Rufous

Blood Gems 101: Understanding and Farming : r/bloodborne

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{
  "post": {
    "title": "Blood Gems 101: Understanding and Farming",
    "selftext": "Hello, good Hunters.\n\nThis guide is one I have wanted to type up for quite a long time. Let me introduce **Blood Gems 101** \\- a simple basic guide to how gems work!\n\nAlthough the information I am going to sum up is nothing exceptional, experienced and new players alike often have trouble making sense of it. This is mostly because, as you know, the game doesn't directly explain anything.\n\nUnderstanding the intricacies of blood gems is one of the greatest challenges in Bloodborne, but it doesn't have to remain that way. The gem system is, at its core, quite simple, and it has been studied in depth by zealous Hunters over the course of the years.\n\nSo - let's break it down and analyze how it works!\n\n# Part 1 - What is a Blood Gem? The basics\n\nBlood Gems are in-game items that can be embedded into your weapons to make them more powerful. They drop from mob enemies in the base game, and each chalice dungeon boss has a guaranteed gem drop (see below: Chalice Dungeons)\n\nWe will see later on how to get the best Gems. For now, let's analyze how Gems work.\n\n​\n\n>*1.1 -* *Before we say anything else...*\n\nThere are two starting facts that anyone looking into Blood Gems should know:\n\n* **Blood Gems are virtually absent from the base game locations.**\n* **The place to go when you need Blood Gems are the Chalice Dungeons.**\n\nAlmost all the Gems that are in the base game are very weak, and the only source of stronger Gems are the Winter Lanterns in Mergo's Loft or the DLC. However, due to the increase in difficulty, *having stronger Gems becomes more and more important* as you progress.\n\n**Blood Gems are 95% of the reason the Chalice Dungeons exist and are delved into**. So, if you want to farm good gems, get ready to go spelunking!\n\n​\n\n>*1.2 - Gem properties*\n\nA Blood Gem has several properties which impact its functioning.\n\n* **Rating.** This number goes from 1 to 20, and determines how high the ATK rate of the gem is.\n* **Shape.** The shape of a gem determines in which weapon slots it can fit.\n* **Primary effect.** The defining effect of a gem, which determines what damage type (Physical, Fire etc.) the gem deals.\n* **(Optional) Secondary effect.** A bonus effect which adds up to the weapon AR. Only found on some gems.\n* **(Optional) Tertiary effect.**  A bonus effect which adds up to the weapon AR. Only found on some gems that are *not Cursed.*\n* **(Optional) Curse.** A downside to the gem, pulled randomly out of six possibilities. Cursed gems are jinxed, *but their ATK value greatly increases in return.*\n\n​\n\n>*1.3 - Gem imprints and shapes*\n\nThere are five possible shapes a gem can have. **The shape has no impact on the effects of the gem**, but it can be more commonly tied to certain effects, for reasons we will see later.\n\nAll weapons have up to **three gem imprints with one the gem shapes each.** A weapon imprint will only accept a gem of the same shape, with the exception of Droplets.\n\nHere is the list of gem shapes.\n\n* **Radial.** The most common gem type, mostly associated with Physical damage.\n* **Triangle.** Rarer gem type, mostly associated with Physical, Elemental and Arcane damage.\n* **Waning.** Rarer gem type, mostly associated with Elemental damage.\n* **Circle.** Gem type that is unique to Bloodtinge gems and weapons. Can drop off-shape from certain enemies (see o*ut-of-shape gems*).\n* **Droplet.** Very rare gem type, dropped by Winter Lanterns. Despite its naturally lower attack rates, it is the only gem type **that can fit in all the weapon slots.**\n\nWe will see in part 2 how a gem's shape is determined.\n\n# Part 2 - How the drop system works\n\n​\n\n>*2.1 - The Chalice Dungeons and their native effects*\n\nWe are now getting into the part of gem farming that is slightly more obscure, but well-known to more expert players.