Rufous

Weapons

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Whip is the first weapon the player gets in their hands when they enter the Mad Forest as Antonio.
Weapons are used by the character to fend off enemies, each having its own unique way of doing so. Most weapons deal damage to enemies, while some apply debuffs to enemies or buffs to the player.
The player can select up to six different weapons from level ups, but it is possible to carry more by picking up weapons that generate with the stage. Most weapons must be unlocked before they can be offered to the player.
Most weapons are unique, which means a character can only gain a weapon once per run, and there is no way to get the same weapon multiple times (even if it is consumed). Exceptions include single-use weapons like Candybox or Arma Dio.



Obtaining[]
Normally, each character has access to one of the base weapons as their starting weapon and is able to obtain additional base weapons as they level up. Rarity determines the weight of how often that weapon shows up in the pool of possible weapons and passive items during the level-up screen and when opening Treasure Chests.

Upgrading[]
If an already owned weapon is selected upon level up it will be upgraded to a higher level and it will gain certain stat bonuses unique to the weapon. There is certain chance to have owned items offered to you. When a weapon is fully leveled it cannot appear in the level up options anymore. Upgrading a weapon will also reset its Cooldown and activate it instantly, which is useful for powerful weapons with long Cooldown.

Evolution[]

When a base weapon is leveled to the max and its corresponding passive item is obtained, it can be transformed into an evolved weapon by collecting a Treasure Chest. Not all weapons have an evolution.
Evolution actually works as removing the base weapon and acquiring the evolved one (with few exceptions), which means whenever weapon is evolved, all the effects of the original weapon will be lost, and the evolved weapon's Cooldown starts from zero, (which is notable for weapons with long Cooldown like Santa Water). Evolved weapons also remove the base weapon regardless if obtained by normal evolution rules or not, (for example, obtaining an evolution by Super Candybox II  Turbo will also remove its base weapon).
Certain characters (Mortaccio, Yatta Cavallo, and O'Sole Meeo) automatically evolve their starting weapon when they morph into a new form, provided you have the required relic and meet the necessary condition.

Stats[]
Weapons have different stats, which define their functions.
See Overview Stats for a list of base stats of the weapons.



Weapon stats


Max level

The highest level the weapon can be upgraded to.

Rarity

The weight of the weapon in the pool of weapons and passive items.


Base damage

The damage dealt by a single projectile per hit. Modified by Might stat.Note: The damage displayed with the "Damage Numbers" option ticked shows a randomized value within ±5 of the scaled base damage, but this is only a visual feature and the damage dealt by a weapon is always the same.

Area

The base area of the weapon. Modified by Area stat.


Speed

The base projectile speed of the weapon. Modified by Speed stat.

Amount

The amount of projectiles fired per use. Modified by Amount stat.


Duration

The duration of the weapon's effect. Modified by Duration stat.

Pierce

The number of enemies a single projectile can hit before being used up.


Cooldown

The time required for the weapon to be used again. There is a trigger for the cooldown to start after a weapon's duration ends. Modified by Cooldown stat.

Projectile Interval

The time required for an additional projectile to be fired between each Cooldown. Can overlap with another set of shots even before it finishes shooting.


Hitbox Delay

The time before the same enemy can be hit by the same projectile again. All delays refresh simultaneously as soon as one fully counts down.

Knockback

The knockback dealt multiplier of the weapon. Determines the strength of the knockback effect along with the enemy's knockback taken multiplier and movement speed.


Pool limit

The maximum amount of projectiles that can be on screen.

Chance

The chance of a special effect happening. Modified by Luck stat. Technically, Crit Chance is a separate stat but both have not been used at the same time yet.


Crit Multi

Damage multiplier to critical hits.

Block by walls

Can the projectile be blocked by obstacles.

Types[]
There are base, evolutions or unions, and special weapons
See Combos for a list of which passive items and their corresponding player stats affect which weapon.

Base Weapons[]
Base weapons can be chosen by leveling up. Most of them are locked behind achievements at first.

Icon

Weapon

Description

Base damage (level 1)

Max level

Rarity

Effects

Unlock requirements




Whip

Attacks horizontally, passes through enemies.

10

8

100


Starting weapon of Antonio Belpaese
Ignores Duration and Speed
Belongs to vampire-killing tools


Unlocked by default




Magic Wand

Fires at the nearest enemy.

10

8

100


Starting weapon of Imelda Belpaese
Ignores Duration


Unlocked by default




Knife

Fires quickly in the faced direction.

6.5

8

100


Starting weapon of Gennaro Belpaese
Ignores Duration
Belongs to vampire-killing tools


Unlocked by default




Axe

High damage, high area scaling.

20

8

100


Starting weapon of Lama Ladonna
Ignores Duration
Belongs to vampire-killing tools


Unlocked by default




Cross

Aims at the nearest enemy, has a boomerang effect.

5

8

80


Starting weapon of Krochi Freeto
Ignores Duration
Belongs to vampire-killing tools


Finding a Rosary




King Bible

Orbits around the character.

10

8

80


Starting weapon of Dommario
Scales with all stat bonuses
Belongs to vampire-killing tools


Unlocked by default




Fire Wand

Fires at a random enemy, deals heavy damage.

20

8

80


Starting weapon of Arca Ladonna
Ignores Duration


Destroying 20 light source




Garlic

Damages nearby enemies. Reduces resistance to knockback and freeze.

5

8

70


Starting weapon of Poe Ratcho
Ignores Amount, Duration, and Speed


Consuming five Floor Chickens




Santa Water

Generates damaging zones.

10

8

100


Starting weapon of Suor Clerici
Ignores Speed
Belongs to vampire-killing tools


Unlocked by default




Runetracer

Passes through enemies, bounces around.

10

8

80


Starting weapon of Pasqualina Belpaese
Scales with all stat bonuses
Belongs to vampire-killing tools


Surviving for 5 minutes with Pasqualina




Lightning Ring

Strikes at random enemies.

15

8

80


Starting weapon of Porta Ladonna
Ignores Speed and Duration
Belongs to vampire-killing tools


Defeating a total of 5000 enemies




Pentagram

Erases everything in sight.

-

8

60


Starting weapon of Christine Davain
Ignores everything but Cooldown and Luck


Surviving for 20 minutes with any character




Peachone

Bombards in a circular area.

10

8

50


Starting weapon of Toastie
Cosmo starts with it by default, not using up a weapon slot
Scales with all stat bonuses
Area orbits clockwise around the player


Surviving for 10 minutes with any character




Ebony Wings

Bombards in a circular area.

10

8

50


Starting weapon of Exdash Exiviiq
Cosmo starts with it by default, not using up a weapon slot
Scales with all stat bonuses
Area orbits counterclockwise around the player


Getting the Peachone to level 7




Phiera Der Tuphello

Fires quickly in four fixed directions.

