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A Frozen skeleton archer
Freeze (known in status as Frozen) is an elemental ailment associated with cold that slows action speed by 100%, completely preventing the target from moving, attacking, or using any skills. It is possible to counteract this effect with flasks containing the 'of Heat' suffix, and the Unstoppable passive node.  Acceleration Shrines and Tailwind cannot be used to overcome this slow.[1]



Mechanics
A hit of damage that has a chance to freeze is capable of inflicting freeze. Critical strikes inherently have a 100% chance to freeze. By default, only cold damage can inflict freeze, but certain equipment can alter the default behavior, such as The Three DragonsEvasion: (96-103)Energy Shield: (20-22)Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental ResistancesYour Fire Damage can Shock but not IgniteYour Cold Damage can Ignite but not Freeze or ChillYour Lightning Damage can Freeze but not Shock"The ice seared his naked feetAs the lightning stilled his heart,But it was the flames upon his lover's faceThat roused him to vengeance."- From 'The Three Dragons' by Victario of Sarn, which change what damage types can inflict freeze.
Freeze duration is based on the monster's ailment threshold, which is usually equal to the monster's maximum life. Base freeze duration is 0.06 seconds for every 1% of the target's ailment threshold (before party scaling) dealt by the freezing damage's hit, up to a maximum of 50% (3 seconds). Freezes with a duration smaller than 0.3 seconds are discarded, effectively requiring a hit of 5% of ailment threshold. As an example, a mob with approximately 2 000 000 life requires a single hit of at least 100 000 cold damage to cause the minimal freeze duration of 0.3 seconds.
Freeze duration can be increased (and therefore, minimum hit damage decreased) by freeze and ailment duration modifiers.
Modifiers like Increased Effect of Non-Damaging Ailments and Increased Effect of Cold Ailments do not affect freeze duration or hit damage threshold. Effect modifiers only interact with freeze by counteracting a stat like Reduced Effect of Non-Damaging Ailments.[2] The reason is that the "effect" of Freeze is equivalent to 100% Less Action Speed.[3] As action speed cannot be less than 0, increases to freeze effect do not change the behaviour of Freeze.
The Temporal ChainsSpell, AoE, Duration, Curse, HexLevel: (1-20)Cost: (16-33) ManaCast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds+(0-1) metre to radius50% less Effect of Curse against PlayersCursed Normal and Magic Enemies have (15-29)% less Action SpeedOther effects on Cursed enemies expire 25% slowerCursed Rare and Unique Enemies have (9-18)% less Action Speed  Additional Effects From 1-20% Quality:  (1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. curse slows timers but does not affect duration stats, which means it does not count toward the 0.3 second minimum, but it will cause the "real duration" of freeze to be longer.
Freeze and chill are separate ailments. A target can be frozen but not chilled.[4]
Non-unique enemies that are killed while frozen shatter into pieces. They will still leave loot, but most other on-death effects are suppressed, including:

Leaving a corpse. This prevents raising or exploding the corpse. Furthermore, there is no corpse to transfer status ailments with Elemental Proliferation SupportCold, Fire, Lightning, Support, AoEIcon: SLevel: (1-20)Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on EnemiesElemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metresSupported Skills have 20% chance to Freeze, Shock and Ignite  Additional Effects From 1-20% Quality:  (0.5-10)% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Taking on a secondary form, such as the Shield Crab.
Spines shot by the Porcupine Goliath.
These on-death effects are not suppressed:

Spawning enemies, such as with Fracturing enemies.
On-death explosions, such as those from a Tormented Martyr.
Zombies spreading tar.
Kills from damage over time will not shatter enemies. Only hits can cause shatter.[5] Culling strike is recommended for damage over time builds that are able to freeze enemies to be able to shatter enemies.
Item with mods Cannot be Frozen means 100% chance to avoid being Frozen.
Monsters with the mod Cannot be fully Slowed (seen the list) can be Frozen, but the Action Speed reduction will be capped at a certain amount. The monster will still be considered Chilled and Frozen for any modifiers relying on those ailments.

Active skill gems


The following skill gems have stats  related to freeze:

GemArctic ArmourSpell, Duration, ColdLevel: (1-20)Reservation: 25% ManaCooldown Time: 1.00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) secondsBuff grants (11-21)% less Physical Damage taken from Hits while stationaryBuff grants (11-20)% less Fire Damage taken from Hits while stationaryChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%Buff grants Immunity to Freeze  Additional Effects From 1-20% Quality:  (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Elemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, PrismaticLevel: (1-20)Cost: (6-10) ManaAoE Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage(26-748) to (49-1389) Added Fire Damage(4-118) to (80-2287) Added Lightning DamageOnly Deals Damage of the chosen ElementDeals no Damage of other Damage Types(30-49)% chance to Freeze, Shock and IgniteBase radius is 1 metre80% more Area Radius against Enemies affected by an Ailment of the chosen Element10% more Damage for each type of Elemental Ailment on the Enemy  Additional Effects From 1-20% Quality:  +(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Elemental Hit of the SpectrumAttack, Projectile, Fire, Cold, Lightning, AoE, BowLevel: (1-20)Cost: (6-10) ManaRequires Level 12Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.(6-148) to (12-275) Added Cold Damage(8-182) to (14-337) Added Fire Damage(1-29) to (23-555) Added Lightning Damage(30-49)% chance to Freeze, Shock and IgniteBase radius is 1.5 metresDeals no Non-Elemental Damage10% more Damage for each type of Elemental Ailment on the Enemy  Additional Effects From 1-20% Quality:  +(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Glacial Shield SwipeAttack, AoE, Cold, Physical, Retaliation, MeleeLevel: (1-20)Cost: (7-11) ManaCooldown Time: 3.50 secCan Store 1 Use(s)Attack Time: 0.70 secCritical Strike Chance: 5.00%Requires Level 16Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.(78-607) to (117-911) Base Off Hand Physical Damage(17-29) to (25-43) Added Physical Damage per 15 Armour or Evasion Rating on ShieldCannot be used by defaultBecomes Usable once for 2 seconds when you Block a HitAlways Freezes enemies100% of Physical Damage Converted to Cold DamageCan't be Evaded50% less Damage with AilmentsBase radius is 8 metres  Additional Effects From 1-20% Quality:  (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Vaal Impurity of IceAura, Spell, AoE, Duration, Vaal, ColdLevel: (1-20)Cooldown Time: 0.50 secCan Store 1 Use(s)Souls Per Use: 50Can Store 1 Use(s)Soul Gain Prevention: 8 secCast Time: InstantRequires Level 24Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.Base duration is 3.00 secondsModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention+(1.4-2) metres to radius(0-76)% increased effect of AuraYou and nearby allies gain 5% additional maximum Cold ResistanceYou and nearby allies are Immune to ChillYou and nearby allies are Immune to FreezeNearby Enemies' Cold Resistance is Ignored by Hits  Additional Effects From 1-20% Quality:  (2-40)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24FrostbiteSpell, AoE, Duration, Cold, Curse, HexLevel: (1-20)Cost: (24-50) ManaCast Time: 0.50 secAoE Radius: 22Requires Level 24Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(17-36)% to Cold ResistanceHits against Cursed Enemies have +25% chance to Freeze  Additional Effects From 1-20% Quality:  Freezes on Cursed enemies have (1-20)% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24HexblastSpell, AoE, Chaos, HexLevel: (1-20)Cost: (16-30) ManaCast Time: 1.00 secCritical Strike Chance: 4.00%Effectiveness of Added Damage: (300-340)%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos DamageThis Spell's Cast Time is added to its Cooldown if TriggeredBase radius is 2.8 metresAll Damage can Ignite, Freeze, and ShockChaos Damage with Hits is Resisted by lowest Resistance instead40% more Damage with Ailments if Enemy is Hexed100% more Damage with Hits if Enemy is Hexed100% chance to remove a Hex after Damaging  Additional Effects From 1-20% Quality:  -(0.5-10)% chance to remove a Hex after DamagingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Hexblast of ContradictionSpell, AoE, Chaos, HexLevel: (1-20)Cost: (16-30) ManaCast Time: 1.00 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 340%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos DamageThis Spell's Cast Time is added to its Cooldown if TriggeredBase radius is 2.8 metresAll Damage can