Rufous

Tips for Noobs (and pros) part 1 | Fandom

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1) The enforcer is a god tier tower. Buy it immediately. Even high levels use it sometimes, unless they are too dumb.2) FREEZERS ARE NOT DPS TOWERS. Do not use freezers without any other towers to back them up. They suck in terms of dps, and suck even combined with other towers. Heck, just don't buy it. It's not worth your cash3) OUTLAWS. When I was a low level, I made the mistake of not buying the outlaw as it was too expensive. Now I'm here to inform you that it is f*cking META. Get it asap after you get whatever you low levels need.4) Learn cost efficiency. Be able to tell which towers are best at which level. Aka, what gives you the most bang for your buck. Such as level 2 outlaws and level 2 minis. 5) Don't cut corners. This means don't place most towers on the corners of the track, ESPECIALLY low range towers. They only cover 2 lanes that way. Try to place them in a spot where they might be able to cover 3 tracks. However, they are still better than placing it on the side of a straight line. 6) Range matters. Yes, I get that you know this one already, but this matters a lot more than you think. This is one of the reasons outlaws are just so goddamn good. The longer the range, the more time the tower has to deal damage. Matters even more to slower firing towers. This can be helped with placement (see 5)7) Tri-Commander ability. It's a very neat trick you can do to buff all your towers by over 50%. How to do it: Place 3 lvl 3+ commanders. Use ONE of the abilities. When it times out (the yellow effects disappear), use another commander's ability. Rinse and repeat. This way, you should have a commander buff going constantly. How it works: With 3 commanders, by the time you get back to the first commander buff, the 30 second cooldown time is already over and you can use it again, as each commander has a ability time of 10 seconds.8) Don't stack 'em. Ok, sure you can stack multiple kinds of buffs on a tower, but you can't use multiple ,say, commander buffs on the same tower. Only 1 will compute. It's a common mistake, even with high levels. 9) Ability stacking bug. If you use multiple commander/john buffs at the same time, after the first time out, the game doesn't add the time for the second buff. Yet another reason to only use 1 ability at a time.10) GRIND WITH FALLEN. It's still better than grinding beginners. Takes like less than 10 mins to get lose and still get something that would take 20-30 mins win on beginners. Play fallen. 11) Some common random towers and their best/most effective level. (from personal experience/cash checks/yt vids) Crook boss=Level 3Holiday Archer= Level 4 (5 most cost effective tho)Pursuit= Level 5Minigunner= Level 2Outlaw= Level 2Cowboy= 3John=2(dps) 5(best overall, cuz ability) Commander=3DJ= HECK JUST MAX IT YOU IDIOTGolden Scout= SpAm LeVEl zErO/ or max it12) Cowboy is hyped up a bit too much for what it actually is/ does for you. Sure it got buffed but still not good enough. 13) Fire Rate bug is not confirmed, but steer away from using commander on the minigunner.14) Quit using that military base. It is not that good of a tower, and honestly not  that worth buying unless you have bought most things already. Very situational tower. 15) You don't need to use farms if your only towers are the scout, sniper, soldier, and demoman. Jeez. The only reason I'm farming is because I'm going to get a outlaw/golden minigunner. MORE COMING SOON