5

8

50


One of the starting weapons of Pugnala Provola
Ignores Duration


Surviving for 10 minutes with Pugnala




Eight The Sparrow

Fires quickly in four fixed directions.

5

8

50


One of the starting weapons of Pugnala Provola
Ignores Duration


Surviving for 15 minutes with Pugnala




Gatti Amari

Summons capricious projectiles. Might interact with pickups.

10

8

50


Starting weapon of Giovanna Grana
Scales with all stat bonuses and Luck
Cats have unique interaction with Pickups


Surviving for 15 minutes with Giovanna




Song of Mana

Attacks vertically, passes through enemies.

10

8

50


Starting weapon of Poppea Pecorina
Ignores Speed and Amount


Surviving for 15 minutes with Poppea




Shadow Pinion

Generating damaging zones when moving, strikes when stopping.

10

8

50


Starting weapon of Concetta Caciotta
Scales with all stat bonuses and MoveSpeed


Surviving for 15 minutes with Concetta




Clock Lancet

Chance to freeze enemies in time.

-

7

70


Starting weapon of Iguana Gallo Valletto
Ignores Might, Speed, Amount, and Area


Finding an Orologion




Laurel

Shields from damage while active.

-

7

60


Starting weapon of Divano Thelma
Ignores everything but Cooldown


Unlocked by default




Vento Sacro

Stronger with continuous movement. Can deal critical damage.

2

8

50


Starting weapon of Zi'Assunta Belpaese
Scales with all stat bonuses, MoveSpeed, and Luck


Surviving for 15 minutes with Zi'Assunta




Bone

Throws a bouncing projectile.

5

8

1


Starting weapon of Mortaccio
Scales with all stat bonuses


Unlocking Mortaccio




Cherry Bomb

Throws a bouncing projectile that explodes after some time.

10

8

1


Starting weapon of Yatta Cavallo
Scales with all stat bonuses and Luck


Unlocking Cavallo




Carréllo

Throws a bouncing projectile. Number of bounces affected by Amount.

10

8

1


Starting weapon of Bianca Ramba
Ignores Duration


Unlocking Bianca Ramba




Celestial Dusting

Throws a bouncing projectile. Cooldown reduces when moving.

5

8

1


Starting weapon of O'Sole Meeo
Ignores Speed
Scales with MoveSpeed


Unlocking O'Sole




La Robba

Generates bouncing projectiles.

10

8

1


Starting weapon of Sir Ambrojoe
Scales with all stat bonuses


Unlocking Ambrojoe




Greatest Jubilee

Has a chance to summon light sources.

10

9

20


Ignores Speed
Scales with Luck


Complete Eudaimonia Machine after having started and exited a run in Endless mode and a run in Inverse mode.




Bracelet

Fires three projectiles at a random enemy.

10

6

40


Starting weapon of Gyorunton
Scales with all stat bonuses


Survive 30 minutes with either Gallo or Divano




Candybox

Allows you to choose any unlocked base weapon.

N/A

1

2


Starting weapon of Trouser
Rarity affected by Luck
Can turn into most unlocked base weapon


Discover every standard evolution and union




Arma Dio

Allows you to choose an extra passive weapon.

N/A

1




Rarity affected by Luck
Can turn into any normal passive item (rings and metaglios, as well as most DLC passive items cannot be picked).


Find an Arma Dio in Laborratory




Pako Battiliar

May retaliate when losing health.

20

8

60


Starting weapon of Robbert
Ignores Duration


Defeating 161,161 bats.




Victory Sword

Strikes with a combo attack at the nearest enemy. Retaliates.

5

12

30


Starting weapon of Sigma
Ignores Speed and Duration
Scale with Luck and Armor


Defeating 100,000 enemies in a single run with Queen Sigma.




Flames of Misspell

Emits cones of flames.

10

8

30


Starting weapon of Avatar
Scales with all stat bonuses


Unlock Avatar




Glass Fandango

Stronger with movement, Orologions, and against frozen enemies

10

8

50


Starting weapon of She-Moon
Ignores Speed and Duration


Find the Glass Fandango in Whiteout and get it to Level 7




Santa Javelin

Duration affects Amount. Can deal critical damage.

20

8




Starting weapon of Santa Ladonna


Getting the Santa Javelin to level 7.




Phas3r

Generates thin damaging zones. High Amount scaling.

5

8

50


Starting weapon of Space Dude
Ignores Speed and Duration


Getting the Phas3r to level 7.




Silver Wind

Defeated enemies might drop hearts.

10

8

50


Starting weapon of Miang
Scales with all stat bonuses and Luck


Surviving for 15 minutes with Miang




Four Seasons

Generates 4 explosions. Amount and Duration affect damage instead.

5

8

50


Starting weapon of Menya
Amount and Duration increase damage instead
Ignores Speed


Surviving for 15 minutes with Menya




Summon Night

Generates damaging zones above the character.

10

8

50


Starting weapon of Syuuto
Ignores Speed


Surviving for 15 minutes with Syuuto




Mirage Robe

Generates freezing static projectiles with a chance to explode.

10

8

50


Starting weapon of Babi-Onna
Ignores Speed
Scales with Luck


Surviving for 15 minutes with Babi-Onna




Mille Bolle Blu

Fires lingering projectiles.

5

8

1


Starting weapon of Gav'Et-Oni
Scales with all stat bonuses


Unlocking Gav'Et Oni




Night Sword

Retaliates with a bonus damage affected by Greed. Might steal hearts.

5

8

30


Starting weapon of Megalo Syuuto
Ignores Speed and Duration
Scales with Luck, Armor and Greed


Find it and pick it up on Mt.Moonspell




108 Bocce

Actually it's just 8. Damage affected by the difference between Curse and Luck.

12

8

10


Starting weapon of McCoy-Oni
Ignores Speed, Duration, and Amount
Scales with Luck or Curse


Surviving for 15 minutes with McCoy-Oni




SpellString

Strikes at nearby enemies. Damage multiplied by Speed.

5

6

70


Starting weapon of Eleanor Uziron
Ignores Area and Duration


Survive 15 minutes with Eleanor Uziron




SpellStream

Generates an expanding damaging zone. Damage multiplied by Area.

5

6

70


Ignores Amount


Get SpellStream to Level 6




SpellStrike

Strikes at the nearest enemy. Damage further multiplied by Might.

20

6

70


Ignores Area and Duration
Best with Might


Get SpellStrike to Level 6




Eskizzibur

Attacks nearby enemies. Retaliates.

10

8

70


Starting weapon of Maruto Cuts
Ignores Duration and Speed
Scales with Armor


Survive 15 minutes with Maruto Cuts




Flash Arrow

Can deal critical damage. Amount affects damage instead.