Ignite, Freeze, and ShockChaos Damage with Hits is Resisted by highest Resistance instead40% more Damage with Ailments if Enemy is Hexed150% more Damage with Hits if Enemy is Hexed100% chance to remove a Hex after Damaging  Additional Effects From 1-20% Quality:  -(0.5-10)% chance to remove a Hex after DamagingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Ice Nova of Deep FreezeSpell, AoE, Cold, NovaLevel: (1-20)Cost: (8-23) ManaCast Time: 0.70 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 140%Requires Level 12A circle of ice expands from the caster.Deals (15-642) to (22-963) Cold Damage50% chance to Freeze enemiesBase radius is (2.6-3) metresFreeze Enemies as though dealing (200-390)% more Damage  Additional Effects From 1-20% Quality:  Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.12Vaal Cold SnapSpell, AoE, Duration, Vaal, ColdLevel: (1-20)Souls Per Use: 35Can Store 1 Use(s)Soul Gain Prevention: 6 secCast Time: 0.85 secCritical Strike Chance: 6.00%Effectiveness of Added Damage: 350%Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Deals (46-1571) to (69-2356) Cold DamageBase duration is 4.00 secondsDeals (37.8-2454.5) Base Cold Damage per secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionAlways Freezes enemiesBase radius is 3.2 metresBase secondary radius is 2 metresBase tertiary radius is 3.6 metresGain a Frenzy Charge when an Enemy Dies while in this Skill's AreaEvery second, gain a Frenzy Charge if an Enemy is in this Skill's Area  Additional Effects From 1-20% Quality:  (1-20)% more Effect of ChillCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.16Glacial HammerAttack, Melee, Strike, ColdLevel: (1-20)Cost: (6-10) ManaAttack Damage: (218-622)% of baseEffectiveness of Added Damage: (218-622)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies100% of Physical Damage Converted to Cold DamageEvery third successive strike Freezes enemies as though dealing (200-390)% more Damage35% increased Duration of Cold Ailments(10-29)% increased Effect of Cold Ailments  Additional Effects From 1-20% Quality:  Every third successive strike Freezes enemies as though dealing (5-100)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1Vaal Glacial HammerAttack, Melee, Strike, Duration, AoE, Vaal, ColdLevel: (1-20)Souls Per Use: 15Can Store 3 Use(s)Soul Gain Prevention: 4 secAttack Damage: (218-552)% of baseEffectiveness of Added Damage: (218-552)%Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Base duration is (3.40-4.35) secondsModifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention25% chance to Freeze enemies100% of Physical Damage Converted to Cold DamageFreezes enemies as though dealing (200-390)% more DamageCan't be Evaded35% increased Duration of Cold Ailments(10-29)% increased Effect of Cold Ailments  Additional Effects From 1-20% Quality:  (2-40)% increased Duration of Cold AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1

The following skill gems have stats from quality related to freeze:

GemWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, PrismaticLevel: (1-20)Cost: (7-10) ManaAttack Damage: (219-403)% of baseEffectiveness of Added Damage: (219-403)%Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all TargetsBeams Chain (4-7) TimesFires 3 Projectiles(0-19)% increased Area of Effect100% of Physical Damage Converted to Fire, Cold or Lightning Damage  Additional Effects From 1-20% Quality:  (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28Wild Strike of ExtremesAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, PrismaticLevel: (1-20)Cost: (14-28) Energy Shield, (14-28) Life, (14-28) ManaAttack Damage: (178-328)% of baseEffectiveness of Added Damage: (178-328)%Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all TargetsBeams Chain (4-7) TimesFires 3 Projectiles(0-19)% increased Area of Effect100% of Physical Damage Converted to Fire, Cold or Lightning DamageHits treat Enemy Monster Elemental Resistance values as inverted  Additional Effects From 1-20% Quality:  (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.28FrostbiteSpell, AoE, Duration, Cold, Curse, HexLevel: (1-20)Cost: (24-50) ManaCast Time: 0.50 secAoE Radius: 22Requires Level 24Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(17-36)% to Cold ResistanceHits against Cursed Enemies have +25% chance to Freeze  Additional Effects From 1-20% Quality:  Freezes on Cursed enemies have (1-20)% increased DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.24Glacial HammerAttack, Melee, Strike, ColdLevel: (1-20)Cost: (6-10) ManaAttack Damage: (218-622)% of baseEffectiveness of Added Damage: (218-622)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies100% of Physical Damage Converted to Cold DamageEvery third successive strike Freezes enemies as though dealing (200-390)% more Damage35% increased Duration of Cold Ailments(10-29)% increased Effect of Cold Ailments  Additional Effects From 1-20% Quality:  Every third successive strike Freezes enemies as though dealing (5-100)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.1

Support skill gems


The following support gems have stats  related to freeze:

GemHypothermia SupportCold, SupportIcon: DLevel: (1-20)Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that deals damage.Supported Skills have +20% chance to Freeze Enemies which are ChilledSupported Skills deal (20-29)% more Cold Damage Over TimeSupported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies  Additional Effects From 1-20% Quality:  Supported Skills have +(1-20)% chance to Freeze Enemies which are ChilledThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.31Ice Bite SupportCold, SupportIcon: KLevel: (1-20)Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supported Skills have 15% chance to FreezeSupported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have (8-69) to (12-103) added Cold DamageSupported Skills have (2-15) to (3-23) added Cold Damage per Frenzy Charge  Additional Effects From 1-20% Quality:  Supported Skills deal (0.1-2)% increased Damage per Frenzy ChargeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.31Elemental Proliferation SupportCold, Fire, Lightning, Support, AoEIcon: SLevel: (1-20)Cost & Reservation Multiplier: 110%Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on EnemiesElemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metresSupported Skills have 20% chance to Freeze, Shock and Ignite  Additional Effects From 1-20% Quality:  (0.5-10)% increased Duration of Elemental Ailments on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.1

The following support gems have stats from quality related to freeze:

GemHypothermia SupportCold, SupportIcon: DLevel: (1-20)Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that deals damage.Supported Skills have +20% chance to Freeze Enemies which are ChilledSupported Skills deal (20-29)% more Cold Damage Over TimeSupported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies  Additional Effects From 1-20% Quality:  Supported Skills have +(1-20)% chance to Freeze Enemies which are ChilledThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.31

Unique items
ItemStatsChill of CorruptionLimited to: 150% chance to gain an additional Vaal Soul per Enemy ShatteredCorruptedEven a millennium later, Atziri's presencecasts a shroud over Wraeclast.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.150% chance to gain an additional Vaal Soul per Enemy ShatteredCorruptedMegalomaniacAdds 4 Passive SkillsAdded Small Passive Skills grant Nothing<3 Random notable mods>CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.1Adds 4 Passive SkillsAdded Small Passive Skills grant Nothing<3 Random notable mods>1 Added Passive Skill is Adrenaline1 Added Passive Skill is Advance Guard1 Added Passive Skill is Aerialist1 Added Passive Skill is Aerodynamics1 Added Passive Skill is Agent of Destruction1 Added Passive Skill is Aggressive Defence1 Added Passive Skill is Alchemist1 Added Passive Skill is Ancestral Echo1 Added Passive Skill is Ancestral Guidance1 Added Passive Skill is Ancestral Inspiration1 Added Passive Skill is Ancestral Might1 Added Passive Skill is Ancestral Preservation1 Added Passive Skill is Ancestral Reach1 Added Passive Skill is Antifreeze1 Added Passive Skill is Antivenom1 Added Passive Skill is Arcane Adept1 Added Passive Skill is Arcane Heroism1 Added Passive Skill is Arcane Pyrotechnics1 Added Passive Skill is Arcing Shot1 Added Passive Skill is Assert Dominance1 Added Passive Skill is Astonishing Affliction1 Added Passive Skill is Basics of Pain1 Added Passive Skill is Battlefield Dominator1 Added Passive Skill is Battle-Hardened1 Added Passive Skill is Blacksmith1 Added Passive Skill is Blanketed Snow1 Added Passive Skill is Blast-Freeze1 Added Passive Skill is Blessed1 Added Passive Skill is Blessed Rebirth1 Added Passive Skill is Blizzard Caller1 Added Passive Skill is Blood Artist1 Added Passive Skill is Bloodscent1 Added Passive Skill is Blowback1 Added Passive Skill is Bodyguards1 Added Passive Skill is Born of Chaos1 Added Passive Skill is Brand Loyalty1 Added Passive