\n\nA fact of crucial importance for whoever farms gems is that **the different Chalice types - Loran, Isz, Pthumeru and Hintertomb - each have native shapes, primary effects and secondary effects.** This is information you should be aware of when you are looking at specific gem types.\n\nThe best gems you can find are farmed in **Depth 5 Root Chalices with both Foetid and Cursed rites**. I am going to ignore Hintertomb, as its depth does not allow both rites together.\n\n|**Chalice**|**Native gem shape**|**Native primary effects**|**Native secondary effects**|\n|:-|:-|:-|:-|\n|Pthumeru|Radial|Tempering/Phys scaling and others|Add Phys damage and others|\n|Loran|Waning|Fire, Bolt, Poison, Tempering and others|Add Fire/Bolt damage, add Slow/Rapid Poison and others|\n|Isz|Triangular|Physical, Arcane, Fire, Bolt and others|Add Arcane damage, add Fire/Bolt and others|\n\n​\n\nOn rare occasions, you will get **a drop that deviates from the preset values** of the dungeon you are farming in.\n\n* If you get a different shape, e.g. a Triangle gem in Pthumeru, that gem is called an **out-of-shape** drop.\n* If you get a different primary effect, e.g. a Fire gem in Pthumeru, that gem is called an **out-of-effect primary** drop.\n* If you get a different secondary effect, e.g. Add fire +15 as a secondary in Pthumeru, that gem is called an **out-of-effect secondary** drop.\n\n>2.2 *Primary common effects and how they work, Secondary effects*\n\nThe primary effects of gems are many. In this guide, we won't look into all the singular effects that exist. We will, instead, see the general categories and how the drop system works.\n\nThe most common and wanted effects can be sorted by the stat they scale with. (The effects with a strike-through are complete garbage.)\n\n* **Scaling with Strength**: Tempering, Heavy.\n* **Scaling with Skill:** Tempering, ~~Sharp~~.\n* **Scaling with Arcane:** Arcane, Fire, Bolt, Cold.\n* **Scaling with Bloodtinge:** Damp Bloodtinge, ~~Warm~~.\n\nThere is another difference between how gems can present their primaries.\n\n* **Percentage primary effects:** Add a certain percentage, such as 27.2%, of damage. **The percentage scales with your corresponding stat** and  Tempering, Fire, Bolt, Arcane, Murky etc.\n* **Flat primary effects:** These gems, distinguished in general by the word Odd in their name, **add a flat amount of damage points per hit, but do not scale with anything**. They are useful for certain multi-hit weapons, such as the Kos Parasite, the Logarius Wheel and the Whirligig Saw, and are extremely useful for low-level builds.\n* **Scaling effects:** Scaling gems do nothing but **boost the scaling of a certain stat on your weapon**. They are the four I mentioned in the previous list: **Heavy, Sharp, Cold and Warm** respectively. Heavy and Cold are essential for their respective builds, whereas Sharp and Warm are completely useless.\n\nSecondary effects are, in most cases, a spin on Primaries. They can be both percentage or flat. Secondary effect gems are dropped by most mobs and some bosses, such as Watchdog, Amygdala, Ebrietas.\n\nUsually, **the same effect cannot drop twice on a single gem**. So, for example, if the primary is a Nourishing effect, you will not get a Nourishing secondary. However, this rule is sometimes broken by enemies who have a fixed secondary effect in their drop table, such as Labyrinth Spirits (fixed Poorman secondary), who can drop gems that have a Poorman primary and a Poorman secondary.\n\nFor more detailed info on effects: [Individual Blood Gems](https://www.bloodborne-wiki.com/2015/10/individual-blood-gems.html)\n\n​\n\n>*2.3 - Curses*\n\nCurses only appear on gems obtained from Cursed chalices or Winter Lanterns. A gem can only bear a single curse at a time, which is randomly selected from the following six:\n\n* **Increase Stamina costs:** The most desirable PvE curse. The stamina increase is so low that it is virtually unnoticeable.