Whip is the first weapon the player gets in their hands when they enter the Mad Forest as Antonio.
Weapons are used by the character to fend off enemies, each having its own unique way of doing so. Most weapons deal damage to enemies, while some apply debuffs to enemies or buffs to the player.
The player can select up to six different weapons from level ups, but it is possible to carry more by picking up weapons that generate with the stage. Most weapons must be unlocked before they can be offered to the player.
Most weapons are unique, which means a character can only gain a weapon once per run, and there is no way to get the same weapon multiple times (even if it is consumed). Exceptions include single-use weapons like Candybox or Arma Dio.
Obtaining[]
Normally, each character has access to one of the base weapons as their starting weapon and is able to obtain additional base weapons as they level up. Rarity determines the weight of how often that weapon shows up in the pool of possible weapons and passive items during the level-up screen and when opening Treasure Chests.
Upgrading[]
If an already owned weapon is selected upon level up it will be upgraded to a higher level and it will gain certain stat bonuses unique to the weapon. There is certain chance to have owned items offered to you. When a weapon is fully leveled it cannot appear in the level up options anymore. Upgrading a weapon will also reset its Cooldown and activate it instantly, which is useful for powerful weapons with long Cooldown.
Evolution[]
When a base weapon is leveled to the max and its corresponding passive item is obtained, it can be transformed into an evolved weapon by collecting a Treasure Chest. Not all weapons have an evolution.
Evolution actually works as removing the base weapon and acquiring the evolved one (with few exceptions), which means whenever weapon is evolved, all the effects of the original weapon will be lost, and the evolved weapon's Cooldown starts from zero, (which is notable for weapons with long Cooldown like Santa Water). Evolved weapons also remove the base weapon regardless if obtained by normal evolution rules or not, (for example, obtaining an evolution by Super Candybox II Turbo will also remove its base weapon).
Certain characters (Mortaccio, Yatta Cavallo, and O'Sole Meeo) automatically evolve their starting weapon when they morph into a new form, provided you have the required relic and meet the necessary condition.
Stats[]
Weapons have different stats, which define their functions.
See Overview Stats for a list of base stats of the weapons.
Weapon stats
Max level
The highest level the weapon can be upgraded to.
Rarity
The weight of the weapon in the pool of weapons and passive items.
Base damage
The damage dealt by a single projectile per hit. Modified by Might stat.Note: The damage displayed with the "Damage Numbers" option ticked shows a randomized value within ±5 of the scaled base damage, but this is only a visual feature and the damage dealt by a weapon is always the same.
Area
The base area of the weapon. Modified by Area stat.
Speed
The base projectile speed of the weapon. Modified by Speed stat.
Amount
The amount of projectiles fired per use. Modified by Amount stat.
Duration
The duration of the weapon's effect. Modified by Duration stat.
Pierce
The number of enemies a single projectile can hit before being used up.
Cooldown
The time required for the weapon to be used again. There is a trigger for the cooldown to start after a weapon's duration ends. Modified by Cooldown stat.
Projectile Interval
The time required for an additional projectile to be fired between each Cooldown. Can overlap with another set of shots even before it finishes shooting.
Hitbox Delay
The time before the same enemy can be hit by the same projectile again. All delays refresh simultaneously as soon as one fully counts down.
Knockback
The knockback dealt multiplier of the weapon. Determines the strength of the knockback effect along with the enemy's knockback taken multiplier and movement speed.
Pool limit
The maximum amount of projectiles that can be on screen.
Chance
The chance of a special effect happening. Modified by Luck stat. Technically, Crit Chance is a separate stat but both have not been used at the same time yet.
Crit Multi
Damage multiplier to critical hits.
Block by walls
Can the projectile be blocked by obstacles.
Types[]
There are base, evolutions or unions, and special weapons
See Combos for a list of which passive items and their corresponding player stats affect which weapon.
Base Weapons[]
Base weapons can be chosen by leveling up. Most of them are locked behind achievements at first.
Icon
Weapon
Description
Base damage (level 1)
Max level
Rarity
Effects
Unlock requirements
Whip
Attacks horizontally, passes through enemies.
10
8
100
Starting weapon of Antonio Belpaese
Ignores Duration and Speed
Belongs to vampire-killing tools
Unlocked by default
Magic Wand
Fires at the nearest enemy.
10
8
100
Starting weapon of Imelda Belpaese
Ignores Duration
Unlocked by default
Knife
Fires quickly in the faced direction.
6.5
8
100
Starting weapon of Gennaro Belpaese
Ignores Duration
Belongs to vampire-killing tools
Unlocked by default
Axe
High damage, high area scaling.
20
8
100
Starting weapon of Lama Ladonna
Ignores Duration
Belongs to vampire-killing tools
Unlocked by default
Cross
Aims at the nearest enemy, has a boomerang effect.
5
8
80
Starting weapon of Krochi Freeto
Ignores Duration
Belongs to vampire-killing tools
Finding a Rosary
King Bible
Orbits around the character.
10
8
80
Starting weapon of Dommario
Scales with all stat bonuses
Belongs to vampire-killing tools
Unlocked by default
Fire Wand
Fires at a random enemy, deals heavy damage.
20
8
80
Starting weapon of Arca Ladonna
Ignores Duration
Destroying 20 light source
Garlic
Damages nearby enemies. Reduces resistance to knockback and freeze.
5
8
70
Starting weapon of Poe Ratcho
Ignores Amount, Duration, and Speed
Consuming five Floor Chickens
Santa Water
Generates damaging zones.
10
8
100
Starting weapon of Suor Clerici
Ignores Speed
Belongs to vampire-killing tools
Unlocked by default
Runetracer
Passes through enemies, bounces around.
10
8
80
Starting weapon of Pasqualina Belpaese
Scales with all stat bonuses
Belongs to vampire-killing tools
Surviving for 5 minutes with Pasqualina
Lightning Ring
Strikes at random enemies.
15
8
80
Starting weapon of Porta Ladonna
Ignores Speed and Duration
Belongs to vampire-killing tools
Defeating a total of 5000 enemies
Pentagram
Erases everything in sight.
-
8
60
Starting weapon of Christine Davain
Ignores everything but Cooldown and Luck
Surviving for 20 minutes with any character
Peachone
Bombards in a circular area.
10
8
50
Starting weapon of Toastie
Cosmo starts with it by default, not using up a weapon slot
Scales with all stat bonuses
Area orbits clockwise around the player
Surviving for 10 minutes with any character
Ebony Wings
Bombards in a circular area.
10
8
50
Starting weapon of Exdash Exiviiq
Cosmo starts with it by default, not using up a weapon slot
Scales with all stat bonuses
Area orbits counterclockwise around the player
Getting the Peachone to level 7
Phiera Der Tuphello
Fires quickly in four fixed directions.
