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Skill gem | PoE Wiki

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Skill gem (known as Active Skill Gems in item filter), is an item class which grants skills to the player by placing them into an item socket. Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect of the stats granted by the skill.
Skill gems have gem tags which are used to categorize them, but note that gem tags are not intended to indicate whether a skill gem can be supported by other gems[1] or whether specific stats (or modifiers)[2] apply.
While support gems are referred to as "support gems" by passive skills and item mods, such as Catarina's +# to Level of Socketed Support Gems, item filters refer to them as Support Skill Gems.
GemAbsolutionSpell, Minion, Duration, Physical, Lightning, AoELevel: (1-20)Cost: (9-26) ManaCast Time: 0.75 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (180-200)%Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical DamageBase duration is 1.00 secondsBase secondary duration is 10.00 seconds+(0-0.6) metres to radius25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique EnemyThis Spell and Minions Convert 50% of Physical Damage to Lightning DamageMaximum 3 Summoned Sentinels of Absolution  Additional Effects From 1-20% Quality:  Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Ancestral CryWarcry, AoE, DurationLevel: (1-20)Cost: (14-19) ManaCooldown Time: 8.00 secCan Store 1 Use(s)Use Time: 0.80 secAoE Radius: 60Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that  grants elemental resistances.Base duration is (2.50-3.40) seconds(0-38)% increased Warcry SpeedCounts total Power of Enemies in RangeBuff grants +5% to all Elemental Resistances per 5 power, counting a maximum of 30 PowerBuff grants +1% to all Maximum ElementalResistances per 10 Power, counting a maximum of 30 PowerExerts the next 8 Melee Strike Attacks you performExerted Strikes target 2 additional Enemies  Additional Effects From 1-20% Quality:  (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16AngerAura, Spell, AoE, FireLevel: (1-20)Reservation: 50% ManaCooldown Time: 1.20 secCan Store 1 Use(s)Cast Time: InstantRequires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.+(0-1.9) metres to radiusYou and nearby allies deal (16-109) to (23-155) additional Fire Damage with AttacksYou and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells  Additional Effects From 1-20% Quality:  (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Animate GuardianSpell, MinionLevel: (1-20)Cost: (11-20) ManaCast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum LifeCan use Items requiring up to Level (33-100)Minion deals (0-38)% more Damage  Additional Effects From 1-20% Quality:  (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28AutoexertionWarcry, Trigger, SpellLevel: (1-20)Reservation: 15% ManaCooldown Time: 0.60 secCan Store 1 Use(s)Cast Time: InstantRequires Level 24Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.Supported Warcries will Trigger when their Cooldown is overThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedSupported Skills have (0-19)% increased Cooldown Recovery RateSupported Warcries are Triggered when their Cooldowns are overSupported Skills' Base Mana Cost is 10Supported Warcries do not grant Buffs or Charges to You or Allies  Additional Effects From 1-20% Quality:  Supported Skills have (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Battlemage's CryWarcry, Critical, Trigger, AoE, DurationLevel: (1-20)Cost: (15-19) ManaCooldown Time: 8.00 secCan Store 1 Use(s)Use Time: 0.80 secAoE Radius: 60Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.Base duration is (2.50-3.40) seconds(0-38)% increased Warcry SpeedCounts total Power of Enemies in RangeBuff grants +0.5% to Critical Strike Chance per 5 power, counting a maximum of 25 PowerExerts the next 5 Melee Attacks you performExerted Attacks Trigger a Supported Spell with their first Melee HitSupported Skills deal (44-38)% less DamageSupported Spells are Triggered by Attacks Exerted by Battlemage's Cry  Additional Effects From 1-20% Quality:  (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24BerserkSpellLevel: (1-20)Cost: (10-16) ManaCooldown Time: 5.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 34Consumes Rage at an accelerating rate to increase the effects of Rage.Lose 5 Rage per secondAt least 5 Rage required to start BerserkingEach second, 20% more Rage loss RateThis Skill's Cooldown does not recover during its effect(40-59)% increased Rage Effect  Additional Effects From 1-20% Quality:  (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34BladestormAttack, AoE, Duration, MeleeLevel: (1-20)Cost: (10-14) ManaAttack Speed: 70% of baseAttack Damage: (159-291)% of baseEffectiveness of Added Damage: (159-291)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds(70-108)% more Damage with Bleeding while in Blood Stance(10-12)% more Attack Speed while you're in a Blood BladestormMaximum of 3 Bladestorms at a timeSand Bladestorms grant (30-38)% increased Movement Speed to youBladestorm deals 50% less Damage with Hits and Ailments  Additional Effects From 1-20% Quality:  +(0.05-1) to Maximum number of Bladestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Blood and SandSpell, StanceLevel: (1-6)Reservation: 10% ManaCooldown Time: 2.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood StanceMelee Skills have 5% less Area of Effect while in Blood StanceMelee Skills have (10-15)% more Area of Effect while in Sand StanceMelee Skills deal 5% less Area Damage while in Sand Stance(0-50)% increased Cooldown Recovery Rate  Additional Effects From 1-20% Quality:  (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4BoneshatterAttack, Melee, Strike, AoE, Duration, PhysicalLevel: (1-20)Cost: (9-12) ManaAttack Speed: 85% of baseAttack Damage: (231-338)% of baseEffectiveness of Added Damage: (231-338)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical DamageGain 1 Trauma the first time this Attack Hits an EnemyTake (6-194) Physical Damage per Trauma when you gain TraumaTrauma lasts 6.0 seconds(2-4)% more Damage per TraumaPulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%  Additional Effects From 1-20% Quality:  +(0.05-1)% more Damage per TraumaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Chain HookAttack, AoE, Movement, MeleeLevel: (1-20)Cost: (5-8) ManaAttack Speed: 120% of baseAttack Damage: (171-393)% of baseEffectiveness of Added Damage: (171-393)%Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.+0.1 metres to Radius per 5 RageGain 2 Rage on Attack Hit  Additional Effects From 1-20% Quality:  Gain (0.05-1) Rage on Attack HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12CleaveAttack, AoE, MeleeLevel: (1-20)Cost: (7-13) ManaAttack Speed: 80% of baseAttack Damage: (179-511)% of baseEffectiveness of Added Damage: (179-511)%AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined+(0-1) metre to radius  Additional Effects From 1-20% Quality:  +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Consecrated PathFire, Attack, AoE, Movement, Duration, Slam, MeleeLevel: (1-20)Cost: (9-13) ManaAttack Speed: 80% of baseAttack Damage: (227-417)% of baseEffectiveness of Added Damage: (227-417)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds50% of Physical Damage Converted to Fire DamageDeals up to 20% more Damage with Hits to closer targets  Additional Effects From 1-20% Quality:  Deals up to +(0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Corrupting FeverSpell, Duration, PhysicalLevel: (1-20)Cost: (78-520) LifeCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per secondBase duration is 6.00 secondsBase secondary duration is 1.00 secondsBuff Duration is refreshed after you spend a total of (26-205) Life  Additional Effects From 1-20% Quality:  (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Crushing FistAttack, Slam, AoE, Retaliation, MeleeLevel: (1-20)Cost: (8-14) ManaCooldown Time: 4.00 secCan Store 1 Use(s)Attack Speed: 70% of baseAttack Damage: (1003-2193)% of baseEffectiveness of Added Damage: (1003-2193)%Requires Level 4Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.Cannot be used by defaultBecomes Usable once for 2 seconds when you Block a HitCan't be Evaded60% less Damage with AilmentsBase radius is (2-2.8) metres  Additional Effects From 1-20% Quality:  (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Decoy TotemTotem, Spell, AoELevel: (1-20)Cost: (9-35) ManaCooldown Time: 4.00 secCan Store 1 Use(s)Cast Time: 1.00 secAoE Radius: 60Requires Level 4Summons a totem that taunts nearby monsters to attack it.Totem lasts 8 secondsSupported Skills have (0-76)% increased Totem LifeSummons a Totem which uses this SkillTotems Summoned by this Skill cannot Evade  Additional Effects From 1-20% Quality:  (1-20)% more Totem LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Defiance BannerAoE, Spell, Duration, AuraLevel: (1-20)Cost: (14-19) ManaCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Base duration is 10.00 secondsBase radius is 2.4 metresWhile you have no placed Banner, you can gain Valour(5-10)% more Area of Effect per Valour consumed(5-10)% more Aura effect per Valour consumedBanner grants 8% increased Movement Speed to You and AlliesBanner grants +8% chance to Suppress Spell Damage to You and AlliesBanner grants -(5-12) Damage taken of each Damage Type from Suppressed Hits to You and Allies  Additional Effects From 1-20% Quality:  Base duration is (0.1-2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16DeterminationAura, Spell, AoE, PhysicalLevel: (1-20)Reservation: 50% ManaCooldown Time: 1.20 secCan Store 1 Use(s)Cast Time: InstantAoE Radius: 36Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radiusYou and nearby allies gain (90-1026) additional ArmourYou and nearby allies gain (40-49)% more Armour  Additional Effects From 1-20% Quality:  (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Devouring TotemTotem, SpellLevel: (1-20)Cost: (20-44) ManaCast Time: 1.00 secRequires Level 4Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.Totem lasts 8 secondsSupported Skills have (0-76)% increased Totem LifeSummons a Totem which uses this SkillLeeches (30-299) Life to you for each corpse ConsumedLeeches (9-59) Mana to you for each corpse Consumed  Additional Effects From 1-20% Quality:  (1-20)% more Totem LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Dominating BlowAttack, Minion, Duration, Melee, StrikeLevel: (1-20)Cost: (7-10) ManaAttack Damage: (249-458)% of baseEffectiveness of Added Damage: (249-458)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 secondsBase secondary duration is 20.00 secondsMaximum 9 Summoned Normal Sentinels of DominanceMaximum 3 Summoned Magic Sentinels of DominanceMaximum 1 Summoned Rare Sentinel of Dominance25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster  Additional Effects From 1-20% Quality:  Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Dread BannerAoE, Spell, Duration, AuraLevel: (1-20)Cost: (15-19) ManaCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 24You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Base duration is 10.00 secondsBase radius is 2.4 metresWhile you have no placed Banner, you can gain Valour(5-10)% more Area of Effect per Valour consumed(5-10)% more Aura effect per Valour consumedBanner grants +4% Chance to Block Attack Damage to You and AlliesBanner causes you and Allies to Recover (9-34) Life when Blocking  Additional Effects From 1-20% Quality:  Base duration is (0.1-2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24EarthquakeAttack, AoE, Duration, Slam, MeleeLevel: (1-20)Cost: (10-13) ManaAttack Speed: 75% of baseAttack Damage: (143-229)% of baseEffectiveness of Added Damage: (143-229)%AoE Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 secondsAftershock deals 150% more Damage with Hits and Ailments  Additional Effects From 1-20% Quality:  Aftershock deals +(1.5-30)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28EarthshatterAttack, AoE, Slam, Duration, MeleeLevel: (1-20)Cost: (8-13) ManaAttack Speed: 80% of baseAttack Damage: (171-393)% of baseEffectiveness of Added Damage: (171-393)%Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 6.00 seconds(0-19)% more Area of EffectShattering Spikes deal 30% less damageMaximum 15 SpikesCreates 5 fissures  Additional Effects From 1-20% Quality:  Creates +(0.05-1) fissures+(0.15-3) Maximum SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Enduring CryWarcry, AoE, DurationLevel: (1-20)Cost: (13-19) ManaCooldown Time: 8.00 secCan Store 1 Use(s)Use Time: 0.80 secAoE Radius: 60Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.Base duration is (2.50-3.40) seconds(0-38)% increased Warcry SpeedCounts total Power of Enemies in RangeGrants 1 Endurance Charge per 5 Power to you and Allied PlayersBuff grants 2% of Life Regenerated per second per5 power, counting a maximum of 25 Power  Additional Effects From 1-20% Quality:  (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.10EviscerateAttack, AoE, Retaliation, Physical, MeleeLevel: (1-20)Cost: (7-10) ManaCooldown Time: 3.00 secCan Store 1 Use(s)Attack Damage: (674-1345)% of baseEffectiveness of Added Damage: (674-1345)%Requires Level 16Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.Cannot be used by defaultBecomes Usable once for 2 seconds when you Block a HitCan't be EvadedBase wave length is 10 metresBase wave width is (2.8-3.2) metresCauses Bleeding  Additional Effects From 1-20% Quality:  (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16ExsanguinateSpell, Chaining, Physical, DurationLevel: (1-20)Cost: (16-46) LifeCast Time: 0.80 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (150-270)%Requires Level 12Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical DamageDeals (23.4-1121) Base Physical Damage per secondBase duration is 1.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectFires tendrils at up to (7-9) Targets  Additional Effects From 1-20% Quality:  Base duration is (0.075-1.5) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Flame LinkSpell, Duration, Link, FireLevel: (1-20)Cost: (15-32) Mana per secondCast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) secondsLinked target gains (23-169) to (35-254) Added Fire DamageLinked target gains Added Fire Damage equal to 5% of your Maximum LifeLink breaks if target leaves range or line of sight for 4 secondsMaximum 1 Link from any source per targetYou die if Linked target dies  Additional Effects From 1-20% Quality:  Base duration is (0.075-1.5) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: (1-20)Reservation: 25% ManaCooldown Time: 2.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.Base Aura radius is 2.8 metres(0-50)% increased Cooldown Recovery RateWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in Aura  Additional Effects From 1-20% Quality:  (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Frozen LegionSpell, Cold, Attack, AoE, MeleeLevel: (1-20)Cost: (12-23) ManaCooldown Time: 0.80 secCan Store 6 Use(s)Cast Time: 0.70 secRequires Level 34This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Consumes one Cooldown Use per Statue SummonedYou cannot use this Skill yourself, your Statues will use this Skill for you100% of Physical Damage Converted to Cold Damage  Additional Effects From 1-20% Quality:  (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34General's CryWarcry, AoE, DurationLevel: (1-20)Cost: (15-19) ManaCooldown Time: 3.00 secCan Store 1 Use(s)Use Time: 0.80 secAoE Radius: 60Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Base duration is (4.00-4.90) seconds(0-38)% increased Warcry SpeedMaximum 5 Summoned Mirage WarriorsCounts total Power of Enemies and Corpses in RangeSummons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpseSupported Strike Skills cannot target additional EnemiesAttacks with Supported Skills count as ExertedSupported Skills deal (60-51)% less DamageSupported Skills are used by Mirage Warriors Summoned by General's CrySupported Skills count as Triggered  Additional Effects From 1-20% Quality:  Maximum +(0.05-1) Summoned Mirage WarriorsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Glacial HammerAttack, Melee, Strike, ColdLevel: (1-20)Cost: (6-10) ManaAttack Damage: (218-622)% of baseEffectiveness of Added Damage: (218-622)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies100% of Physical Damage Converted to Cold DamageEvery third successive strike Freezes enemies as though dealing (200-390)% more Damage35% increased Duration of Cold Ailments(10-29)% increased Effect of Cold Ailments  Additional Effects From 1-20% Quality:  Every third successive strike Freezes enemies as though dealing (5-100)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Ground SlamAttack, AoE, Slam, MeleeLevel: (1-20)Cost: (6-11) ManaAttack Speed: 90% of baseAttack Damage: (132-356)% of baseEffectiveness of Added Damage: (132-356)%AoE Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold+(0-1) metre to radiusDeals up to (40-49)% more Damage with Hits to closer targets  Additional Effects From 1-20% Quality:  Deals up to +(1-20)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Heavy StrikeAttack, Melee, StrikeLevel: (1-20)Cost: (7-12) ManaAttack Speed: 85% of baseAttack Damage: (224-552)% of baseEffectiveness of Added Damage: (224-552)%Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.25% reduced Enemy Stun Threshold(20-39)% chance to deal Double Damage  Additional Effects From 1-20% Quality:  (1-20)% chance to deal Double DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Herald of AshSpell, AoE, Fire, Herald, DurationLevel: (1-20)Reservation: 25% ManaCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: InstantAoE Radius: 10Requires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Base duration is 4.00 seconds(0-38)% more Burning DamageBuff grants (15-20)% of your Physical Damage as Extra Fire DamageBase Burning Damage is 25% of Overkill Damage  Additional Effects From 1-20% Quality:  Base burning damage is an additional (0.25-5)% of Overkill DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Herald of PuritySpell, Herald, Minion, Duration, PhysicalLevel: (1-20)Reservation: 25% ManaCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Base duration is 12.00 secondsMaximum 4 Summoned Sentinels of PurityMinions have (0-38)% more Maximum LifeSummon a Sentinel of Purity when you Kill an Enemy20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique EnemyBuff grants (9-12)% more Physical DamageMinions deal (0-95)% more Physical Damage  Additional Effects From 1-20% Quality:  Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Holy Flame TotemTotem, Spell, Projectile, Fire, Channelling, PhysicalLevel: (1-20)Cost: (11-39) ManaCast Time: 0.25 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 35%Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical DamageProjectiles Pierce all TargetsTotem lasts 8 secondsFires 3 ProjectilesSummons a Totem which uses this Skill50% of Physical Damage Converted to Fire DamageConsecrated Ground grants Immunity to Curses to you and Allies  Additional Effects From 1-20% Quality:  (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Ice CrashAttack, AoE, Cold, Slam, MeleeLevel: (1-20)Cost: (10-14) ManaAttack Speed: 70% of baseAttack Damage: (332-611)% of baseEffectiveness of Added Damage: (332-611)%AoE Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold DamageSecond Stage deals 15% less DamageThird Stage deals 30% less DamageBase radius is 1.1 metresBase secondary radius is 2.1 metresBase tertiary radius is 3.1 metres  Additional Effects From 1-20% Quality:  Gain (0.75-15)% of Physical Damage as Extra Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Immortal CallSpell, Duration, GuardLevel: (1-20)Cost: (21-36) ManaCooldown Time: 3.