\n* **Durability down:** No damage to the gem attack ratio, but massively annoying in terms of durability reduction.\n* **Atk versus Kin down:** The second most desirable PvE curse, as the game only has a total of four Kin type enemies. Most desirable for PvP.\n* **Atk versus Beasts down:** Massively annoying curse for PvE, since beast enemies are everywhere. Most desirable for PvP.\n* **HP depletes:** Difficult curse to deal with at lower VIT amounts, but not unbearable in PvE. The health drain is very small. Not recommended at all for PvP.\n* **ATK down:**  The worst curse of all, it makes the gem worse than non-cursed ones, effectively rendering the drop useless. Nobody understands why it even exists.\n\nCurses that are **directly opposite** to a primary or a secondary effect on a gem cannot drop. For example, an ATK down curse will not drop on a Nourishing gem (ATK up), or a Stamina costs up curse will not drop on a Radiant gem (Stamina costs down)\n\n# Part 3 - Out-of-shape (OOS) Gems and Out-of-effect (OOE) Gems\n\nNow that we know everything about gems, there are a couple more things we should know about the process of farming them. More specifically: *what effects and shapes do we want? What is the relevance of OOS and OOE gems? How do I get the gems I want?*\n\n>*3.1 - The drop tables*\n\nFrom the knowledge and experience the community has collected of the game, we know that, when a gem drops, the game throws a dice roll to decide what effect it will have. **The dice roll draws from three different lists of effects, in this order:**\n\n* If the enemy drops a fixed effect on its gems, **the fixed effect comes first**.\n* If the enemy does **not** have a fixed effect on either the primary, the secondary or both, the game draws the effect from a **drop table that is specific to the dungeon type (Pthumeru, Isz etc.)**\n* (Very rare) If the randomized roll **does not draw** from the previous drop table, instead the game chooses the randomized effect **from a OOE drop table specific to the dungeon type.**\n\nOn top of this, **there is a 2% to 3% chance of an OOS gem every time**, depending on how many gem shapes the enemy can drop. As you see, the OOE/OOS chance is very low.\n\n​\n\n>*3.2 - When to farm OOS*\n\nFrom the information I gave you, it should already be obvious that the **gem setups you want depend on your stats, and the correspondent Primaries should be looked for in specific chalices.** If you are an Arcane build, for example, you want to delve into Isz or Loran, and will use Triangle/Waning slots. If you are a Strength build, you will mainly farm in Pthumeru. And so on.\n\nThe thing is, **our usage of gems is limited by the weapon imprints, because not all effects drop in all shapes naturally. For the best weapon setups, in some cases, we may have to farm OOS/OOE gems.**\n\n**Fire Radials**, for example, will be very rarely drop from Watchers in Pthumeru, as an out of effect drop. If you get a Fire Radial from Watchers in Isz, it won't be out of effect, but out of shape.\n\nAlternatively: Amygdala, the boss that drops the best Nourishing gems, is strangely not found Pthumeru Ihyll, making the **Nourishing Radial gem a highly desirable (but rare) out-of-shape drop.**\n\nA classic example of this case are Bloodtinge gems. Bloodtinge and Warm gems are set to only drop in circular shape, and they make up the entire drop table of just four (4) enemies in the game. They have also been known to drop fromthe Watcher boss in extremely rare cases, just a few times ever.\n\nHowever, **Bloodtinge gems also have the chance to drop out of shape.** Therefore, despite the abysmal drop rate, Bloodtinge OOS gems are highly sought after, and farmed by many due to their very high attack values.\n\n**It is up to you whether you want to farm OOS/OOE or not.** Generally, it is not necessary. It does remain the only way to obtain certain optimal setups.\n\n# Part 4 - Discovery\n\nThere is a final note that gem farmers should be aware of, and it is **how the Discovery stat affects your farming.