5
8
50
One of the starting weapons of Pugnala Provola
Ignores Duration
Surviving for 10 minutes with Pugnala
Eight The Sparrow
Fires quickly in four fixed directions.
5
8
50
One of the starting weapons of Pugnala Provola
Ignores Duration
Surviving for 15 minutes with Pugnala
Gatti Amari
Summons capricious projectiles. Might interact with pickups.
10
8
50
Starting weapon of Giovanna Grana
Scales with all stat bonuses and Luck
Cats have unique interaction with Pickups
Surviving for 15 minutes with Giovanna
Song of Mana
Attacks vertically, passes through enemies.
10
8
50
Starting weapon of Poppea Pecorina
Ignores Speed and Amount
Surviving for 15 minutes with Poppea
Shadow Pinion
Generating damaging zones when moving, strikes when stopping.
10
8
50
Starting weapon of Concetta Caciotta
Scales with all stat bonuses and MoveSpeed
Surviving for 15 minutes with Concetta
Clock Lancet
Chance to freeze enemies in time.
-
7
70
Starting weapon of Iguana Gallo Valletto
Ignores Might, Speed, Amount, and Area
Finding an Orologion
Laurel
Shields from damage while active.
-
7
60
Starting weapon of Divano Thelma
Ignores everything but Cooldown
Unlocked by default
Vento Sacro
Stronger with continuous movement. Can deal critical damage.
2
8
50
Starting weapon of Zi'Assunta Belpaese
Scales with all stat bonuses, MoveSpeed, and Luck
Surviving for 15 minutes with Zi'Assunta
Bone
Throws a bouncing projectile.
5
8
1
Starting weapon of Mortaccio
Scales with all stat bonuses
Unlocking Mortaccio
Cherry Bomb
Throws a bouncing projectile that explodes after some time.
10
8
1
Starting weapon of Yatta Cavallo
Scales with all stat bonuses and Luck
Unlocking Cavallo
Carréllo
Throws a bouncing projectile. Number of bounces affected by Amount.
10
8
1
Starting weapon of Bianca Ramba
Ignores Duration
Unlocking Bianca Ramba
Celestial Dusting
Throws a bouncing projectile. Cooldown reduces when moving.
5
8
1
Starting weapon of O'Sole Meeo
Ignores Speed
Scales with MoveSpeed
Unlocking O'Sole
La Robba
Generates bouncing projectiles.
10
8
1
Starting weapon of Sir Ambrojoe
Scales with all stat bonuses
Unlocking Ambrojoe
Greatest Jubilee
Has a chance to summon light sources.
10
9
20
Ignores Speed
Scales with Luck
Complete Eudaimonia Machine after having started and exited a run in Endless mode and a run in Inverse mode.
Bracelet
Fires three projectiles at a random enemy.
10
6
40
Starting weapon of Gyorunton
Scales with all stat bonuses
Survive 30 minutes with either Gallo or Divano
Candybox
Allows you to choose any unlocked base weapon.
N/A
1
2
Starting weapon of Trouser
Rarity affected by Luck
Can turn into most unlocked base weapon
Discover every standard evolution and union
Arma Dio
Allows you to choose an extra passive weapon.
N/A
1
Rarity affected by Luck
Can turn into any normal passive item (rings and metaglios, as well as most DLC passive items cannot be picked).
Find an Arma Dio in Laborratory
Pako Battiliar
May retaliate when losing health.
20
8
60
Starting weapon of Robbert
Ignores Duration
Defeating 161,161 bats.
Victory Sword
Strikes with a combo attack at the nearest enemy. Retaliates.
5
12
30
Starting weapon of Sigma
Ignores Speed and Duration
Scale with Luck and Armor
Defeating 100,000 enemies in a single run with Queen Sigma.
Flames of Misspell
Emits cones of flames.
10
8
30
Starting weapon of Avatar
Scales with all stat bonuses
Unlock Avatar
Glass Fandango
Stronger with movement, Orologions, and against frozen enemies
10
8
50
Starting weapon of She-Moon
Ignores Speed and Duration
Find the Glass Fandango in Whiteout and get it to Level 7
Santa Javelin
Duration affects Amount. Can deal critical damage.
20
8
Starting weapon of Santa Ladonna
Getting the Santa Javelin to level 7.
Phas3r
Generates thin damaging zones. High Amount scaling.
5
8
50
Starting weapon of Space Dude
Ignores Speed and Duration
Getting the Phas3r to level 7.
Silver Wind
Defeated enemies might drop hearts.
10
8
50
Starting weapon of Miang
Scales with all stat bonuses and Luck
Surviving for 15 minutes with Miang
Four Seasons
Generates 4 explosions. Amount and Duration affect damage instead.
5
8
50
Starting weapon of Menya
Amount and Duration increase damage instead
Ignores Speed
Surviving for 15 minutes with Menya
Summon Night
Generates damaging zones above the character.
10
8
50
Starting weapon of Syuuto
Ignores Speed
Surviving for 15 minutes with Syuuto
Mirage Robe
Generates freezing static projectiles with a chance to explode.
10
8
50
Starting weapon of Babi-Onna
Ignores Speed
Scales with Luck
Surviving for 15 minutes with Babi-Onna
Mille Bolle Blu
Fires lingering projectiles.
5
8
1
Starting weapon of Gav'Et-Oni
Scales with all stat bonuses
Unlocking Gav'Et Oni
Night Sword
Retaliates with a bonus damage affected by Greed. Might steal hearts.
5
8
30
Starting weapon of Megalo Syuuto
Ignores Speed and Duration
Scales with Luck, Armor and Greed
Find it and pick it up on Mt.Moonspell
108 Bocce
Actually it's just 8. Damage affected by the difference between Curse and Luck.
12
8
10
Starting weapon of McCoy-Oni
Ignores Speed, Duration, and Amount
Scales with Luck or Curse
Surviving for 15 minutes with McCoy-Oni
SpellString
Strikes at nearby enemies. Damage multiplied by Speed.
5
6
70
Starting weapon of Eleanor Uziron
Ignores Area and Duration
Survive 15 minutes with Eleanor Uziron
SpellStream
Generates an expanding damaging zone. Damage multiplied by Area.
5
6
70
Ignores Amount
Get SpellStream to Level 6
SpellStrike
Strikes at the nearest enemy. Damage further multiplied by Might.
20
6
70
Ignores Area and Duration
Best with Might
Get SpellStrike to Level 6
Eskizzibur
Attacks nearby enemies. Retaliates.
10
8
70
Starting weapon of Maruto Cuts
Ignores Duration and Speed
Scales with Armor
Survive 15 minutes with Maruto Cuts
Flash Arrow
Can deal critical damage. Amount affects damage instead.