10

8

70


Starting weapon of Keitha Muort
Ignores Duration
Scales with Luck


Survive 15 minutes with Keitha Muort




Prismatic Missile

Generates explosions around the character. Affected by the first chosen Arcana between II, XIV, or XIX.

10

8

70


Starting weapon of Luminaire Foscari
Ignores Duration


Survive 15 minutes with Luminaire Foscari




Shadow Servant

Has a chance to slow enemies down.

10

8

70


Starting weapon of Genevieve Gruyère
Scales with all stat bonuses and Luck


Survive 15 minutes with Genevieve Gruyère




Party Popper

Throws bouncing projectiles.

5

8

1


Starting weapon of Rottin'Ghoul
Scales with all stat bonuses


Unlocking Rottin'Ghoul




Report!

Damages enemies and pushes them away.

6.5

8

50


Staring weapon of Crewmate Dino
Ignores Duration


Surviving 15 minutes with Crewmate Dino




Lucky Swipe

The amount of Luck is affected by Amount and by low Luck.

10

8

50


Starting weapon of Engineer Gino
Ignores Duration


Surviving 15 minutes with Engineer Gino




Lifesign Scan

Restores HP based on Amount and Recovery.

-

8

40


Starting weapon of Ghost Lino
Area affects other players
Ignores Might, Duration, and Speed


Getting Lifescan Sign to level 7




Just Vent

Destroys or heavily damages enemies. Amount affects how many times it can trigger.

200

8

50


Starting weapon of Shapeshifter Nino
Ignores Speed


Surviving 15 minutes with Shapeshifter Nino




Clear Debris

Generates projectile spawning zones that follow the player.

10

8

50


Starting weapon of Guardian Pina


Reaching level 50 with Guardian Pina




Sharp Tongue

Strikes enemies in front of you. Damage multiplied by Recovery.

10

8

50


Starting weapon of Impostor Rina
Ignores Duration


Surviving 15 minutes with Impostor Rina




Science Rocks

Generates zones that explode when touched by a player. Amount affects the number of explosion clusters.

10

8

50


Starting weapon of Scientist Mina
Ignores Speed


Reaching level 50 with Scientist Mina




Hats

Throws cute bouncing projectiles with random properties.

10

8

1


Starting weapon of Horse


Unlocking Horse




Long Gun

Fires constantly in the faced direction.

5

8

50


Starting weapon of Bill Rizer
Ignores Duration


Surviving 15 minutes with Bill




Short Gun

Fires bursts of decaying projectiles horizontally.

10

8

50


Starting weapon of Lance Bean
Ignores Duration
Best with Amount and Area


Surviving 15 minutes with Lance




Spread Shot

Fires in a wide spread in the faced direction.

10

8

50


Starting weapon of Ariana
Ignores Duration


Surviving 15 minutes with Ariana




C-U-Laser

Fires a piercing projectile in the faced direction.

10

8

50


Starting weapon of Lucia Zero
Best with Duration


Surviving 15 minutes with Lucia




Firearm

Fires spinning projectiles at the nearest enemy.

10

8

50


Starting weapon of Brad Fang
Best with Duration and Speed


Surviving 15 minutes with Brad




Sonic Bloom

Fires growing projectiles in the faced direction.

10

8

50


Starting weapon of Browny
Best with Might


Surviving 15 minutes with Browny




Homing Miss

Fires exploding projectiles that home in on enemies.

20

8

50


Starting weapon of Stanley
Best with Amount and Area
Ignores Duration


Surviving 15 minutes with Stanley




Diver Mines

Fires explosive projectiles that travel along walls.

10

8

50


Starting weapon of Newt Plissken
Best with Duration and Speed


Surviving 15 minutes with Newt




Blade Crossbow

Fires homing projectiles that spin in place when they hit.

10

8

50


Starting weapon of Sheena Etranzi
Best with Area and Duration


Surviving 15 minutes with Sheena




Prism Lass

Has a small chance to freeze enemies.

10

8

50


Starting weapon of Probotector
Best with Area


Surviving 15 minutes with Probotector




Metal Claw

Cooldown is affected by missing health.

60

8

50


Starting weapon of Colonel Bahamut
Ignores Speed and Duration
Best with MaxHealth and Armor


Surviving 15 minutes with Bahamut.




Alchemy Whip

Grows stronger every time a boss enemy is defeated.

10

8

80


Starting weapon of Leon Belmont
Ignores Speed and Duration

Surviving 6 minutes with Leon Belmont.




Wind Whip

Damage affected by growth.

10

8

80


Starting weapon of Simon Belmont

Surviving 12 minutes with Simon Belmont.




Platinum Whip

Every 3rd activation fires projectiles in fixed directions.

10

8

80


Starting weapon of Richter Belmont

Surviving 18 minutes with Richter Belmont.




Dragon Water Whip

Every 7th activation fires a snaking dragon projectile.

10

8

80


Starting weapon of Trevor Belmont

Surviving 10 minutes with Trevor Belmont.




Sonic Whip

Chance to instant kill based on curse.

10

8

80


Starting weapon of Sonia Belmont

Surviving 8 minutes with Sonia Belmont.




Jet Black Whip

Strikes at the nearest enemy and generates a linear damaging zone.

10

8

80


Starting weapon of Christopher Belmont and Soleil Belmont

Surviving 14 minutes with Christopher Belmont.




Vibhuti Whip

Strikes at the nearest enemy and generates a cluster of explosions.

10

8

80


Starting weapon of Juste Belmont
Ignores Duration

Surviving 16 minutes with Juste Belmont.




Vanitas Whip

Strikes at the nearest enemy and generates a perpendicular damaging zone. Zone damage affected by MaxHealth.

10

8

80


Starting weapon of Julius Belmont
Ignores Speed and Duration

Surviving 20 minutes with Julius Belmont.




Shuriken

Fires projectiles in the faced direction.

10

8

80


Belongs to vampire-killing tools
Starting weapon of Quincy Morris

Get Shuriken to Level 2.




Curved Knife

Fires a spinning projectile at random enemy.

10

8

80


Belongs to vampire-killing tools
Starting weapon of Grant Danasty

Get Curved Knife to Level 1.




Javelin

Fires a penetrating projectile in a fixed direction.

10

8

70


Belongs to vampire-killing tools
Starting weapon of Jonathan Morris

Get Javelin to Level 3.




Discus

Fires a defensive projectile.

10

8

70


Belongs to vampire-killing tools
Starting weapon of Maxim Kischine

Get Discus to Level 5.




Iron Ball

Damage affected by Armor.

20

8

60


Belongs to vampire-killing tools
Starting weapon of John Morris

Get Iron Ball to Level 4.




Hand Grenade

Fires an exploding projectile.