** (Information double-checked by: u/DrAnger90)\n\nWhether they should wear Eye runes or not while farming is a dilemma for many Hunters out there. The answer is, **it depends.** Let's see how.\n\n>**What Discovery DOES NOT affect:**\n\n* The rating and attack value of the gem.\n* The chance to get specific **gem effects.** The drop tables for Primaries and secondaries alike are **NOT** altered by Eye runes.\n* The curse of the gem.\n* *In boss farming*, the chance of a gem drop, as it is always guaranteed.\n* The chance of OOS and OOE drops.\n\n>**What Discovery DOES affect:**\n\n* *In mob farming*, the chance of a gem drop for **all the mobs that do not have a 100% gem drop rate**. Therefore, Higher Discovery boosts the chance of gem drops in a mob enemy that has a drop table with other items as well, like Blood Vials and Bullets.\n* *In boss farming*, the drop rate of Blood Stones, Chunks and Blood Rocks.\n\n>**When to BOOST Discovery:**\n\n* *In boss farming*, when you are farming for upgrade materials as well.\n* *In mob farming*, at all times.\n\n>**When NOT TO BOOST Discovery:**\n\n* *In mob farming*, never.\n\n# Part 5 - Disclaimer and credits\n\nI want everyone to know that I am not the collector and the discoverer of all this information. All I did was take it in my hands and put it out there in a digestible manner. I will keep adding credits as I find specific information out.\n\nFor now, extremely special thanks to:\n\n* u/Mephistophea at [Bloodborne Wiki](https://www.bloodborne-wiki.com)\n* u/XTrinX, u/DrAnger90, u/FoxyHooligans, u/Kazin and the rest of the team\n* The amazing Japanese community",
    "url": "https://www.reddit.com/r/bloodborne/comments/aphct3/blood_gems_101_understanding_and_farming/"
  },
  "comments": [
    {
      "body": "Excellent guide. Way more concise than others and to the point.\n\nAlso, to some who might wonder just how much a difference blood gems make in terms of damage output: three tempering gems at max increase (27.2%) equate to approx. a 196-200% boost in your AR.\n\nIn other words: a saw cleaver at 300 AR will go up to 590-600 AR.\n\nAlso, you may want to explain the “+65” scaling value of abyssal cold and heavy gems and how that ties into a weapons scaling. I have info for that if you need/want it. ",
      "replies": [
        {
          "body": "That would be very helpful, scaling is one of the more opaque mechanics and I could never find any solid info on it.",
          "replies": [
            {
              "body": "Two heavies are optimal in certain cases instead of two 27.2 and one heavy",
              "replies": [
                {
                  "body": "My problem is that weapons have a letter, but gems have a number, so I can’t easily deduce how much a given gem improves damage for any given strength. I suppose I could farm a ton of echoes and different scaling gems, then slot them in and raise STR by one point at a time and draw a graph showing exact changes, but that sounds like a lot of work.",
                  "replies": [
                    {
                      "body": "The number is a percentage added to the total percentage of scaling value.\n\nSo if you have a weapon that scales for 20% of the AR, then plop a +65, it becomes 85%. \n\nThat makes them sound broken if you to put three of them on there, but the thing is they only affect your scaling value, not how much you’re actually scaling off of. Therefore, a 27.2 in many cases is better because it boosts ALL damage (ie both the base damage AND the added damage from scaling, instead of just the scaling potential). Also unless you go to 99 on a stat you won’t get the full 100% scaling potential anyway. The scaling caps are 25=50%, 50=85%, and 99=100%. \n\nAlso, scaling and gems and total AR also ties into two other things: hunters tools, and visceral attacks. I imagine the reason why sharp gems suck is because a +65 skill scale on an S-scaling skill weapon would be fucking stupid."