Skill is Brewed for Potency1 Added Passive Skill is Broadside1 Added Passive Skill is Brush with Death1 Added Passive Skill is Brutal Infamy1 Added Passive Skill is Burden Projection1 Added Passive Skill is Burning Bright1 Added Passive Skill is Calamitous1 Added Passive Skill is Call to the Slaughter1 Added Passive Skill is Capacitor1 Added Passive Skill is Careful Handling1 Added Passive Skill is Chilling Presence1 Added Passive Skill is Chip Away1 Added Passive Skill is Circling Oblivion1 Added Passive Skill is Clarity of Purpose1 Added Passive Skill is Cold-Blooded Killer1 Added Passive Skill is Cold Conduction1 Added Passive Skill is Cold to the Core1 Added Passive Skill is Combat Rhythm1 Added Passive Skill is Compound Injury1 Added Passive Skill is Conjured Wall1 Added Passive Skill is Conservation of Energy1 Added Passive Skill is Cooked Alive1 Added Passive Skill is Corrosive Elements1 Added Passive Skill is Cremator1 Added Passive Skill is Cry Wolf1 Added Passive Skill is Cult-Leader1 Added Passive Skill is Daring Ideas1 Added Passive Skill is Doedre's Spite1 Added Passive Skill is Dark Ideation1 Added Passive Skill is Dark Messenger1 Added Passive Skill is Darting Movements1 Added Passive Skill is Deadly Repartee1 Added Passive Skill is Deep Chill1 Added Passive Skill is Devastator1 Added Passive Skill is Disciples1 Added Passive Skill is Disease Vector1 Added Passive Skill is Disorienting Display1 Added Passive Skill is Disorienting Wounds1 Added Passive Skill is Distilled Perfection1 Added Passive Skill is Doedre's Apathy1 Added Passive Skill is Doedre's Gluttony1 Added Passive Skill is Doryani's Lesson1 Added Passive Skill is Dragon Hunter1 Added Passive Skill is Dread March1 Added Passive Skill is Drive the Destruction1 Added Passive Skill is Eldritch Inspiration1 Added Passive Skill is Elegant Form1 Added Passive Skill is Empowered Envoy1 Added Passive Skill is Endbringer1 Added Passive Skill is Enduring Composure1 Added Passive Skill is Enduring Focus1 Added Passive Skill is Enduring Ward1 Added Passive Skill is Energy From Naught1 Added Passive Skill is Essence Rush1 Added Passive Skill is Eternal Suffering1 Added Passive Skill is Evil Eye1 Added Passive Skill is Expansive Might1 Added Passive Skill is Expendability1 Added Passive Skill is Expert Sabotage1 Added Passive Skill is Exploit Weakness1 Added Passive Skill is Explosive Force1 Added Passive Skill is Exposure Therapy1 Added Passive Skill is Eye of the Storm1 Added Passive Skill is Eye to Eye1 Added Passive Skill is Fan of Blades1 Added Passive Skill is Fan the Flames1 Added Passive Skill is Fasting1 Added Passive Skill is Fearsome Warrior1 Added Passive Skill is Feasting Fiends1 Added Passive Skill is Feast of Flesh1 Added Passive Skill is Feed the Fury1 Added Passive Skill is Fettle1 Added Passive Skill is Fire Attunement1 Added Passive Skill is Spiteful Presence1 Added Passive Skill is Flexible Sentry1 Added Passive Skill is Flow of Life1 Added Passive Skill is Follow-Through1 Added Passive Skill is Force Multiplier1 Added Passive Skill is Fuel the Fight1 Added Passive Skill is Furious Assault1 Added Passive Skill is Genius1 Added Passive Skill is Gladiator's Fortitude1 Added Passive Skill is Graceful Execution1 Added Passive Skill is Grand Design1 Added Passive Skill is Grim Oath1 Added Passive Skill is Introspection1 Added Passive Skill is Guerilla Tactics1 Added Passive Skill is Haemorrhage1 Added Passive Skill is Haunting Shout1 Added Passive Skill is Heart of Iron1 Added Passive Skill is Heavy Hitter1 Added Passive Skill is Heraldry1 Added Passive Skill is Hex Breaker1 Added Passive Skill is Hibernator1 Added Passive Skill is Hit and Run1 Added Passive Skill is Holistic Health1 Added Passive Skill is Holy Conquest1 Added Passive Skill is Hound's Mark1 Added Passive Skill is Hulking Corpses1 Added Passive Skill is Improvisor1 Added Passive Skill is Insatiable Killer1 Added Passive Skill is Inspired Oppression1 Added Passive Skill is Insulated1 Added Passive Skill is Invigorating Portents1 Added Passive Skill is Iron Breaker1 Added Passive Skill is Lasting Impression1 Added Passive Skill is Lead By Example1 Added Passive Skill is Life from Death1 Added Passive Skill is Liquid Inspiration1 Added Passive Skill is Lord of Drought1 Added Passive Skill is Low Tolerance1 Added Passive Skill is Mage Bane1 Added Passive Skill is Mage Hunter1 Added Passive Skill is Magnifier1 Added Passive Skill is Martial Mastery1 Added Passive Skill is Martial Momentum1 Added Passive Skill is Martial Prowess1 Added Passive Skill is Master of Command1 Added Passive Skill is Master of Fire1 Added Passive Skill is Master of the Maelstrom1 Added Passive Skill is Master the Fundamentals1 Added Passive Skill is Mender's Wellspring1 Added Passive Skill is Militarism1 Added Passive Skill is Mindfulness1 Added Passive Skill is Misery Everlasting1 Added Passive Skill is Mob Mentality1 Added Passive Skill is Molten One's Mark1 Added Passive Skill is Mystical Ward1 Added Passive Skill is Natural Vigour1 Added Passive Skill is Non-Flammable1 Added Passive Skill is Numbing Elixir1 Added Passive Skill is One with the Shield1 Added Passive Skill is Openness1 Added Passive Skill is Opportunistic Fusilade1 Added Passive Skill is Overlord1 Added Passive Skill is Overshock1 Added Passive Skill is Overwhelming Malice1 Added Passive Skill is Paralysis1 Added Passive Skill is Peace Amidst Chaos1 Added Passive Skill is Peak Vigour1 Added Passive Skill is Phlebotomist1 Added Passive Skill is Powerful Assault1 Added Passive Skill is Powerful Ward1 Added Passive Skill is Practiced Caster1 Added Passive Skill is Destructive Aspect1 Added Passive Skill is Precise Focus1 Added Passive Skill is Precise Retaliation1 Added Passive Skill is Pressure Points1 Added Passive Skill is Primordial Bond1 Added Passive Skill is Prismatic Carapace1 Added Passive Skill is Prismatic Dance1 Added Passive Skill is Prismatic Heart1 Added Passive Skill is Prodigious Defence1 Added Passive Skill is Provocateur1 Added Passive Skill is Pure Agony1 Added Passive Skill is Pure Aptitude1 Added Passive Skill is Electric Presence1 Added Passive Skill is Pure Guile1 Added Passive Skill is Pure Might1 Added Passive Skill is Purposeful Harbinger1 Added Passive Skill is Quick and Deadly1 Added Passive Skill is Quick Getaway1 Added Passive Skill is Unrestrained Focus1 Added Passive Skill is Rattling Bellow1 Added Passive Skill is Raze and Pillage1 Added Passive Skill is Readiness1 Added Passive Skill is Remarkable1 Added Passive Skill is Rend1 Added Passive Skill is Renewal1 Added Passive Skill is Repeater1 Added Passive Skill is Replenishing Presence1 Added Passive Skill is Riot Queller1 Added Passive Skill is Rote Reinforcement1 Added Passive Skill is Rot-Resistant1 Added Passive Skill is Rotten Claws1 Added Passive Skill is Run Through1 Added Passive Skill is Sadist1 Added Passive Skill is Sage1 Added Passive Skill is Sap Psyche1 Added Passive Skill is Savage Response1 Added Passive Skill is Savour the Moment1 Added Passive Skill is Scintillating Idea1 Added Passive Skill is Seal Mender1 Added Passive Skill is Second Skin1 Added Passive Skill is Seeker Runes1 Added Passive Skill is Self-Control1 Added Passive Skill is Self-Fulfilling Prophecy1 Added Passive Skill is Septic Spells1 Added Passive Skill is Set and Forget1 Added Passive Skill is Shifting Shadow1 Added Passive Skill is Shrieking Bolts1 Added Passive Skill is Skeletal Atrophy1 Added Passive Skill is Skullbreaker1 Added Passive Skill is Sleepless Sentries1 Added Passive Skill is Smite the Weak1 Added Passive Skill is Smoking Remains1 Added Passive Skill is Snaring Spirits1 Added Passive Skill is Snowstorm1 Added Passive Skill is Special Reserve1 Added Passive Skill is Spiked Concoction1 Added Passive Skill is Spring Back1 Added Passive Skill is Volatile Presence1 Added Passive Skill is Steady Torment1 Added Passive Skill is Stoic Focus1 Added Passive Skill is Storm Drinker1 Added Passive Skill is Stormrider1 Added Passive Skill is Storm's Hand1 Added Passive Skill is Streamlined1 Added Passive Skill is Strike Leader1 Added Passive Skill is Stubborn Student1 Added Passive Skill is Student of Decay1 Added Passive Skill is Sublime Form1 Added Passive Skill is Sublime Sensation1 Added Passive Skill is Mortifying Aspect1 Added Passive Skill is Surefooted Striker1 Added Passive Skill is Surging Vitality1 Added Passive Skill is Surprise Sabotage1 Added Passive Skill is Tempered Arrowheads1 Added Passive Skill is Tempt the Storm1 Added Passive Skill is Thaumophage1 Added Passive Skill is Thunderstruck1 Added Passive Skill is Titanic Swings1 Added Passive Skill is Touch of Cruelty1 Added Passive Skill is Towering Threat1 Added Passive Skill is Uncompromising1 Added Passive Skill is Unholy Grace1 Added Passive Skill is Unspeakable Gifts1 Added Passive Skill is Untouchable1 Added Passive Skill is Unwavering Focus1 Added Passive Skill is Unwaveringly Evil1 Added Passive Skill is Vast Power1 Added Passive Skill is Righteous Path1 Added Passive Skill is Veteran Defender1 Added Passive Skill is Vicious Bite1 Added Passive Skill is Vicious Guard1 Added Passive Skill is Vicious Skewering1 Added Passive Skill is Victim Maker1 Added Passive Skill is Vile Reinvigoration1 Added Passive Skill is Vital Focus1 Added Passive Skill is Vivid Hues1 Added Passive Skill is Wall of Muscle1 Added Passive Skill is Warning Call1 Added Passive Skill is Wasting Affliction1 Added Passive Skill is Weight Advantage1 Added Passive Skill is Evil Eye1 Added Passive Skill is Wicked Pall1 Added Passive Skill is Widespread Destruction1 Added Passive Skill is Will Shaper1 Added Passive Skill is Wind-up1 Added Passive Skill is Frantic Aspect1 Added Passive Skill is Winter Prowler1 Added Passive Skill is Wizardry1 Added Passive Skill is Wound Aggravation1 Added Passive Skill is Wrapped in FlameCorruptedReplica Reckless Defence+(2-6)% Chance to Block Spell Damage+(2-6)% Chance to Block Attack Damage+10% chance to be Frozen, Shocked and Ignited"Prototype #298 must be contained in a non-conductive glass box at all times."