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds20% increased Buff Duration per Endurance Charge removedThis Skill's Cooldown does not recover during its effect(25-34)% less Elemental Damage taken(25-35)% less Physical Damage taken15% less Physical Damage taken per Endurance Charge removed  Additional Effects From 1-20% Quality:  (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34Infernal BlowAttack, AoE, Melee, Strike, Fire, DurationLevel: (1-20)Cost: (6-10) ManaAttack Damage: (164-377)% of baseEffectiveness of Added Damage: (164-377)%AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 secondsExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life60% of Physical Damage Converted to Fire DamageBase radius is 2.4 metresBase explosion radius is 1.8 metresDebuff deals 66% of Damage per Charge  Additional Effects From 1-20% Quality:  Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Infernal CryWarcry, AoE, Duration, Fire, Attack, Trigger, MeleeLevel: (1-20)Cost: (7-10) ManaCooldown Time: 8.00 secCan Store 1 Use(s)Use Time: 0.80 secAoE Radius: 60Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.Base duration is (2.50-3.40) secondsBase secondary duration is (2.50-3.40) seconds(0-38)% increased Warcry SpeedDamage cannot be ReflectedCounts total Power of Enemies in RangeExplosion deals Base Fire Damage equal to 8% of the Monster's maximum LifeBuff grants gain 5% of Physical Damage asExtra Fire Damage per 5 power, counting a maximum of 25 PowerExerts the next 6 Melee Attacks you performExerted Attacks Trigger Combust the first time they deal a Melee Hit60% of Physical Damage Converted to Fire DamageThis Skill is Triggered by Attacks Exerted by Infernal Cry  Additional Effects From 1-20% Quality:  (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Intimidating CryWarcry, AoE, Duration, PhysicalLevel: (1-20)Cost: (13-19) ManaCooldown Time: 8.00 secCan Store 1 Use(s)Use Time: 0.80 secAoE Radius: 60Requires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.Base duration is (2.50-3.40) seconds(0-38)% increased Warcry SpeedEnemies Taunted by this Warcry are IntimidatedCounts total Power of Enemies in RangeBuff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 PowerExerts the next 2 Melee Attacks you performExerted Attacks deal Double Damage  Additional Effects From 1-20% Quality:  (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.10Leap SlamAttack, AoE, Movement, Travel, Slam, MeleeLevel: (1-20)Cost: (6-10) ManaAttack Damage: (136-314)% of baseEffectiveness of Added Damage: (136-314)%AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full Life  Additional Effects From 1-20% Quality:  (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.10Molten ShellSpell, AoE, Duration, Fire, Physical, GuardLevel: (1-20)Cost: (8-12) ManaCooldown Time: 4.00 secCan Store 1 Use(s)Cast Time: InstantAoE Radius: 15Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 secondsThis Skill's Cooldown does not recover during its effectBuff grants +(115-858) to Armour75% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take Damage equal to 10% of your Armour, up to a maximum of 5000Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted  Additional Effects From 1-20% Quality:  (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Molten StrikeAttack, Projectile, AoE, Melee, Strike, FireLevel: (1-20)Cost: (6-10) ManaAttack Damage: (126-329)% of baseEffectiveness of Added Damage: (126-329)%Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.Fires 4 Projectiles60% of Physical Damage Converted to Fire DamageProjectiles deal 50% less Damage with Hits and Ailments  Additional Effects From 1-20% Quality:  Projectiles deal (0.5-10)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1PerforateAttack, AoE, Slam, MeleeLevel: (1-20)Cost: (7-13) ManaAttack Speed: 80% of baseAttack Damage: (218-622)% of baseEffectiveness of Added Damage: (218-622)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Creates 7 Spikes75% less Damage while in Blood Stance(0-76)% more Area of Effect while in Sand Stance  Additional Effects From 1-20% Quality:  Creates +(0.1-2) SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Petrified BloodSpellLevel: (1-20)Reservation: 35% ManaCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 24Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above Low LifeWhen taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 secondsSkills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life  Additional Effects From 1-20% Quality:  -(0.25-5)% of Life loss prevented is lost over 4 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24PrideSpell, AoE, Aura, PhysicalLevel: (1-20)Reservation: 50% ManaCooldown Time: 1.20 secCan Store 1 Use(s)Cast Time: InstantRequires Level 24Casts an aura that causes nearby enemies to take more physical damage.+(0-1) metre to radiusNearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they stay in the Aura for 4 seconds  Additional Effects From 1-20% Quality:  (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Protective LinkSpell, Duration, LinkLevel: (1-20)Cost: (15-32) Mana per secondCast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they copy your block chance and recover life when they block. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) secondsLinked target Recovers (31-297) Life when they BlockLinked target's Chance to Block Attack Damage is equal to yoursLinked target's Maximum Chance to Block Attack Damage is equal to yoursLink breaks if target leaves range or line of sight for 4 secondsMaximum 1 Link from any source per targetYou die if Linked target dies  Additional Effects From 1-20% Quality:  Base duration is (0.075-1.5) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34PunishmentSpell, AoE, Duration, Curse, HexLevel: (1-20)Cost: (16-33) ManaCast Time: 0.50 secAoE Radius: 22Requires Level 24Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed Enemies take (30-58)% increased Damage while on Low LifeCursed Enemies are Debilitated for 2.00 Seconds when they Hit  Additional Effects From 1-20% Quality:  Cursed Enemies are Debilitated for +(0.05-1) Seconds when they HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Purity of FireAura, Spell, AoE, FireLevel: (1-20)Reservation: 35% ManaCooldown Time: 1.20 secCan Store 1 Use(s)Cast Time: InstantAoE Radius: 36Requires Level 24Casts an aura that grants fire resistance to you and your allies.+(0-1.9) metres to radiusYou and nearby allies gain (22-41)% additional Fire ResistanceYou and nearby allies gain (0-4)% additional maximum Fire Resistance  Additional Effects From 1-20% Quality:  You and nearby allies gain (0.5-10)% additional Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Rage VortexAttack, AoE, Duration, MeleeLevel: (1-20)Cost: (25-46) LifeAttack Speed: 70% of baseAttack Damage: (42-69)% of baseEffectiveness of Added Damage: (42-69)%Requires Level 28Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Base duration is 3.00 secondsBase radius is 1.8 metresSacrifices 20% of Rage to create a Ragestorm, if you have at least 10 RageRagestorm deals 10% more Damage per 1 Rage SacrificedRagestorm has +0.1 metres to radius per 2 Rage sacrificedRagestorm Hits 250% more FrequentlyMaximum 1 Ragestorm  Additional Effects From 1-20% Quality:  Sacrifices +(0.25-5)% of Rage when creating a RagestormPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Rallying CryWarcry, AoE, DurationLevel: (1-20)Cost: (15-19) ManaCooldown Time: 8.00 secCan Store 1 Use(s)Use Time: 0.80 secAoE Radius: 60Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.Base duration is (2.50-3.40) seconds(0-38)% increased Warcry SpeedCounts total Power of Enemies and Allies in RangeBuff grants Added Attack Damage equal to 4% of the Damage of your MainHand Weapon per 5 Power, counting a maximum of 30 PowerBuff has 100% more Effect on your MinionsExerts the next 5 Melee Attacks you performExerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%  Additional Effects From 1-20% Quality:  (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24ReapSpell, Physical, AoE, DurationLevel: (1-20)Cost: (25-46) LifeCast Time: 0.80 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (150-210)%Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical DamageDeals (120.2-1463.3) Base Physical Damage per secondBase duration is 1.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectGain a Blood Charge if this Skill Hits Enemies and none of them DieLose a Blood Charge when an Enemy Dies while affected by this Skill's DebuffCosts 20% more Life per Blood ChargeDeals 15% more Damage per Blood Charge  Additional Effects From 1-20% Quality:  Deals +(0.25-5)% more Damage per Blood ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Rejuvenation TotemTotem, Aura, Spell, AoELevel: (1-20)Cost: (9-32) ManaCast Time: 0.60 secAoE Radius: 10Requires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies.Totem lasts 8 secondsSupported Skills have (0-76)% increased Totem LifeSummons a Totem which uses this SkillRegenerate (8.6-317.5) Life per second  Additional Effects From 1-20% Quality:  (1-20)% more Totem LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Searing BondSpell, Totem, FireLevel: (1-20)Cost: (18-51) ManaCast Time: 1.00 secRequires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.+1 to maximum number of Summoned TotemsTotem lasts 8 secondsDeals (32.1-3899.6) Base Fire Damage per secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectSummons a Totem which uses this Skill  Additional Effects From 1-20% Quality:  +(0.1-2) to maximum number of Summoned TotemsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Seismic CryWarcry, AoE, DurationLevel: (1-20)Cost: (14-19) ManaCooldown Time: 8.00 secCan Store 1 Use(s)Use Time: 0.80 secAoE Radius: 60Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.200% increased Knockback DistanceBase duration is (2.50-3.40) seconds(0-38)% increased Warcry SpeedKnocks back and Interrupts Enemies in a smaller AreaCounts total Power of Enemies in RangeBuff grants 5% more Armour per 5 Power, counting a maximum of 25 PowerBuff grants 15% increased Stun Threshold per 5 Power, counting a maximum of 25 PowerExerts the next 6 Melee Slam Attacks you performExerted Attacks have 50% more Area of Effect  Additional Effects From 1-20% Quality:  (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Shield ChargeAttack, AoE, Movement, Travel, Physical, MeleeLevel: (1-20)Cost: (6-10) ManaAttack Time: 0.50 secCritical Strike Chance: 5.00%AoE Radius: 8 / 16Requires Level 4Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge Distance(90-109)% increased Movement Speed  Additional Effects From 1-20% Quality:  (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Shield CrushAttack, AoE, Physical, MeleeLevel: (1-20)Cost: (7-13) ManaAttack Time: 0.80 secCritical Strike Chance: 5.00%Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-300) to (6-450) Base Off Hand Physical Damage(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield+(0-0.6) metres to radius  Additional Effects From 1-20% Quality:  Deals up to (0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Shockwave TotemTotem, Spell, AoE, Physical, NovaLevel: (1-20)Cost: (21-39) ManaCast Time: 0.60 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 110%AoE Radius: 24Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesDeals (33-412) to (65-765) Physical DamageTotem lasts 8 seconds25% chance to Knock Enemies Back on hitSummons a Totem which uses this SkillBase radius is 2.4 metres  Additional Effects From 1-20% Quality:  +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28SmiteLightning, Attack, AoE, Duration, Melee, Strike, AuraLevel: (1-20)Cost: (7-12) ManaAttack Speed: 85% of baseAttack Damage: (225-488)% of baseEffectiveness of Added Damage: (225-488)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning DamageBase duration is 4.00 seconds(30-20)% less Area DamageBase radius is (1.5-2.1) metresBase Aura radius is (3.6-4.2) metresLightning strikes 1 target within 5 metresAura grants (1-12) to (4-220) added Lightning DamageAura grants (10-19)% chance to Shock  Additional Effects From 1-20% Quality:  -(0.5-10)% less Area DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Static StrikeAttack, Melee, Strike, AoE, Duration, Lightning, ChainingLevel: (1-20)Cost: (6-10) ManaAttack Damage: (150-346)% of baseEffectiveness of Added Damage: (150-346)%AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning DamageBase duration is 3.00 secondsBeams Hit Enemies every (0.40-0.32) secondsChains +1 TimesBeams deal 40% less Damage(4-6) maximum Beam Targets  Additional Effects From 1-20% Quality:  (1-20)% increased Beam frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12SteelskinSpell, Duration, GuardLevel: (1-20)Cost: (4-16) ManaCooldown Time: 3.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Base duration is 1.50 secondsThis Skill's Cooldown does not recover during its effectBuff grants Immunity to Bleeding70% of Damage from Hits is taken from the Buff before Life or Energy ShieldBuff can take (54-2209) Damage  Additional Effects From 1-20% Quality:  (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Summon Flame GolemFire, Minion, Spell, GolemLevel: (1-20)Cost: (30-54) ManaCooldown Time: 6.00 secCan Store 1 Use(s)Cast Time: 1.00 secRequires Level 34Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.Maximum 1 Summoned GolemGolems Grant (15-20)% increased Damage  Additional Effects From 1-20% Quality:  (1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34Summon Stone GolemMinion, Spell, Golem, PhysicalLevel: (1-20)Cost: (30-54) ManaCooldown Time: 6.00 secCan Store 1 Use(s)Cast Time: 1.00 secRequires Level 34Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Maximum 1 Summoned GolemGolems grant (33-105) Life Regenerated per second  Additional Effects From 1-20% Quality:  (1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34SunderAttack, AoE, Slam, MeleeLevel: (1-20)Cost: (8-13) ManaAttack Speed: 75% of baseAttack Damage: (273-629)% of baseEffectiveness of Added Damage: (273-629)%Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of EffectShockwaves deal 40% less DamageWave causes Shockwaves from up to 5 Enemies in each AreaWave has (0-25)% reduced delay between AreasWave Damages 5 AreasWave cannot stop before Damaging 2 AreasWave gains +0.2 metres to radius with each Area in the Sequence  Additional Effects From 1-20% Quality:  Wave gains +(0.005-0.1) metres to radius with each Area in the SequencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12SweepAttack, AoE, MeleeLevel: (1-20)Cost: (9-14) ManaAttack Speed: 70% of baseAttack Damage: (289-664)% of baseEffectiveness of Added Damage: (289-664)%AoE Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit+(0-0.4) metres to radius  Additional Effects From 1-20% Quality:  +(0.02-0.4) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12SwordstormAttack, AoE, Retaliation, MeleeLevel: (1-20)Cost: (7-10) ManaCooldown Time: 3.00 secCan Store 1 Use(s)Attack Damage: (123-247)% of baseEffectiveness of Added Damage: (123-247)%Requires Level 16Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.Cannot be used by defaultBecomes Usable once for 2 seconds when you Block a HitCan't be EvadedBase radius is (1.8-2.3) metresDamages Enemies 8 times  Additional Effects From 1-20% Quality:  (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Tectonic SlamFire, Attack, AoE, Slam, MeleeLevel: (1-20)Cost: (9-13) ManaAttack Speed: 80% of baseAttack Damage: (295-542)% of baseEffectiveness of Added Damage: (295-542)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage5% more Area of Effect per Endurance Charge30% fissure branching chance+5% fissure branching chance per Endurance Charge  Additional Effects From 1-20% Quality:  +(1.5-30)% Fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Vengeful CryWarcry, AoE, Duration, RetaliationLevel: (1-20)Cost: (15-19) ManaCooldown Time: 8.00 secCan Store 1 Use(s)Use Time: 0.80 secRequires Level 24Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.Base duration is (2.50-3.40) secondsCannot be used by defaultBecomes Usable once for 2 seconds when you take a Savage Hit(0-38)% increased Warcry SpeedCounts total Power of Enemies in RangeBuff grants 3 Rage per second per 5 Power, counting a maximum of 25 powerBuff grants +25 to Maximum RageBuff prevents inherent loss of Rage  Additional Effects From 1-20% Quality:  (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Vigilant StrikeAttack, Melee, StrikeLevel: (1-20)Cost: (7-12) ManaCooldown Time: 4.00 secCan Store 1 Use(s)Attack Speed: 85% of baseAttack Damage: (290-745)% of baseEffectiveness of Added Damage: (290-745)%Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Melee Hits Fortify for 8 seconds  Additional Effects From 1-20% Quality:  (0.2-4)% more Attack Damage per Endurance ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4VitalityAura, Spell, AoELevel: (1-20)Reservation: (28-233) ManaCooldown Time: 1.20 secCan Store 1 Use(s)Cast Time: InstantAoE Radius: 36Requires Level 10Casts an aura that grants life regeneration to you and your allies.