10

8

50


Belongs to vampire-killing tools
Starting weapon of Soma Cruz

Get Hand Grenade to Level 7.




Wine Glass

Throws an exploding projectile.

10

8

50


Belongs to vampire-killing tools
Starting weapon of Vlad Tepes Dracula

Get Wine Glass to Level 8.




Raging Fire

Generates an exploding damaging zone.

10

8

60


Belongs to Belnades' Spell
Starting weapon of Charlotte Aulin
Best with Cooldown and Duration

Evolve Raging Fire.




Ice Fang

Generates damaging zones in a straight line.

10

8

60


Belongs to Belnades' Spell
Starting weapon of Sypha Belnades
Best with Cooldown and Duration

Evolve Ice Fang.




Gale Force

Fires light-hitting projectiles backwards.

3

8

60


Belongs to Belnades' Spell
Starting weapon of Julia Laforeze
Best with Cooldown and Duration

Evolve Gale Force.




Rock Riot

Fires projectiles from a fixed location.

10

8

60


Belongs to Belnades' Spell
Starting weapon of Carrie Fernandez
Best with Cooldown and Duration

Evolve Rock Riot.




Fulgur

Strikes at fixed locations.

10

8

60


Belongs to Belnades' Spell
Starting weapon of Yoko Belnades
Best with Cooldown and Duration

Evolve Fulgur.




Keremet Bubbles

Fires slow moving damaging zones.

10

8

60


Belongs to Belnades' Spell
Starting weapon of Rinaldo Gandolfi
Best with Cooldown and Duration

Evolve Keremet Bubbles.




Hex

Generates a moving damaging zone. Damage affected by Curse.

10

8

60


Belongs to Belnades' Spell
Starting weapon of Elizabeth Bartley
Best with Cooldown and Duration

Evolve Hex.




Refectio

Generates a damaging zone that also provides light healing.

3

8

60


Belongs to Belnades' Spell
Starting weapon of Mina Hakuba
Best with Cooldown and Duration

Evolve Refectio.




Mace

Amount affects number of hits.

30

8

60


Belongs to magic weapons
Starting weapon of Hector

Inflict a total of 50,000 damage with Mace.




Star Flail

Fires lingering projectiles. Damage multiplied by Recovery.

10

8

60


Belongs to magic weapons
Starting weapon of Sara Trantoul
Best with Amount and recovery

Inflict a total of 60,000 damage with Star Flail.




Alucard Spear

Executes a spinning attack when changing horizontal direction.

10

8

60


Belongs to magic weapons
Starting weapon of Eric Lecarde

Inflict a total of 30,000 damage with Alucart Spear.




Trident

Strikes at fixed locations.

5

8

60


Belongs to magic weapons
Starting weapon of Isaac

Inflict a total of 40,000 damage with Trident.




Iron Shield

Retaliates by shooting lingering projectiles.

5

8

50


Belongs to magic weapons
Starting weapon of Vincent Dorin
Best with Armor and Parm Aegis

Inflict a total of 70,000 damage with Iron Shield.




Guardian's Targe

Summons defensive followers. Overhealing triggers additional follower's attacks.

10

8

50


Belongs to magic weapons
Starting weapon of Maria Renard

Inflict a total of 80,000 damage with Guardian Targe.




Alucart Sworb

Allegedly strikes at the nearest enemy.

5

8

50


Belongs to magic weapons
Starting weapon of Alucard

Inflict a total of 10,000 damage with Alucart Sworb.




Silver Revolver

Fires a powerful projectiles, six times.

30

8

60


Belongs to vampire-killing tools
Starting weapon of Henry Oldrey

Get Silver Revolver to Level 6.




Tyrfing

Has boomerang effect, can deal critical damage.

10

8

80


Starting weapon of Reinhardt Schneider

Inflict a total of 20,000 damage with Tyrfing.




Confodere

Attack nearby enemies. Speed affects damage.

6

6

80


Belongs to ambiguous powers
Starting weapon of Shanoa

Defeat 1,000 enemies with Shanoa.




Optical Shot

Fires two penetrating projectiles.

10

8

60


Belongs to ambiguous powers
Starting weapon of Albus
Ignores Duration

Defeat 2,000 enemies with Albus.




Luminatio

Fires spinning projectiles made of light.

10

6

60


Belongs to ambiguous powers
Starting weapon of Lisa Tepes and Celia Fortner.
Best with Duration.

Defeat 3,000 enemies with Lisa.




Umbra

Fires spinning projectiles made of darkness.

10

6

60


Belongs to ambiguous powers
Starting weapon of Shaft.
Best with Duration.

Defeat 4,000 enemies with Shaft.




Globus

Fires two bouncing projectiles. Amount affects Duration.

5

8

60


Belongs to ambiguous powers
Starting weapon of Saint Germain
Best with Speed and Duration.

Defeat 5,000 enemies with Saint Germain.




Sonic Dash

Increases Move Speed by 10% per level and damages nearby enemies. Area and speed increases damage.

5

8

50


Belongs to ambiguous powers
Starting weapon of Nathan Graves
Ignores Amount

Defeat 6,000 enemies with Nathan Graves.




Dextro Custos

Summons Cerberus' fiery head in faced direction.

20

6

70


Belongs to ambiguous powers
One of optional starting weapons of of Cornell
Ignores Speed and Duration

Get Dextro Custos to Level 6.




Sinestro Custos

Summons Cerberus' icy head in faced direction.

20

6

70


Belongs to ambiguous powers
One of optional starting weapons of Cornell
Ignores Speed and Duration

Get Sinestro Custos to Level 6.




Centralis Custos

Summons Cerberus' vengeful head. Boosts Armor, Recovery and Cooldown when damaged.

8

6

70


Belongs to ambiguous powers
Ignores Speed

Defeat 7,000 enemies with Cornell.




Dominus Anger

Fires a penetrating projectile. Drains health.

10

6

50


Belongs to ambiguous powers
Optional starting weapon of Barlowe
Best with Recovery and Maxhealth

Get Dominus Anger to Level 6.




Dominus Hatred

Fires projectiles from above. Drains health.

10

6

50


Belongs to ambiguous powers
Optional starting weapon of Barlowe
Best with Recovery and Maxhealth

Get Dominus Hatred to Level 6.




Dominus Agony

Increases Might, Speed, Duration, and Area. Drains Health.

N/A

6

50


Belongs to ambiguous powers
Best with Recovery and Maxhealth

Defeat 8,000 enemies with Barlowe.




Endo Gears

Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.

10

9

20


One of four Clockwork weapons
Best with Speed and Duration

Unites the Clock Tower.




Peri Pendulum

Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.

10

9

20


One of four Clockwork weapons
Best with Speed and Duration

Unites the Clock Tower.




