{
"post": {
"title": "Ymir is now available in Early Access on Steam!",
"selftext": "",
"url": "https://store.steampowered.com/news/?appids=378360"
},
"comments": [
{
"body": "£27.79 for an unheard of early access game with mixed reviews? Yikes.",
"replies": [
{
"body": "Well there were some server issues at launch but this seems solved now.\n\nI bought the game two days ago and don't regret my choice one bit. \n\nI love the fact that one game spans several weeks/months and that I can connect when I have time everyday to handle my city and diplomacy with other players.\n\nAs the dev puts it better than me, it is really the game Clash of Clans should have been.",
"replies": [
{
"body": "It's good to know that it's improved but as much as I'd like to try it I can't justify spending that much on an unheard of early access title, the pricing really needs to be reconsidered. "
}
]
}
]
},
{
"body": "I wonder why strategy game about anthropomorphic pigs is called after primeval being from Norse mythology? Where's the connection? \nWhen i seen the name i thought it was something about vikings and myths maybe like Rune or Hellblade...",
"replies": [
{
"body": "Yep, name piqued my interest, the rest didn’t."
}
]
},
{
"body": "I'm sorely tempted as I'd love a more modern version of one of the old city builders like Ceaser or Cleopatra, throw in some economic and social simulation and that sounds great.\n\nOn the other hand, it seems very much focused on multiplayer, and that puts me off. I wonder how well the solo play stands up on its own. ",
"replies": [
{
"body": "It's a solid game. Multiplayer with a few friends is quite nice. No pressure to do the \"mmo\" esk side of it."
}
]
},
{
"body": "Do you have to play it online? Is there the option to play it offline? ",
"replies": [
{
"body": "Offline is playable but there's no AI controlled nations around to challenge you. There are some barbarians so it's like playing a really easy difficulty."
},
{
"body": "[deleted]",
"replies": [
{
"body": "The steam page says it's sp. Possibly they managed to add it in last minute? ",
"replies": [
{
"body": "Lots of steam pages lie about that. Dude is wise to seek verification that there's a campaign."
}
]
},
{
"body": "There is a singleplayer, just without IA empires, only barbarians"
},
{
"body": "Oof, deal breaker for me. "
}
]
}
]
},
{
"body": "[removed]",
"replies": [
{
"body": "Where did it say the build was broken? In the announcement post that the game was being released he said it was the same build they had denied the day before.",
"replies": [
{
"body": "it was in the post from the day before he even posted what valve said was wrong, It looks like his MP setup isnt standard, something he did doesnt sit right with valve so all he did was remove the MP tag and valve didnt inspect that part this time.lol.",
"replies": [
{
"body": "Valve's reviewer suggested that the MP setup is non-standard, but at least the part that the dev quoted makes no sense.\n\n>And the denial explanation was the most cryptic part: \" we found out that the game is using the public IP instead of the IP4 address which the port is open for. This happen with hosting only a server form the localfolder. \"\n\n>If anyone understand the meaning of this sentence, please give me a call.\n\n>What is this rambling about the 'public IP' when for an online multiplayer game, that's what it should be using to allow others to connect... online, rather than using a local IP only reachable via LAN ?\n\n>What is this thing about 'instead of IP4 address' when all IPs ARE in IPv4 format ?\n\nAssuming he is accurately quoting the reviewer, it does make very little sense. Especially as they denied it for having no working multiplayer, when clearly it does and has for a long time.\n\nAssuming that the people reviewing games for Valve aren't direct employees, but contractors working to a basic script, which seems most likely, I get the feeling that the reviewer didn't really understand what they were reviewing.",
"replies": [
{
"body": ">Especially as they denied it for having no working multiplayer, when clearly it does and has for a long time.\n\nHave you looked at the reviews? Many of them claim there is no working multiplayer, and that even single player relies on connecting to the multiplayer servers.\n\n>\\-No official persistent servers available at launch-Uses internet connection in solo-play(?)-Connection to server drops randomly closing the game even in solo-play\n---\n\n>\\- Multiplayer stability is horrible, it barely works \n\n---\n>I cant recommend this at this time and that's a shame considering how long I've been following it, the server browsers just don't work ... \n\n---\n>Some other reviewers make it sound like the can play solo. They just left a review too early. You have the option to play yourself on a local server with no one else connected. That is as fun as playing Starcraft with no opponents. It is for build tree viewing only.\n\nNot sure why you are claiming the game clearly has had working multiplayer when many people who purchased it are saying it does not.\n\nThe positive reviews are bizarre, with players having hundreds or thousands of hours in a game that was just released Early Access today. One positive review has 1,193 hours played on Steam.",
"replies": [
{
"body": ">Not sure why you are claiming the game clearly has had working multiplayer when many people who purchased it are saying it does not.\n\nI haven't played it, so I was basing my comments on the reviews and forum discussions at the time I commented, there were lots of people saying it was working, the main complaint was that he official servers were always full and the unofficial servers kept being turned off when the people running them left. There are more reviews complaining about stability now and it certainly seems to be an issue, but that doesn't seem related to the original feedback the dev got from Valve. \n\n>The positive reviews are bizarre, with players having hundreds or thousands of hours in a game that was just released Early Access today. One positive review has 1,193 hours played on Steam.\n\nThe game has been available on Steam to Patreon subscribers for a couple of years now during very early development, it just hasn't been publicly available on Steam until now."