10
8
70
Starting weapon of Keitha Muort
Ignores Duration
Scales with Luck
Survive 15 minutes with Keitha Muort
Prismatic Missile
Generates explosions around the character. Affected by the first chosen Arcana between II, XIV, or XIX.
10
8
70
Starting weapon of Luminaire Foscari
Ignores Duration
Survive 15 minutes with Luminaire Foscari
Shadow Servant
Has a chance to slow enemies down.
10
8
70
Starting weapon of Genevieve Gruyère
Scales with all stat bonuses and Luck
Survive 15 minutes with Genevieve Gruyère
Party Popper
Throws bouncing projectiles.
5
8
1
Starting weapon of Rottin'Ghoul
Scales with all stat bonuses
Unlocking Rottin'Ghoul
Report!
Damages enemies and pushes them away.
6.5
8
50
Staring weapon of Crewmate Dino
Ignores Duration
Surviving 15 minutes with Crewmate Dino
Lucky Swipe
The amount of Luck is affected by Amount and by low Luck.
10
8
50
Starting weapon of Engineer Gino
Ignores Duration
Surviving 15 minutes with Engineer Gino
Lifesign Scan
Restores HP based on Amount and Recovery.
-
8
40
Starting weapon of Ghost Lino
Area affects other players
Ignores Might, Duration, and Speed
Getting Lifescan Sign to level 7
Just Vent
Destroys or heavily damages enemies. Amount affects how many times it can trigger.
200
8
50
Starting weapon of Shapeshifter Nino
Ignores Speed
Surviving 15 minutes with Shapeshifter Nino
Clear Debris
Generates projectile spawning zones that follow the player.
10
8
50
Starting weapon of Guardian Pina
Reaching level 50 with Guardian Pina
Sharp Tongue
Strikes enemies in front of you. Damage multiplied by Recovery.
10
8
50
Starting weapon of Impostor Rina
Ignores Duration
Surviving 15 minutes with Impostor Rina
Science Rocks
Generates zones that explode when touched by a player. Amount affects the number of explosion clusters.
10
8
50
Starting weapon of Scientist Mina
Ignores Speed
Reaching level 50 with Scientist Mina
Hats
Throws cute bouncing projectiles with random properties.
10
8
1
Starting weapon of Horse
Unlocking Horse
Long Gun
Fires constantly in the faced direction.
5
8
50
Starting weapon of Bill Rizer
Ignores Duration
Surviving 15 minutes with Bill
Short Gun
Fires bursts of decaying projectiles horizontally.
10
8
50
Starting weapon of Lance Bean
Ignores Duration
Best with Amount and Area
Surviving 15 minutes with Lance
Spread Shot
Fires in a wide spread in the faced direction.
10
8
50
Starting weapon of Ariana
Ignores Duration
Surviving 15 minutes with Ariana
C-U-Laser
Fires a piercing projectile in the faced direction.
10
8
50
Starting weapon of Lucia Zero
Best with Duration
Surviving 15 minutes with Lucia
Firearm
Fires spinning projectiles at the nearest enemy.
10
8
50
Starting weapon of Brad Fang
Best with Duration and Speed
Surviving 15 minutes with Brad
Sonic Bloom
Fires growing projectiles in the faced direction.
10
8
50
Starting weapon of Browny
Best with Might
Surviving 15 minutes with Browny
Homing Miss
Fires exploding projectiles that home in on enemies.
20
8
50
Starting weapon of Stanley
Best with Amount and Area
Ignores Duration
Surviving 15 minutes with Stanley
Diver Mines
Fires explosive projectiles that travel along walls.
10
8
50
Starting weapon of Newt Plissken
Best with Duration and Speed
Surviving 15 minutes with Newt
Blade Crossbow
Fires homing projectiles that spin in place when they hit.
10
8
50
Starting weapon of Sheena Etranzi
Best with Area and Duration
Surviving 15 minutes with Sheena
Prism Lass
Has a small chance to freeze enemies.
10
8
50
Starting weapon of Probotector
Best with Area
Surviving 15 minutes with Probotector
Metal Claw
Cooldown is affected by missing health.
60
8
50
Starting weapon of Colonel Bahamut
Ignores Speed and Duration
Best with MaxHealth and Armor
Surviving 15 minutes with Bahamut.
Alchemy Whip
Grows stronger every time a boss enemy is defeated.
10
8
80
Starting weapon of Leon Belmont
Ignores Speed and Duration
Surviving 6 minutes with Leon Belmont.
Wind Whip
Damage affected by growth.
10
8
80
Starting weapon of Simon Belmont
Surviving 12 minutes with Simon Belmont.
Platinum Whip
Every 3rd activation fires projectiles in fixed directions.
10
8
80
Starting weapon of Richter Belmont
Surviving 18 minutes with Richter Belmont.
Dragon Water Whip
Every 7th activation fires a snaking dragon projectile.
10
8
80
Starting weapon of Trevor Belmont
Surviving 10 minutes with Trevor Belmont.
Sonic Whip
Chance to instant kill based on curse.
10
8
80
Starting weapon of Sonia Belmont
Surviving 8 minutes with Sonia Belmont.
Jet Black Whip
Strikes at the nearest enemy and generates a linear damaging zone.
10
8
80
Starting weapon of Christopher Belmont and Soleil Belmont
Surviving 14 minutes with Christopher Belmont.
Vibhuti Whip
Strikes at the nearest enemy and generates a cluster of explosions.
10
8
80
Starting weapon of Juste Belmont
Ignores Duration
Surviving 16 minutes with Juste Belmont.
Vanitas Whip
Strikes at the nearest enemy and generates a perpendicular damaging zone. Zone damage affected by MaxHealth.
10
8
80
Starting weapon of Julius Belmont
Ignores Speed and Duration
Surviving 20 minutes with Julius Belmont.
Shuriken
Fires projectiles in the faced direction.
10
8
80
Belongs to vampire-killing tools
Starting weapon of Quincy Morris
Get Shuriken to Level 2.
Curved Knife
Fires a spinning projectile at random enemy.
10
8
80
Belongs to vampire-killing tools
Starting weapon of Grant Danasty
Get Curved Knife to Level 1.
Javelin
Fires a penetrating projectile in a fixed direction.
10
8
70
Belongs to vampire-killing tools
Starting weapon of Jonathan Morris
Get Javelin to Level 3.
Discus
Fires a defensive projectile.
10
8
70
Belongs to vampire-killing tools
Starting weapon of Maxim Kischine
Get Discus to Level 5.
Iron Ball
Damage affected by Armor.