Myo Lift

Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.

10

9

20


One of four Clockwork weapons
Best with Speed and Duration

Unites the Clock Tower.




Epi Head

Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.

10

9

20


One of four Clockwork weapons
Best with Speed and Duration

Unites the Clock Tower.




Morning Star

Allows you to choose from a selection of magic whips.

N/A

1

2


Optional starting weapon of certain eligible characters.


Evolve all 8 magic whip lines.




Coat of Arms

Allows you to choose from a selection of vampire-killing tools.

N/A

1

2


Optional starting weapon of certain eligible characters.


Evolve all 16 vampire-killing tool lines.




Spectral Sword

Allows you to choose from a selection of magic weapons.

N/A

1

2


Optional starting weapon of certain eligible characters.


Evolve all 8 magic weapon lines.




Belnades' Spellbook

Allows you to choose from a selection of spells.

N/A

1

2


Optional starting weapon of certain eligible characters.
Juste Belmont may has it as 4th upgrade option until Level 7.


Evolve all 8 spell lines.




Ebony Diabologue

Allows you to choose from a selection of ambiguous powers.

N/A

1

2


Optional starting weapon of certain eligible characters.
Barlowe may has it as 4th upgrade option until Level 11.


Evolve all 8 glyph lines.




Familiar Forge

Allows you to summon a familiar.

N/A

1

6


Starting weapon of Maria


Find a Familiar Forge.




Valmanway

Fires faster when moving.

10

8

20


Belongs to magic weapons
Best with Move Speed

Sold by Master Librarian for 2,800 coins.




Icebrand

Fires lingering projectiles. Might freeze enemies.

10

8

20


Belongs to magic weapons

Sold by Master Librarian for 2,800 coins.




Arrow of Goth

Critical hits maximise amount of projectiles.

10

8

20


Starting weapon of Alamaric Sniper
Belongs to magic weapons
Ignores Duration

Sold by Master Librarian for 2,800 coins.




Aura Blast

Generates explosive sideways.

10

8

20


Belongs to magic weapons
Ignores Speed and Duration

Sold by Master Librarian for 2,800 coins.




Svarog Statue

Geneartes damaging zones when moving.

5

8

20


Belongs to vampire-killing tools
Leon Belomont automatically acquire it at level 5
Ignores Speed

Sold by Master Librarian for 2,800 coins.




Troll Bomb

This one doesn't bounce.

1000

8

20


Belongs to vampire-killing tools
Best with Cooldown and Amount

Sold by Master Librarian for 2,800 coins.




Hydro Storm

Generates damaging waves based on Projectile Speed and Duration.

3

8

20


Belongs to vampire-killing tools
Ignores Amount

Sold by Master Librarian for 2,800 coins.




Grand Cross

Summons holy light.

30

9

20


Belongs to vampire-killing tools
Best with Cooldown and Revivals

Sold by Master Librarian for 2,800 coins.




Summon Spirit

Fires a homing projectile.

10

8

20


Belongs to ambiguous powers
Best with Duration

Sold by Master Librarian for 2,800 coins.




Dark Rift

Generates vertical damaging zones.

10

8

20


Belongs to ambiguous powers

Sold by Master Librarian for 2,800 coins.




Soul Steal

Damages all enemies in sight and attempts to turn them into hearts.

6

9

1


Belongs to ambiguous powers

Sold by Master Librarian for 2,800 coins.




Sword Brothers

Grants a brief moment of Invulnerability and generates a damaging wave.

30

8

20


Belongs to ambiguous powers

Sold by Master Librarian for 2,800 coins.




Summon Spirit Tornado

Summons spirits that will occasionally pick up XP gems for you.

10

8

20


Belongs to Belnades' Spell

Sold by Master Librarian for 2,800 coins.

Evolutions[]
Evolved weapons cannot be upgraded, only have one level, and have a rarity of 1 with the exception of Bi-Bracelet and Tri-Bracelet.

Icon

Weapon

Description

Base damage

Effects

Unlock requirements




Bloody Tear

Evolution of the whip. Can deal critical damage and absorb HP.

40


Starting weapon of Minnah Mannarah
Ignores Duration and Speed
Scales with Luck


Requires  Hollow Heart




Holy Wand

Evolution of the Magic Wand. Fires with no delay.

30


Starting weapon of Leda
Ignores Duration


Requires  Empty Tome




Thousand Edge

Evolved Knife. Fires with no delay.

16.5


Starting weapon of Boon Marrabbio
Ignores Duration


Requires  Bracer




Death Spiral

Evolved Axe. Passes through enemies.

60


Starting weapon of Mask of the Red Death
Ignores Duration


Requires  Candelabrador




Heaven Sword

Evolved Cross. Can do critical damage.

77


Starting weapon of Gains Boros
Ignores Duration
Scales with Luck


Requires  Clover




Unholy Vespers

Evolved King Bible. Never Ends.

30


Scales with all stat bonuses


Requires  Spellbinder




Hellfire

Evolved Fire Wand. Passes through enemies.

100


Ignores Duration


Requires Spinach




Soul Eater

Evolved Garlic. Steals hearts. Power increases when recovering HP.

20


Starting weapon of Peppino
Ignores Amount, Duration, and Speed


Requires  Pummarola




La Borra

Evolved Santa water. Damaging zones follow you and grow when they move.

30


Scales with all stat bonuses and MoveSpeed


Requires  Attractorb




NO FUTURE

Evolved Runetracer. Explodes when bouncing and in retaliation.

30


Scales with all stat bonuses and Armor


Requires  Armor




Thunder Loop

Evolved Lightning Ring. Projectiles strike twice.

65


Ignores Duration and Speed


Requires  Duplicator




Gorgeous Moon

Evolved Pentagram. Generates extra gems and gathers all of them.

-


Ignores everything but Cooldown


Requires  Crown




Vicious Hunger

Evolved Gatti Amari. Might turn anything into gold.

30


Starting weapon of Sammy
Scales with all stat bonuses and Luck


Requires  Stone Mask




Mannajja

Evolved Song of Mana. Might slow enemies down.

40


Ignores Speed and Amount


Requires  Skull O'Maniac




Valkyrie Turner

Evolved Shadow Pinion. Bigger, longer, faster, stronger.

35


Scales with all stat bonuses and MoveSpeed


Requires  Wings




Infinite Corridor

Evolved Clock Lancet. Halves enemies' health.

-


Ignores Might, Speed, Amount, and Area


Requires  Silver Ring and  Gold Ring at max level for evolution




Crimson Shroud

Evolved Laurel. Caps incoming damage at 10. Retaliates when losing charges.

-


Ignores Speed, Duration, and Amount
Scales with Armor and Curse


Requires  Metaglio Left and  Metaglio RightMetaglio Left at max level for evolution




Bi-Bracelet

Fires three projectiles at a random enemy.