+(0-1.9) metres to radiusYou and nearby Allies Regenerate (10-193.2) Life per second  Additional Effects From 1-20% Quality:  (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.10Volcanic FissureMelee, Attack, Projectile, AoE, Slam, FireLevel: (1-20)Cost: (8-13) ManaAttack Speed: 80% of baseAttack Damage: (177-344)% of baseEffectiveness of Added Damage: (177-344)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 5 Projectiles60% of Physical Damage Converted to Fire DamageProjectiles deal 50% less Damage with Hits and Ailments  Additional Effects From 1-20% Quality:  Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12VulnerabilitySpell, AoE, Duration, Curse, Physical, HexLevel: (1-20)Cost: (16-33) ManaCast Time: 0.50 secAoE Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies take (15-30)% increased Physical DamageAttack Hits against Cursed Enemies have 25% chance to inflict Bleeding  Additional Effects From 1-20% Quality:  Attack Hits against Cursed Enemies have (0.5-10)% chance to Aggravate BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24War BannerAoE, Spell, Duration, Aura, PhysicalLevel: (1-20)Cost: (13-19) ManaCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 4You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Base duration is 10.00 secondsBase radius is 2.4 metresWhile you have no placed Banner, you can gain Valour(5-10)% more Area of Effect per Valour consumed(5-10)% more Aura effect per Valour consumedBanner grants 8% increased Accuracy Rating to You and AlliesBanner grants 4% more Physical Damage with Melee Skills to You and Allies  Additional Effects From 1-20% Quality:  Base duration is (0.1-2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Warlord's MarkSpell, Curse, MarkLevel: (1-20)Cost: (16-33) ManaCast Time: 0.50 secRequires Level 16Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Cursed enemies grant (2-2.95)% Life Leech when Hit by AttacksCursed enemies grant (2-2.95)% Mana Leech when Hit by AttacksCursed enemies have a 100% chance to grant an Endurance Charge when slainHits against Cursed Enemies have (40-59)% chance to double Stun DurationCursed Enemies grant 10 Rage when Stunned  Additional Effects From 1-20% Quality:  Cursed Enemies have a (0.25-5)% chance to grant an Endurance Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16GemAlchemist's MarkSpell, Curse, Mark, AoE, Duration, Fire, ChaosLevel: (1-20)Cost: (16-33) ManaCast Time: 0.50 secRequires Level 24Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Base duration is 4.00 secondsBurning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on EnemyCaustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on EnemyCan create each Ground effect no more than once each secondGain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds  Additional Effects From 1-20% Quality:  (0.5-10)% increased Effect of MarkPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24AmbushCritical, Spell, Movement, Duration, TravelLevel: (1-20)Cost: (8-23) ManaCooldown Time: 5.00 secCan Store 1 Use(s)Cast Time: 0.30 secRequires Level 34Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.Base duration is 1.50 secondsBase secondary duration is 3.00 secondsBuff is removed to Exert the next Melee Attack you performAttacks Exerted by this Skill cannot be Exerted by other SkillsExerted Attacks have +25% to Critical Strike ChanceExerted Attacks have +(100-138)% to Critical Strike Multiplier  Additional Effects From 1-20% Quality:  Exerted Attacks have +(0.5-10)% to Critical Strike ChancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34Animate WeaponDuration, Minion, Spell, PhysicalLevel: (1-20)Cost: (4-16) ManaCast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 secondsCan use Items requiring up to Level (9-100)Minions' Attacks deal (5-126) to (8-184) additional Physical DamageAnimated Lingering Blades deal (1-17) to (2-80) Added Attack Physical DamageMinions deal (0-38)% more DamageMaximum (5-14) Animated WeaponsMinions have (0-38)% more Attack Speed  Additional Effects From 1-20% Quality:  +(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Arctic ArmourSpell, Duration, ColdLevel: (1-20)Reservation: 25% ManaCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) secondsBuff grants (11-21)% less Physical Damage taken from Hits while stationaryBuff grants (11-20)% less Fire Damage taken from Hits while stationaryChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%Buff grants Immunity to Freeze  Additional Effects From 1-20% Quality:  (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Artillery BallistaAttack, Totem, AoE, Fire, Projectile, BowLevel: (1-20)Cost: (9-13) ManaAttack Speed: 50% of baseAttack Damage: (50-65)% of baseEffectiveness of Added Damage: (50-65)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds+(2-3) to maximum number of Summoned Ballista TotemsFires 6 ArrowsSummons a Ballista Totem which uses this Skill100% of Physical Damage Converted to Fire Damage  Additional Effects From 1-20% Quality:  Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28BarrageAttack, Projectile, BowLevel: (1-20)Cost: (6-10) ManaAttack Damage: (47-54)% of baseEffectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 ProjectilesFires Projectiles sequentially  Additional Effects From 1-20% Quality:  Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Bear TrapTrap, Spell, Duration, PhysicalLevel: (1-20)Cost: (6-23) ManaCooldown Time: 4.00 secCan Store 3 Use(s)Cast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 300%Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical DamageTraps do not Trigger at the end of their DurationTrap lasts 4 secondsBase duration is 3.00 secondsLocks enemy in placeEnemies take 25% increased Damage from Trap or Mine HitsEnemies have 80% less Movement Speed when the Debuff starts  Additional Effects From 1-20% Quality:  Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Blade BlastSpell, AoE, PhysicalLevel: (1-20)Cost: (6-16) ManaCast Time: 0.50 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 70%Requires Level 16Deals spell damage in a targeted area. Each time this spell deals damage,  it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical DamageBase radius is 1.4 metres  Additional Effects From 1-20% Quality:  Base radius is (0.005-0.1) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Blade FlurryAttack, AoE, Channelling, MeleeLevel: (1-20)Cost: (5-6) ManaAttack Speed: 160% of baseAttack Damage: (60-111)% of baseEffectiveness of Added Damage: (60-111)%AoE Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.20% more Damage with Hits and Ailments for each stageMaximum 6 Stages  Additional Effects From 1-20% Quality:  +(0.25-5)% more Damage with Hits and Ailments for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Blade TrapTrap, Attack, AoELevel: (1-20)Cost: (8-20) ManaAttack Damage: (76-96)% of baseEffectiveness of Added Damage: (76-96)%Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Trap lasts 4 secondsRotates 4 times25% increased rotation speed if Dual WieldingRotates +1 times if Dual WieldingBase radius is (1.6-2.2) metres  Additional Effects From 1-20% Quality:  Trap lasts +(0.05-1) secondsRotates +(0.05-1) timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Blade VortexSpell, AoE, Duration, PhysicalLevel: (1-20)Cost: (6-16) ManaCast Time: 0.50 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 30%Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical DamageBase duration is 4.00 seconds+(0-0.2) metres to radius35% increased Hit Rate for each blade35% more Damage for each bladeCan have up to 10 active spinning blades  Additional Effects From 1-20% Quality:  +(0.25-5)% increased Hit Rate for each bladePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12BladefallSpell, AoE, Physical, DurationLevel: (1-20)Cost: (12-23) ManaCast Time: 0.70 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 140%AoE Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical DamageBase duration is 6.00 secondsLeaves a Lingering Blade in the ground for every Volley5 VolleysMaximum 40 Lingering Blades can be left in the ground at a time  Additional Effects From 1-20% Quality:  +(0.05-1) VolleysPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Blast RainFire, Attack, AoE, Projectile, BowLevel: (1-20)Cost: (7-10) ManaAttack Damage: (30-35)% of baseEffectiveness of Added Damage: (30-36)%Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 6 Arrows100% of Physical Damage Converted to Fire DamagePenetrates (20-30)% Fire Resistance  Additional Effects From 1-20% Quality:  Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Blink ArrowAttack, Minion, Duration, Movement, Travel, BowLevel: (1-20)Cost: (14-20) ManaCooldown Time: 3.00 secCan Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds(0-47)% increased Cooldown Recovery RateMinions deal (0-57)% more Damage  Additional Effects From 1-20% Quality:  (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.10Blood RageSpell, Duration, PhysicalLevel: (1-20)Cost: (12-29) LifeCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) secondsGrants (5-15)% increased Attack Speed1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on Kill  Additional Effects From 1-20% Quality:  Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Burning ArrowAttack, Projectile, Fire, BowLevel: (1-20)Cost: (8-14) ManaAttack Speed: 70% of baseAttack Damage: (280-420)% of baseEffectiveness of Added Damage: (280-420)%Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.25% chance to Ignite enemies100% of Physical Damage Converted to Fire Damage  Additional Effects From 1-20% Quality:  (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Caustic ArrowAttack, Projectile, AoE, Duration, Chaos, BowLevel: (1-20)Cost: (6-10) ManaAttack Damage: (55-64)% of baseEffectiveness of Added Damage: (55-64)%AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per secondBase duration is 2.00 secondsModifiers to Projectile Damage apply to this Skill's Damage Over Time effect+(0-0.6) metres to radius60% of Physical Damage Converted to Chaos Damage  Additional Effects From 1-20% Quality:  +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Charged DashMovement, AoE, Channelling, Attack, Lightning, MeleeLevel: (1-20)Cost: (5-6) ManaAttack Speed: 160% of baseAttack Damage: (143-264)% of baseEffectiveness of Added Damage: (143-264)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning DamageDeals 150% more Damage while Channelling if Illusion has finished movingHits from Final wave deal 75% of Damage per stageIllusion moves at 130% of your Movement Speed  Additional Effects From 1-20% Quality:  Illusion moves at an additional +(1-20)% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Cobra LashAttack, Projectile, ChaosLevel: (1-20)Cost: (5-8) ManaAttack Speed: 120% of baseAttack Damage: (125-205)% of baseEffectiveness of Added Damage: (125-205)%Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.8% more Damage with Hits and Ailments for each remaining ChainChains +(3-5) Times60% of Physical Damage Converted to Chaos Damage40% chance to Poison on Hit  Additional Effects From 1-20% Quality:  Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1CremationSpell, AoE, Fire, Duration, Projectile, OrbLevel: (1-20)Cost: (11-20) ManaCast Time: 0.60 secCritical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 secondsBase duration is 8.00 secondsDeals (49-434) to (74-651) Fire DamageFires 4 ProjectilesExplosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum LifeMaximum of 3 Geysers at a time+(0-0.3) metres to radius  Additional Effects From 1-20% Quality:  Fires Projectiles (0.5-10)% fasterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28CycloneAttack, AoE, Movement, Channelling, MeleeLevel: (1-20)Cost: (2-3) ManaAttack Speed: 300% of baseAttack Damage: (60-111)% of baseEffectiveness of Added Damage: (60-111)%AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range30% less Movement Speed  Additional Effects From 1-20% Quality:  (0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28DashSpell, Movement, Travel, BlinkLevel: (1-20)Cost: (4-16) ManaCooldown Time: 2.50 secCan Store 1 Use(s)Cast Time: 0.15 secRequires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate(0-57)% increased travel distanceThis Spell's Cast Speed cannot be modified  Additional Effects From 1-20% Quality:  (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4DesecrateSpell, AoE, Duration, ChaosLevel: (1-20)Cost: (11-26) ManaCast Time: 0.60 secRequires Level 16Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per secondBase duration is 4.00 secondsSpawns 5 corpsesSpawned corpses' level matches the area level, up to a maximum of Level (20-80)Maximum of 10 corpses allowed  Additional Effects From 1-20% Quality:  (1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Detonate DeadSpell, AoE, FireLevel: (1-20)Cost: (5-20) ManaCast Time: 0.60 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 160%AoE Radius: 22Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire DamageExplosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum LifeBase radius is (2.2-2.6) metres  Additional Effects From 1-20% Quality:  (0.75-15)% chance to detonate an additional corpsePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Double StrikeAttack, Melee, Strike, PhysicalLevel: (1-20)Cost: (7-13) ManaAttack Speed: 80% of baseAttack Damage: (143-409)% of baseEffectiveness of Added Damage: (143-409)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding  Additional Effects From 1-20% Quality:  (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Dual StrikeCritical, Attack, Melee, StrikeLevel: (1-20)Cost: (8-14) ManaAttack Speed: 70% of baseAttack Damage: (155-442)% of baseEffectiveness of Added Damage: (155-442)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life60% more Damage with Hits and Ailments against Enemies that are on Full Life  Additional Effects From 1-20% Quality:  +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Elemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, PrismaticLevel: (1-20)Cost: (6-10) ManaAoE Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage(26-748) to (49-1389) Added Fire Damage(4-118) to (80-2287) Added Lightning DamageOnly Deals Damage of the chosen ElementDeals no Damage of other Damage Types(30-49)% chance to Freeze, Shock and IgniteBase radius is 1 metre80% more Area Radius against Enemies affected by an Ailment of the chosen Element10% more Damage for each type of Elemental Ailment on the Enemy  Additional Effects From 1-20% Quality:  +(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Ensnaring ArrowAttack, Projectile, AoE, BowLevel: (1-20)Cost: (7-10) ManaAttack Damage: (140-175)% of baseEffectiveness of Added Damage: (140-175)%Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Ensnared Enemies take (15-20)% increased Projectile Damage from Attack HitsEach Snare applies 40% less Movement Speed to Normal or Magic EnemiesEach Snare applies 30% less Movement Speed to Rare EnemiesEach Snare applies 25% less Movement Speed to Unique EnemiesMaximum 3 Snares per Enemy  Additional Effects From 1-20% Quality:  (1-20)% increased Debuff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Ethereal KnivesSpell, Projectile, PhysicalLevel: (1-20)Cost: (5-20) ManaCast Time: 0.60 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (190-220)%Projectile Speed: 1300Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical DamageFires (10-13) Projectiles  Additional Effects From 1-20% Quality:  Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Explosive ArrowAttack, Projectile, AoE, Duration, Fire, BowLevel: (1-20)Cost: (7-10) ManaProjectile Speed: 3260AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 secondsExplosion deals 50% less Base DamageExplosion will have (47-522) to (71-783) added Fire