them to the opposite side of where the bombs will drop and they won't cross back over."
},
{
"body": "I’m not really all that excited about it to be honest. 5 clears a week with no daily objective doesn’t really make me want to play it",
"replies": [
{
"body": "Agreed. I know some people are liking it, and more power to them, but for me it feels like Shadowland Jr. Play it mostly on auto once a week for somewhat minor rewards. Maybe more often if I feel like pushing for more tokens, but otherwise… 🤷🏽♂️",
"replies": [
{
"body": "Exactly. And at least with SL, OWB, Etc. I get immediate rewards. For the actual rewards here I have to wait an entire week",
"replies": [
{
"body": "Frustrating to try higher levels and no rewards. Not for me. Well done NM. "
}
]
}
]
}
]
},
{
"body": "Shockingly awful."
},
{
"body": "Cool, but needs daily challenges"
},
{
"body": "Sigh… 20 crystals a week and we're close to what, the 10th Anniversary? Can't wait to see them get reduced even more."
},
{
"body": "What’s the benefit of pushing higher levels? I’m worried that this will end up an auto play chore like otherworld battle",
"replies": [
{
"body": "Higher levels more points = Better ranking = More Z tokens = more rewards/better rewards"
},
{
"body": "Because of the small pool size you have a good shot at getting top levels. Those are worth a few days of t4 materials each. You need a high floor to get a high score."
},
{
"body": "Score, higher levels equates to a higher score after the boss is defeated"
},
{
"body": "But omg so boring to play and pushing levels means you can lose if not doing it manually. I'll just progress slightly slower thanks. ",
"replies": [
{
"body": "if you can't play something for just 90 seconds, you dont deserve the rewards it gives.",
"replies": [
{
"body": "Simply not worth 90 seconds x 5. But you do you. "
}
]
}
]
}
]
},
{
"body": "Is the event going to last just for this October - November or is it going to stay? If it is going to stay, it is an easy source for t3 t4 mats."
},
{
"body": "Surprisingly, having a dps character and a pvp character works out for some reason too. I was laughing about it earlier today because the ai for Spider-Man stays alive more than most characters because of his 4th skill having heal and accumulation and with his other available skills having full I frames damn near."
},
{
"body": "is the zombie invasion a permanent event?",
"replies": [
{
"body": "Yes. It resets weekly."
}
]
},
{
"body": "Since I'm already playing zombie waves, it just feels repetitive to me. And it doesn't seem like you really need to climb that high. Anyways, I'm using Luna Snow(paywall uni) and Ancient One.",
"replies": [
{
"body": "Boring, repetitive, poor mechanics, and I'm done playing after 1 day. Pretty sad."
}
]
},
{
"body": "Am I doing it wrong or do 3 of the moves on each character not work? I don't think i saw it on any explanation of the mode, nor in any restrictions lists",
"replies": [
{
"body": "Not even the moves restrictions list? Huh. Strange…",
"replies": [
{
"body": "That is one of the bosses!"
}
]
}
]
},
{
"body": "I wish I didn't need Knull. I don't have Knull and don't think I will ever be able to beat him enough to unlock the character. I was so excited for this Zombie thing...such a bummer. I started playing this game since day one and the only characters I don't have are those WBL supreme or something(same class as Knull) and professor Xavier because I tried to unlock him in the Training Room but never got it and didn't want to pay 4k crystals.",
"replies": [
{
"body": "You’ve been playing since launch and don’t have Knull unlocked yet? Meaning you haven’t finished WBL? I think you need to visit the daily help threads and get some tips",
"replies": [
{
"body": "I totally should! I have Thanos and the order but don't have black Sean, Knull and Mephisto. The far I did with Knull was 22 bars and then he used his sword and I'm gone. I just never came back for those characters and kept playing the other modes.",
"replies": [
{
"body": "when you get him to 22 bars hide in the circle that appears in the bottom right. You will be safe here. hit him some more and he rides a dragon, avoid the dragon breath and then beat on him some more until Thor appears and breaks his shield. hit him until he dies. Make sure you use a good lead, dps and support."
}
]
}
]
}
]
},
{
"body": "Well, surviving a zombie apocalypse isn’t just about brute force, it’s about preparation, strategy, and adaptability. I think that the key to survival lies in a few core principles:\n\n1. Stay Calm and Think Clearly as panic leads to mistakes. Always assess your situation before acting.\n\n\n2. Prioritize Safety, you need to find a defensible shelter and fortify it. A safe base is crucial for long-term survival.\n\n\n3. Secure Resources like food, water, and medical supplies as they will run out quickly. Know how to scavenge efficiently and start working toward self-sufficiency.\n\n\n4. Defend Yourself Wisely. For this you need to choose weapons that suit your skill level, and always have backups. Avoid unnecessary fights to conserve energy and resources.\n\n\n5. Adapt and Evolve. Every apocalypse scenario is different. Learn from your environment and adjust your tactics as needed.\n\n\n\nThe truth is, surviving zombies isn’t just about outlasting them, it’s about building a future.\n\nIf you want a step-by-step guide to preparing, defending, and thriving in a zombie apocalypse, I highly recommend checking out my ebook, \"The Ultimate Zombie Survival Guide.\"\n\nIt covers everything you need, from crafting weapons to rebuilding society. Survival starts with preparation. Get ready now!\n\n\n👇👇\n\n\nhttps://www.kobo.com/lu/en/ebook/how-to-survive-a-zombie-apocalypse-guide-1"
}
]
}