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.1+(2-6)% Chance to Block Spell Damage+(2-6)% Chance to Block Attack Damage+10% chance to be Frozen, Shocked and IgnitedThe Balance of TerrorLimited to: 1+(10-15)% to all Elemental Resistances<2 random curse modifiers>Fellshrine stood as a holy bastion opposite theChamber of Sins, and all that it represented.For one to rise, the other must fall.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.1+(10-15)% to all Elemental Resistances<2 random curse modifiers>Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 secondsYou are Unaffected by Shock if you've cast Conductivity in the past 10 secondsImmune to Curses if you've cast Despair in the past 10 secondsInflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 secondsImmune to Exposure if you've cast Elemental Weakness in the past 10 secondsGain (30-40)% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds+(30-40)% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 secondsTake no Extra Damage from Critical Strikes if you've cast Enfeeble in the past 10 secondsInflict Fire Exposure on Hit if you've cast Flammability in the past 10 secondsYou are Unaffected by Ignite if you've cast Flammability in the past 10 secondsCold Exposure on Hit if you've cast Frostbite in the past 10 secondsYou are Unaffected by Freeze if you've cast Frostbite in the past 10 secondsImmune to Reflected Damage if you've cast Punishment in the past 10 secondsIntimidate Enemies on Hit if you've cast Punishment in the past 10 secondsAction Speed cannot be modified to below Base Value if you've cast Temporal Chains in the past 10 seconds(20-25)% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds(6-10)% chance to deal Double Damage if you've cast Vulnerability in the past 10 secondsYou are Unaffected by Bleeding if you've cast Vulnerability in the past 10 secondsWanderlustEnergy Shield: (15-27)+5 to Dexterity+(10-20) to maximum Energy Shield(20-40)% increased Mana Regeneration Rate20% increased Movement SpeedCannot be FrozenAll the world is my home.1+5 to Dexterity+(10-20) to maximum Energy Shield(20-40)% increased Mana Regeneration Rate20% increased Movement SpeedCannot be FrozenWatcher's EyeLimited to: 1(4-6)% increased maximum Energy Shield(4-6)% increased maximum Life(4-6)% increased maximum Mana<Two or Three random aura modifiers>One by one, they stood their ground against a creaturethey had no hope of understanding, let alone defeating,and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.1(4-6)% increased maximum Energy Shield(4-6)% increased maximum Life(4-6)% increased maximum Mana<Two or Three random aura modifiers>(1-1.5)% of Fire Damage Leeched as Life while affected by AngerDamage Penetrates (10-15)% Fire Resistance while affected by Anger+(30-50)% to Critical Strike Multiplier while affected by Anger(40-60)% increased Fire Damage while affected by AngerGain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger(6-10)% of Damage taken from Mana before Life while affected by Clarity(15-20)% of Damage taken while affected by Clarity Recouped as ManaGain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity(10-15)% increased Mana Recovery Rate while affected by Clarity(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by ClarityNon-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity+(600-1000) to Armour while affected by Determination+(5-8)% Chance to Block Attack Damage while affected by Determination(5-8)% additional Physical Damage Reduction while affected by DeterminationYou take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination(50-40)% reduced Reflected Physical Damage taken while affected by DeterminationUnaffected by Vulnerability while affected by Determination+(5-8)% Chance to Block Spell Damage while affected by DisciplineGain (20-30) Energy Shield per Enemy Hit while affected by Discipline(10-15)% increased Energy Shield Recovery Rate while affected by DisciplineRegenerate (1.50-2.50)% of Energy Shield per Second while affected by Discipline(30-40)% faster start of Energy Shield Recharge while affected by Discipline+(5-8)% chance to Evade Attack Hits while affected by Grace(30-50)% chance to Blind Enemies which Hit you while affected by Grace+(12-15)% chance to Suppress Spell Damage while affected by Grace(10-15)% increased Movement Speed while affected by GraceUnaffected by Enfeeble while affected by Grace(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by HasteDebuffs on you expire (20-15)% faster while affected by HasteYou gain Onslaught for 4 seconds on Kill while affected by HasteYou have Phasing while affected by HasteUnaffected by Temporal Chains while affected by HasteAdds (58-70) to (88-104) Cold Damage while affected by Hatred+(1.2-1.8)% to Critical Strike Chance while affected by HatredDamage Penetrates (10-15)% Cold Resistance while affected by Hatred(40-60)% increased Cold Damage while affected by Hatred(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred+(18-22)% to Damage over Time Multiplier while affected by Malevolence(8-12)% increased Recovery rate of Life and Energy Shield while affected by MalevolenceUnaffected by Bleeding while affected by MalevolenceUnaffected by Poison while affected by MalevolenceDamaging Ailments you inflict deal Damage (10-15)% faster while affected by MalevolenceCannot be Blinded while affected by PrecisionGain a Flask Charge when you deal a Critical Strike while affected by Precision(40-60)% increased Attack Damage while affected by Precision(10-15)% increased Attack Speed while affected by Precision+(20-30)% to Critical Strike Multiplier while affected by Precision(8-12)% chance to deal Double Damage while using Pride25% chance to Impale Enemies on Hit with Attacks while using PrideImpales you inflict last 2 additional Hits while using Pride(40-60)% increased Physical Damage while using PrideYour Hits Intimidate Enemies for 4 seconds while you are using Pride+(30-50)% to Chaos Resistance while affected by Purity of Elements+1% to all maximum Elemental Resistances while affected by Purity of Elements(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of ElementsUnaffected by Elemental Weakness while affected by Purity of Elements(10-20)% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of FireImmune to Ignite while affected by Purity of Fire(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of FireUnaffected by Burning Ground while affected by Purity of FireUnaffected by Flammability while affected by Purity of Fire(10-20)% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of IceImmune to Freeze while affected by Purity of Ice(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of IceUnaffected by Chilled Ground while affected by Purity of IceUnaffected by Frostbite while affected by Purity of Ice(10-20)% of Fire and Cold Damage taken as Lightning Damage whileaffected by Purity of LightningImmune to Shock while affected by Purity of Lightning(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of LightningUnaffected by Conductivity while affected by Purity of LightningUnaffected by Shocked Ground while affected by Purity of Lightning(0.8-1.2)% of Damage leeched as Life while affected by VitalityGain (20-30) Life per Enemy Hit while affected by Vitality(50-70)% increased Life Recovery from Flasks while affected by Vitality(10-15)% increased Life Recovery Rate while affected by VitalityRegenerate (1.00-1.50)% of Life per second while affected by Vitality(70-100)% increased Critical Strike Chance while affected by Wrath(40-60)% increased Lightning Damage while affected by Wrath(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by WrathDamage Penetrates (10-15)% Lightning Resistance while affected by WrathGain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath(10-15)% increased Cast Speed while affected by ZealotryEffects of Consecrated Ground you create while affected by Zealotry Linger for 2 secondsConsecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by ZealotryCritical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by