20
8
60
Belongs to vampire-killing tools
Starting weapon of John Morris
Get Iron Ball to Level 4.
Hand Grenade
Fires an exploding projectile.
10
8
50
Belongs to vampire-killing tools
Starting weapon of Soma Cruz
Get Hand Grenade to Level 7.
Wine Glass
Throws an exploding projectile.
10
8
50
Belongs to vampire-killing tools
Starting weapon of Vlad Tepes Dracula
Get Wine Glass to Level 8.
Raging Fire
Generates an exploding damaging zone.
10
8
60
Belongs to Belnades' Spell
Starting weapon of Charlotte Aulin
Best with Cooldown and Duration
Evolve Raging Fire.
Ice Fang
Generates damaging zones in a straight line.
10
8
60
Belongs to Belnades' Spell
Starting weapon of Sypha Belnades
Best with Cooldown and Duration
Evolve Ice Fang.
Gale Force
Fires light-hitting projectiles backwards.
3
8
60
Belongs to Belnades' Spell
Starting weapon of Julia Laforeze
Best with Cooldown and Duration
Evolve Gale Force.
Rock Riot
Fires projectiles from a fixed location.
10
8
60
Belongs to Belnades' Spell
Starting weapon of Carrie Fernandez
Best with Cooldown and Duration
Evolve Rock Riot.
Fulgur
Strikes at fixed locations.
10
8
60
Belongs to Belnades' Spell
Starting weapon of Yoko Belnades
Best with Cooldown and Duration
Evolve Fulgur.
Keremet Bubbles
Fires slow moving damaging zones.
10
8
60
Belongs to Belnades' Spell
Starting weapon of Rinaldo Gandolfi
Best with Cooldown and Duration
Evolve Keremet Bubbles.
Hex
Generates a moving damaging zone. Damage affected by Curse.
10
8
60
Belongs to Belnades' Spell
Starting weapon of Elizabeth Bartley
Best with Cooldown and Duration
Evolve Hex.
Refectio
Generates a damaging zone that also provides light healing.
3
8
60
Belongs to Belnades' Spell
Starting weapon of Mina Hakuba
Best with Cooldown and Duration
Evolve Refectio.
Mace
Amount affects number of hits.
30
8
60
Belongs to magic weapons
Starting weapon of Hector
Inflict a total of 50,000 damage with Mace.
Star Flail
Fires lingering projectiles. Damage multiplied by Recovery.
10
8
60
Belongs to magic weapons
Starting weapon of Sara Trantoul
Best with Amount and recovery
Inflict a total of 60,000 damage with Star Flail.
Alucard Spear
Executes a spinning attack when changing horizontal direction.
10
8
60
Belongs to magic weapons
Starting weapon of Eric Lecarde
Inflict a total of 30,000 damage with Alucart Spear.
Trident
Strikes at fixed locations.
5
8
60
Belongs to magic weapons
Starting weapon of Isaac
Inflict a total of 40,000 damage with Trident.
Iron Shield
Retaliates by shooting lingering projectiles.
5
8
50
Belongs to magic weapons
Starting weapon of Vincent Dorin
Best with Armor and Parm Aegis
Inflict a total of 70,000 damage with Iron Shield.
Guardian's Targe
Summons defensive followers. Overhealing triggers additional follower's attacks.
10
8
50
Belongs to magic weapons
Starting weapon of Maria Renard
Inflict a total of 80,000 damage with Guardian Targe.
Alucart Sworb
Allegedly strikes at the nearest enemy.
5
8
50
Belongs to magic weapons
Starting weapon of Alucard
Inflict a total of 10,000 damage with Alucart Sworb.
Silver Revolver
Fires a powerful projectiles, six times.
30
8
60
Belongs to vampire-killing tools
Starting weapon of Henry Oldrey
Get Silver Revolver to Level 6.
Tyrfing
Has boomerang effect, can deal critical damage.
10
8
80
Starting weapon of Reinhardt Schneider
Inflict a total of 20,000 damage with Tyrfing.
Confodere
Attack nearby enemies. Speed affects damage.
6
6
80
Belongs to ambiguous powers
Starting weapon of Shanoa
Defeat 1,000 enemies with Shanoa.
Optical Shot
Fires two penetrating projectiles.
10
8
60
Belongs to ambiguous powers
Starting weapon of Albus
Ignores Duration
Defeat 2,000 enemies with Albus.
Luminatio
Fires spinning projectiles made of light.
10
6
60
Belongs to ambiguous powers
Starting weapon of Lisa Tepes and Celia Fortner.
Best with Duration.
Defeat 3,000 enemies with Lisa.
Umbra
Fires spinning projectiles made of darkness.
10
6
60
Belongs to ambiguous powers
Starting weapon of Shaft.
Best with Duration.
Defeat 4,000 enemies with Shaft.
Globus
Fires two bouncing projectiles. Amount affects Duration.
5
8
60
Belongs to ambiguous powers
Starting weapon of Saint Germain
Best with Speed and Duration.
Defeat 5,000 enemies with Saint Germain.
Sonic Dash
Increases Move Speed by 10% per level and damages nearby enemies. Area and speed increases damage.
5
8
50
Belongs to ambiguous powers
Starting weapon of Nathan Graves
Ignores Amount
Defeat 6,000 enemies with Nathan Graves.
Dextro Custos
Summons Cerberus' fiery head in faced direction.
20
6
70
Belongs to ambiguous powers
One of optional starting weapons of of Cornell
Ignores Speed and Duration
Get Dextro Custos to Level 6.
Sinestro Custos
Summons Cerberus' icy head in faced direction.
20
6
70
Belongs to ambiguous powers
One of optional starting weapons of Cornell
Ignores Speed and Duration
Get Sinestro Custos to Level 6.
Centralis Custos
Summons Cerberus' vengeful head. Boosts Armor, Recovery and Cooldown when damaged.
8
6
70
Belongs to ambiguous powers
Ignores Speed
Defeat 7,000 enemies with Cornell.
Dominus Anger
Fires a penetrating projectile. Drains health.
10
6
50
Belongs to ambiguous powers
Optional starting weapon of Barlowe
Best with Recovery and Maxhealth
Get Dominus Anger to Level 6.
Dominus Hatred
Fires projectiles from above. Drains health.
10
6
50
Belongs to ambiguous powers
Optional starting weapon of Barlowe
Best with Recovery and Maxhealth
Get Dominus Hatred to Level 6.
Dominus Agony
Increases Might, Speed, Duration, and Area. Drains Health.
N/A
6
50
Belongs to ambiguous powers
Best with Recovery and Maxhealth
Defeat 8,000 enemies with Barlowe.
Endo Gears
Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.
10
9
20
One of four Clockwork weapons
Best with Speed and Duration
Unites the Clock Tower.