},
{
"body": "I've been playing multiplayer for days. There are multiple persistent servers you can join right now too, as there have been from launch.\n\nAnyone who thinks the game should have been denied release because it claimed there was multiplayer when there wasn't is either intentionally lying or incredibly ignorant about what they're talking about.\n\nAlso, lots of games first release publicly with people who have played a lot of hours - I'm in several game's private betas right now, racking up playtime. It's been that way for years on Steam.\n\nBut to deny a game's release for a feature that's incredibly obviously included, with players online at that exact time? That's the real WTF of the whole situation. It's pretty obvious the game didn't suddenly add multiplayer functionality within the like 2 days between denied release and early access. I dunno, just seems like a bare minimum of critical thinking would go a long way here to seeing this.\n\nYou can even go to the official subreddit, which is mostly old posts about bugs, and see posts from over a year ago talking about multiplayer. It's absolutely insane to blame the developer for not including a feature that's been there for years, and was there at the time of review.\n\nHope that clears up the misunderstanding.",
"replies": [
{
"body": "I'm certain Valve staff know a hell of a lot more about the situation and how multiplayer games should operate than you or some no name developer.\n\nAppreciate your rant in a 3 day old thread about an irrelevant game though.\n\n>I dunno, just seems like a bare minimum of critical thinking would go a long way here to seeing this.\n\nYou're right, it would. When the largest game distributor in the world denies release of a game, you can be sure they had a reason for it. Even if that makes the developer super mad, and apparently you just as mad as the developer. Funny that.",
"replies": [
{
"body": "People make mistakes, including big publishers.\n\nI'm not sure why you didn't think this could possibly be a mistake - especially when the solution was such a joke.\n\nYou could even find out for yourself if Valve has done similar things before by searching to see if this has happened to other developers. But I doubt you care about the truth. You made up your mind, and the possibility that Valve made a mistake (or multiple if we include other devs!) doesn't enter your alternate reality.\n\nSad.",
"replies": [
{
"body": "Yes, people make mistakes. Like the developer of Ymir did when he poorly implemented multiplayer in his game.\n\nGlad we agree.",
"replies": [
{
"body": "Poorly implemented =/= non-existent.\n\nEven if it was buggy, a Valve employee claimed it didn't exist. That is objectively false.\n\nReading comprehension is an important skill; you should practice.\n\nI knew talking to you was pointless though. Anyone who doesn't care about facts isn't going to suddenly become reasonable. Thank you for proving it.",
"replies": [
{}
]
}
]
}
]
}
]
}
]
}
]
}
]
}
]
}
]
},
{
"body": "I also know every detail of what goes on with business deals when I’m on Reddit in my living room"
}
]
},
{
"body": "This seems like an interesting economy-focused take on a civ-like game. With pigs!\n\nSome context from the [Store Page](https://store.steampowered.com/app/378360/Ymir/): \n\n> Ymir is a 4X multiplayer strategy game combined with a city builder where each player develops a civilization of Pigmen starting at the stone age.\n> [...]\n> \n> Features:\n> \n> * Pigs with clothes. \n> * Multiplayer on local or persistent servers. \n> * Complex socio-economic simulator for a challenging city-building experience on its own. \n> * Technological evolution with hundreds to techs, from the stone age to post-iron age.\n> * Fully procedural worlds where each region is random and unique. \n> * 7 biomes, each one with its own specific resources to encourage player-trading. \n> * Advanced diplomatic and economic tools to setup treaties ( right of passage, taxes, payments, trade agreements... ) and trade routes between players. \n> * Real-time battles.\n> * WILL remain free of any pay-to-win."
},
{
"body": " I was worried about the MP only but now I cant see how a game should have done any differently, this is amazing! "
},
{
"body": "Is there an Ymir subreddit?",
"replies": [
{
"body": "Disregard my previous comment, this is the official subreddit.\n\nhttps://www.reddit.com/r/pigs_with_clothes/"
}
]
},
{
"body": "This looks like a really cool game to me. I haven't had much time to play yet, but I did get through the tutorial and it seems to have a lot of depth. Impressive, really. I'm sure it's going to have at least a small cult following."
}
]
}