                    },
                    {
                      "body": "Just try all combinations and see which ones work best. I have all weapons maxed out already with the best gems, except for some of the arcane weapons. \n\n But you should also remember that heavy abyssals add scaling with strength, so if you have no points in strength, they're completely useless. It's best if you have a 50/50 STR/SKILL build.\n\n Also, gun weapons' bullet attacks as well as blood weapons such as the chikage's blood mode do not work with strength scaling, but do get increased damage from %phys ATK up, so I wouldn't recommend putting heavy gems on them. \n\nSome people use the lost chikage version so they can slot a rare high blood ATK up gem instead to take advantage of the chikage's transformed mode.\n\nSome split arcane damage weapons, especially in the case the Holy moonlight blade, scale especially well with nourishing gems.\n\nStrangely enough, weapons that already have an S scaling in strength actually benefit from heavy gems, even though they already have the highest scaling possible, like the pizza cutter.\n\nIt took me about 7 playthroughs to get all of these, and you do need ps+ to access the dungeons the list.",
                      "replies": [
                        {
                          "body": "I already knew most of that, haha, but thanks anyway. I’ve never done a strength build (and probably won’t, never liked most STR weapons much), but I’m currently on a skillcane hybrid, and wondered about fitting HMS in there, so that’s helpful. I’m unlocking chalices at the moment, but I’m so used to farming for the Chikage I’d almost sold all my arcane gems yesterday."
                        }
                      ]
                    }
                  ]
                }
              ]
            },
            {
              "body": "I’ll PM you. I did the math one time and think I have it saved. The values are pretty standard aside from certain weapons that were notoriously busted and were targets of minor patch tweaks. Also, arcane damage scaling does its own thing post-patch. I’ll get back to you.",
              "replies": [
                {
                  "body": "That’d be great, thank you."
                }
              ]
            }
          ]
        },
        {
          "body": "I will keep it out of this starting guide, but I would love to learn about it. I never went into much detail of the scaling myself and who knows, I may write a recap for that too!  \n\n\nThank you very much!",
          "replies": [
            {
              "body": "I’ll PM you some stuff I know about scaling gems. The only thing I cannot explain is the formula that goes into hunter tool damage and visceral attack damage. All I know is that visceral attack damage scales off of tempering gems, your weapons AR (base or total, I don’t know) and you skill stat. It’s weird, but since gems potentially effect those it may be worth to make an advanced insight addendum for.",
              "replies": [
                {
                  "body": "I believe viscerals can scale even higher with high +thust% adept gems than with +phys% since viscerals deal pure thrust damage, and iirc the % on adept gems can go higher than phys gems"
                }
              ]
            }
          ]
        },
        {
          "body": "That would be super helpful! "
        }
      ]
    },
    {
      "body": "This is a fine note."
    },
    {
      "body": "*When to BOOST Discovery:*  \n*In boss farming, when you are farming for upgrade materials as well.*  \n*In mob farming, at all times.*  \n*When NOT TO BOOST Discovery:*  \n*In mob farming, never.*\n\n...What?",
      "replies": [
        {
          "body": "I too just found this guide, and this section hurt my brain.",
          "replies": [
            {
              "body": "A bit late, but that said to always boost discovery when you can. Mob farming ? Boost your discovery. Always."
            },
            {
              "body": "Yeah, I was confused as well. I believe it should say \"when boss hunting for a specific gem\"",
              "replies": [
                {
                  "body": "Glad to see people are still looking up obscure farming guides for Bloodborne. ",
                  "replies": [
                    {
                      "body": "Haha, true. My buddy just lent me his ps4 so I can finally play! I've played the rest of soulsborne. It's growing on me every day. \n\nWhat a tragedy that Sony has it locked up - I have to play 30 fps, offline, and with a controller I don't prefer (back paddles ftw, save a claw hand near you)"
                    },
                    {
                      "body": "Heck yeah man. The wife and I take turns to stop the hatred of constantly dying. We just finished Elden Ring and Lies of P. This game is great. It feels a LITTLE less linear than Lies of P, which is great since that one was a bit of a hallway for us. We were randomly doing chalices as a way to farm echoes and gems. So glad this guide exists, we had no idea what \"Root\" was or even what \"depth\" meant. This gonna make life a lot easier!"
                    }
                  ]
                }
              ]
            }
          ]
        },
        {
          "body": "It's simple! When you're farming mobs, boost Discovery and **don't** *never* boost Discovery."