Peri Pendulum
Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.
10
9
20
One of four Clockwork weapons
Best with Speed and Duration
Unites the Clock Tower.
Myo Lift
Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.
10
9
20
One of four Clockwork weapons
Best with Speed and Duration
Unites the Clock Tower.
Epi Head
Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.
10
9
20
One of four Clockwork weapons
Best with Speed and Duration
Unites the Clock Tower.
Morning Star
Allows you to choose from a selection of magic whips.
N/A
1
2
Optional starting weapon of certain eligible characters.
Evolve all 8 magic whip lines.
Coat of Arms
Allows you to choose from a selection of vampire-killing tools.
N/A
1
2
Optional starting weapon of certain eligible characters.
Evolve all 16 vampire-killing tool lines.
Spectral Sword
Allows you to choose from a selection of magic weapons.
N/A
1
2
Optional starting weapon of certain eligible characters.
Evolve all 8 magic weapon lines.
Belnades' Spellbook
Allows you to choose from a selection of spells.
N/A
1
2
Optional starting weapon of certain eligible characters.
Juste Belmont may has it as 4th upgrade option until Level 7.
Evolve all 8 spell lines.
Ebony Diabologue
Allows you to choose from a selection of ambiguous powers.
N/A
1
2
Optional starting weapon of certain eligible characters.
Barlowe may has it as 4th upgrade option until Level 11.
Evolve all 8 glyph lines.
Familiar Forge
Allows you to summon a familiar.
N/A
1
6
Starting weapon of Maria
Find a Familiar Forge.
Valmanway
Fires faster when moving.
10
8
20
Belongs to magic weapons
Best with Move Speed
Sold by Master Librarian for 2,800 coins.
Icebrand
Fires lingering projectiles. Might freeze enemies.
10
8
20
Belongs to magic weapons
Sold by Master Librarian for 2,800 coins.
Arrow of Goth
Critical hits maximise amount of projectiles.
10
8
20
Starting weapon of Alamaric Sniper
Belongs to magic weapons
Ignores Duration
Sold by Master Librarian for 2,800 coins.
Aura Blast
Generates explosive sideways.
10
8
20
Belongs to magic weapons
Ignores Speed and Duration
Sold by Master Librarian for 2,800 coins.
Svarog Statue
Geneartes damaging zones when moving.
5
8
20
Belongs to vampire-killing tools
Leon Belomont automatically acquire it at level 5
Ignores Speed
Sold by Master Librarian for 2,800 coins.
Troll Bomb
This one doesn't bounce.
1000
8
20
Belongs to vampire-killing tools
Best with Cooldown and Amount
Sold by Master Librarian for 2,800 coins.
Hydro Storm
Generates damaging waves based on Projectile Speed and Duration.
3
8
20
Belongs to vampire-killing tools
Ignores Amount
Sold by Master Librarian for 2,800 coins.
Grand Cross
Summons holy light.
30
9
20
Belongs to vampire-killing tools
Best with Cooldown and Revivals
Sold by Master Librarian for 2,800 coins.
Summon Spirit
Fires a homing projectile.
10
8
20
Belongs to ambiguous powers
Best with Duration
Sold by Master Librarian for 2,800 coins.
Dark Rift
Generates vertical damaging zones.
10
8
20
Belongs to ambiguous powers
Sold by Master Librarian for 2,800 coins.
Soul Steal
Damages all enemies in sight and attempts to turn them into hearts.
6
9
1
Belongs to ambiguous powers
Sold by Master Librarian for 2,800 coins.
Sword Brothers
Grants a brief moment of Invulnerability and generates a damaging wave.
30
8
20
Belongs to ambiguous powers
Sold by Master Librarian for 2,800 coins.
Summon Spirit Tornado
Summons spirits that will occasionally pick up XP gems for you.
10
8
20
Belongs to Belnades' Spell
Sold by Master Librarian for 2,800 coins.
Evolutions[]
Evolved weapons cannot be upgraded, only have one level, and have a rarity of 1 with the exception of Bi-Bracelet and Tri-Bracelet.
Icon
Weapon
Description
Base damage
Effects
Unlock requirements
Bloody Tear
Evolution of the whip. Can deal critical damage and absorb HP.
40
Starting weapon of Minnah Mannarah
Ignores Duration and Speed
Scales with Luck
Requires Hollow Heart
Holy Wand
Evolution of the Magic Wand. Fires with no delay.
30
Starting weapon of Leda
Ignores Duration
Requires Empty Tome
Thousand Edge
Evolved Knife. Fires with no delay.
16.5
Starting weapon of Boon Marrabbio
Ignores Duration
Requires Bracer
Death Spiral
Evolved Axe. Passes through enemies.
60
Starting weapon of Mask of the Red Death
Ignores Duration
Requires Candelabrador
Heaven Sword
Evolved Cross. Can do critical damage.
77
Starting weapon of Gains Boros
Ignores Duration
Scales with Luck
Requires Clover
Unholy Vespers
Evolved King Bible. Never Ends.
30
Scales with all stat bonuses
Requires Spellbinder
Hellfire
Evolved Fire Wand. Passes through enemies.
100
Ignores Duration
Requires Spinach
Soul Eater
Evolved Garlic. Steals hearts. Power increases when recovering HP.
20
Starting weapon of Peppino
Ignores Amount, Duration, and Speed
Requires Pummarola
La Borra
Evolved Santa water. Damaging zones follow you and grow when they move.
30
Scales with all stat bonuses and MoveSpeed
Requires Attractorb
NO FUTURE
Evolved Runetracer. Explodes when bouncing and in retaliation.
30
Scales with all stat bonuses and Armor
Requires Armor
Thunder Loop
Evolved Lightning Ring. Projectiles strike twice.
65
Ignores Duration and Speed
Requires Duplicator
Gorgeous Moon
Evolved Pentagram. Generates extra gems and gathers all of them.
-
Ignores everything but Cooldown
Requires Crown
Vicious Hunger
Evolved Gatti Amari. Might turn anything into gold.
30
Starting weapon of Sammy
Scales with all stat bonuses and Luck
Requires Stone Mask
Mannajja
Evolved Song of Mana. Might slow enemies down.
40
Ignores Speed and Amount
Requires Skull O'Maniac
Valkyrie Turner
Evolved Shadow Pinion. Bigger, longer, faster, stronger.
35
Scales with all stat bonuses and MoveSpeed
Requires Wings
Infinite Corridor
Evolved Clock Lancet. Halves enemies' health.
-
Ignores Might, Speed, Amount, and Area
Requires Silver Ring and Gold Ring at max level for evolution
Crimson Shroud
Evolved Laurel. Caps incoming damage at 10. Retaliates when losing charges.