ZealotryGain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry30% increased Maximum total Energy Shield Recovery per second from Leech while affected by ZealotryShackles of the WretchedArmour: (14-20)Energy Shield: (4-6)Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you(40-60)% increased Stun and Block RecoveryYou cannot be Chilled for 3 seconds after being ChilledYou cannot be Frozen for 3 seconds after being FrozenYou cannot be Ignited for 3 seconds after being IgnitedYou cannot be Shocked for 3 seconds after being ShockedYou grant (4-6) Frenzy Charges to allies on DeathCaptivity breeds creativity.7Hexes applied by Socketed Curse Skills are Reflected back to you(40-60)% increased Stun and Block RecoveryYou cannot be Chilled for 3 seconds after being ChilledYou cannot be Frozen for 3 seconds after being FrozenYou cannot be Ignited for 3 seconds after being IgnitedYou cannot be Shocked for 3 seconds after being ShockedYou grant (4-6) Frenzy Charges to allies on DeathSpringleafChance to Block: 22%Armour: (32-55)Energy Shield: (9-15)Movement Speed: -3%Requires Level 7+4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield80% reduced Freeze Duration on youRegenerate (30-50) Life per secondRegenerate 100 Life per Second while on Low LifeFrom death springs life.7+4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield80% reduced Freeze Duration on youRegenerate (30-50) Life per secondRegenerate 100 Life per Second while on Low LifeShiverstingTwo Hand SwordPhysical Damage: (30.6-34) to (52.2-58)Elemental Damage: 35-70Critical Strike Chance: 5.00%Attacks per Second: 1.45Weapon Range: 1.3 metresRequires Level 14, 21 Str, 30 Dex60% increased Global Accuracy Rating(80-100)% increased Physical DamageAdds 35 to 70 Cold Damage0.6% of Physical Attack Damage Leeched as ManaCannot be FrozenStoic visage, icy heart.Life of sorrow, lived apart.1460% increased Global Accuracy Rating(80-100)% increased Physical DamageAdds 35 to 70 Cold Damage0.6% of Physical Attack Damage Leeched as ManaCannot be FrozenCall of the VoidRequires Level 16+(20-30)% to Cold Resistance+(20-30)% to Cold ResistanceAll Damage with Hits can ChillAll Damage Taken from Hits can Chill youEnemies Chilled by your Hits can be Shattered as though FrozenEnemies Chilled by your Hits lessen their Damage dealt by half of Chill EffectOnly when the mind is empty of ambitioncan the cold truth of existence take hold.16+(20-30)% to Cold Resistance+(20-30)% to Cold ResistanceAll Damage with Hits can ChillAll Damage Taken from Hits can Chill youEnemies Chilled by your Hits can be Shattered as though FrozenEnemies Chilled by your Hits lessen their Damage dealt by half of Chill EffectTaste of HateLasts 8.00 SecondsConsumes 20 of 50 Charges on use+40% to Cold Resistance+5% to maximum Cold ResistanceRequires Level 18(20-30)% of Fire and Lightning Damage from Hits taken as Cold Damage during EffectGain (10-15)% of Physical Damage as Extra Cold Damage during effect30% chance to Avoid being Chilled during Effect30% chance to Avoid being Frozen during EffectA sip will freeze your lips,A swig will chill your heart,A glass will still your soul.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.18(20-30)% of Fire and Lightning Damage from Hits taken as Cold Damage during EffectGain (10-15)% of Physical Damage as Extra Cold Damage during effect30% chance to Avoid being Chilled during Effect30% chance to Avoid being Frozen during EffectAsphyxia's WrathRequires Level 20(20-30)% increased Projectile SpeedGrants Level 5 Frostbite Skill(8-12)% increased Attack Speed+(30-40)% to Cold Resistance(30-40)% increased Chill Duration on EnemiesGain 20% of Physical Damage as Extra Cold Damage(7-10)% chance to FreezeHexes Transfer to all Enemies within 3 metres when Hexed Enemy diesMist of breathIcing to lips and throatAs the warm ones choke and fallUpon the frozen wasteland.20(20-30)% increased Projectile SpeedGrants Level 5 Frostbite Skill(8-12)% increased Attack Speed+(30-40)% to Cold Resistance(30-40)% increased Chill Duration on EnemiesGain 20% of Physical Damage as Extra Cold Damage(7-10)% chance to FreezeHexes Transfer to all Enemies within 3 metres when Hexed Enemy diesBerek's GripRequires Level 20+(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold DamageAdds 1 to (50-70) Lightning Damage to Spells and Attacks+(30-40) to maximum Life1% of Damage Leeched as Life against Shocked Enemies1% of Damage Leeched as Energy Shield against Frozen Enemies"Berek hid from Storm's lightning wrathIn the embrace of oblivious FrostRepelled by ice, blinded by blizzardsStorm raged in vainWhile Berek slept."- Berek and the Untamed20+(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold DamageAdds 1 to (50-70) Lightning Damage to Spells and Attacks+(30-40) to maximum Life1% of Damage Leeched as Life against Shocked Enemies1% of Damage Leeched as Energy Shield against Frozen EnemiesBerek's PassRequires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire DamageAdds (20-25) to (30-50) Cold Damage to Spells and Attacks+(30-40) to maximum Energy Shield30% increased Damage while Ignited+5000 to Armour while Frozen"From Frost's ice-bound passBerek taunted and jeeredUntil furious Flame scaled the mountainBerek escaped through the thawAnd Frost's tortured moans."- Berek and the Untamed20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire DamageAdds (20-25) to (30-50) Cold Damage to Spells and Attacks+(30-40) to maximum Energy Shield30% increased Damage while Ignited+5000 to Armour while FrozenCall of the BrotherhoodRequires Level 20+(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence(15-25)% increased Lightning Damage(30-40)% increased Mana Regeneration Rate40% of Lightning Damage Converted to Cold DamageYour spells have 100% chance to Shock against Frozen EnemiesForged by three brothersso that they may recognize each otheracross any distance of time or travel.20+(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence(15-25)% increased Lightning Damage(30-40)% increased Mana Regeneration Rate40% of Lightning Damage Converted to Cold DamageYour spells have 100% chance to Shock against Frozen EnemiesHeatshiverEvasion: (181-254)Requires Level 20, 46 Dex(80-100)% increased Evasion Rating60% increased Mana Regeneration Rate+(20-30)% to Fire Resistance+(20-30)% to Cold ResistanceGain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on EnemyGain 30% of Cold Damage as Extra Fire Damage against Frozen EnemiesGive of your heated passions.Give of your cold resolve.You will be repaid.20(80-100)% increased Evasion Rating60% increased Mana Regeneration Rate+(20-30)% to Fire Resistance+(20-30)% to Cold ResistanceGain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on EnemyGain 30% of Cold Damage as Extra Fire Damage against Frozen EnemiesReplica Tasalio's SignRequires Level 20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks+(200-300) to Evasion RatingYour Cold Damage cannot FreezeImmune to ChillAdds 60 to 80 Cold Damage against Chilled Enemies"Likely our closest to the original, yet Prototype #22 still falls short.Are these objects actually somehow resisting our efforts?"20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks+(200-300) to Evasion RatingYour Cold Damage cannot FreezeImmune to ChillAdds 60 to 80 Cold Damage against Chilled EnemiesTasalio's SignRequires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks+(200-300) to Evasion Rating50% chance to Avoid being Chilled10% chance to FreezeAdds 40 to 60 Cold Damage against Chilled EnemiesA gift from Tasalio, God of Water,to the chieftain Rakiata.Kaom took Rakiata's head and handso that his warriors' axes might rise and fall like the waves.20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks+(200-300) to Evasion Rating50% chance to Avoid being Chilled10% chance to FreezeAdds 40 to 60 Cold Damage against Chilled EnemiesDoedre's TongueRequires Level 24+(20-30) to Intelligence+(20-25)% to all Elemental Resistances(20-25)% chance to Freeze, Shock and IgniteCursed Enemies cannot inflict Elemental Ailments on YouMaligaro did the cutting... at her request.In the new void, a malevolent power emerged.24+(20-30) to Intelligence+(20-25)% to all Elemental Resistances(20-25)% chance to Freeze, Shock and IgniteCursed Enemies cannot inflict Elemental Ailments on YouDream FragmentsRequires Level 24+(20-30)% to Cold Resistance20% increased maximum Mana50% increased Mana Regeneration Rate+(30-40)% to Cold ResistanceCannot be ChilledCannot be FrozenDoryani stumbled into a realm of madnessAnd awoke its Master.24+(20-30)% to Cold Resistance20% increased maximum Mana50% increased Mana Regeneration Rate+(30-40)% to Cold ResistanceCannot be ChilledCannot be FrozenThe TamingRequires Level 30+(8-10)% to all Elemental Resistances(30-40)% increased Elemental Damage with Hits and Ailments foreach type of Elemental Ailment on Enemy+(20-30)% to all Elemental Resistances10% chance to Freeze, Shock and Ignite"Moon after moon did Berek make foolsOf the great and Untamed ThreeUntil malice for a BrotherSlew the hatred of the OtherAnd Berek did huntAlone and free."