30


Scales with all stat bonuses
Has a rarity of 20 and a max level of 6


Requires max-out  Bracelet.




Tri-Bracelet

Fires three projectiles at a random enemy.

30


Scales with all stat bonuses
Has a rarity of 20 and a max level of 6


Requires max-out  Bi-Bracelet.




Mazo Familiar

Evolved Pako Battiliar. Damage and Amount affected by Max Health.

40


Scales with Max Health
Ignores Duration


Requires  Hollow Heart at max level.




Ashes of Muspell

Evolved Flames of Misspell. The more enemies are defeated, the stronger it grows.

50


Scales with all stat bonuses


Requires  Torrona's Box at max level for evolution.




Celestial Voulge

Evolved Glass Fandango. Might deal critical damage and freeze enemies. Turns Orologions into Starry Heavens.

20


Ignores Speed and Duration


Requires  Wings




Seraphic Cry

Evolved Santa Javelin. Critical damage affected by Luck. Turns Rosaries into Weird Souls Purifiers.

Requires  Clover at max level




Photonstorm

Evolved Phas3r. Fires 2 to 5 times more projectiles depending on Luck.

25


Ignores Speed and Duration


Requires  Empty Tome at max level.




Anima of Mortaccio

Evolved Bone. Projectiles accelerate when bouncing.

65


Scales with all stat bonuses


Requires relic  Chaos Malachite and Level 80+ Mortaccio for evolution
Acquired automatically when conditions are met




Yatta Daikarin

Evolved Cherry Bomb. Generates extra explosions that can deal critical Luck based damage.

20


Scales with all stat bonuses and Luck


Requires relic  Chaos Rosalia and Level 80+ Cavallo for evolution
Acquired automatically when conditions are met




Profusione D'Amore

Evolved Celestial Dusting. Projectiles generate a chain explosion at fixed intervals.

10


Scales with all stat bonuses


Requires relic  Chaos Altemanna and Level 80+ O'Sole for evolution
Acquired automatically when conditions are met




Festive Winds

Evolved Silver Wind. Weakens enemies defenses.

30


Scales with all stat bonuses and Luck


Requires  Pummarola at max level for evolution




Godai Shuffle

Evolved Four Seasons. Generates an additional explosion.

10


Ignores Speed


Requires  Candelabrador at max level for evolution




Echo Night

Evolved Summon Night. Generates damaging zones below the character.

30


Ignores Speed


Requires  Duplicator at max level for evolution




J'Odore

Evolved Mirage Robe. Projectiles move and confuse enemies.

60


Scales with all stat bonuses and Luck


Requires  Attractorb at max level for evolution




Boo Roo Boolle

Evolved Mille Bolle Blu. Projectiles can hit the same target more than once.

20


Scales with all stat bonuses


Requires  Spellbinder at max level for evolution




Muramasa

Evolved Night Sword. Enables critical hits and combo finisher. Drains Health.

80


Ignores Speed and Duration
Scales with Luck, Armor and Greed


Requires  Stone Mask at max level




Legionnaire

Evolved Eskizzibur. Generates additional projectiles that deal retaliatory damage.

40


Scales with all stat bonuses, Armor, and MoveSpeed


Requires  Armor Armor at max level




Millionaire

Evolved Flash Arrow. Fires additional projectiles based on Amount and when picking up gold coins.

40


Ignores Duration
Scales with Luck


Requires  Bracer at max level




Luminaire

Evolved Prismatic Missile. Increases the value of gems and coins on the ground.

25


Ignores Duration and Speed


Requires  Crown at max level for evolution




Ophion

Evolved Shadow Servant. Has a chance to instantly kill enemies.

50


Ignores Speed
Scales with Luck


Requires  Skull O'Maniac at max level for evolution




Emergency Meeting

Evolved Report! Occasionally destroys all of one type of enemy.

45


Ignores Duration


Requires max level  Mini Crewmate




Crossed Wires

Evolved Lucky Swipe. Attacks in up to four directions.

40


Ignores Duration


Requires max level  Mini Engineer




Paranormal Scan

Evolved Lifesign Scan. Periodically grants a random stat boost for the rest of the run.

-


Ignores Might, Speed, and Duration


Requires max level  Mini Ghost




Unjust Ejection

Evolved Just Vent. Sucks in enemies.

100


Ignores Speed


Requires max level  Mini Shapeshifter




Clear Asteroids

Evolved Clear Debris. Amount creates cluster explosions.

50


Ignores Duration


Requires max level  Mini Guardian




Impostongue

Evolved Sharp Tongue. Deals high damage to the strongest enemy and anything in its path.

45


Ignores Duration


Requires max level  Mini Impostor




Rocket Science

Evolved Science Rocks. Triggers a finisher when the right conditions are met.

20


Ignores Speed


Requires max level  Mini Scientist




Prototype A

Evolved Long Gun. Calls forth 2 drones for support fire.

10


Ignores Duration


Requires  Weapon Power-Up




Prototype B

Evolved Short Gun. Calls forth 2 drones for support fire.

60


Ignores Duration


Requires  Weapon Power-Up and  Bracer




Prototype C

Evolved Spread Shot. Calls forth 2 drones for support fire.

35


Ignores Duration


Requires  Weapon Power-Up and  Empty Tome




Pronto Beam

Evolved C-U-Laser. Lasers split into multiple beams when they hit.

25


Ignores Duration


Requires  Weapon Power-Up and  Tirajisú




Fire-L3GS

Evolved Firearm. Fires again when destroying a light source or destructible item.

28




Requires  Weapon Power-Up and  Candelabrador




Wave Beam

Evolved Sonic Bloom. Charges up a more powerful auto-aimed blast when standing still.

30




Requires  Weapon Power-Up and  Armor




Multistage Missiles

Evolved Homing Miss. Projectiles split into smaller ones when they hit.

40


Ignores Duration


Requires  Weapon Power-Up and  Duplicator




Atmo-Torpedo

Evolved Diver Mines. Creates damaging zones that attract enemies.

40




Requires  Weapon Power-Up and  Attractorb




BFC2000-AD

Evolved Blade Crossbow. Calls forth divine intervention with a Luck-based frequency.

24




Requires  Weapon Power-Up and  Clover




Time Warp

Evolved Prism Lass. May freeze, slow down, or DeFang enemies.

10




Requires  Weapon Power-Up and  Wings




Big Fuzzy Fist

Evolved Metal Claw. Pummels the most powerful enemies in sight.

60


Ignores Speed and Duration


Requires  Weapon Power-Up and  Hollow Heart




Vampire Killer

Evolved Alchemy Whip. Every 3rd activation fires additional projectiles. Intense sunlught incinerates boss enemies.