-
Ignores Speed, Duration, and Amount
Scales with Armor and Curse
Requires Metaglio Left and Metaglio RightMetaglio Left at max level for evolution
Bi-Bracelet
Fires three projectiles at a random enemy.
30
Scales with all stat bonuses
Has a rarity of 20 and a max level of 6
Requires max-out Bracelet.
Tri-Bracelet
Fires three projectiles at a random enemy.
30
Scales with all stat bonuses
Has a rarity of 20 and a max level of 6
Requires max-out Bi-Bracelet.
Mazo Familiar
Evolved Pako Battiliar. Damage and Amount affected by Max Health.
40
Scales with Max Health
Ignores Duration
Requires Hollow Heart at max level.
Ashes of Muspell
Evolved Flames of Misspell. The more enemies are defeated, the stronger it grows.
50
Scales with all stat bonuses
Requires Torrona's Box at max level for evolution.
Celestial Voulge
Evolved Glass Fandango. Might deal critical damage and freeze enemies. Turns Orologions into Starry Heavens.
20
Ignores Speed and Duration
Requires Wings
Seraphic Cry
Evolved Santa Javelin. Critical damage affected by Luck. Turns Rosaries into Weird Souls Purifiers.
Requires Clover at max level
Photonstorm
Evolved Phas3r. Fires 2 to 5 times more projectiles depending on Luck.
25
Ignores Speed and Duration
Requires Empty Tome at max level.
Anima of Mortaccio
Evolved Bone. Projectiles accelerate when bouncing.
65
Scales with all stat bonuses
Requires relic Chaos Malachite and Level 80+ Mortaccio for evolution
Acquired automatically when conditions are met
Yatta Daikarin
Evolved Cherry Bomb. Generates extra explosions that can deal critical Luck based damage.
20
Scales with all stat bonuses and Luck
Requires relic Chaos Rosalia and Level 80+ Cavallo for evolution
Acquired automatically when conditions are met
Profusione D'Amore
Evolved Celestial Dusting. Projectiles generate a chain explosion at fixed intervals.
10
Scales with all stat bonuses
Requires relic Chaos Altemanna and Level 80+ O'Sole for evolution
Acquired automatically when conditions are met
Festive Winds
Evolved Silver Wind. Weakens enemies defenses.
30
Scales with all stat bonuses and Luck
Requires Pummarola at max level for evolution
Godai Shuffle
Evolved Four Seasons. Generates an additional explosion.
10
Ignores Speed
Requires Candelabrador at max level for evolution
Echo Night
Evolved Summon Night. Generates damaging zones below the character.
30
Ignores Speed
Requires Duplicator at max level for evolution
J'Odore
Evolved Mirage Robe. Projectiles move and confuse enemies.
60
Scales with all stat bonuses and Luck
Requires Attractorb at max level for evolution
Boo Roo Boolle
Evolved Mille Bolle Blu. Projectiles can hit the same target more than once.
20
Scales with all stat bonuses
Requires Spellbinder at max level for evolution
Muramasa
Evolved Night Sword. Enables critical hits and combo finisher. Drains Health.
80
Ignores Speed and Duration
Scales with Luck, Armor and Greed
Requires Stone Mask at max level
Legionnaire
Evolved Eskizzibur. Generates additional projectiles that deal retaliatory damage.
40
Scales with all stat bonuses, Armor, and MoveSpeed
Requires Armor Armor at max level
Millionaire
Evolved Flash Arrow. Fires additional projectiles based on Amount and when picking up gold coins.
40
Ignores Duration
Scales with Luck
Requires Bracer at max level
Luminaire
Evolved Prismatic Missile. Increases the value of gems and coins on the ground.
25
Ignores Duration and Speed
Requires Crown at max level for evolution
Ophion
Evolved Shadow Servant. Has a chance to instantly kill enemies.
50
Ignores Speed
Scales with Luck
Requires Skull O'Maniac at max level for evolution
Emergency Meeting
Evolved Report! Occasionally destroys all of one type of enemy.
45
Ignores Duration
Requires max level Mini Crewmate
Crossed Wires
Evolved Lucky Swipe. Attacks in up to four directions.
40
Ignores Duration
Requires max level Mini Engineer
Paranormal Scan
Evolved Lifesign Scan. Periodically grants a random stat boost for the rest of the run.
-
Ignores Might, Speed, and Duration
Requires max level Mini Ghost
Unjust Ejection
Evolved Just Vent. Sucks in enemies.
100
Ignores Speed
Requires max level Mini Shapeshifter
Clear Asteroids
Evolved Clear Debris. Amount creates cluster explosions.
50
Ignores Duration
Requires max level Mini Guardian
Impostongue
Evolved Sharp Tongue. Deals high damage to the strongest enemy and anything in its path.
45
Ignores Duration
Requires max level Mini Impostor
Rocket Science
Evolved Science Rocks. Triggers a finisher when the right conditions are met.
20
Ignores Speed
Requires max level Mini Scientist
Prototype A
Evolved Long Gun. Calls forth 2 drones for support fire.
10
Ignores Duration
Requires Weapon Power-Up
Prototype B
Evolved Short Gun. Calls forth 2 drones for support fire.
60
Ignores Duration
Requires Weapon Power-Up and Bracer
Prototype C
Evolved Spread Shot. Calls forth 2 drones for support fire.
35
Ignores Duration
Requires Weapon Power-Up and Empty Tome
Pronto Beam
Evolved C-U-Laser. Lasers split into multiple beams when they hit.
25
Ignores Duration
Requires Weapon Power-Up and Tirajisú
Fire-L3GS
Evolved Firearm. Fires again when destroying a light source or destructible item.
28
Requires Weapon Power-Up and Candelabrador
Wave Beam
Evolved Sonic Bloom. Charges up a more powerful auto-aimed blast when standing still.
30
Requires Weapon Power-Up and Armor
Multistage Missiles
Evolved Homing Miss. Projectiles split into smaller ones when they hit.
40
Ignores Duration
Requires Weapon Power-Up and Duplicator
Atmo-Torpedo
Evolved Diver Mines. Creates damaging zones that attract enemies.
40
Requires Weapon Power-Up and Attractorb
BFC2000-AD
Evolved Blade Crossbow. Calls forth divine intervention with a Luck-based frequency.
24
Requires Weapon Power-Up and Clover
Time Warp
Evolved Prism Lass. May freeze, slow down, or DeFang enemies.
10
Requires Weapon Power-Up and Wings
Big Fuzzy Fist
Evolved Metal Claw. Pummels the most powerful enemies in sight.
60
Ignores Speed and Duration
Requires Weapon Power-Up and Hollow Heart
Vampire Killer
Evolved Alchemy Whip. Every 3rd activation fires additional projectiles. Intense sunlught incinerates boss enemies.
