{
"post": {
"title": "Delta-03 error is making me insane!",
"selftext": "Holy snap everytime I join a group and I start seeing all players stand still, I know it is delta-03.\n\nI've had 6 consecutives delta's in 5 min streaks and still not able to play the game. This is basically a broken product. I cannot play the game at all.\n\nI have tried so many troubleshoot steps from reddit and various sources but to no avail. Keep in mind that I am playing on a wireless network.\n\nJust wanted to unleash my frustration.\n\nHow's your day fellow agents?",
"url": "https://www.reddit.com/r/thedivision/comments/14wrrof/delta03_error_is_making_me_insane/"
},
"comments": [
{
"body": "Over the past couple of weeks, I've been using a VPN in order to see if my net would take a different route to the server and improve stability, and so far, it has. It might be something you want to give a go if you are desperate enough to (assuming you are PC; I have no idea if this would work on console). \n\nI was dealing with Delta-03 errors often... so often, that I kept ruining runs with a friend of mine in Descent, and I regularly got booted out of Countdown. Sometimes, I'd get three Deltas in an hour; other times, I might be able to go hours without them. The only thing that has helped me avoid them 100% so far is using a VPN.\n\nI'm using NordVPN, but I am not sure the provider matters a ton. A friend of mine is subbed to that one, and let me use it to test this out. In roughly 30 hours of playtime between D2 and Trackmania (another Ubisoft game I regularly get disconnected from), I have not been disconnected once. \n\nThe problem, of course, is that this is Division 2, and once you think you've found a solution, the game oftentimes breaks your heart and resurfaces the issue. But, 30 hours is a long time, and gives me hope it will continue. \n\nSurprisingly, my VPN connection is pretty decent. I sit at around 40ms at the BOO, and 100ms during the most \"busy\" content (eg: lots of other players in a mode like Countdown). 100ms for some games isn't ideal, but in D2 I don't even notice it. The game is great at helping you not feel latency, but is absolutely garbage on helping you retain a connection."
},
{
"body": "Thanks for the responses all.\n\nIt just seems so weird that all other games works fine it is just D2 that is constantly causing disconnects.",
"replies": [
{
"body": "I have the same problem 😡 not sure how to fix it."
},
{
"body": "I know this is old, but I am personally starting to just no longer buy anything from \"It must be your connection. \" when literally no games do that but one's from that company. Rockstar did that shit until I took weeks to track down the exact plant that had a shitty connection and was dropping packets somewhere in Atlanta right before it got to the survers they rent. I am not a Rockstar employee, he'll im only an amateur in networking. I sent them this information and got no response, but magically a 2k later, after a year of putting up edith it and learning about layer 3 to layer 2 networking, it was resolved.\n\nI'm not committing to that shit for a game. Next time once I've ensured it's not me or my ISP, I'm just ceasing purchases from that company.\n\nI have thought about starting a site specifically to track publishers and devs with shitty routing issues that just don't do anything and publicly posting the information when the game drops. Just put up a simple form for people to fill out with a trace and ping tool and then do the actual packet sniffing based on that. If a lot of people experience is but not enough for the dev to give a shit start pointing that out. Congratulations on your 2 million copies sold, 100k of those should be refunded for immortality. That's 5 million bucks at $50, and if the hard proof was there it would be a lot harder to say \"Well the game works. \" live service doesn't work if you can't fucking use if. SPOTIFY wouldn't get away with that shit, or Netflix. Why do game devs get to play fool with networking? \n\nFuck em."
}
]
},
{
"body": "[removed]",
"replies": [
{
"body": "Your submission has been removed for the following reason(s):\n\nRule 4 : Bugs & Glitches\n\n* Posts on bugs/glitches are allowed, however reposts or duplicate bugs/glitches will be removed. \n* General tech issues are not allowed. This includes PC, console or game technical support. See the [known issues list](https://www.reddit.com/r/thedivision/wiki/thedivision2/stateofthegame), or the search function, to see if its been posted before. Please use the [Official Ubisoft Discord Server](https://discord.com/invite/ubisoftofficial) for all other issues.\n* Common errors (Mike, Delta) are always network related (yours or theirs) and are not allowed. Please refer to [r/TheDivision Wiki](https://www.reddit.com/r/thedivision/wiki/thedivision2/stateofthegame/#wiki_error_codes) for more information about error codes.\n\n* Link to the [Trello Board](https://trello.com/b/F2RU9ia9/the-division-2-known-issues), managed by Developers and Community Managers for up to date issues.\n\nFor more details, please visit our [detailed rules page](https://www.reddit.com/r/thedivision/wiki/rules/).\n\nIf you have any questions, please [contact the moderators via modmail](http://www.reddit.com/message/compose?to=%2Fr%2Fthedivision) and include the link to the submission. Private messages to moderators or replies to this comment will be ignored."