Damage+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metresExplosion deals 6% more Damage with Hits per Explosive Arrow on TargetExplosion deals 3% more Damage with Ailments per Explosive Arrow on TargetMaximum 20 Explosive Arrows stuck in an Enemy  Additional Effects From 1-20% Quality:  +(0.1-2) Maximum Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Explosive ConcoctionAttack, AoE, Fire, Cold, Lightning, ProjectileLevel: (1-20)Cost: (6-9) ManaAttack Speed: 115% of baseRequires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(116-1203) to (173-1805) Added Fire Damage+6% to Critical Strike ChanceBase radius is 1.8 metresCan consume Charges from Ruby, Sapphire, and Topaz FlasksConsumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possibleDeals (45-466) to (68-707) Added Cold Damage if Charges were consumed from a Sapphire FlaskDeals (10-105) to (104-1083) Added Lightning Damage if Charges were consumed from a Topaz Flask+(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask  Additional Effects From 1-20% Quality:  (0.75-15)% reduced Flask Charges usedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Explosive TrapTrap, Spell, AoE, Fire, PhysicalLevel: (1-20)Cost: (6-20) ManaCast Time: 1.00 secCritical Strike Chance: 6.00%Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Deals (4-437) to (6-655) Physical DamageTrap lasts 4 seconds50% of Physical Damage Converted to Fire DamageBase explosion radius is (1.2-1.8) metresBase secondary radius is (1.2-1.8) metresBase smaller explosion radius is (0.7-1.3) metresCauses (3-7) smaller explosionsSmaller explosions have between 30% reduced and 30% increased base radius at random  Additional Effects From 1-20% Quality:  Causes +(0.1-2) smaller explosionsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Fire TrapTrap, Spell, Duration, AoE, FireLevel: (1-20)Cost: (8-20) ManaCast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 260%AoE Radius: 15Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 secondsDeals (32.5-3018.8) Base Fire Damage per secondBase duration is 1.75 secondsDeals (10-915) to (15-1373) Fire DamageModifiers to Spell Damage apply to this Skill's Damage Over Time effect+(0-0.8) metres to radius(3-286) to (5-429) added Fire Damage against Burning Enemies  Additional Effects From 1-20% Quality:  (4-80)% increased Trap Trigger Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Flamethrower TrapTrap, Spell, Duration, AoE, FireLevel: (1-20)Cost: (13-25) ManaCooldown Time: 8.00 secCan Store 3 Use(s)Cast Time: 1.00 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: (15-30)%Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Trap lasts 4 secondsBase duration is 3.50 secondsDeals (6-243) to (9-366) Fire DamageHas 4 Flames25% more Damage with Hits and Ailments against Burning Enemies  Additional Effects From 1-20% Quality:  (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Flicker StrikeAttack, Melee, Strike, Movement, DurationLevel: (1-20)Cost: (5-8) ManaCooldown Time: 2.00 secCan Store 1 Use(s)Attack Speed: 120% of baseAttack Damage: (177-408)% of baseEffectiveness of Added Damage: (177-408)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds10% increased Attack Speed per Frenzy Charge15% chance to gain a Frenzy Charge on HitBuff grants 20% increased Movement Speed  Additional Effects From 1-20% Quality:  (0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.10FrenzyAttack, Projectile, BowLevel: (1-20)Cost: (7-10) ManaAttack Damage: (115-135)% of baseEffectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge5% more Attack Speed per Frenzy Charge  Additional Effects From 1-20% Quality:  +(0.1-2)% more Attack Damage per Frenzy Charge+(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Frost BladesAttack, Projectile, Melee, Strike, ColdLevel: (1-20)Cost: (6-10) ManaAttack Damage: (143-409)% of baseEffectiveness of Added Damage: (143-409)%Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Fires (5-8) Projectiles60% of Physical Damage Converted to Cold Damage+(1.8-2.1) metres to Melee Strike Range  Additional Effects From 1-20% Quality:  Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Galvanic ArrowLightning, Attack, Projectile, AoE, BowLevel: (1-20)Cost: (6-10) ManaAttack Damage: (92-113)% of baseEffectiveness of Added Damage: (92-113)%Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.50% of Physical Damage Converted to Lightning DamageFires 3 Arrows+(0-0.5) metres to radiusIncreases and Reductions to Projectile Speed also apply tothis Skill's Area of Effect  Additional Effects From 1-20% Quality:  (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Glacial Shield SwipeAttack, AoE, Cold, Physical, Retaliation, MeleeLevel: (1-20)Cost: (7-11) ManaCooldown Time: 3.50 secCan Store 1 Use(s)Attack Time: 0.70 secCritical Strike Chance: 5.00%Requires Level 16Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.(78-607) to (117-911) Base Off Hand Physical Damage(17-29) to (25-43) Added Physical Damage per 15 Armour or Evasion Rating on ShieldCannot be used by defaultBecomes Usable once for 2 seconds when you Block a HitAlways Freezes enemies100% of Physical Damage Converted to Cold DamageCan't be Evaded50% less Damage with AilmentsBase radius is 8 metres  Additional Effects From 1-20% Quality:  (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16GraceAura, Spell, AoELevel: (1-20)Reservation: 50% ManaCooldown Time: 1.20 secCan Store 1 Use(s)Cast Time: InstantAoE Radius: 36Requires Level 24Casts an aura that grants evasion to you and your allies.+(0-1.9) metres to radiusYou and nearby allies gain (136-1545) additional Evasion RatingYou and nearby allies gain (20-29)% more Evasion rating  Additional Effects From 1-20% Quality:  (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24HasteAura, Spell, AoELevel: (1-20)Reservation: 50% ManaCooldown Time: 1.20 secCan Store 1 Use(s)Cast Time: InstantAoE Radius: 36Requires Level 24Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.+(0-1.9) metres to radiusYou and nearby allies gain (10-16)% increased Movement SpeedYou and nearby allies gain (15-24)% increased Attack SpeedYou and nearby allies gain (15-24)% increased Cast Speed  Additional Effects From 1-20% Quality:  (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24HatredAura, Spell, AoE, ColdLevel: (1-20)Reservation: 50% ManaCooldown Time: 1.20 secCan Store 1 Use(s)Cast Time: InstantAoE Radius: 36Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.+(0-1.9) metres to radiusYou and nearby allies gain (30-39)% of Physical Damage as Extra Cold Damage  Additional Effects From 1-20% Quality:  (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Herald of AgonySpell, Herald, Minion, Chaos, PhysicalLevel: (1-20)Reservation: 25% ManaCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Maximum 1 Summoned Agony CrawlerBuff grants 20% chance to Poison on HitGrants Virulence when you Poison an EnemyBuff grants 10% more Damage with Poison40 Maximum VirulenceMinions cannot Taunt EnemiesAgony Crawler has (2-4)% increased Attack Speed per Virulence you haveAgony Crawler deals (5-9)% increased Physical Damage per Virulence you haveAgony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have  Additional Effects From 1-20% Quality:  +(0.25-5) to Maximum VirulencePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Herald of IceSpell, AoE, Cold, HeraldLevel: (1-20)Reservation: 25% ManaCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: InstantEffectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold DamageDamage cannot be ReflectedBase radius is 1.2 metresBuff grants (4-38) to (5-56) Added Attack Cold DamageBuff grants (4-38) to (5-56) Added Spell Cold Damage  Additional Effects From 1-20% Quality:  +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Ice ShotAttack, Projectile, AoE, Cold, BowLevel: (1-20)Cost: (6-10) ManaAttack Damage: (149-200)% of baseEffectiveness of Added Damage: (149-200)%Projectile Speed: 3260AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.60% of Physical Damage Converted to Cold DamageBase radius is 2.4 metresChills Enemies as though dealing (100-195)% more Damage  Additional Effects From 1-20% Quality:  (4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Ice TrapTrap, Spell, AoE, ColdLevel: (1-20)Cost: (13-22) ManaCast Time: 1.00 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: (230-290)%Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Deals (88-1275) to (132-1912) Cold DamageTrap lasts 4 secondsBase radius is 1.8 metresBase secondary radius is 0.9 metresBase tertiary radius is 0.6 metres  Additional Effects From 1-20% Quality:  (0.75-15)% Chance for Trap to Trigger an additional timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Intuitive LinkTrigger, Spell, Duration, LinkLevel: (1-20)Cost: (15-32) Mana per secondCooldown Time: 0.50 secCan Store 1 Use(s)Cast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, their hits can trigger your supported spells. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) secondsTriggers a Supported Spell from Linked target's location when they Hit an EnemyLink breaks if target leaves range or line of sight for 4 secondsMaximum 1 Link from any source per targetYou die if Linked target diesSupported Spells deal (44-38)% less DamageSupported Spells are Triggered by Intuitive Link  Additional Effects From 1-20% Quality:  Base duration is (0.075-1.5) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34LacerateAttack, AoE, Physical, MeleeLevel: (1-20)Cost: (10-17) ManaAttack Speed: 60% of baseAttack Damage: (171-393)% of baseEffectiveness of Added Damage: (171-393)%AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.+(0-0.9) metres to radius(50-88)% more Damage with Bleeding while in Blood Stance25% chance to cause Bleeding while in Blood Stance50% increased angle while in Sand Stance  Additional Effects From 1-20% Quality:  (1-20)% increased Attack Speed if you've changed Stance RecentlyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Lancing SteelAttack, Projectile, PhysicalLevel: (1-20)Cost: (9-13) ManaAttack Speed: 80% of baseAttack Damage: (110-175)% of baseEffectiveness of Added Damage: (110-175)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Fires 4 ProjectilesFires 50% more Projectiles per Steel Shard consumed20% chance to Impale Enemies on HitHits after the first on each Enemy deal 60% less DamageConsumes up to 4 Steel Shards  Additional Effects From 1-20% Quality:  Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Lightning ArrowAttack, AoE, Projectile, Lightning, BowLevel: (1-20)Cost: (6-10) ManaAttack Damage: (149-177)% of baseEffectiveness of Added Damage: (149-177)%Projectile Speed: 3260Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning DamageHits up to 3 additional enemies near the targetShocks Enemies as though dealing (100-290)% more Damage  Additional Effects From 1-20% Quality:  Hits up to (0.1-2) additional enemies near the targetPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Lightning StrikeAttack, Projectile, Melee, Strike, LightningLevel: (1-20)Cost: (6-10) ManaAttack Damage: (198-456)% of baseEffectiveness of Added Damage: (198-456)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning DamageFires 3 Projectiles  Additional Effects From 1-20% Quality:  Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Mirror ArrowAttack, Minion, Duration, Movement, Travel, BowLevel: (1-20)Cost: (14-20) ManaCooldown Time: 3.00 secCan Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds(0-47)% increased Cooldown Recovery RateMinions deal (0-57)% more Damage  Additional Effects From 1-20% Quality:  (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.10Pestilent StrikeAttack, Melee, Strike, AoE, Duration, ChaosLevel: (1-20)Cost: (7-10) ManaAttack Damage: (257-472)% of baseEffectiveness of Added Damage: (257-472)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 secondsBase secondary duration is 1.00 seconds60% of Physical Damage Converted to Chaos Damage60% chance to Poison on Hit30% more Poison DurationSecondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage  Additional Effects From 1-20% Quality:  (1-20)% more Poison DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Phase RunSpell, Duration, Movement, Physical, TravelLevel: (1-20)Cost: (8-13) ManaCooldown Time: 4.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 secondsBase secondary duration is 0.20 seconds(30-39)% increased Movement Speed(20-30)% more Melee Physical Damage100% increased Skill Duration per Frenzy Charge removedGrants Phasing100% increased Stealth  Additional Effects From 1-20% Quality:  (0.5-10)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34Plague BearerSpell, Chaos, AoELevel: (1-20)Cost: (6-13) ManaCooldown Time: 0.50 secCan Store 1 Use(s)Cast Time: InstantRequires Level 24Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.+(0-0.3) metres to radius20% less Damage with Poison while Incubating and not at Maximum Plague ValueWhen you inflict Poison while Incubating, adds 40% of the Expected PoisonDamage to Plague ValueMaximum Plague Value is (4000-1000000)While Infecting, deals Chaos Damage per second equal to 12% of the Plague Value when Infecting began, and loses Plague Value at the same rate  Additional Effects From 1-20% Quality:  Plague Bearer deals Damage based on an additional +(0.2-4)% of Plague ValuePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Poacher's MarkPhysical, Spell, Curse, MarkLevel: (1-20)Cost: (16-33) ManaCast Time: 0.50 secRequires Level 16Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slainCursed enemies grant (15-50) Life when Hit by AttacksCursed enemies grant (8-25) Mana when Hit by AttacksCursed enemies have -20% to Physical Damage ReductionAdds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies  Additional Effects From 1-20% Quality:  Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Poisonous ConcoctionAttack, AoE, Chaos, ProjectileLevel: (1-20)Cost: (5-9) ManaAttack Speed: 115% of baseRequires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(30-716) to (44-1073) Added Chaos Damage40% chance to Poison on Hit+6% to Critical Strike ChanceBase radius is 1.8 metresConsumes 1 Charge per Projectile Fired from 1 Life Flask, if possibleAdded Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask  Additional Effects From 1-20% Quality:  (1-20)% chance to inflict Withered for 2 seconds on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12PrecisionAura, Critical, Spell, AoELevel: (1-20)Reservation: (22-186) ManaCooldown Time: 1.20 secCan Store 1 Use(s)Cast Time: InstantRequires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.+(0-1.9) metres to radiusYou and nearby allies gain (20-58)% increased Critical Strike ChanceYou and nearby allies gain +(93-701) to Accuracy Rating  Additional Effects From 1-20% Quality:  (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.10PunctureAttack, Projectile, Duration, Physical, BowLevel: (1-20)Cost: (8-14) ManaAttack Speed: 70% of baseAttack Damage: (168-205)% of baseEffectiveness of Added Damage: (168-205)%Requires Level 4Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.Base duration is 8.00 seconds(30-49)% more Damage with BleedingCauses Bleeding  Additional Effects From 1-20% Quality:  +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Purity of IceAura, Spell, AoE, ColdLevel: (1-20)Reservation: 35% ManaCooldown Time: 1.20 secCan Store 1 Use(s)Cast Time: InstantAoE Radius: 36Requires Level 24Casts an aura that grants cold resistance to you and your allies.