80
Requires Tirajisú
Spirit Tornado Tip
Evolved Wind Whip. Every 7th activation summons a spirit that violently collects XP gems for you.
30
Requires Crown
Cross Crasher Tip
Evolved Platinum Whip. Every 7th activation also fires special projectiles.
50
Requires Clover
Hydrostormer Tip
Evolved Dragon Water Whip. Every 13th activation generates damaging waves based on Projectile Speed and Duration.
40
Requires Attractorb
Crissaegrim Tip
Evolved Sonic Whip. Every 5th activation also triggers a blast of damaging waves.
25
Requires Skull O'Maniac
Mormegil Tip
Evolved Jet Black Whip. Every 8th activation also triggers damaging zones.
40
Requires Stone Mask
Daybreaker Tip
Evolved Vibhuti Whip. Critical hits maximise amount of projectiles.
60
Requires Candelabrador
Aurablaster Tip
Evolved Vanitas Whip. Every 7th activation generates an explosion.
40
Requires Hollow Heart
Yagyu Shuriken
Evolved Shuriken. Fires with no delay.
20
Requires Empty Tome
Bwaka Knife
Evolved Curved Knife. Projectiles bounce forever until Duration expires.
20
Requires Bracer
Long Inus
Evolved Javelin. Projectiles reappear after leaving the screen.
10
Requires Spellbinder
Stellar Blade
Evolved Discus. Travels along walls. Deals critical damage if the user is invulnerable.
30
Requires Parm Aegis at Max level
Wrecking Ball
Evolved Iron Ball. Fires a very heavy projectile.
100
Requires Armor
Jewel Gun
Evolved Silver Revolver. Critical hits instantly kill enemies and turn them into Jewels.
100
Requires Karoma's Mana
The RPG
Evolved Hand Grenade. Explosions propagate.
40
Starting weapon of Hammer.
Requires Candelabrador at max level
Meal Ticket
Evolved Wine Glass. Soulful food deals Revival-based damage to unrefined palates.
15
Requires Tirajisú at max level
Salamender
Evolved Raging Fire. Also summons a snake of fire.
20
Starting weapon of Dario Bossi
Requires Spinach at max level
Cocytus
Evolved Ice Fang. Also triggers a freezing wind.
5
Starting weapon of Loretta Lecarde
Requires Spellbinder at max level
Pneuma Tempestas
Evolved Gale Force. Also triggers a spinning tornado.
20
Starting weapon of Stella Lecarde
Requires Bracer at max level
Gemma Torpor
Evolved Rock Riot. Also triggers a rain of crystals that can turn enemies into valuable jewels.
50
Requires Stone Mask at max level
Tenebris Tonitrus
Evolved Fulgur. Also triggers ball lightnings.
20
Starting weapon of Galamoth
Requires Duplicator at max level
Keremet Morbus
Evolved Keremet Bubbles. Also triggers a slimy swarm that chases enemies down.
20
Starting weapon of Keremet
Requires Armor at max level
Nightmare
Evolved Hex. Also tirggers a negative energy zone that doubles Curse when stepped into.
60
Starting weapon of Succubus
Requires Skull O'Maniac at max level
Sanctuary
Evolved Refectio. At fixed intervals, also fully heals characters and purifies all enemies in sight.
10
Requires Clover at max level
Stamazza
Evolved Mace. Has a catastrophically high critical damage multiplier.
80
Requires Hollow Heart
Moon Rod
Evolved Star Flail. Projectiles are shot in the faced direction.
20
Requires Pummarola at max level
Thunderbolt Spear
Evolved Alucard Spear. Every 7th activation triggers a special attack based on speed.
50
Requires Wings
Gungnir-Souris
Evolved Trident. Critical hits also fire a damaging beam.
16
Requires Duplicator at max level
Dark Iron Shield
Evolved Iron Shield. Critical hits retaliate with spinning swords.
20
Requires Parm Aegis
Sacred Beasts Tower Shield
Evolved Guardian's Targe. Overhealing also triggers a period of invulnerability.
20
Requires Pummarola
Rune Sword
Evolved Tyrfing. Critical damage also affected by Area, Speed, and Duration.
15
Requires Spinach
Alucard Swords
Evolved Alucart Sworb. Apparitions of the sword's true bearer seek out enemies.
50
Doesn't require passive item to evolve
Vol Confodere
Attack nearby enemies. Speed affects Damage.
10
Requires max-out Confodere
Melio Confodere
Attack nearby enemies. Speed affects Cooldown and Damage.
14
Requires max-out Vol Confodere
Nitesco
Evolved Globus. Fires a piercing energy beam in the faced direction.
20
Starting weapon of Walter Bernhard.
Requires Empty Tome at Max level.
Acerbatus
Evolved Optical Shot. Damage is affected by the amount of defeated enemies.
50
Requires Karoma's Mana at Max level.
Rapidus Fio
Evolved Sonic Dash. Also triggers a single shield charge.
10
Starting weapon of Master Librarian.
Requires Wings at Max level
Vol Luminatio
Evolved Luminatio. Damage, Speed, Area, and Duration affected by Growth.
12
Requires Crown at Max level
Vol Umbra
Evolved Umbra. Damage, Speed, Area, and Duration affected by Magnet.
12
Starting weapon of Graham Jones.
Requires Attractorb at Max level
Unions[]
Union weapons are a unique type of evolution. They merge two weapons into one and free up a weapon slot. They may or not may need a passive item to be united.
Icon
Weapon
Description
Base damage (level 1)
Effects
Unlock requirements
Vandalier
Union of Peachone and Ebony Wings.
28
Starting weapon of Smith IV
Scales with all stat bonuses and MoveSpeed
Acquisition will free a weapon slot
Has two areas that orbit in both directions
Has a max level of 8
Max-out both Peachone and Ebony Wings
Phieraggi
Union of Phiera Der Tuphello and Eight The Sparrow. Scales with Revivals.
15
Ignores Duration
Scales with Revival
Acquisition will free a weapon slot
Max-out both Phiera Der Tuphello and Eight The Sparrow
Requires Tirajisú for evolution
Fuwalafuwaloo
Union of Vento Sacro and Bloody Tear. Critical hits might generate explosions
20
Scales with all stat bonuses, MoveSpeed, and Luck
Max-out both Vento Sacro and Bloody Tear
SpellStrom
Union of SpellString, SpellStream, and SpellStrike. Grows stronger after every singularity.
15
Scales with all stat bonuses
Max-out SpellString, SpellStream, and SpellStrike
Clock Tower
Union of Endo Gears, Peri Pendulum, Myo Lift, and Epi Heads.