80




Requires  Tirajisú




Spirit Tornado Tip

Evolved Wind Whip. Every 7th activation summons a spirit that violently collects XP gems for you.

30




Requires  Crown




Cross Crasher Tip

Evolved Platinum Whip. Every 7th activation also fires special projectiles.

50




Requires  Clover




Hydrostormer Tip

Evolved Dragon Water Whip. Every 13th activation generates damaging waves based on Projectile Speed and Duration.

40




Requires  Attractorb




Crissaegrim Tip

Evolved Sonic Whip. Every 5th activation also triggers a blast of damaging waves.

25




Requires  Skull O'Maniac




Mormegil Tip

Evolved Jet Black Whip. Every 8th activation also triggers damaging zones.

40




Requires  Stone Mask




Daybreaker Tip

Evolved Vibhuti Whip. Critical hits maximise amount of projectiles.

60




Requires  Candelabrador




Aurablaster Tip

Evolved Vanitas Whip. Every 7th activation generates an explosion.

40




Requires  Hollow Heart




Yagyu Shuriken

Evolved Shuriken. Fires with no delay.

20




Requires  Empty Tome




Bwaka Knife

Evolved Curved Knife. Projectiles bounce forever until Duration expires.

20




Requires  Bracer




Long Inus

Evolved Javelin. Projectiles reappear after leaving the screen.

10




Requires  Spellbinder




Stellar Blade

Evolved Discus. Travels along walls. Deals critical damage if the user is invulnerable.

30




Requires  Parm Aegis at Max level




Wrecking Ball

Evolved Iron Ball. Fires a very heavy projectile.

100




Requires  Armor




Jewel Gun

Evolved Silver Revolver. Critical hits instantly kill enemies and turn them into Jewels.

100




Requires  Karoma's Mana




The RPG

Evolved Hand Grenade. Explosions propagate.

40

Starting weapon of Hammer.


Requires  Candelabrador at max level




Meal Ticket

Evolved Wine Glass. Soulful food deals Revival-based damage to unrefined palates.

15




Requires  Tirajisú at max level




Salamender

Evolved Raging Fire. Also summons a snake of fire.

20

Starting weapon of Dario Bossi


Requires  Spinach at max level




Cocytus

Evolved Ice Fang. Also triggers a freezing wind.

5

Starting weapon of Loretta Lecarde


Requires  Spellbinder at max level




Pneuma Tempestas

Evolved Gale Force. Also triggers a spinning tornado.

20

Starting weapon of Stella Lecarde


Requires  Bracer at max level




Gemma Torpor

Evolved Rock Riot. Also triggers a rain of crystals that can turn enemies into valuable jewels.

50




Requires  Stone Mask at max level




Tenebris Tonitrus

Evolved Fulgur. Also triggers ball lightnings.

20

Starting weapon of Galamoth


Requires  Duplicator at max level




Keremet Morbus

Evolved Keremet Bubbles. Also triggers a slimy swarm that chases enemies down.

20

Starting weapon of Keremet


Requires  Armor at max level




Nightmare

Evolved Hex. Also tirggers a negative energy zone that doubles Curse when stepped into.

60

Starting weapon of Succubus


Requires  Skull O'Maniac at max level




Sanctuary

Evolved Refectio. At fixed intervals, also fully heals characters and purifies all enemies in sight.

10




Requires  Clover at max level




Stamazza

Evolved Mace. Has a catastrophically high critical damage multiplier.

80




Requires  Hollow Heart




Moon Rod

Evolved Star Flail. Projectiles are shot in the faced direction.

20




Requires  Pummarola at max level




Thunderbolt Spear

Evolved Alucard Spear. Every 7th activation triggers a special attack based on speed.

50




Requires  Wings




Gungnir-Souris

Evolved Trident. Critical hits also fire a damaging beam.

16




Requires  Duplicator at max level




Dark Iron Shield

Evolved Iron Shield. Critical hits retaliate with spinning swords.

20




Requires  Parm Aegis




Sacred Beasts Tower Shield

Evolved Guardian's Targe. Overhealing also triggers a period of invulnerability.

20




Requires  Pummarola




Rune Sword

Evolved Tyrfing. Critical damage also affected by Area, Speed, and Duration.

15




Requires  Spinach




Alucard Swords

Evolved Alucart Sworb. Apparitions of the sword's true bearer seek out enemies.

50




Doesn't require passive item to evolve




Vol Confodere

Attack nearby enemies. Speed affects Damage.

10



Requires max-out  Confodere




Melio Confodere

Attack nearby enemies. Speed affects Cooldown and Damage.

14



Requires max-out  Vol Confodere




Nitesco

Evolved Globus. Fires a piercing energy beam in the faced direction.

20

Starting weapon of Walter Bernhard.


Requires  Empty Tome at Max level.




Acerbatus

Evolved Optical Shot. Damage is affected by the amount of defeated enemies.

50




Requires  Karoma's Mana at Max level.




Rapidus Fio

Evolved Sonic Dash. Also triggers a single shield charge.

10

Starting weapon of Master Librarian.


Requires  Wings at Max level




Vol Luminatio

Evolved Luminatio. Damage, Speed, Area, and Duration affected by Growth.

12




Requires  Crown at Max level




Vol Umbra

Evolved Umbra. Damage, Speed, Area, and Duration affected by Magnet.

12

Starting weapon of Graham Jones.


Requires  Attractorb at Max level

Unions[]
Union weapons are a unique type of evolution. They merge two weapons into one and free up a weapon slot. They may or not may need a passive item to be united.

Icon

Weapon

Description

Base damage (level 1)

Effects

Unlock requirements




Vandalier

Union of Peachone and Ebony Wings.

28


Starting weapon of Smith IV
Scales with all stat bonuses and MoveSpeed
Acquisition will free a weapon slot
Has two areas that orbit in both directions
Has a max level of 8


Max-out both  Peachone and  Ebony Wings




Phieraggi

Union of Phiera Der Tuphello and Eight The Sparrow. Scales with Revivals.

15


Ignores Duration
Scales with Revival
Acquisition will free a weapon slot


Max-out both  Phiera Der Tuphello and  Eight The Sparrow
Requires  Tirajisú for evolution




Fuwalafuwaloo

Union of Vento Sacro and Bloody Tear. Critical hits might generate explosions

20


Scales with all stat bonuses, MoveSpeed, and Luck


Max-out both  Vento Sacro and Bloody Tear




SpellStrom

Union of SpellString, SpellStream, and SpellStrike. Grows stronger after every singularity.

15


Scales with all stat bonuses


Max-out  SpellString,  SpellStream, and  SpellStrike




Clock Tower

Union of Endo Gears, Peri Pendulum, Myo Lift, and Epi Heads.