+(0-1.9) metres to radiusYou and nearby allies gain (22-41)% additional Cold ResistanceYou and nearby allies gain (0-4)% additional maximum Cold Resistance  Additional Effects From 1-20% Quality:  You and nearby allies gain (0.5-10)% additional Cold ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Rain of ArrowsAttack, AoE, Projectile, BowLevel: (1-20)Cost: (6-10) ManaAttack Damage: (48-60)% of baseEffectiveness of Added Damage: (48-60)%AoE Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows  Additional Effects From 1-20% Quality:  Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12ReaveAttack, AoE, MeleeLevel: (1-20)Cost: (6-10) ManaAttack Damage: (232-534)% of baseEffectiveness of Added Damage: (232-534)%AoE Radius: 20Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages+(0-0.2) metres to radius50% more Area of Effect for each stage  Additional Effects From 1-20% Quality:  +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Scourge ArrowAttack, Projectile, Channelling, Chaos, BowLevel: (1-20)Cost: (4-5) ManaAttack Speed: 190% of baseAttack Damage: (39-52)% of baseEffectiveness of Added Damage: (39-52)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.Arrows Pierce all Targets60% of Physical Damage Converted to Chaos Damage150% more Damage with Hits and Ailments per StageMaximum 5 StagesLeaves 1 Spore Pod per StageEach Spore Pod fires 9 Thorn ArrowsThorn Arrows deal 50% less Damage  Additional Effects From 1-20% Quality:  Each Spore Pod fires +(0.1-2) Thorn ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Seismic TrapTrap, Spell, Duration, AoE, PhysicalLevel: (1-20)Cost: (13-25) ManaCooldown Time: 8.00 secCan Store 3 Use(s)Cast Time: 1.00 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 140%Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.Deals (49-645) to (74-967) Physical DamageTrap lasts 4 secondsBase duration is 3.50 secondsModifiers to Trap Throwing Speed also apply to wave release FrequencyReleases waves every 0.9 secondsReleases 5 waves  Additional Effects From 1-20% Quality:  Releases +(0.05-1) wavesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Shattering SteelAttack, Projectile, AoE, PhysicalLevel: (1-20)Cost: (7-12) ManaAttack Speed: 85% of baseAttack Damage: (170-265)% of baseEffectiveness of Added Damage: (170-265)%Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.Fires 3 Projectiles40% chance to Impale Enemies on Hit  Additional Effects From 1-20% Quality:  (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Shrapnel BallistaAttack, Projectile, Totem, BowLevel: (1-20)Cost: (7-13) ManaAttack Speed: 50% of baseAttack Damage: (45-52)% of baseEffectiveness of Added Damage: (45-52)%Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.Totem lasts 8 seconds+(2-3) to maximum number of Summoned Ballista TotemsFires 3 ArrowsSummons a Ballista Totem which uses this Skill  Additional Effects From 1-20% Quality:  (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Siege BallistaAttack, Projectile, Totem, BowLevel: (1-20)Cost: (8-13) ManaAttack Speed: 50% of baseAttack Damage: (100-145)% of baseEffectiveness of Added Damage: (100-145)%Projectile Speed: 3260Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets+(2-3) to maximum number of Summoned TotemsTotem lasts 8 secondsSummons a Ballista Totem which uses this Skill  Additional Effects From 1-20% Quality:  (0.25-5)% increased Attack Speed per maximum TotemPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Smoke MineMine, Spell, AoE, Duration, Movement, Travel, BlinkLevel: (1-20)Cost: (6-13) ManaReservation: (6-13) ManaCooldown Time: 5.00 secCan Store 3 Use(s)Cast Time: 0.50 secRequires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 secondsBase duration is (4.00-5.00) secondsBase secondary duration is 1.00 secondsIncreases and Reductions to Mine Duration also apply to this Skill's Buff DurationOnly one Mine of this type can Detonate in each Detonation SequenceBuff grants (20-29)% increased Movement SpeedMines cannot be Re-armedMine Detonation is Instant  Additional Effects From 1-20% Quality:  Buff grants (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.10SnipeAttack, Projectile, Channelling, Physical, BowLevel: (1-20)Cost: (4-6) ManaCost & Reservation Multiplier: 50%Cooldown Time: 0.05 secCan Store 1 Use(s)Attack Speed: 180% of baseRequires Level 34Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.Maximum 6 StagesThis Skill's Arrows deal (50-80)% more Damage with Ailments per StageThis Skill's Arrows deal (70-108)% more Damage with Hits per StageSupported Skills deal 40% less DamageSupported Skills deal (70-108)% more Damage with Hits per Snipe StageSupported Skills deal (50-80)% more Damage with Ailments per Snipe Stage  Additional Effects From 1-20% Quality:  +(0.05-1) Maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34Sniper's MarkSpell, Curse, MarkLevel: (1-20)Cost: (16-33) ManaCast Time: 0.50 secRequires Level 4Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile HitsProjectiles which Hit Cursed Enemies Split towards 2 additional targets  Additional Effects From 1-20% Quality:  Cursed enemies take (0.25-5)% increased Damage from Projectile HitsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Spectral HelixAttack, ProjectileLevel: (1-20)Cost: (6-9) ManaAttack Speed: 110% of baseAttack Damage: (120-180)% of baseEffectiveness of Added Damage: (120-180)%Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 timesModifiers to number of Projectiles instead apply to the number of BouncesSpirals through 4.25 rotations  Additional Effects From 1-20% Quality:  Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Spectral Shield ThrowAttack, Projectile, PhysicalLevel: (1-20)Cost: (7-10) ManaAttack Time: 0.65 secCritical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage(56-243) to (84-364) Base Off Hand Physical Damage(3-5) to (5-9) Added Physical Damage per 15 Armour or Evasion Rating on ShieldFires 3 additional ProjectilesPrimary Projectile Chains +3 Times  Additional Effects From 1-20% Quality:  Fires (0.1-2) additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Spectral ThrowAttack, ProjectileLevel: (1-20)Cost: (5-9) ManaAttack Speed: 110% of baseAttack Damage: (100-150)% of baseEffectiveness of Added Damage: (100-150)%Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.  Additional Effects From 1-20% Quality:  Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Split ArrowAttack, Projectile, BowLevel: (1-20)Cost: (5-9) ManaAttack Speed: 110% of baseAttack Damage: (120-142)% of baseEffectiveness of Added Damage: (120-142)%Projectile Speed: 3260Fires multiple arrows at different targets.Fires (5-9) Arrows  Additional Effects From 1-20% Quality:  Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Splitting SteelAttack, Projectile, AoE, PhysicalLevel: (1-20)Cost: (6-11) ManaAttack Speed: 90% of baseAttack Damage: (120-330)% of baseEffectiveness of Added Damage: (120-330)%Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.Modifiers to number of Projectiles instead apply tothe number of targets Projectile Splits towardsProjectiles Split towards (2-5) targetsBase radius is (0.6-1) metre40% chance to Impale Enemies on HitProjectiles can Split without hitting a target  Additional Effects From 1-20% Quality:  (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Storm RainAttack, AoE, Lightning, Projectile, BowLevel: (1-20)Cost: (7-10) ManaAttack Damage: (46-58)% of baseEffectiveness of Added Damage: (46-58)%Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning DamageArrows fire Beams every (0.50-0.41) secondsMaximum 100 Arrows in the groundEach Arrow can fire 4 Beams  Additional Effects From 1-20% Quality:  Each Arrow can fire +(0.05-1) BeamsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Summon Ice GolemCritical, Cold, Minion, Spell, GolemLevel: (1-20)Cost: (30-54) ManaCooldown Time: 6.00 secCan Store 1 Use(s)Cast Time: 1.00 secRequires Level 34Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.Maximum 1 Summoned GolemGolems Grant (20-30)% increased Critical Strike ChanceGolems Grant (20-30)% increased Accuracy  Additional Effects From 1-20% Quality:  (1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34Temporal ChainsSpell, AoE, Duration, Curse, HexLevel: (1-20)Cost: (16-33) ManaCast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds+(0-1) metre to radius50% less Effect of Curse against PlayersCursed Normal and Magic Enemies have (15-29)% less Action SpeedOther effects on Cursed enemies expire 25% slowerCursed Rare and Unique Enemies have (9-18)% less Action Speed  Additional Effects From 1-20% Quality:  (1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Temporal RiftSpellLevel: (1-20)Reservation: 10% ManaCooldown Time: 5.00 secCan Store 1 Use(s)Cast Time: 0.25 secRequires Level 34Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.(0-38)% increased Cooldown Recovery RateBuff makes you Unaffected by Temporal ChainsThis Spell's Cast Speed cannot be modified  Additional Effects From 1-20% Quality:  Buff causes Debuffs on you to expire (1-20)% fasterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34TornadoSpell, Duration, Physical, AoE, OrbLevel: (1-20)Cost: (15-25) ManaCast Time: 0.75 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: (55-95)%Requires Level 34Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical DamageBase duration is 1.50 secondsBase secondary duration is 4.00 secondsDuring initial Duration, can be hit by your Projectiles up to 20 timesDeals Damage every 0.25 secondsReflects 10% of Damage Taken to EnemiesEnemies in range are HinderedTornado has (0-57)% increased Movement SpeedMaximum 1 Tornado  Additional Effects From 1-20% Quality:  Tornado has (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34Tornado ShotAttack, Projectile, BowLevel: (1-20)Cost: (9-13) ManaAttack Speed: 80% of baseAttack Damage: (100-120)% of baseEffectiveness of Added Damage: (100-120)%Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires 3 secondary Projectiles  Additional Effects From 1-20% Quality:  (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Toxic RainAttack, AoE, Chaos, Duration, Projectile, BowLevel: (1-20)Cost: (6-10) ManaAttack Damage: (50-72)% of baseEffectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per secondBase duration is 1.00 secondsFires 5 ArrowsModifiers to Projectile Damage apply to this Skill's Damage Over Time effect60% of Physical Damage Converted to Chaos DamageEach Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%  Additional Effects From 1-20% Quality:  Base duration is (0.01-0.2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12UnearthSpell, Projectile, AoE, PhysicalLevel: (1-20)Cost: (4-10) ManaCast Time: 0.30 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 140%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical DamageProjectiles Pierce all TargetsSpawned corpses are Level (10-70)Maximum of 10 corpses allowed  Additional Effects From 1-20% Quality:  Corpses Spawned have (1-20)% increased Maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.10Vampiric LinkSpell, Duration, LinkLevel: (1-20)Cost: (15-32) Mana per secondCast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they get recovery from your life leech instead of you. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) secondsLife Leech effects are not removed at Full LifeLife Leech effects apply Recovery Linked Target instead of youLinked target's Maximum total Life Recovery per second from Leech is equal to yoursBuff grants +(2-5.8)% to Maximum total Life Recovery per second from LeechLink breaks if target leaves range or line of sight for 4 secondsMaximum 1 Link from any source per targetYou die if Linked target dies  Additional Effects From 1-20% Quality:  Base duration is (0.075-1.5) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34Venom GyreAttack, Projectile, Chaos, DurationLevel: (1-20)Cost: (5-8) ManaAttack Speed: 120% of baseAttack Damage: (150-200)% of baseEffectiveness of Added Damage: (150-200)%Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds60% of Physical Damage Converted to Chaos DamageProjectiles Return to you40% chance to Poison on HitReturning Projectiles deal 75% less Damage with Hits and AilmentsReturning Projectiles Pierce all TargetsMaximum 30 caught Projectiles40% chance to keep each caught Projectile fired with Whirling Blades  Additional Effects From 1-20% Quality:  Maximum +(0.5-10) caught ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Viper StrikeAttack, Duration, Melee, Strike, ChaosLevel: (1-20)Cost: (6-10) ManaAttack Damage: (155-442)% of baseEffectiveness of Added Damage: (155-442)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual WieldingEach Weapon Hits separately if Dual Wielding, dealing 20% less DamageBase duration is 4.00 seconds60% of Physical Damage Converted to Chaos Damage60% chance to Poison on Hit  Additional Effects From 1-20% Quality:  Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Volatile DeadSpell, AoE, FireLevel: (1-20)Cost: (9-26) ManaCast Time: 0.80 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 170%Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire DamageExplosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum LifeConsumes up to 3 corpsesBase radius is 2 metresBase explosion radius is 1.5 metresMaximum of 60 Orbs at a time  Additional Effects From 1-20% Quality:  (2-40)% increased Orb Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Whirling BladesAttack, Movement, Travel, MeleeLevel: (1-20)Cost: (6-10) ManaAttack Damage: (136-314)% of baseEffectiveness of Added Damage: (136-314)%Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.When Dual Wielding, Deals 75% Damage from each Weapon combined+0.6 seconds to Attack Time  Additional Effects From 1-20% Quality:  (0.5-10)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.10Wild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, PrismaticLevel: (1-20)Cost: (7-10) ManaAttack Damage: (219-403)% of baseEffectiveness of Added Damage: (219-403)%Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all TargetsBeams Chain (4-7) TimesFires 3 Projectiles(0-19)% increased Area of Effect100% of Physical Damage Converted to Fire, Cold or Lightning Damage  Additional Effects From 1-20% Quality:  (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Withering StepTravel, AoE, Chaos, Movement, Blink, Spell, DurationLevel: (1-20)Cost: (8-23) ManaCooldown Time: 3.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 10Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.Withered lasts 3 seconds+(0-0.6) metres to radiusCannot be Cast or Triggered while ElusiveGrants ElusiveThis Skill's Cooldown does not recover during its effect(0-38)% increased Effect of Elusive from this SkillBuff grants PhasingInflicts (4-6) Withered Debuffs the first time each Enemy enters the Area  Additional Effects From 1-20% Quality:  Inflicts +(0.1-2) Withered Debuffs the first time each Enemy enters the AreaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.10GemArcSpell, Chaining, LightningLevel: (1-20)Cost: (8-23) ManaCast Time: 0.70 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 120%Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning DamageChains +(4-7) Times15% more Damage with Hits and Ailments for each remaining Chain  Additional Effects From 1-20% Quality:  Chains +(0.05-1) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Arcane CloakSpell, Duration, Guard, Lightning, ArcaneLevel: (1-20)Cooldown Time: 4.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Base duration is 3.00 secondsSpends (45-64)% of current Mana75% of Damage from Hits is taken from Buff before your Life or Energy ShieldBuff can take Damage equal to Mana Spent by this Skill's effectBuff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effectThis Skill's Cooldown does not recover during its effect  Additional Effects From 1-20% Quality:  (1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Arcanist BrandTrigger, Spell, Duration, BrandLevel: (1-20)Cost: (18-32) ManaCast Time: 0.80 secRequires Level 38Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Activates every second while AttachedIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequencyCan be Detached for a total Duration of 5.00 secondsCan be Attached for a total Duration of 3.00 secondsSupported Skills have 40% reduced Chaining rangeProjectiles from Supported Skills have 4.8 metres maximum rangeSupported Skills have 40% less Area of EffectSupported Skills deal (69-63)% less DamageSupported Skills Deal (40-59)% more Damage with Hits against Branded EnemySupported Skills are Triggered by Arcanist Brand, from the Brand's location  Additional Effects From 1-20% Quality:  (0.5-10)% increased Activation frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.38Armageddon BrandSpell, AoE, Fire, Duration, BrandLevel: (1-20)Cost: (15-27) ManaCast Time: 0.40 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: (180-210)%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Activates every 1.5 seconds while AttachedIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequencyDeals (69-924) to (104-1386) Fire DamageBase radius is 2.2 metresCan be Detached for a total Duration of 6.00 secondsCan be Attached for a total Duration of 5.00 secondsDeals (10-29)% more Damage with Hits against Branded Enemy  Additional Effects From 1-20% Quality:  Deals +(0.5-10)% more Damage with Hits against Branded EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Assassin's MarkCritical, Spell, Curse, MarkLevel: (1-20)Cost: (16-33) ManaCast Time: 0.50 secRequires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slainHits against Cursed Enemies have +1.5% to Critical Strike ChanceHits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when Killed  Additional Effects From 1-20% Quality:  Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16AutomationTrigger, SpellLevel: (1-20)Cost & Reservation Multiplier: 150%Cooldown Time: 0.60 secCan Store 1 Use(s)Cast Time: InstantRequires Level 24While this skill is active, supported spells will be repeatedly triggered.Each Supported Spell will Trigger when its Cooldown is overSupported Skills have (24-5)% reduced Cooldown Recovery RateSupported Spells are Triggered when their Cooldowns are over  Additional Effects From 1-20% Quality:  Supported Skills have (0.25-5)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Ball LightningSpell, Projectile, AoE, LightningLevel: (1-20)Cost: (12-23) ManaCast Time: 0.70 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 60%Projectile Speed: 400AoE Radius: 22Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning DamageBase radius is 1.8 metres  Additional Effects From 1-20% Quality:  Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28BaneChaos, Trigger, Spell, AoE, Duration, HexLevel: (1-20)Cost: (10-20) ManaCast Time: 0.60 secRequires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way.  This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lowerDeals (59.3-1075.5) Base Chaos Damage per secondBase duration is 2.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectBase radius is (2.1-2.4) metres(28-42)% more Damage per Curse applied50% increased Debuff Duration per Curse appliedApplied Curses have 25% less EffectThis Gem can only Support Skill Gems requiring Level (24-70) or lowerYou cannot Cast Supported Curse Spells25% less Effect of Supported Curses  Additional Effects From 1-20% Quality:  Applied Curses have (1-20)% increased Effect(1-20)% increased Effect of Supported CursesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Blazing SalvoSpell, AoE, Fire, ProjectileLevel: (1-20)Cost: (8-23) ManaCast Time: 0.70 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 60%Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire DamageFires (5-7) Projectiles  Additional Effects From 1-20% Quality:  +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12BlightSpell, Chaos, AoE, Channelling, DurationLevel: (1-20)Cost: (2-5) ManaCast Time: 0.30 secAoE Radius: 26Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (5.9-351.9) Base Chaos Damage per secondBase duration is 2.00 secondsBase secondary duration is 1.