Rufous

Path of Exile 2 Support Gems and Settings Sneak Peak - Havoc616 ...

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{
  "post": {
    "title": "Path of Exile 2 Support Gems and Settings Sneak Peak - Havoc616",
    "selftext": "",
    "url": "https://www.youtube.com/watch?v=chM0wUtVC50"
  },
  "comments": [
    {
      "body": "i appreciate this but holy the way he hovered over these in such a random speed/order at times tilted me LOL",
      "replies": [
        {
          "body": "Pressing . to go a frame forward and , to go backwards helped me a lot."
        }
      ]
    },
    {
      "body": "Nice little video from Havoc mousing over all the support gems he had access to in the most recent event earlier this month. There are some pretty interesting ones in there that I don't think had been shown anywhere before"
    },
    {
      "body": "these kind of video just keep filling up our hype, dec 6th can't come soon enough."
    },
    {
      "body": "There's an option for centered UI. Is it finally happening in the PC version so I don't have to go cross-eyed while checking my life and flask charges?",
      "replies": [
        {
          "body": "you asking or we are getting that ? nvm i just noticed so its like the console ui right ?"
        },
        {
          "body": "I just wanna track buffs/debuffs mid combat without risking death"
        }
      ]
    },
    {
      "body": "I would make a picture on all of these. Would make it simpler when I sit on my phone on my work 😅"
    },
    {
      "body": "what does chain mean?",
      "replies": [
        {
          "body": "Proj will go to another enemy after hitting first enemy"
        },
        {
          "body": "Poe 2 will have in game definitions and explanations for all their mechanics in game as well.  I have 1200 hours in Poe 1 and I feel like I’m still gonna learn so much with this new feature"
        }
      ]
    },
    {
      "body": "Increased Area of Effect without downside. Jesus. To bad you can only use it once"
    },
    {
      "body": "I kinda wish we got more than 3 recommendations on the support gems with a small explanation of how the support gem will affect the skill.",
      "replies": [
        {
          "body": "I wonder, what kind of explantion would you like to see there? To me most of them sound clear enough, like extra damage under a certain condition etc, all with keywords you can hover over and read on top of that. But it might be me just being used to the poe language. What is the info you are missing there?",
          "replies": [
            {
              "body": "Just an example, but I think it could be super helpful for new players:\n\nLightning arrow - Multiple projectiles support: \"If you add this support gem to Lightning arrow, it will result in the skill firing multiple arrows that have their damage reduced. We recommend this support gem for a skill where you prioritize clearspeed rather than singletarget damage.\"\n\nCremation - Multiple projectiles support: \"If you add this support gem to Cremation, it will not spawn multiple geysers, but the geyser will shoot more projectiles in the same amount of time. We recommend this support gem if you plan to use this skill for single target damage rather than ailments, for example ignite/poison.\"\n\nJust some examples as multiple projectiles is pretty straightforward, but maybe more relevant for newer support gems, like: coursing current support / combo finisher support.",
              "replies": [
                {
                  "body": "That's thousands of explanations you'd want though, seems like a LOT of info for something you can just try yourself to see how it works. \n\nRemember, you can just unsocket support gems and try them at any time AND every keyword has explanations. PoE already slams you with information at every corner, I think this would actually not help newer players, it'd just overload them even more.\n\nThis is info you put on a wiki, which the players will make, or with some keyword explainer, which is ingame. But then again I'm super biased as I've played thousands of hours of PoE1, so if this is something a LOT of players want, I wouldn't *mind* it, just seems like a lot of work for potentially being counterproductive or not that helpful, might be wrong tho!",
                  "replies": [
                    {
                      "body": "That is a *huge* amount of information to write in game. At that point it may be better to have a way to link the wiki directly in game to be honest. Have a little question mark or something on tool tips that takes you directly to that things wiki entry.",
                      "replies": [
                        {
                          "body": "Oyeah gw2 has a /wiki command, something like that would be nice."
                        }
                      ]
                    },
                    {
                      "body": "I didn't actually know you could change them.. okay, well guess it's time for experimenting!",
                      "replies": [
                        {
                          "body": "Yep! I also find it's VERY satisfying to try out passive combos like these in ARPGs, especially since it's so easy to swap. Seeing how chain and projectiles especially started to change made my mind *race* with opportunity when I first started playing PoE1, it's SO fun!",
                          "replies": [
                            {
                              "body": "Yes exactly! Unique support gems that change how a skill works are infinitely more interesting than just % mOaR dAmAgE"
                            }
                          ]
                        }
                      ]
                    }
                  ]
                },
                {
                  "body": "How much handholding do you think the average new player needs?",
                  "replies": [
                    {
                      "body": "With how complex the game is... Quite a lot, would be my guess?\n\nI know several people who have tried but failed to get started playing Path of Exile because of the complexity.",
                      "replies": [
                        {
                          "body": "We were all new at one point and we were fine. You'll be too if you put some effort in"
                        }
                      ]
                    }
                  ]
                },
                {
                  "body": "Yes thats a huge difference in description.  \nI only played through campaign in poe1 and there were so many things where I had no idea what it meant."
                }
              ]
            }
          ]
        },
        {
          "body": "If I remember correctly there is some help feature that shows a little video and explanation.\n\nThat said for me 3 is plenty. It's some options and if I need more I can just untick the suggestion box.",
          "replies": [
            {
              "body": "That's for skill gems."
            }
          ]
        }
      ]
    },
    {
      "body": "Sooo many supports, it's great!\n\nA bit sad that you can only have one copy of a given support in your build. I could easily picture using some these supports on more than one skill. More decisions to make I guess!",
      "replies": [
        {
          "body": "On the opposite, i find this choice awesome. Otherwise, every skill would have the same 3-4 first choices, and other supports would be almost useless. With the restriction, side support like blind, chain or else are way more likely to go into a build."
        },
        {
          "body": "Often times working with restrictions allows for more interesting results. Now you have to use 45 different support gems somehow. Seems fun.\n\nPlus they can make them much more powerful if you can only use one."
        }
      ]
    }
  ]
}