10
Max-out Endo Gears, Peri Pendulum, Myo Lift and Epi Head
Power of Sire
Union of Dominus Anger, Dominus Hatred and Dominus Agony. Deals critical damage to anything in sight. Drains health.
60
Max-out Dominus Anger, Dominus Hatred and Dominus Agony
Trinum Custodem
Union of Dextro Custos, Sinestro Custos, and Centralis Custos.
60
Ignores Speed and Duration
Max-out Dextro Custos, Sinestro Custos and Centralis Custos
Gifts[]
Gifts are extra weapons or passive items which can only be obtained via Treasure Chest when player meets certain conditions. Most gifts do not replace the base weapon or passive item.
Icon
Weapon
Description
Base damage (level 1)
Effects
Unlock requirements
Sole Solution
Gift of Victory Sword. The more enemies are defeated, the stronger it grows.
10
Ignores everything but Might
Requires both Victory Sword and Torrona's Box at max level to obtain this gift
Super Candybox II Turbo
Gift of Candybox. Allows to choose among a selection of advanced weapons.
-
Has a rarity of 0.1
Rarity affected by Luck
Cannot choose certain weapons like Infinite Corridor, Crimson Shroud and Ashes of Muspell
Requires having at least 1 Candybox
Alucard Shield
Gift of Alucard Swords. Absorbs and triggers all other equipped evolutions. Hovering shield damages enemies.
255
Functions as a weapon and take a weapon slot
Requires any 6 evolutions and 6 passive items at max level
Universitas
Gift of Vol Luminatio and Vol Umbra. Meteors rain down on enemies at fixed intervals.
50
Requires Vol Luminatio and Vol Umbra at Max level
Counterpart Weapons[]
Counterpart weapons cannot appear when leveling up. They are used as the counterpart of existing weapon when selecting the Gemini (I) Arcana.
Icon
Weapon
Description
Base damage (level 1)
Max level
Effects
Cygnus
Bombards in a circular area.
10
8
Scales with all stat bonuses
Area orbits clockwise and slightly further around the player
Zhar Ptytsia
Bombards in a circular area.
10
8
Scales with all stat bonuses
Area orbits counterclockwise around the player
Red Muscle
Fires quickly in four fixed directions.
5
8
Ignores Duration
Shooting angles align slightly closer to vertical
Twice Upon a Time
Fires quickly in four fixed directions.
5
8
Ignores Duration
Shooting angles align slightly closer to vertical
Flock Destroyer
Summons capricious projectiles. Might interact with pickups.
10
8
Scales with all stat bonuses and Luck
Cats have unique interaction with Pickups
Levelin'Eh
Duration affects Amount. Can deal critical damage.
20
8
Silver Sliver
Counterpart to Shadow Servant and Ophion from Arcana I - Gemini
10
8
Scales with all stat bonuses and Luck
Party Pooper
Counterpart to Party Popper from Arcana I - Gemini
10
8
Scales with all stat bonuses
Silver Tongue
Strikes enemies behind you. Damage multiplied by Recovery.
10
8
Ignores Duration
Prism Damsel
Has a small chance to freeze enemies.
8
8
Speculo Globus
5
8
Speculo Raging Fire
Mirrors both Raging Fire and Salamender
10
8
Speculo Ice Fang
Mirrors both Ice Fang and Cocytus
10
8
Speculo Rock Riot
Mirrors both Rock Riot and Gemma Torpor
10
8
Speculo Gale Force
Point symmetries both Gale Force and Pneuma Tempestas upside down
3
8
Speculo Fulgur
Mirrors Fulgur and doubles Tenebris Tonitrus
10
8
Speculo Keremet Bubbles
Copies Keremet Bubbles. Has no effect on Keremet Morbus.
10
8
Speculo Hex
Mirrors both Hex and Nightmare
3
8
Speculo Refectio
Point symmetries Refectio. Has no effect on Sanctuary.
10
8
Special Weapons[]
Special weapons cannot appear when leveling up. They are used as the structure of an attack that is temporary or an effect. When they are used as an effect, they behave slightly differently compared to when they are modified to be actual weapons.
Icon
Weapon
Base damage
Effects
Nduja Fritta
30
Scales with all stat bonuses
Duration affects both the NFT and the each individual flame
Area increases the growth rate of each flame
Affected by Gemini (I) Arcana, which cause an extra fire breath backwards.
Dairy Cart
100
Ignores Duration
Ignores Speed, Duration, Cooldown, and Amount as an effect
Does not bounce off the screen like Carréllo
Triggers when dealt enough damage.
Can kill Stalker, making it drops a Treasure Chest as an effect
Take Us Away
200
Scales with all stat bonuses.
Gains bonus flat damage based on Area, Speed, and Duration.
Sarabande of Healing
0
Ignores Might, Duration, and Speed
Ignores everything but Area as an effect
Deals damage equal to the amount healed as Arcana effect
Stained Glass
130
Ignores Duration and Speed
Ignores Speed, Duration, Cooldown, and Amount as an effect
Triggers when dealt enough damage
Effect used by Game Killer (0),
Game Killer
10
Ignores Duration
Ignores Duration, Cooldown, and Amount as an effect
Shoot out a placeholder piano that aims straight at the closest enemy similar to Magic Wand
Deals damage equal to the experience gem value, multiplied by Growth
Heart of Fire
10
Ignores Duration and Speed
Ignores Speed, Duration, Cooldown, and Amount as an effect
Used by Gatti Amari when a cat consumes an NFT
Retaliatory explosion scales with Armor as Arcana effect
Deals damage equal to its base damage or half the highest weapons Base Damage as Arcana effect, triggered by hitting enemies, taking damage, and destroying Light sources.
Out of Bounds
10
Ignores Duration and Speed
Ignores Duration, Speed, Cooldown, and Amount as an effect
Triggered by freezing enemies as Arcana effect,
Divine Bloodline
0
Ignores Might, Area, Duration, and Speed
Ignores everything but Armor and deals contact damage as Arcana effect
Blood Astronomia
5
Ignores Area, Duration, and Speed
Scales with Magnet
Ignores Area, Duration, and Speed as Arcana effect
Insatiable
10
Exclusive to Je-Ne-Viv
Ignores Area, Duration, and Speed
Scales with Magnet and Greed
Acquazzone
Exclusive to Ferryman
Ignores Area, Duration, Amount, and Speed
Power of Lire
Exclusive to Master Librarian
Trivia[]
Before Ode to Castlevania DLC, Bi-Bracelet and Tri-Bracelet are the only evolutions that have a rarity of more than 1.
Fuwalafuwaloo used to have a rarity of 50, same as Vento Sacro; it is changed to 1 in a later patch.
External links[]
Build Planner