- Berek and the Untamed30+(8-10)% to all Elemental Resistances(30-40)% increased Elemental Damage with Hits and Ailments foreach type of Elemental Ailment on Enemy+(20-30)% to all Elemental Resistances10% chance to Freeze, Shock and IgniteTriad GripArmour: (104-147)Energy Shield: (21-30)Requires Level 32, 26 Str, 26 Int(80-120)% increased Armour and Energy ShieldMinions convert 25% of Physical Damage to Fire Damage per Red SocketMinions convert 25% of Physical Damage to Cold Damage per Green SocketMinions convert 25% of Physical Damage to Lightning Damage per Blue SocketMinions convert 25% of Physical Damage to Chaos Damage per White SocketMinions have (5-10)% chance to Freeze, Shock and IgniteThe secret of the elements lies within a square triangle.32(80-120)% increased Armour and Energy ShieldMinions convert 25% of Physical Damage to Fire Damage per Red SocketMinions convert 25% of Physical Damage to Cold Damage per Green SocketMinions convert 25% of Physical Damage to Lightning Damage per Blue SocketMinions convert 25% of Physical Damage to Chaos Damage per White SocketMinions have (5-10)% chance to Freeze, Shock and IgniteThe HalcyonRequires Level 35+(20-30) to DexterityFreezes you inflict spread to other Enemies within 1.5 metres+(35-40)% to Cold Resistance30% increased Freeze Duration on Enemies10% chance to Freeze60% increased Damage if you've Frozen an Enemy RecentlyWe wait, still as the dead.To join the great avalanche.This item can be transformed with a Blessing of Tul35+(20-30) to DexterityFreezes you inflict spread to other Enemies within 1.5 metres+(35-40)% to Cold Resistance30% increased Freeze Duration on Enemies10% chance to Freeze60% increased Damage if you've Frozen an Enemy RecentlyThe Three DragonsEvasion: (96-103)Energy Shield: (20-22)Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental ResistancesYour Fire Damage can Shock but not IgniteYour Cold Damage can Ignite but not Freeze or ChillYour Lightning Damage can Freeze but not Shock"The ice seared his naked feetAs the lightning stilled his heart,But it was the flames upon his lover's faceThat roused him to vengeance."- From 'The Three Dragons' by Victario of Sarn35+(26-30)% to all Elemental ResistancesYour Fire Damage can Shock but not IgniteYour Cold Damage can Ignite but not Freeze or ChillYour Lightning Damage can Freeze but not ShockIcetombArmour: (518-644)Energy Shield: (108-135)Movement Speed: -5%Requires Level 39, 59 Str, 59 Int+(30-40) to Strength+(30-40) to Intelligence(140-160)% increased Armour and Energy Shield+(50-75)% to Cold ResistanceCannot be Chilled20% chance to Freeze Enemies for 1 second when they Hit youWhen Solaris closes his burning eyeAt the end of time,the world will perish in ice.39+(30-40) to Strength+(30-40) to Intelligence(140-160)% increased Armour and Energy Shield+(50-75)% to Cold ResistanceCannot be Chilled20% chance to Freeze Enemies for 1 second when they Hit youWinterheartRequires Level 42(12-20)% increased Rarity of Items found+(20-30) to Dexterity+(50-70) to maximum Life+75% to Cold ResistanceCannot be ChilledRegenerate 10% of Life per second while FrozenThose who dwell in the deep freezeenjoy a special kind of madness.42(12-20)% increased Rarity of Items found+(20-30) to Dexterity+(50-70) to maximum Life+75% to Cold ResistanceCannot be ChilledRegenerate 10% of Life per second while FrozenTawhanuku's TimingRequires Level 44+(15-25) to maximum Energy Shield(30-40)% increased Spell Damage+(60-80) to maximum Mana(5-10)% chance to Freeze, Shock and IgniteSpells cause you to gain Energy Shield equal to their UpfrontCost every fifth time you Pay itThe soul still beats, even when the heart never did.44+(15-25) to maximum Energy Shield(30-40)% increased Spell Damage+(60-80) to maximum Mana(5-10)% chance to Freeze, Shock and IgniteSpells cause you to gain Energy Shield equal to their UpfrontCost every fifth time you Pay itRashkaldor's PatienceRequires Level 48+(20-30) to Dexterity+(40-80) to maximum Life+(20-40) to maximum Mana20% reduced Duration of Elemental Ailments on EnemiesItems and Gems have 10% increased Attribute RequirementsAlways Freeze, Shock and IgniteFate's smile, man's ruin.48+(20-30) to Dexterity+(40-80) to maximum Life+(20-40) to maximum Mana20% reduced Duration of Elemental Ailments on EnemiesItems and Gems have 10% increased Attribute RequirementsAlways Freeze, Shock and IgniteIcefang OrbitRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Dexterity25% chance to Poison on Hit(40-60)% increased Damage with PoisonYou are Chilled when you are PoisonedNon-Chilled Enemies you Poison are ChilledPoisoned Enemies you Kill with Hits ShatterThose members of the Brotherhood who employ the venom of Trarthan ice snakes must take great care with the volatile substance.49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Dexterity25% chance to Poison on Hit(40-60)% increased Damage with PoisonYou are Chilled when you are PoisonedNon-Chilled Enemies you Poison are ChilledPoisoned Enemies you Kill with Hits ShatterShattershardChance to Block: (34-38)%Armour: (341-445)Evasion: (341-445)Movement Speed: -3%Requires Level 49, 64 Str, 64 DexTrigger Level 20 Shield Shatter when you Block(120-150)% increased Armour and Evasion+(80-100) to maximum Life+(8-12)% Chance to BlockFragile, explosive, and punishing.49Trigger Level 20 Shield Shatter when you Block(120-150)% increased Armour and Evasion+(80-100) to maximum Life+(8-12)% Chance to BlockVenopunctureRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to StrengthAttacks have 25% chance to cause Bleeding(40-60)% increased Damage with BleedingYou are Chilled while you are BleedingNon-Chilled Enemies you inflict Bleeding on are ChilledBleeding Enemies you Kill with Hits ShatterThere is a way to survive the bite of an ice snake,but few have the resolve to attempt it.49Adds 1 to 4 Physical Damage to Attacks+(20-30) to StrengthAttacks have 25% chance to cause Bleeding(40-60)% increased Damage with BleedingYou are Chilled while you are BleedingNon-Chilled Enemies you inflict Bleeding on are ChilledBleeding Enemies you Kill with Hits ShatterImmortal FleshRequires Level 50+(25-40) to maximum Life+(75-100) to maximum LifeRegenerate (200-350) Life per secondRegenerate (8-10) Mana per second-(25-15)% to all Elemental Resistances-(50-40) Physical Damage taken from Attack Hits40% increased Armour while not Ignited, Frozen or Shocked"She begged the Earth to spare her Son;Out of love the Earth agreed.To the other Elements she did not speakAnd out of spite They plotted."- Berek and the Untamed50+(25-40) to maximum Life+(75-100) to maximum LifeRegenerate (200-350) Life per secondRegenerate (8-10) Mana per second-(25-15)% to all Elemental Resistances-(50-40) Physical Damage taken from Attack Hits40% increased Armour while not Ignited, Frozen or ShockedSouthboundArmour: (92-103)Energy Shield: (19-21)Requires Level 51, 40 Str, 40 IntAdds (60-72) to (88-100) Cold Damage to Attacks(12-16)% increased maximum Life+(40-50)% to Cold Resistance100% increased Freeze Duration on EnemiesYour Hits can only Kill Frozen EnemiesFar south, the winter crawls under the skin.Below the snow, adrift wanderers sleep.51Adds (60-72) to (88-100) Cold Damage to Attacks(12-16)% increased maximum Life+(40-50)% to Cold Resistance100% increased Freeze Duration on EnemiesYour Hits can only Kill Frozen EnemiesEyes of the GreatwolfTalisman Tier: 4Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.It acts through me. Speaks through me.Decides what lives and dies through me.And will change the world through me.52<Two random talisman implicit modifiers>Projectiles Pierce 2 additional Targets+1 to maximum number of Raised Zombies(6-10)% increased Attack and Cast Speed(20-30)% increased Attack Damage(4-6)% chance to Freeze, Shock and Ignite50% of Cold Damage from Hits taken as Fire Damage50% of Cold Damage from Hits taken as Lightning DamageGain (6-12)% of Physical Damage as Extra Damage of a random Element10% chance to gain an Endurance Charge on Kill50% of Fire Damage from Hits taken as Cold Damage50% of Fire Damage from Hits taken as Lightning Damage(30-40)% increased Fish Bite Sensitivity10% chance to gain a Frenzy Charge on Kill+(12-18)% to Damage over Time Multiplier(15-25)% increased Global Defences(12-16)% increased Attributes(5-8)% increased Area of Effect(19-31)% increased Chaos Damage(20-30)% increased Cold Damage(40-50)% increased Global Critical Strike Chance+(24-36)% to Global Critical Strike Multiplier(25-35)% increased Damage(20-30)% increased Fire Damage(8-12)% increased maximum Life(20-30)% increased Lightning Damage(20-30)% increased maximum Mana(20-30)% increased Global Physical Damage50% of Lightning Damage from Hits taken as Cold Damage50% of Lightning Damage from Hits taken as Fire DamageRegenerate 2% of Life per second10% chance to gain a Power Charge on Kill(4-6)% additional Physical Damage Reduction(20-30)% increased Spell DamageImplicit Modifier magnitudes are doubledCorruptedMartyr of InnocenceStaffPhysical Damage: 48-145Elemental Damage: (315-360) to (450-540)Critical Strike Chance: 8.25%Attacks per Second: 1.15Weapon Range: 1.3 