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effect+(0-0.6) metres to radius80% reduced Movement SpeedDebuff can have up to 20 layers of Damage  Additional Effects From 1-20% Quality:  Base duration is (0.04-0.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1BodyswapMovement, Spell, AoE, Fire, TravelLevel: (1-20)Cost: (8-23) ManaCast Time: 0.70 secCritical Strike Chance: 6.00%Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire DamageExplosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life+(0-0.2) metres to radius200% more Area of Effect if Consuming a corpse  Additional Effects From 1-20% Quality:  Deals +(0.2-4)% of your maximum Life, as base Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.10Bone OfferingMinion, Spell, DurationLevel: (1-20)Cost: (16-33) ManaCast Time: 1.00 secRequires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5.00 secondsAdditional 1.00 seconds Base Duration per extra corpse ConsumedGrants Minions +(25-35)% Chance to Block Attack DamageGrants Minions +(25-34)% Chance to Block Spell DamageGrants Minions 4% of Life Regenerated per Second if they have Blocked recently  Additional Effects From 1-20% Quality:  (0.5-10)% increased Effect of OfferingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Brand RecallBrand, SpellLevel: (1-6)Cost: (7-16) ManaCooldown Time: 4.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.(0-40)% increased Cooldown Recovery RateSpends 20% of Brand's CostBrands gain (25-45)% increased Attachment Range  Additional Effects From 1-20% Quality:  (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16ClarityAura, Spell, AoELevel: (1-20)Reservation: (34-279) ManaCooldown Time: 1.20 secCan Store 1 Use(s)Cast Time: InstantAoE Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies.+(0-1.9) metres to radiusYou and nearby Allies Regenerate (2.9-33) Mana per second  Additional Effects From 1-20% Quality:  (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.10Cold SnapSpell, AoE, Cold, DurationLevel: (1-20)Cost: (11-28) ManaCooldown Time: 3.00 secCan Store 1 Use(s)Cast Time: 0.85 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (220-320)%AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold DamageBase duration is 5.00 secondsDeals (28.7-1895.4) Base Cold Damage per secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectBurst Base radius is 1.5 metresChilled Ground Base initial radius is 1.5 metresChilled Ground Base final radius is 3 metres25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area  Additional Effects From 1-20% Quality:  (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16ConductivitySpell, AoE, Duration, Lightning, Curse, HexLevel: (1-20)Cost: (24-50) ManaCast Time: 0.50 secAoE Radius: 22Requires Level 24Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(17-36)% to Lightning ResistanceHits against Cursed Enemies have +25% chance to Shock  Additional Effects From 1-20% Quality:  Shocks on Cursed enemies have (1-20)% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24ContagionSpell, AoE, Duration, ChaosLevel: (1-20)Cost: (5-20) ManaCast Time: 0.60 secAoE Radius: 20Requires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.Deals (3.5-235.9) Base Chaos Damage per secondBase duration is 5.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectBase radius is 1.7 metresSpreads when affected Enemy dies  Additional Effects From 1-20% Quality:  Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Conversion TrapTrap, Spell, DurationLevel: (1-20)Cost: (6-23) ManaCooldown Time: 8.00 secCan Store 3 Use(s)Cast Time: 1.00 secRequires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their DurationTrap lasts 4 secondsBase duration is (5.30-10.00) seconds  Additional Effects From 1-20% Quality:  Base duration is (0.2-4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Crackling LanceSpell, AoE, LightningLevel: (1-20)Cost: (11-21) ManaCast Time: 0.65 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (120-165)%Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (28-458) to (84-1375) Lightning DamageThis Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleportThis Spell gains Intensity when you Cast it, to a maximum of 3+0.3 metres to Beam Width Per Intensity33% less branching angle per Intensity35% more Damage with Hits and Ailments per Intensity  Additional Effects From 1-20% Quality:  +(0.5-10)% more Damage with Hits and Ailments per IntensityPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Creeping FrostSpell, Projectile, Duration, AoE, ColdLevel: (1-20)Cost: (7-20) ManaCast Time: 0.60 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (90-130)%AoE Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold DamageBase duration is 5.00 secondsDeals (18.4-2225.7) Base Cold Damage per secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectBase radius is 1.5 metresBase secondary radius is 1.8 metresCan have up to 10 Chilling Areas  Additional Effects From 1-20% Quality:  +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Dark PactMinion, Spell, AoE, Chaining, Chaos, NovaLevel: (1-20)Cost: (7-13) ManaCast Time: 0.50 secCritical Strike Chance: 5.00%Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Deals (24-241) to (36-362) Chaos DamageSacrifices 8% of Skeleton's Life to deal that much Chaos DamageChains +2 TimesUses your Life if no Skeletons in range(56-136)% more Damage with Hits and Ailments if using your Life  Additional Effects From 1-20% Quality:  Sacrifices +(0.1-2)% of Skeleton's Life to deal that much Chaos DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28DespairSpell, AoE, Duration, Chaos, Curse, HexLevel: (1-20)Cost: (16-33) ManaCast Time: 0.50 secAoE Radius: 22Requires Level 24Curses all targets in an area, lowering their chaos resistance.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(15-30)% to Chaos Resistance  Additional Effects From 1-20% Quality:  (0.5-10)% increased Effect of CursePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Destructive LinkCritical, Spell, Duration, LinkLevel: (1-20)Cost: (15-32) Mana per secondCast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) secondsLinked target has +(30-49)% to Critical Strike MultiplierLinked target's Main Hand Critical Strike Chance is equal to yoursLink breaks if target leaves range or line of sight for 4 secondsMaximum 1 Link from any source per targetYou die if Linked target dies  Additional Effects From 1-20% Quality:  Base duration is (0.075-1.5) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34DischargeSpell, AoE, Fire, Cold, Lightning, NovaLevel: (1-20)Cost: (13-25) ManaCooldown Time: 2.00 secCan Store 1 Use(s)Cast Time: 0.75 secCritical Strike Chance: 7.00%Effectiveness of Added Damage: 600%AoE Radius: 30Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removedDeals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removedDeals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed60% less Damage with AilmentsBase radius is 3 metres15% more Area of Effect per Charge removed  Additional Effects From 1-20% Quality:  (0.5-10)% chance to deal Damage without removing ChargesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28DisciplineAura, Spell, AoELevel: (1-20)Reservation: 35% ManaCooldown Time: 1.20 secCan Store 1 Use(s)Cast Time: InstantAoE Radius: 36Requires Level 24Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.+(0-1.9) metres to radiusYou and nearby allies gain (60-217) additional Energy ShieldYou and nearby Allies gain 30% increased Energy Shield Recharge Rate  Additional Effects From 1-20% Quality:  (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Divine IreLightning, Spell, AoE, Channelling, PhysicalLevel: (1-20)Cost: (3-5) ManaCast Time: 0.22 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 45%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (17-203) to (25-305) Physical Damage50% of Physical Damage Converted to Lightning DamageDamages 5 nearby Enemies when you gain StagesBeam deals 240% more Damage with Hits per Stage after the firstBeam deals 100% more Damage with Ailments per Stage after the first  Additional Effects From 1-20% Quality:  (1-20)% increased beam widthPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Divine RetributionSpell, AoE, Lightning, Physical, RetaliationLevel: (1-20)Cost: (9-23) ManaCooldown Time: 5.00 secCan Store 1 Use(s)Cast Time: 0.70 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 390%Requires Level 16Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.Deals (57-1745) to (86-2617) Physical Damage50% of Physical Damage Converted to Lightning DamageCannot be used by defaultBecomes Usable once for 2 seconds when you Block a HitBurst Base radius is (1.2-1.6) metresEach wave has 6 BurstsCauses 4 Waves  Additional Effects From 1-20% Quality:  (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Elemental WeaknessSpell, AoE, Duration, Curse, HexLevel: (1-20)Cost: (16-33) ManaCast Time: 0.50 secAoE Radius: 22Requires Level 24Curses all targets in an area, lowering their elemental resistances.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(15-30)% to Elemental Resistances  Additional Effects From 1-20% Quality:  (1-20)% increased Duration of Elemental Ailments on Cursed enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Energy BladeSpell, LightningLevel: (1-20)Cost: (136-624) Energy ShieldCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: 1.00 secRequires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12)Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235)Two Handed Energy Blades have 70% more Lightning DamageBuff grants 50% less Maximum Energy Shield  Additional Effects From 1-20% Quality:  Buff grants (0.25-5)% more Maximum Energy ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24EnfeebleSpell, AoE, Duration, Curse, HexLevel: (1-20)Cost: (16-33) ManaCast Time: 0.50 secRequires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have (10-19)% reduced Accuracy RatingCursed Normal or Magic enemies deal (15-29)% less DamageCursed Rare or Unique enemies deal (9-18)% less Damage  Additional Effects From 1-20% Quality:  (1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Essence DrainSpell, Projectile, Duration, Chaos, AoELevel: (1-20)Cost: (8-23) ManaCast Time: 0.70 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 160%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (12-776) to (18-1164) Chaos DamageDeals (42.2-1818.1) Base Chaos Damage per secondBase duration is 3.80 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectRegenerate 0.50% of Debuff Damage as Life  Additional Effects From 1-20% Quality:  Regenerate +(0.025-0.5)% of Debuff Damage as LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Eye of WinterSpell, Projectile, ColdLevel: (1-20)Cost: (14-26) ManaCast Time: 0.80 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 55%Requires Level 28Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.Deals (16-245) to (25-367) Cold DamageFires 8 Shard Projectiles in a Spiral when Projectile endsModifiers to number of Projectiles only apply to the final SpiralProjectiles continuously gain Damage, up to 200% more Damage by the time they dissipate  Additional Effects From 1-20% Quality:  Fires +(0.1-2) Shard Projectiles in a Spiral when Projectile endsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28FireballProjectile, Spell, AoE, FireLevel: (1-20)Cost: (6-25) ManaCast Time: 0.75 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (260-370)%Projectile Speed: 1040AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage25% chance to Ignite enemiesBase radius is (0.9-1.4) metres  Additional Effects From 1-20% Quality:  Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1FirestormSpell, AoE, Duration, FireLevel: (1-20)Cost: (13-25) ManaCast Time: 0.75 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (60-80)%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 secondsDeals (23-361) to (35-541) Fire DamageOne impact every 0.15 secondsBase radius is 1.3 metresFirst Impact has 100% more Area of EffectFirst Impact deals 325% more Damage with Hits and AilmentsMaximum 3 Firestorms at a time  Additional Effects From 1-20% Quality:  Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Flame DashSpell, Movement, Duration, Fire, Travel, BlinkLevel: (1-20)Cost: (8-23) ManaCooldown Time: 3.50 secCan Store 3 Use(s)Cast Time: 0.80 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (80-140)%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per secondBase duration is 4.00 secondsDeals (7-659) to (11-988) Fire DamageModifiers to Spell Damage apply to this Skill's Damage Over Time effect(0-19)% increased Cooldown Recovery Rate  Additional Effects From 1-20% Quality:  (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.10Flame SurgeSpell, AoE, Fire, DurationLevel: (1-20)Cost: (6-16) ManaCast Time: 0.50 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 190%AoE Radius: 30Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 secondsDeals (26-832) to (40-1247) Fire Damage(50-88)% more Damage with Hits against Burning enemiesCannot Ignite+(0-9) to Area of Effect lengthHits on Ignited Enemies create Burning Ground, no more than once every 2 secondsBurning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy  Additional Effects From 1-20% Quality:  +(1-20)% more Damage with Hits against Burning enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Flame WallSpell, AoE, Duration, FireLevel: (1-20)Cost: (4-16) ManaCast Time: 0.50 secRequires Level 4Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.1-679.9) Base Fire Damage per secondSecondary Debuff Deals (7.2-2266.4) Base Fire Damage per secondBase duration is (3.00-4.90) secondsBase secondary duration is (1.00-2.00) secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectWall will be (4-5.9) meters longProjectiles which pass through the wall deal (3-78) to (5-117) Added Fire DamageMaximum 3 Flame Walls at a time  Additional Effects From 1-20% Quality:  +(0.05-1) Maximum Flame Walls at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4FlameblastSpell, AoE, Fire, ChannellingLevel: (1-20)Cost: (4-7) ManaCast Time: 0.20 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 90%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage50% chance to Ignite enemies165% more Spell Damage for each stage60% more Damage with Ailments for each stage10 maximum Stages+0.3 metres to radius per Stage  Additional Effects From 1-20% Quality:  +(0.05-1) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28FlammabilitySpell, AoE, Duration, Fire, Curse, HexLevel: (1-20)Cost: (24-50) ManaCast Time: 0.50 secAoE Radius: 22Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(17-36)% to Fire ResistanceHits against Cursed Enemies have +25% chance to Ignite  Additional Effects From 1-20% Quality:  Ignite on Cursed enemies has (1-20)% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Flesh OfferingMinion, Spell, DurationLevel: (1-20)Cost: (16-33) ManaCast Time: 1.00 secRequires Level 12Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5.00 secondsAdditional 1.00 seconds Base Duration per extra corpse ConsumedGrants Minions (20-30)% increased Attack SpeedGrants Minions (20-30)% increased Cast SpeedGrants Minions (20-29)% increased Movement Speed  Additional Effects From 1-20% Quality:  (0.5-10)% increased Effect of OfferingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Forbidden RiteSpell, AoE, Chaos, ProjectileLevel: (1-20)Cost: (8-21) ManaCast Time: 0.75 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 110%Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos DamageDeals 5% of your maximum Energy Shield as base Chaos DamageDeals 12% of your maximum Life as base Chaos DamageTake 40% of maximum Life and 25% of maximum Energy Shield as Chaos DamageFires extra Projectiles at up to (6-7) surrounding Enemies  Additional Effects From 1-20% Quality:  Fires extra Projectiles at up to +(0.1-2) surrounding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Freezing PulseSpell, Projectile, ColdLevel: (1-20)Cost: (5-21) ManaCast Time: 0.65 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (250-330)%Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold DamageProjectiles Pierce all TargetsProjectiles continuously lose Damage, up to 50% less Damage by the time they dissipateProjectiles have 25% chance to Freeze, which is lost over the first quarter of their flight  Additional Effects From 1-20% Quality:  (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Frost BombSpell, AoE, Duration, Cold, OrbLevel: (1-20)Cost: (4-16) ManaCooldown Time: 2.50 secCan Store 1 Use(s)Cast Time: 0.50 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (170-310)%Requires Level 4Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Deals (9-1391) to (13-2086) Cold DamageBase duration is 2.00 secondsBase secondary duration is 5.00 seconds75% reduced Life Regeneration rateBase radius is (2.4-3.1) metresCold Exposure applies -15% to Cold Resistance  Additional Effects From 1-20% Quality:  (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Frost ShieldCritical, Spell, AoE, Duration, ColdLevel: (1-20)Cost: (30-54) ManaCooldown Time: 5.00 