        }
      ]
    },
    {
      "body": "Looks like a great guide. I was really struggling to wrap my head around gems and farming a while back, and it was really difficult to figure everything out with just google. Had to figure things out bit by bit from different sources and it only started really clicking when I went in and farmed some FRC's myself. This sort of a guide would've saved me some headaches.\n\n I was also just yesterday wondering whether Eye runes do anything when boss farming, and never heard or OOE gems either. So, I learnt something new too.",
      "replies": [
        {
          "body": "I'm happy to help! I felt such a guide was much needed :)"
        }
      ]
    },
    {
      "body": "As a new player this should be rather helpful. Thanks for posting this. Will be saving it for quick reference as well.\n\nHappy hunting fellow hunter.",
      "replies": [
        {
          "body": "Happy hunting to you too, and best of luck!"
        }
      ]
    },
    {
      "body": "one question this is really basic but so far I don't have many gems as I've been mostly farming base game enemies and not chalice. how do I know if I have a gem already in my inventory? I've taken a lot of breaks when playing this game so I may have gotten one a long time ago and equipped it on a weapon I no longer use. do I have to check every weapon at the workshop to find the gem or is there a way for see it in the inventory? I may have gotten one fire gem and another one when I beat the first chalice dungeon last year. ",
      "replies": [
        {
          "body": "Unfortunately, if you equipped gems there is no way to view them separately. You have to go get them from their weapons. As for the rest, they are all inside your inventory and/or storage, in the Blood Gem section."
        }
      ]
    },
    {
      "body": "I guess if I got a gem early it probably is worthless now right? the blood gem make it fire weapon which negate the original scaling right? so if I have an old gem it probably will make the weapon weaker?",
      "replies": [
        {
          "body": "Dang, I forgot to write that in the guide. Yes, Fire gems will convert the weapon to Fire and ignore the Tempering gems.   \n\n\nIf you got early gems and you got farther in the chalices, your early ones are probably useless. Look at their attack value and compare it with others!"
        }
      ]
    },
    {
      "body": "Late but thank you so much for this write up!!"
    },
    {
      "body": "This game has made me a nerd, but it's worth it. And thanks for the guide... Need to go through it once more in future"
    },
    {
      "body": "Outstanding, thanks!",
      "replies": [
        {
          "body": "Most welcome!"
        }
      ]
    },
    {
      "body": "I have some of the drop ones I think that come from basic enemies. like tempering/damp etc. normally I just would look to see how much it improve the stats of the weapon. like you know the blue positive number it gives. then I would just equip the one that gave the most. but it's not necessarily that simple right? I mean some will give other special stars like improved visceral damage or bloodtinge scaling etc. so it's a matter of checking both things to decide what to equip? how much it affect the attack damage and then also any special perks. you might have one that improves attack by +15 but nothing else. then you have a gem that do +10 attack but also adds a poison effect so that might actually be more useful?",
      "replies": [
        {
          "body": "Sorry it took me a while to get back to you. As a general rule, it's always better to equip gems that have the same primaries and secondaries and not mixed types, like Phys + poison or Phys + fire or Fire + bolt. Poison effects are useless if you don't fully gem the weapon as a Poison one, for example, and Phys, Fire and so on overwrite each other. I'll explain that in the guide as soon as possible.\n\nAs for the fact the blue number lies sometimes - you are right, it's not always accurate. However, it is very rare for it not to be accurate. One example of this is when you equip Flat gems rather than Percentage ones: the blue number will count the Flat damage exactly. So if you have a +74 Fire gem, the blue number will rise by exactly 74. However, the blue number won't consider that the Percentage gems have higher attack values on moves like R2. So in that case, the better gem depends on the move of the weapon you want to use and on your stats. \n\nThere's no single way to build a gem setup, but there are guides like [Best Blood Gem Setups] (https://www.bloodborne-wiki.com/2015/10/best-blood-gems-setups.html) that can help you begin to understand! \n"
        }
      ]
    },
    {
      "body": "So why exactly is Sharp and Warm bloodgems useless?",
      "replies": [
        {
          "body": "Unlike the other two types, which get to +65 scaling, Warm and Sharp have very low maximum scaling values, around 25. This makes them virtually worthless and vastly inferior to their damage boost counterparts. "
        }
      ]
    },
    {
      "body": "This was helpful, something to refer back too when i need too. Thanks"
    },
    {
      "body": "Thank you soooo much. I’m incredibly late to the game, owned it for years, finally decided to beat the first boss and now here I am. This information will do me well! Thank you!"