metresRequires Level 52, 89 Str, 89 Int+22% Chance to Block Spell Damage while wielding a StaffGrants Level 15 Battlemage's Cry Skill+(12-16)% Chance to Block Attack Damage while wielding a Staff100% increased Fire DamageAdds (315-360) to (450-540) Fire DamageDamage Penetrates 15% of Fire Resistance if you have Blocked RecentlyImmune to Freeze and Chill while IgnitedBattlemageYou have been found guilty.Let the fires cleanse you of your sins.52+22% Chance to Block Spell Damage while wielding a StaffGrants Level 15 Battlemage's Cry Skill+(12-16)% Chance to Block Attack Damage while wielding a Staff100% increased Fire DamageAdds (315-360) to (450-540) Fire DamageDamage Penetrates 15% of Fire Resistance if you have Blocked RecentlyImmune to Freeze and Chill while IgnitedBattlemageHrimnor's ResolveArmour: (552-715)Requires Level 55, 114 Str(30-40)% increased Fire Damage(100-120)% increased Armour+(50-70) to maximum Life+30% to Cold Resistance100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill RecentlyHrimnor's presence was as cold as ice,but his heart burned for vengeance.55(30-40)% increased Fire Damage(100-120)% increased Armour+(50-70) to maximum Life+30% to Cold Resistance100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill RecentlyFate of the VaalOne Handed SwordPhysical Damage: (109.2-120.9) to (232.4-257.3)Critical Strike Chance: 5.00%Attacks per Second: (1.43-1.49)Weapon Range: 1.1 metresRequires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage(10-15)% increased Attack Speed100% of Physical Damage from Hits with this Weapon is Converted to a random ElementHits with this Weapon always Ignite, Freeze, and ShockHits with this Weapon deal (30-60)% increased Damage to Ignited EnemiesHits with this Weapon deal (30-60)% increased Damage to Frozen EnemiesHits with this Weapon deal (30-60)% increased Damage to Shocked EnemiesDoryani promises immortality, yet we build great structures, carve magnificent works into stone, so a part of us lives onward.A sign of faithlessness through action.56+400 to Accuracy Rating(180-210)% increased Physical Damage(10-15)% increased Attack Speed100% of Physical Damage from Hits with this Weapon is Converted to a random ElementHits with this Weapon always Ignite, Freeze, and ShockHits with this Weapon deal (30-60)% increased Damage to Ignited EnemiesHits with this Weapon deal (30-60)% increased Damage to Frozen EnemiesHits with this Weapon deal (30-60)% increased Damage to Shocked EnemiesStory of the VaalOne Handed SwordPhysical Damage: (109.2-120.9) to (232.4-257.3)Critical Strike Chance: 5.00%Attacks per Second: (1.43-1.49)Weapon Range: 1.1 metresRequires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage(10-15)% increased Attack Speed50% of Physical Damage from Hits with this Weapon is Converted to a random ElementHits with this Weapon always Ignite, Freeze, and ShockHits with this Weapon Freeze Enemies as though dealing (150-200)% more DamageHits with this Weapon Shock Enemies as though dealing (150-200)% more DamageIgnites inflicted with this Weapon deal (50-75)% more DamageThrough war we found peace.Through death we found advancement.Our ancestors did not know where their actions would take them.Are we any better?This item can be transformed on the Altar of Sacrifice along with Vial of Fate56+400 to Accuracy Rating(180-210)% increased Physical Damage(10-15)% increased Attack Speed50% of Physical Damage from Hits with this Weapon is Converted to a random ElementHits with this Weapon always Ignite, Freeze, and ShockHits with this Weapon Freeze Enemies as though dealing (150-200)% more DamageHits with this Weapon Shock Enemies as though dealing (150-200)% more DamageIgnites inflicted with this Weapon deal (50-75)% more DamageExpedition's EndEvasion: (660-925)Energy Shield: (134-190)Movement Speed: -3%Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield(5-10)% increased maximum LifeAll Damage can FreezeFreeze Chilled Enemies as though dealing (50-100)% more DamageNearby Enemies are ChilledHe may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them.59(100-150)% increased Evasion and Energy Shield(5-10)% increased maximum LifeAll Damage can FreezeFreeze Chilled Enemies as though dealing (50-100)% more DamageNearby Enemies are ChilledGalesightEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield+(30-40)% to Cold Resistance(30-40)% increased Elemental Damage(25-50)% chance to inflict BrittleCannot inflict Freeze or ChillSee creation as it will be, frozen and silent.59(240-280)% increased Energy Shield+(30-40)% to Cold Resistance(30-40)% increased Elemental Damage(25-50)% chance to inflict BrittleCannot inflict Freeze or ChillCameria's AvariceOne Handed MacePhysical Damage: (156-190.4) to (283.2-341.6)Critical Strike Chance: (5.75-7.00)%Attacks per Second: 1.15Weapon Range: 1.1 metresRequires Level 60, 212 Str15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy(140-180)% increased Physical DamageAdds (11-14) to (17-21) Physical Damage(15-40)% increased Critical Strike Chance40% increased Rarity of Items Dropped by Frozen Enemies(30-40)% increased Cold Damage with Attack Skills"Please, take whatever you want. Just don't kill me""But then I wouldn't have everything I want, would I?"6015% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy(140-180)% increased Physical DamageAdds (11-14) to (17-21) Physical Damage(15-40)% increased Critical Strike Chance40% increased Rarity of Items Dropped by Frozen Enemies(30-40)% increased Cold Damage with Attack SkillsCameria's MaulOne Handed MacePhysical Damage: (129.6-151.2) to (242.4-282.8)Elemental Damage: (10-20) to (30-50)Critical Strike Chance: (5.75-7.00)%Attacks per Second: 1.15Weapon Range: 1.1 metresRequires Level 60, 212 Str15% reduced Enemy Stun Threshold(140-180)% increased Physical DamageAdds (10-20) to (30-50) Cold Damage(15-40)% increased Critical Strike Chance40% increased Rarity of Items Dropped by Frozen Enemies(30-40)% increased Cold Damage with Attack Skills"You'll have my riches when you pry them from my cold, dead hands!""That's how I prefer it."6015% reduced Enemy Stun Threshold(140-180)% increased Physical DamageAdds (10-20) to (30-50) Cold Damage(15-40)% increased Critical Strike Chance40% increased Rarity of Items Dropped by Frozen Enemies(30-40)% increased Cold Damage with Attack SkillsReplica TulfallWandPhysical Damage: 30-56Critical Strike Chance: 9.00%Attacks per Second: 1.45Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks(15-25)% increased Cast SpeedLose all Power Charges on reaching Maximum Power ChargesGain a Frenzy Charge on reaching Maximum Power Charges(15-20)% increased Cold Damage per Frenzy ChargeGain a Power Charge on Killing a Frozen EnemyTake 500 Cold Damage on reaching Maximum Power Charges"Are we mad for attempting to build an engine out of this?Looping cycles, power and pain..."- Researcher Arn62Adds (14-29) to (42-47) Cold Damage to Spells and Attacks(15-25)% increased Cast SpeedLose all Power Charges on reaching Maximum Power ChargesGain a Frenzy Charge on reaching Maximum Power Charges(15-20)% increased Cold Damage per Frenzy ChargeGain a Power Charge on Killing a Frozen EnemyTake 500 Cold Damage on reaching Maximum Power ChargesThe AdmiralEvasion: (774-1041)Energy Shield: (158-213)Movement Speed: -3%Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence(100-140)% increased Evasion and Energy Shield+(10-20)% to all Elemental Resistances(5-10)% chance to Freeze, Shock and IgniteElemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance insteadThe Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest.62+(30-40) to Intelligence(100-140)% increased Evasion and Energy Shield+(10-20)% to all Elemental Resistances(5-10)% chance to Freeze, Shock and IgniteElemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance insteadTulbornWandPhysical Damage: 30-56Critical Strike Chance: 9.00%Attacks per Second: 1.45Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and AttacksGain a Power Charge on Killing a Frozen Enemy+(20-25) Mana gained on Killing a Frozen EnemyAdds (120-140) to (150-170) Cold Damage to SpellsCold Exposure you inflict applies an extra -12% to Cold ResistanceWe remember the stillness.Then the great fall.The pain of separation.We return once more.This item can be transformed with a Blessing of Tul62Adds (14-29) to (42-47) Cold Damage to Spells and AttacksGain a Power Charge on Killing a Frozen Enemy+(20-25) Mana gained on Killing a Frozen EnemyAdds (120-140) to (150-170) Cold Damage to SpellsCold Exposure you inflict applies an extra -12% to Cold ResistanceTulfallWandPhysical Damage: 30-56Critical Strike Chance: 9.00%Attacks per Second: 1.45Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks(10-20)% increased Cast SpeedGain a Power Charge on Killing a Frozen EnemyAdds 50 to 70 Cold Damage to Spells per Power ChargeLose all Power Charges on reaching Maximum Power ChargesGain a Frenzy Charge on reaching Maximum Power ChargesWe fracture and splinter.We pierce our sides.But in the great freeze we are forged anew.62Adds (14-29) to (42-47) Cold Damage to Spells and