10




Max-out  Endo Gears,  Peri Pendulum,  Myo Lift and  Epi Head




Power of Sire

Union of Dominus Anger, Dominus Hatred and Dominus Agony. Deals critical damage to anything in sight. Drains health.

60




Max-out   Dominus Anger,  Dominus Hatred and  Dominus Agony




Trinum Custodem

Union of Dextro Custos, Sinestro Custos, and Centralis Custos.

60


Ignores Speed and Duration


Max-out   Dextro Custos,  Sinestro Custos and  Centralis Custos

Gifts[]
Gifts are extra weapons or passive items which can only be obtained via Treasure Chest when player meets certain conditions. Most gifts do not replace the base weapon or passive item.



Icon

Weapon

Description

Base damage (level 1)

Effects

Unlock requirements




Sole Solution

Gift of Victory Sword. The more enemies are defeated, the stronger it grows.

10


Ignores everything but Might


Requires both  Victory Sword and  Torrona's Box at max level to obtain this gift




Super Candybox II Turbo

Gift of Candybox. Allows to choose among a selection of advanced weapons.

-


Has a rarity of 0.1
Rarity affected by Luck
Cannot choose certain weapons like Infinite Corridor, Crimson Shroud and Ashes of Muspell


Requires having at least 1  Candybox




Alucard Shield

Gift of Alucard Swords. Absorbs and triggers all other equipped evolutions. Hovering shield damages enemies.

255


Functions as a weapon and take a weapon slot


Requires any 6 evolutions and 6 passive items at max level




Universitas

Gift of Vol Luminatio and Vol Umbra. Meteors rain down on enemies at fixed intervals.

50



Requires  Vol Luminatio and  Vol Umbra at Max level

Counterpart Weapons[]
Counterpart weapons cannot appear when leveling up. They are used as the counterpart of existing weapon when selecting the Gemini (I) Arcana.



Icon

Weapon

Description

Base damage (level 1)

Max level

Effects




Cygnus

Bombards in a circular area.

10

8


Scales with all stat bonuses
Area orbits clockwise and slightly further around the player




Zhar Ptytsia

Bombards in a circular area.

10

8


Scales with all stat bonuses
Area orbits counterclockwise around the player




Red Muscle

Fires quickly in four fixed directions.

5

8


Ignores Duration
Shooting angles align slightly closer to vertical




Twice Upon a Time

Fires quickly in four fixed directions.

5

8


Ignores Duration
Shooting angles align slightly closer to vertical




Flock Destroyer

Summons capricious projectiles. Might interact with pickups.

10

8


Scales with all stat bonuses and Luck
Cats have unique interaction with Pickups




Levelin'Eh

Duration affects Amount. Can deal critical damage.

20

8

Silver Sliver

Counterpart to Shadow Servant and Ophion from Arcana I - Gemini

10

8


Scales with all stat bonuses and Luck




Party Pooper

Counterpart to Party Popper from Arcana I - Gemini

10

8


Scales with all stat bonuses




Silver Tongue

Strikes enemies behind you. Damage multiplied by Recovery.

10

8


Ignores Duration




Prism Damsel

Has a small chance to freeze enemies.

8

8

Speculo Globus



5

8

Speculo Raging Fire

Mirrors both Raging Fire and Salamender

10

8

Speculo Ice Fang

Mirrors both Ice Fang and Cocytus

10

8

Speculo Rock Riot

Mirrors both Rock Riot and Gemma Torpor

10

8

Speculo Gale Force

Point symmetries both Gale Force and Pneuma Tempestas upside down

3

8

Speculo Fulgur

Mirrors Fulgur and doubles Tenebris Tonitrus

10

8

Speculo Keremet Bubbles

Copies Keremet Bubbles. Has no effect on Keremet Morbus.

10

8

Speculo Hex

Mirrors both Hex and Nightmare

3

8

Speculo Refectio

Point symmetries Refectio. Has no effect on Sanctuary.

10

8



Special Weapons[]
Special weapons cannot appear when leveling up. They are used as the structure of an attack that is temporary or an effect. When they are used as an effect, they behave slightly differently compared to when they are modified to be actual weapons.

Icon

Weapon

Base damage

Effects




Nduja Fritta

30


Scales with all stat bonuses
Duration affects both the NFT and the each individual flame
Area increases the growth rate of each flame
Affected by Gemini (I) Arcana, which cause an extra fire breath backwards.




Dairy Cart

100


Ignores Duration
Ignores Speed, Duration, Cooldown, and Amount as an effect
Does not bounce off the screen like Carréllo
Triggers when dealt enough damage.
Can kill Stalker, making it drops a Treasure Chest as an effect




Take Us Away

200


Scales with all stat bonuses.
Gains bonus flat damage based on Area, Speed, and Duration.




Sarabande of Healing

0


Ignores Might, Duration, and Speed
Ignores everything but Area as an effect
Deals damage equal to the amount healed as Arcana effect




Stained Glass

130


Ignores Duration and Speed
Ignores Speed, Duration, Cooldown, and Amount as an effect
Triggers when dealt enough damage
Effect used by Game Killer (0),




Game Killer

10


Ignores Duration
Ignores Duration, Cooldown, and Amount as an effect
Shoot out a placeholder piano that aims straight at the closest enemy similar to Magic Wand
Deals damage equal to the experience gem value, multiplied by Growth




Heart of Fire

10


Ignores Duration and Speed
Ignores Speed, Duration, Cooldown, and Amount as an effect
Used by Gatti Amari when a cat consumes an NFT
Retaliatory explosion scales with Armor as Arcana effect
Deals damage equal to its base damage or half the highest weapons Base Damage as Arcana effect, triggered by hitting enemies, taking damage, and destroying Light sources.




Out of Bounds

10


Ignores Duration and Speed
Ignores Duration, Speed, Cooldown, and Amount as an effect
Triggered by freezing enemies as Arcana effect,




Divine Bloodline

0


Ignores Might, Area, Duration, and Speed
Ignores everything but Armor and deals contact damage as Arcana effect




Blood Astronomia

5


Ignores Area, Duration, and Speed
Scales with Magnet
Ignores Area, Duration, and Speed as Arcana effect




Insatiable

10


Exclusive to Je-Ne-Viv
Ignores Area, Duration, and Speed
Scales with Magnet and Greed




Acquazzone




Exclusive to Ferryman
Ignores Area, Duration, Amount, and Speed




Power of Lire




Exclusive to Master Librarian

Trivia[]
Before Ode to Castlevania DLC, Bi-Bracelet and Tri-Bracelet are the only evolutions that have a rarity of more than 1.
Fuwalafuwaloo used to have a rarity of 50, same as Vento Sacro; it is changed to 1 in a later patch.
External links[]
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