secCan Store 1 Use(s)Cast Time: 0.50 secRequires Level 34Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Base duration is 10.00 seconds20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy ShieldYou gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in AreaFrost Shield has (190-910) maximum Life per StageMaximum 4 StagesGains 1 Stage every 0.3 seconds while you are losing Energy ShieldYou lose (150-730) Energy Shield per second  Additional Effects From 1-20% Quality:  (1-20)% increased Effect of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34Frost WallSpell, Duration, ColdLevel: (1-20)Cost: (9-33) ManaCooldown Time: 3.00 secCan Store 3 Use(s)Cast Time: 0.50 secRequires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold DamageBase duration is (3.00-4.90) seconds0.15 seconds between appearance of Wall sectionsWall will be (2.8-5.6) meters long  Additional Effects From 1-20% Quality:  (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4FrostbiteSpell, AoE, Duration, Cold, Curse, HexLevel: (1-20)Cost: (24-50) ManaCast Time: 0.50 secAoE Radius: 22Requires Level 24Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(17-36)% to Cold ResistanceHits against Cursed Enemies have +25% chance to Freeze  Additional Effects From 1-20% Quality:  Freezes on Cursed enemies have (1-20)% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: (1-20)Cost: (12-22) ManaCooldown Time: (3.00 sec-2.60 sec)Can Store 1 Use(s)Cast Time: InstantCritical Strike Chance: 5.00%Effectiveness of Added Damage: (180-250)%Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold DamageBase duration is 3.00 seconds+(0-0.3) metres to radius(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance  Additional Effects From 1-20% Quality:  (0.5-10)% increased maximum travel distancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4FrostboltSpell, Projectile, ColdLevel: (1-20)Cost: (6-25) ManaCast Time: 0.75 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: (250-360)%Projectile Speed: 375Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Deals (9-1594) to (13-2392) Cold DamageProjectiles Pierce all Targets  Additional Effects From 1-20% Quality:  Projectiles that have Pierced deal (1-20)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Galvanic FieldSpell, AoE, Duration, Lightning, Chaining, OrbLevel: (1-20)Cost: (9-18) ManaCast Time: 0.50 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (60-100)%Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning DamageCannot inflict ShockBase duration is 6.00 secondsFires a beam every 0.10 secondsCan target each enemy only once every (0.70-0.50) secondsBuff Grants 20% chance to Shock enemiesField gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when createdField gains +0.1 metres to radius per 10% Shock Effect on Enemy when createdMaximum 1 Field  Additional Effects From 1-20% Quality:  Buff grants +(1-20)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Glacial CascadeSpell, AoE, Cold, PhysicalLevel: (1-20)Cost: (10-20) ManaCast Time: 0.60 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 65%Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical DamageKnocks Enemies Back on Hit100% of Physical Damage Converted to Cold DamageCannot Knockback Unique Enemies more than once per secondFinal Burst Deals 200% more DamageFinal Burst has 100% more Area of EffectFinal Burst cannot KnockbackCauses 4 Bursts  Additional Effects From 1-20% Quality:  Final Burst Deals +(2.5-50)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Herald of ThunderSpell, AoE, Duration, Lightning, HeraldLevel: (1-20)Reservation: 25% ManaCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: InstantAoE Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning DamageCannot inflict ShockBase duration is 6.00 secondsStorm Hits an Enemy every 0.25 SecondsCreates a storm when you Kill a Shocked EnemyBuff grants (2-19) to (7-76) Added Attack Lightning DamageBuff grants (2-19) to (7-76) Added Spell Lightning Damage  Additional Effects From 1-20% Quality:  Storms Hit Enemies with (1-20)% increased FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16HexblastSpell, AoE, Chaos, HexLevel: (1-20)Cost: (16-30) ManaCast Time: 1.00 secCritical Strike Chance: 4.00%Effectiveness of Added Damage: (300-340)%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos DamageThis Spell's Cast Time is added to its Cooldown if TriggeredBase radius is 2.8 metresAll Damage can Ignite, Freeze, and ShockChaos Damage with Hits is Resisted by lowest Resistance instead40% more Damage with Ailments if Enemy is Hexed100% more Damage with Hits if Enemy is Hexed100% chance to remove a Hex after Damaging  Additional Effects From 1-20% Quality:  -(0.5-10)% chance to remove a Hex after DamagingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28HydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: (1-20)Cost: (12-20) ManaCast Time: 0.60 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: (65-110)%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamageBase duration is 8.00 secondsBase secondary duration is 4.00 secondsPulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedCan only be Hit once every 1 secondDrenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle  Additional Effects From 1-20% Quality:  +(0.5-10)% increased Pulse FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34Ice NovaSpell, AoE, Cold, NovaLevel: (1-20)Cost: (8-23) ManaCast Time: 0.70 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (200-230)%AoE Radius: 30Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold DamageBase radius is (2.6-3) metres  Additional Effects From 1-20% Quality:  Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Ice SpearCritical, Spell, Projectile, ColdLevel: (1-20)Cost: (8-23) ManaCast Time: 0.70 secCritical Strike Chance: 7.00%Effectiveness of Added Damage: 130%Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold DamageFires 2 ProjectilesSecond form has 600% increased Critical Strike ChanceSecond form has +(30-49)% to Critical Strike MultiplierSecond form has 300% more Projectile Speed  Additional Effects From 1-20% Quality:  Second form has +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Icicle MineMine, Critical, Spell, Projectile, Cold, Aura, AoELevel: (1-20)Cost: (3-6) ManaReservation: (3-6) ManaCast Time: 0.75 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 110%Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.Deals (16-514) to (24-771) Cold DamageMine lasts 5 secondsBase Mine Detonation Time is 0.30 secondsFires 5 ProjectilesFires Projectiles in a circleFires an additional Projectile for every 2 prior Mines in Detonation SequenceEach Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%  Additional Effects From 1-20% Quality:  Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12IncinerateSpell, Fire, Channelling, AoELevel: (1-20)Cost: (2-4) ManaCast Time: 0.20 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 50%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage25% more Damage with Hits and Ailments for each stage100% increased angle per stage, up to 300%Final wave always Ignites8 maximum Stages+(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metresFinal wave deals 500% more Damage with HitsFinal wave deals 250% more Damage with Ignite  Additional Effects From 1-20% Quality:  +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Kinetic BlastAttack, Projectile, AoELevel: (1-20)Cost: (6-9) ManaAttack Speed: 115% of baseAttack Damage: (140-155)% of baseEffectiveness of Added Damage: (140-155)%AoE Radius: 14Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosionsIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value35% less Area DamageBase explosion radius is 1.4 metresBase secondary radius is 2 metres  Additional Effects From 1-20% Quality:  Kinetic Blast creates (0.05-1) additional explosionsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Kinetic BoltAttack, ProjectileLevel: (1-20)Cost: (5-9) ManaAttack Speed: 115% of baseAttack Damage: (160-220)% of baseEffectiveness of Added Damage: (160-220)%Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their valueProjectile changes direction (5-8) timesModifiers which would cause projectiles to Fork instead cause them to change direction additional times  Additional Effects From 1-20% Quality:  Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +(2.5-50)% of their valuePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Lightning ConduitSpell, AoE, LightningLevel: (1-20)Cost: (6-16) ManaCast Time: 0.50 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 140%Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning DamageCannot inflict ShockThis Spell's Cast Time is added to its Cooldown if TriggeredBase radius is 6 metres(10-20)% more Damage with Hits per 5% Shock Effect on Enemy  Additional Effects From 1-20% Quality:  +(0.2-4)% more Damage with Hits per 5% Shock Effect on EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Lightning Spire TrapTrap, Critical, Spell, Duration, AoE, LightningLevel: (1-20)Cost: (13-25) ManaCooldown Time: 8.00 secCan Store 3 Use(s)Cast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (65-85)%Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Deals (15-238) to (45-713) Lightning DamageTrap lasts 4 secondsBase duration is 3.50 secondsStrikes every (0.55-0.36) secondsModifiers to Trap Throwing Speed also apply to strike Frequency(100-138)% increased Critical Strike Chance against Shocked EnemiesStrikes 3 Areas  Additional Effects From 1-20% Quality:  Strikes +(0.05-1) AreasPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Lightning TendrilsCritical, Spell, AoE, Lightning, ChannellingLevel: (1-20)Cost: (1-5) ManaCast Time: 0.23 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (70-130)%AoE Radius: 22While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-75) to (6-1420) Lightning DamageReleases a Stronger Pulse every 3 PulsesStronger Pulses always Critically StrikeBase radius is (2.4-3.1) metres  Additional Effects From 1-20% Quality:  +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Lightning TrapTrap, Critical, Spell, Projectile, LightningLevel: (1-20)Cost: (8-20) ManaCast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 240%Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning DamageTrap lasts 4 secondsFires 9 ProjectilesFires Projectiles in a circle20% chance to Shock enemies(80-118)% increased Critical Strike Chance against Shocked Enemies(0-19)% increased Effect of Shock  Additional Effects From 1-20% Quality:  (0.75-15)% Chance for Trap to Trigger an additional timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Lightning WarpSpell, AoE, Duration, Movement, Lightning, TravelLevel: (1-20)Cost: (9-26) ManaCast Time: 0.70 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 90%AoE Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage+(0-0.4) metres to radius(30-49)% reduced DurationCan queue up to 50 uses  Additional Effects From 1-20% Quality:  (1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.10MalevolenceAura, Spell, AoELevel: (1-20)Reservation: 50% ManaCooldown Time: 1.20 secCan Store 1 Use(s)Cast Time: InstantRequires Level 24Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.+(0-1.9) metres to radiusYou and nearby allies deal (14-20)% more Damage over TimeYou and nearby allies have (10-19)% increased Skill Effect Duration  Additional Effects From 1-20% Quality:  (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24ManabondSpell, AoE, Lightning, ArcaneLevel: (1-20)Cost: 5% ManaCast Time: 0.80 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 160%Requires Level 12Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.Deals (7-263) to (39-1488) Lightning DamageDeals base Lightning Damage equal to (25-44)% of missing Unreserved Mana+6 to length per 25% of Unreserved maximum Mana you have  Additional Effects From 1-20% Quality:  Deals base Lightning Damage equal to +(0.5-10)% of missing Unreserved ManaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Orb of StormsLightning, Spell, AoE, Chaining, OrbLevel: (1-20)Cost: (4-16) ManaCooldown Time: 0.50 secCan Store 1 Use(s)Cast Time: 0.50 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: (80-110)%Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning DamageStrikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the OrbStrikes every 0.50 seconds while Channelling a Lightning Skill near the OrbBeam Splits towards 3 additional targetsOrb disappears after (10-29) Strikes  Additional Effects From 1-20% Quality:  Beam Splits towards (0.1-2) additional targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Penance BrandSpell, AoE, Physical, Lightning, Duration, BrandLevel: (1-20)Cost: (15-27) ManaCast Time: 0.75 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (470-570)%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.Deals (177-2541) to (265-3811) Physical Damage50% of Physical Damage Converted to Lightning DamageActivates every 0.1 seconds while AttachedIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequency30% less Damage with AilmentsCan be Detached for a total Duration of 6.00 seconds  Additional Effects From 1-20% Quality:  Deals +(0.5-10)% more Damage with Hits against Branded EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Power SiphonCritical, Attack, ProjectileLevel: (1-20)Cost: (5-9) ManaAttack Speed: 115% of baseAttack Damage: (140-159)% of baseEffectiveness of Added Damage: (140-159)%Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their valueFires a Projectile at up to (4-7) targetsModifiers to number of Projectiles instead apply to number of targets fired atCulling Strike20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy10% more Critical Strike Chance per Power Charge+20% to Critical Strike Multiplier per Power Charge  Additional Effects From 1-20% Quality:  +(0.5-10)% to Critical Strike Multiplier per Power ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Purifying FlameFire, Spell, AoE, Duration, PhysicalLevel: (1-20)Cost: (6-25) ManaCast Time: 0.70 secCritical Strike Chance: 5.50%Effectiveness of Added Damage: (220-300)%A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (8-1324) to (11-1986) Physical DamageBase duration is 4.00 seconds+(0-0.2) metres to radius+(0-0.6) metres to radius of Consecrated Ground50% of Physical Damage Converted to Fire DamageShockwave deals 25% less Damage  Additional Effects From 1-20% Quality:  +(0.01-0.2) metres to radius+(0.015-0.3) metres to radius of Consecrated GroundPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Purity of ElementsAura, Spell, AoELevel: (1-20)Reservation: 50% ManaCooldown Time: 1.20 secCan Store 1 Use(s)Cast Time: InstantAoE Radius: 36Requires Level 24Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.+(0-1.9) metres to radiusYou and nearby allies gain +(20-34)% to all Elemental ResistancesYou and nearby allies are Immune to all Elemental Ailments  Additional Effects From 1-20% Quality:  You and nearby allies gain +(0.25-5)% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Purity of LightningAura, Spell, AoE, LightningLevel: (1-20)Reservation: 35% ManaCooldown Time: 1.20 secCan Store 1 Use(s)Cast Time: InstantAoE Radius: 36Requires Level 24Casts an aura that grants lightning resistance to you and your allies.