    },
    {
      "body": "Thanks for the guide, I have a question about the discovery section.\n> What Discovery DOES affect:\n\n>In all farming, the drop rates of all gem effects.\n\nIf I'm understanding this correctly, shouldn't we boost discovery in boss farming to increase chances of getting rarer gem effects like + flat Arcane secondary effect on Nourising Gems?  Thanks.",
      "replies": [
        {
          "body": "I am sorry, I was mistaken and had misunderstood the studies about discovery. I corrected it now. Discovery does not change the drop tables of gem *effects*. it only changes the drop tables of singular enemies, aka the chance mobs have to drop vials/bullets/gems/whatever they drop. The formula is still unknown.\n\nSo this means Discovery does not affect that at all and is useless for boss farming, unless you want blood stones."
        }
      ]
    },
    {
      "body": "Thx! Saved the post so I can read it nice and slowly while I’m at work tomorrow..",
      "replies": [
        {
          "body": "Most welcome!"
        }
      ]
    },
    {
      "body": "So im new pretty new doin first ng+ ever, i have +10 cleaver but i cant find any gems at all above rating 6 even in FRC dungeons, im level 227 with 51 arcane but only 209 disc. Any help?",
      "replies": [
        {
          "body": "If you are referring to the rating in parentheses on the name of the gem, 6 is the highest that exists. The gems you find in FRC dungeons are the very best!",
          "replies": [
            {
              "body": " I've been grinding FRC dungeons until i saw the rating go up☠️ been at this for 2 days, and I figured i was doing something wrong, much appreciated."
            }
          ]
        }
      ]
    },
    {
      "body": "*When to boost: yes*\n\n*when to don't: no*"
    },
    {
      "body": "Question:\n\nWhy are sharp gem completely worthless for skill builds despite increasing skill scaling?\n\nIs it because of skill weapon's lower damage in trade off for higher attack speed?",
      "replies": [
        {
          "body": "This is because Skill scaling gems do not drop in Abyssal form, unlike Strength and Arcane scaling gems. For that reason, the scaling value is way too low for there to be any benefit.",
          "replies": [
            {
              "body": "That's both weird and stupid. \n\nGuess I gotta go for tempering then ;-;"
            }
          ]
        }
      ]
    },
    {
      "body": "Is it possible that blood gems upgrade with your weapon?",
      "replies": [
        {
          "body": "No, their values are determined at drop and remain that way forever."
        }
      ]
    },
    {
      "body": "Is it possible to farm OOE/OOS for effects very specific such as increase ATT + decrease stamina cost, or BT scaling + Phys DMG UP?"
    },
    {
      "body": "This helps a lot! I've put 150 hours into this game but I play offline so I can't go to any optimal dungeons with glyphs. I have yet to see a scaling gem higher than 20.1 and ive been through a dozen root chalices now. I have a level (20) cold abyssal that is only +10 in scaling. I thought they were garbage but apparently I just have very bad luck."
    },
    {
      "body": "Any places throughout the main story that are good spots to farm gems?  Or chalice dungeons only?",
      "replies": [
        {
          "body": "Like the guide says Winter Lanterns in Mensis (or Fishing Hamlet if you have DLC) for Droplet gems. But also I remember the Bloodlickers in the DLC are serviceable for circle/gun gems."
        }
      ]
    },
    {
      "body": "How does the Cursed Rite work exactly? Does it boost the Rating of gems dropped or just makes them cursed? (also, will it make ALL gems cursed or can some clean ones drop too?)",
      "replies": [
        {
          "body": "It will only make gems Cursed, but all of them will drop cursed and not clean!",
          "replies": [
            {
              "body": "Thank you for saving me the time and resources."
            }
          ]
        }
      ]
    }
  ]
}