}
]
},
{
"body": "As far as I know Delta-03 error is a problem with YOUR connection to the game and not the other way.\n\nSo start by changing router settings, router itself, not using WiFi, etc.\n\nI haven't seen this problem being reported en masse, so it must be on your end. Nothing to do with the game."
},
{
"body": "Gotta go hard wired and ensure open nat type. Everyone gets Delta-ed in this game, but not that many times.\n\nEdit: spelling.",
"replies": [
{
"body": "Lol im hardwire with highest internet plan by my provider i delta 24/7 i cant play descent couse of it"
}
]
},
{
"body": "I tend to only get this error on my older xbox one. My series S and my PC/laptop don't get this error. My PC/laptop, on the other hand, will just freeze and eventually just stop. Might go back to linux and install it. Seemed to have better luck with that."
},
{
"body": "Mine was disconnecting every 1h exactly a while back and solution was something i never ever even thought to check. I always thought something was wrong with the game as other games worked fine. \n\nIt was my router IP \"Client lease time\", which was set to 60 minutes by default. Which means that at every 1h exactly, router assigned my computer new IP address and as Div2 seems to be very sensitive about connection, it kicked me immediately and displayed Delta error message.\n\nSo my suggestion is to check your router settings and find a place which says something about IP address lease time or something similar like that."
},
{
"body": "I couldnt play the division for quite some time. A week ago i tried disabling my windows defender, wich completly corrected all errors i had, related to connectivity at least."
},
{
"body": "I thought it was just me, but before, my wireless connectionis only at 2.4ghz, which makes this game go delta ever since 5g is introduced (dont know why the fuck they make 2.4ghz obsolete but oh well) that every game i have became unplayable if its online only game\n\nNow that i have 5g, its kinda fixed my problem, but it will surely delta 03 after like 2 to 3hours of gameplay"
},
{
"body": "I had it non stop trying to do Descent with a friend, but everything was just fine for hours while we ran around the map doing daylies and missions"
},
{
"body": "Me too, specially in countdown"
},
{
"body": "Hey, I'm a little late, but did you find a fix?"
},
{
"body": "Running with usebottles.com, Division 2 disconnects with the 'Delta-03' \\*exactly 60 seconds\\* after the 'connecting to online services' message goes away and the final load into the game starts. This is with the absolute latest ge-proton8-32 running too.\n\n \nWorks perfectly for that whole fraction of a minute that's left after load. \nSeriously: Start a stopwatch the moment the 'connection to online services' goes and the 'hints' start appearing, it's \\*dead\\* on, \\*every single time\\*. \n\n \nThis is kinda hard evidence that it \\*isn't\\* a 'connection problem' \\*at all\\*. \nThey're just saying that, at least in this case. It's deliberate. I mean, it's 60 seconds to within the limit of accuracy I can start the stopwatch, with 100% reliablilty. \n\nFrom this we can extrapolate that there's a server-side timer, and it waits only so long before automatically kicking. My money is that these are actually 'connection problems' with the EAC \"service\": It has a limited grace period before the server doesn't get a packet in time, and thus auto-kicks. Probably EAC (although it runs) is either broken under WINE, or has deliberately \\*been\\* broken under wine. Okay, fine - but what about everyone not doing something 'unsupported'? \n\n\nFor the people getting Delta-03 after an hour or whatever? That's probably being caused by a missing packet from EAC that is getting dropped in transit (probably a UDP packet, not a proper TCP connection with reliability), and so it's semi-random when it screws you over. This is the problem with nonsence magic-bullet software solutions: They just add new ways to fail. Also, they're probably not likely to fix it. It's \\*working as intended\\*, despite being an anti-feature you don't want."
}
]
}