+(0-1.9) metres to radiusYou and nearby allies gain (22-41)% additional Lightning ResistanceYou and nearby allies gain (0-4)% additional maximum Lightning Resistance  Additional Effects From 1-20% Quality:  You and nearby allies gain (0.5-10)% additional Lightning ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Pyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, NovaLevel: (1-20)Cost: (4-6) ManaReservation: (4-6) ManaCast Time: 0.18 secCritical Strike Chance: 5.50%Effectiveness of Added Damage: 80%AoE Radius: 30Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Mine lasts 5 secondsDeals (26-240) to (39-361) Fire DamageBase Mine Detonation Time is 0.35 secondsFires 3 ProjectilesFires an additional Projectile for every 4 prior Mines in Detonation SequenceEach Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, upto a maximum of (64-601) to (96-901)  Additional Effects From 1-20% Quality:  Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Raise SpectreSpell, MinionLevel: (1-20)Cost: (15-28) ManaCast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised SpectresMinions have +30% to all Elemental Resistances55% more Minion Movement SpeedMinion Movement Speed is CappedMinions have (105-776) additional Accuracy RatingRaised Spectres are Level (28-70)  Additional Effects From 1-20% Quality:  Minions have +(1-20)% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Raise ZombieSpell, MinionLevel: (1-20)Cost: (9-28) ManaCast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Maximum (3-6) Raised ZombiesMinions have (0-38)% more Maximum Life  Additional Effects From 1-20% Quality:  +(0.05-1) to Maximum Raised ZombiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Righteous FireSpell, AoE, FireLevel: (1-20)Cooldown Time: 0.30 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per secondDeals 70% of your Maximum Energy Shield as Base Fire Damage per secondYou Burn for 90% of your Maximum Life per second as Fire DamageYou Burn for 70% of your Maximum Energy Shield per second as Fire DamageGrants (20-39)% more Spell DamageBase radius is (1.8-2.3) metres  Additional Effects From 1-20% Quality:  Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Rolling MagmaSpell, AoE, Fire, Projectile, ChainingLevel: (1-20)Cost: (6-23) ManaCast Time: 0.70 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: (230-280)%Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage+(0-0.4) metres to radiusChains +(2-3) TimesProjectiles can Chain when impacting the groundProjectiles do not change direction when Chaining  Additional Effects From 1-20% Quality:  Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Scorching RaySpell, Fire, Duration, ChannellingLevel: (1-20)Cost: (2-5) ManaCast Time: 0.25 secRequires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.4-780.7) Base Fire Damage per secondBase duration is 1.50 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectBurning Debuff can have a maximum of 8 stagesAdditional Debuff stages add 60% of DamageFire Exposure applies -25% to Fire Resistance  Additional Effects From 1-20% Quality:  Additional Debuff stages add +(0.5-10)% of DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Shock NovaSpell, AoE, Lightning, NovaLevel: (1-20)Cost: (12-23) ManaCast Time: 0.70 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (140-190)%AoE Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage+10% to Maximum Effect of ShockRing always Shocks  Additional Effects From 1-20% Quality:  +(0.5-10)% to Maximum Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Sigil of PowerSpell, AoE, Duration, Lightning, ArcaneLevel: (1-20)Cost: (30-54) ManaCooldown Time: 10.00 secCan Store 1 Use(s)Cast Time: 0.50 secRequires Level 34Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.Base duration is 12.00 secondsGains a Stage when you Spend a total of (72-400) Mana while in AreaEnemies in Area deal (10-19)% less Damage while at maximum StagesMaximum 4 StagesBuff grants (2-7) to (29-141) Added Lightning Damage per StageMinimum 1 second between Stages  Additional Effects From 1-20% Quality:  Enemies in Area deal +(0.2-4)% less damage while at maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34Siphoning TrapTrap, Spell, Duration, AoE, ColdLevel: (1-20)Cost: (7-24) ManaCooldown Time: 4.00 secCan Store 1 Use(s)Cast Time: 1.00 secRequires Level 10Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.Trap lasts 4 secondsBase duration is 3.00 secondsDeals (16.9-760.7) Base Cold Damage per secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectApplies beams to the closest 10 EnemiesRegenerate (12.7-324.4) Life per second while any Enemy is affectedRegenerate (2.9-17.2) Mana per second while any Enemy is affectedRegenerate (1.3-32.4) Life per second for each affected EnemyRegenerate (0.3-1.7) Mana per second for each affected Enemy  Additional Effects From 1-20% Quality:  Applies beams to the closest +(0.2-4) EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.10Soul LinkSpell, Duration, LinkLevel: (1-20)Cost: (15-32) Mana per secondCast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) secondsLinked target takes (5-14)% less Damage30% of Damage from Hits against target is taken from your Energy Shield before themLink breaks if target leaves range or line of sight for 4 secondsMaximum 1 Link from any source per targetYou die if Linked target dies  Additional Effects From 1-20% Quality:  Base duration is (0.075-1.5) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34SoulrendChaos, Spell, AoE, Duration, ProjectileLevel: (1-20)Cost: (14-26) ManaCast Time: 0.80 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: 170%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos DamageProjectiles Pierce all TargetsDeals (180.8-2642.5) Base Chaos Damage per secondBase duration is 0.60 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effect4% of Spell Damage Leeched as Energy Shield  Additional Effects From 1-20% Quality:  Base duration is (0.01-0.2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28SparkSpell, Projectile, Duration, LightningLevel: (1-20)Cost: (5-21) ManaCast Time: 0.65 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 190%Projectile Speed: 420Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning DamageBase duration is 2.00 secondsFires (4-8) Projectiles  Additional Effects From 1-20% Quality:  Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1SpellslingerTrigger, SpellLevel: (1-20)Reservation: (30-25)% ManaCooldown Time: 0.60 secCan Store 1 Use(s)Cast Time: InstantRequires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedTrigger Supported Spells when you fire Projectiles from a Non-Triggered Wand AttackSupported Skills have (0-38)% increased Cooldown Recovery RateSupported Skills have Added Spell Damage equal to (60-174)% of Damage of Equipped WandIf two Wands are Equipped, each contributes half as much Added DamageSupported Skills deal (37-31)% less Damage with Hits and Ailments  Additional Effects From 1-20% Quality:  Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped WandIf two Wands are Equipped, each contributes half as much Added DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Spirit OfferingMinion, Spell, DurationLevel: (1-20)Cost: (16-33) ManaCast Time: 1.00 secRequires Level 12Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5.00 secondsAdditional 1.00 seconds Base Duration per extra corpse ConsumedGrants Minions (110-148)% increased Critical Strike ChanceGrants Minions +(30-39)% to Critical Strike Multiplier  Additional Effects From 1-20% Quality:  (0.5-10)% increased Effect of OfferingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Storm BrandLightning, Spell, AoE, Chaining, Duration, BrandLevel: (1-20)Cost: (8-21) ManaCast Time: 0.75 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 30%Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Deals (3-92) to (8-277) Lightning DamageActivates every 0.5 seconds while AttachedIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequencyCan be Detached for a total Duration of 6.00 secondsCan be Attached for a total Duration of 5.00 secondsSends beams to 3 Enemies, including the Branded EnemyDeals (80-130)% more Damage with Hits against Branded Enemy  Additional Effects From 1-20% Quality:  Sends beams to +(0.05-1) EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Storm BurstAoE, Spell, Lightning, Channelling, Duration, PhysicalLevel: (1-20)Cost: (2-5) ManaCast Time: 0.25 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 35%Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage50% of Physical Damage Converted to Lightning DamageBase duration is 1.20 seconds+(0-0.4) metres to radiusOrbs jump every 0.4 secondsExploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration  Additional Effects From 1-20% Quality:  Base duration is (0.02-0.4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Storm CallSpell, AoE, Duration, LightningLevel: (1-20)Cost: (6-16) ManaCast Time: 0.50 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (220-250)%Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning DamageBase duration is 1.50 seconds+(0-0.6) metres to radius  Additional Effects From 1-20% Quality:  (0.75-15)% chance for Lightning to Strike the Marker when CastPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12StormbindSpell, AoE, Channelling, Lightning, Duration, ArcaneLevel: (1-20)Cost: (3-5) ManaCast Time: 0.12 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 160%Requires Level 28Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.Deals (36-444) to (107-1332) Lightning DamageBase duration is 12.00 seconds50% reduced Movement SpeedRunes have 30% more Area of Effect per ImprovementRunes deal 100% more Damage with Hits and Ailments per ImprovementA Rune is Improved for each (5-24) Mana SpentRunes can be improved 3 times  Additional Effects From 1-20% Quality:  Runes have +(0.5-10)% more Area of Effect per Improvement(0.5-10)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Stormblast MineMine, Spell, AoE, Lightning, Aura, NovaLevel: (1-20)Cost: (2-6) ManaReservation: (2-6) ManaCast Time: 0.75 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (120-130)%Throws a mine that deals damage in an area when detonated.Deals (3-367) to (8-1102) Lightning DamageMine lasts 5 secondsBase Mine Detonation Time is 0.25 seconds+(0-0.5) metres to radiusEach Mine applies 3% increased Damage Taken to Enemies near it, upto a maximum of 150%  Additional Effects From 1-20% Quality:  Each mine applies +(0.05-1)% increased Damage Taken to Enemies near it, upto a maximum of 150%Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Summon Carrion GolemPhysical, Minion, Spell, GolemLevel: (1-20)Cost: (30-54) ManaCooldown Time: 6.00 secCan Store 1 Use(s)Cast Time: 1.00 secRequires Level 34Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.Maximum 1 Summoned GolemGolems deal 5% more Damage per Non-Golem Minion near them, up to 50%Golems grant (7-27) to (11-41) additional Physical Damage for Non-Golem Minions  Additional Effects From 1-20% Quality:  (1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34Summon Chaos GolemChaos, Minion, Spell, GolemLevel: (1-20)Cost: (30-54) ManaCooldown Time: 6.00 secCan Store 1 Use(s)Cast Time: 1.00 secRequires Level 34Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Maximum 1 Summoned GolemGolems grant (3-5)% additional Physical Damage Reduction  Additional Effects From 1-20% Quality:  (1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34Summon Holy RelicMinion, SpellLevel: (1-20)Cost: (11-28) ManaCooldown Time: 2.00 secCan Store 1 Use(s)Cast Time: 1.00 secRequires Level 4Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.Maximum 1 Summoned Holy Relic(0-76)% more Minion Movement SpeedHoly Relic's Nova Skill grants (5.2-154.6) Life regenerated per second to AlliesHoly Relic's Nova Skill grants (9-464) Life regenerated per second to MinionsMinions cannot Taunt Enemies  Additional Effects From 1-20% Quality:  (2-40)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Summon Lightning GolemLightning, Minion, Spell, GolemLevel: (1-20)Cost: (30-54) ManaCooldown Time: 6.00 secCan Store 1 Use(s)Cast Time: 1.00 secRequires Level 34Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Maximum 1 Summoned GolemGolems grant (6-9)% increased Attack and Cast Speed  Additional Effects From 1-20% Quality:  (1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34Summon Raging SpiritSpell, Minion, Duration, FireLevel: (1-20)Cost: (4-16) ManaCast Time: 0.50 secRequires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging SpiritsBase duration is 5.00 secondsMinions cannot Taunt Enemies  Additional Effects From 1-20% Quality:  (1.5-30)% chance to summon an extra MinionPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.4Summon ReaperPhysical, Minion, SpellLevel: (1-20)Cost: (15-28) ManaCooldown Time: 4.00 secCan Store 1 Use(s)Cast Time: 0.60 secRequires Level 28Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.Maximum 1 Summoned ReaperMinion's Attacks have 50% chance to inflict BleedingMinion deals (30-87)% more Damage with BleedingReaper causes your Non-Reaper Minions to deal (20-29)% less DamageReaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life  Additional Effects From 1-20% Quality:  Minion's Attacks have (1-20)% chance to inflict BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Summon SkeletonsSpell, Minion, DurationLevel: (1-20)Cost: (5-16) ManaCast Time: 0.50 secRequires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned SkeletonsBase duration is 20.00 secondsSummons (2-3) Skeleton Warriors  Additional Effects From 1-20% Quality:  +(0.05-1) to Maximum Summoned SkeletonsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.10Summon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, AuraLevel: (1-20)Reservation: 35% ManaCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement SpeedMinions have (0-19)% increased Chill EffectMinions have (0-19)% increased Shock EffectMaximum 1 Summoned Skitterbot of each typeChilling Skitterbot's Aura Chills Enemies near itShocking Skitterbot's Aura Shocks Enemies near itSkitterbots grant 10% more Trap and Mine Damage  Additional Effects From 1-20% Quality:  (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Tempest ShieldSpell, Lightning, ChainingLevel: (1-20)Reservation: 25% ManaCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: InstantCritical Strike Chance: 6.00%Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning DamageChains +1 TimesBuff grants +(18-25)% Chance to Block Spell Damage while holding a ShieldBuff grants Immunity to Shock  Additional Effects From 1-20% Quality:  (2-40)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Void SphereSpell, AoE, Duration, Physical, Chaos, OrbLevel: (1-20)Cost: (30-54) ManaCooldown Time: 10.00 secCan Store 1 Use(s)Cast Time: 0.80 secCritical Strike Chance: 5.00%Effectiveness of Added Damage: (50-75)%Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Deals (27-344) to (40-516) Physical DamageBase duration is 5.00 secondsPulses every 0.40 seconds40% of Physical Damage Converted to Chaos DamageBase radius is 3.8 metresEnemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere  Additional Effects From 1-20% Quality:  (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.34Voltaxic BurstSpell, AoE, Chaos, Lightning, Nova, DurationLevel: (1-20)Cost: (6-16) ManaCast Time: 0.50 secCritical Strike Chance: 6.50%Effectiveness of Added Damage: (210-230)%Requires Level 12Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.Deals (20-906) to (38-1683) Lightning DamageBase duration is 2.50 secondsExplosion deals base Lightning Damage equal to 6% of corpse's Maximum Life+(0-0.3) metres to radius40% of Lightning Damage Converted to Chaos Damage1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting  Additional Effects From 1-20% Quality:  +(0.05-1)% more Damage with Hits and Ailments for each Cast of this Spell currently waitingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12VortexSpell, AoE, Cold, Duration, NovaLevel: (1-20)Cost: (13-25) ManaCast Time: 0.75 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (130-170)%AoE Radius: 2Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals (49-779) to (73-1169) Cold DamageBase duration is 3.00 secondsDeals (116-2316.1) Base Cold Damage per secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectBase radius is 2 metresBase secondary radius is 2 metres  Additional Effects From 1-20% Quality:  +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Wave of ConvictionFire, Lightning, Spell, AoE, Duration, PhysicalLevel: (1-20)Cost: (9-23) ManaCast Time: 0.70 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: (220-330)%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage25% of Physical Damage Converted to Lightning DamageBase duration is (0.50-0.69) secondsBase secondary duration is 4.00 seconds25% of Physical Damage Converted to Fire DamageExposure applies -15% to Elemental Resistance matching highest Damage taken  Additional Effects From 1-20% Quality:  Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Winter OrbCold, Spell, Channelling, AoE, Duration, Projectile, OrbLevel: (1-20)Cost: (2-4) ManaCast Time: 0.25 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 60%Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Deals (30-270) to (37-337) Cold DamageBase duration is 1.60 secondsIncreases and Reductions to Cast Speed also apply to Projectile FrequencyFires projectiles every 1.6 seconds25% increased Duration per Stage150% more Projectile Frequency while Channelling15% increased Projectile Frequency per StageMaximum 10 Stages  Additional Effects From 1-20% Quality:  +(0.1-2) Maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Wintertide BrandSpell, AoE, Cold, Duration, BrandLevel: (1-20)Cost: (6-16) ManaCast Time: 0.70 secRequires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Activates every 0.25 seconds while AttachedIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequencyDeals (13.7-261.2) Base Cold Damage per secondCan have an additional Brand Attached to an EnemyModifiers to Spell Damage apply to this Skill's Damage Over Time effectCan be Detached for a total Duration of 6.00 secondsCan be Attached for a total Duration of 2.00 secondsBase Debuff Duration is 1.00 secondsDebuff deals 20% more Damage per StageMaximum 20 Stages  Additional Effects From 1-20% Quality:  Debuff deals +(0.25-5)% more Damage per StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12WitherSpell, AoE, Duration, Chaos, ChannellingLevel: (1-20)Cost: (3-9) ManaCast Time: 0.28 secRequires Level 10Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Withered lasts 2 secondsBase duration is 0.50 seconds(0-19)% increased Area of Effect(30-36)% reduced Movement Speed6% increased Chaos Damage taken  Additional Effects From 1-20% Quality:  (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.10WrathAura, Spell, AoE, LightningLevel: (1-20)Reservation: 50% ManaCooldown Time: 1.20 secCan Store 1 Use(s)Cast Time: InstantAoE Radius: 36Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.+(0-1.9) metres to radiusYou and nearby allies deal (2-16) to (37-248) additional Lightning Damage with AttacksYou and nearby allies deal (15-21)% more Spell Lightning Damage  Additional Effects From 1-20% Quality:  (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24ZealotryAura, Critical, Spell, AoELevel: (1-20)Reservation: 50% ManaCooldown Time: 1.20 secCan Store 1 Use(s)Cast Time: InstantRequires Level 24Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.+(0-1.9) metres to radiusYou and nearby Non-Minion Allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 secondsYou and nearby allies have (20-39)% increased Spell Critical Strike ChanceYou and nearby allies deal (10-15)% more Spell Damage  Additional Effects From 1-20% Quality:  (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24