Attacks(10-20)% increased Cast SpeedGain a Power Charge on Killing a Frozen EnemyAdds 50 to 70 Cold Damage to Spells per Power ChargeLose all Power Charges on reaching Maximum Power ChargesGain a Frenzy Charge on reaching Maximum Power ChargesThe Brine CrownArmour: (761-1032)Energy Shield: (108-148)Requires Level 63, 85 Str, 62 Int(240-300)% increased Armour and Energy Shield+(80-100) to maximum Life+3% to maximum Cold ResistanceCannot be Frozen+1500 Armour while stationary15% chance to create Chilled Ground when Hit with an AttackGreatest is the Brine King's domain,and every day it grows a little greater,not through force, but patience.63(240-300)% increased Armour and Energy Shield+(80-100) to maximum Life+3% to maximum Cold ResistanceCannot be Frozen+1500 Armour while stationary15% chance to create Chilled Ground when Hit with an AttackAlpha's HowlEvasion: (664-850)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems(80-100)% increased Evasion Rating+(20-30)% to Cold Resistance25% chance to Avoid being ChilledCannot be Frozen16% increased Mana Reservation Efficiency of SkillsNature respects the strongAnd paints the snow redWith the blood of the weak64+2 to Level of Socketed Aura Gems(80-100)% increased Evasion Rating+(20-30)% to Cold Resistance25% chance to Avoid being ChilledCannot be Frozen16% increased Mana Reservation Efficiency of SkillsTaryn's ShiverWarstaffPhysical Damage: 71-147Critical Strike Chance: 8.10%Attacks per Second: 1.25Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(50-60)% increased Spell Damage(40-50)% increased Cold Damage(10-20)% increased Cast Speed+2 to Level of all Cold Spell Skill Gems8% chance to FreezeEnemies Frozen by you take 20% increased DamageShed by the winged beast of night,A scaly frost-encrusted thorn.All who feel its wintry lightShiver in pain at the frozen dawn.64+25% Chance to Block Attack Damage while wielding a Staff(50-60)% increased Spell Damage(40-50)% increased Cold Damage(10-20)% increased Cast Speed+2 to Level of all Cold Spell Skill Gems8% chance to FreezeEnemies Frozen by you take 20% increased DamageAnnihilation's ApproachArmour: (193-278)Evasion: (193-278)Requires Level 65, 62 Str, 62 DexGrants Level 20 Approaching Flames Skill(60-100)% increased Armour and Evasion30% increased Movement SpeedCannot be ChilledCannot be FrozenTake 6000 Fire Damage per Second while Flame-TouchedGain Adrenaline when you become Flame-TouchedLose Adrenaline when you cease to be Flame-TouchedPray that the flames find fascination,for the true end follows when the great eye closes.65Grants Level 20 Approaching Flames Skill(60-100)% increased Armour and Evasion30% increased Movement SpeedCannot be ChilledCannot be FrozenTake 6000 Fire Damage per Second while Flame-TouchedGain Adrenaline when you become Flame-TouchedLose Adrenaline when you cease to be Flame-TouchedParadoxicaOne Handed SwordPhysical Damage: 22-87Critical Strike Chance: 6.50%Attacks per Second: 1.30Weapon Range: 1.4 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double DamageVeiled PrefixVeiled Suffix<veiled mod pool>What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it.66+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double DamageVeiled PrefixVeiled Suffix<veiled mod pool>(12-15)% increased Attack Speed while a Rare or Unique Enemy is Nearby(18-22)% increased Cast Speed15% chance to gain Arcane Surge when you Kill an Enemy(18-20)% chance to deal Double Damage while Focused(60-69)% increased Chaos DamageChaos Skills have (13-15)% increased Skill Effect Duration+(24-28)% to Chaos Damage over Time MultiplierAttacks with this Weapon Penetrate (14-16)% Chaos Resistance(70-79)% increased Cold Damage(21-23)% chance to Freeze+(24-28)% to Cold Damage over Time Multiplier+(36-40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby(5-6)% increased Damage per Endurance Charge(5-6)% increased Damage per Frenzy Charge(5-6)% increased Damage per Power Charge(6-7)% chance to deal Double DamageAttacks with this Weapon Penetrate (14-16)% Elemental Resistances(70-79)% increased Fire Damage(21-23)% chance to Ignite+(24-28)% to Fire Damage over Time Multiplier(70-79)% increased Lightning Damage(21-23)% chance to Shock+(311-350) to Accuracy Rating+(25-28) to Strength and Dexterity(18-22)% increased Attack Speed15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy(18-22)% increased Attack Speed+(25-28) to Dexterity and Intelligence(28-32)% increased Critical Strike Chance+(25-28) to Strength and Intelligence(120-139)% increased Physical Damage(21-25)% chance to cause Bleeding on Hit(120-139)% increased Physical Damage(21-25)% chance to Blind Enemies on hit(120-139)% increased Physical Damage(21-25)% chance to Impale Enemies on Hit with Attacks(120-139)% increased Physical Damage(21-25)% chance to Poison on HitMinions have (18-20)% increased Attack SpeedMinions have (18-20)% increased Cast SpeedMinions deal (34-38)% increased DamageMinions have (34-38)% increased maximum Life+(24-28)% to Physical Damage over Time Multiplier(70-79)% increased Spell Damage(18-20)% increased Mana Regeneration Rate(60-69)% increased Spell DamageGain 5% of Non-Chaos Damage as extra Chaos DamageReplica ParadoxicaOne Handed SwordPhysical Damage: 22-87Critical Strike Chance: 6.50%Attacks per Second: 1.30Weapon Range: 1.4 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled PrefixVeiled PrefixVeiled SuffixVeiled SuffixVeiled SuffixVeiled Prefix<veiled mod pool>"This is one riddle I can't solve." - Researcher GravenTake this item to Jun Ortoi to have her Unveil it.66+25% to Global Critical Strike MultiplierVeiled PrefixVeiled PrefixVeiled SuffixVeiled SuffixVeiled SuffixVeiled Prefix<veiled mod pool>Hits can't be Evaded(12-15)% increased Attack Speed while a Rare or Unique Enemy is NearbyAdds (12-14) to (18-20) Physical Damage40% chance to cause Bleeding on Hit(18-22)% increased Cast Speed15% chance to gain Arcane Surge when you Kill an Enemy(18-20)% chance to deal Double Damage while Focused(60-69)% increased Chaos DamageChaos Skills have (13-15)% increased Skill Effect Duration+(24-28)% to Chaos Damage over Time MultiplierAttacks with this Weapon Penetrate (14-16)% Chaos ResistanceGain (9-10)% of Cold Damage as Extra Chaos Damage(70-79)% increased Cold Damage(21-23)% chance to Freeze+(24-28)% to Cold Damage over Time Multiplier+(36-40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby(5-6)% increased Damage per Endurance Charge(5-6)% increased Damage per Frenzy Charge(5-6)% increased Damage per Power Charge(6-7)% chance to deal Double DamageAttacks with this Weapon Penetrate (14-16)% Elemental ResistancesGain (9-10)% of Fire Damage as Extra Chaos Damage(70-79)% increased Fire Damage(21-23)% chance to Ignite+(24-28)% to Fire Damage over Time MultiplierGain (9-10)% of Lightning Damage as Extra Chaos Damage(70-79)% increased Lightning Damage(21-23)% chance to Shock+(311-350) to Accuracy Rating+(25-28) to Strength and Dexterity(18-22)% increased Attack Speed15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy(18-22)% increased Attack Speed+(25-28) to Dexterity and Intelligence(28-32)% increased Critical Strike Chance+(25-28) to Strength and Intelligence(120-139)% increased Physical Damage(21-25)% chance to cause Bleeding on Hit(120-139)% increased Physical Damage(21-25)% chance to Blind Enemies on hit(120-139)% increased Physical Damage(21-25)% chance to Impale Enemies on Hit with Attacks(120-139)% increased Physical Damage(21-25)% chance to Poison on Hit+2 to Level of Socketed Support Gems+(5-8)% to Quality of Socketed Support GemsMinions have (18-20)% increased Attack SpeedMinions have (18-20)% increased Cast SpeedMinions deal (34-38)% increased DamageMinions have (34-38)% increased maximum LifeGain (9-10)% of Physical Damage as Extra Chaos Damage+(24-28)% to Physical Damage over Time Multiplier+(9-10)% to Quality of Socketed Gems(70-79)% increased Spell Damage(18-20)% increased Mana Regeneration Rate(60-69)% increased Spell DamageGain 5% of Non-Chaos Damage as extra Chaos DamageReplica WindripperBowPhysical Damage: 29-117Elemental Damage: (48-60) to (72-90), 1 to (120-150)Critical Strike Chance: (6.50-7.00)%Attacks per Second: (1.59-1.67)Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold DamageAdds 1 to (120-150) Lightning Damage(10-15)% increased Attack Speed(30-40)% increased Critical Strike ChanceEnemies Frozen by you take 20% increased Damage+(90-120) Energy Shield gained on Killing a Shocked Enemy"Beware. Prototype #91 is haunted by a strange miasma,an odour of evil. Nothing can shield the senses."- Researcher Arn66(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold DamageAdds 1 to (120-150) Lightning Damage(10-15)% increased Attack Speed(30-40)% increased Critical Strike ChanceEnemies Frozen by you take 20% increased Damage+(90-120) Energy Shield gained on Killing a Shocked EnemyVix LunarisChance to Block: 26%Armour: (627-840)Evasion: (627-840)Movement Speed: -3%Requires Level 66, 85 Str, 85 Dex+2 to Level of Socketed GemsTriggers Level 20 Cold Aegis when Equipped(200-250)% increased Armour and Evasion+(60-80) to maximum LifeCannot be FrozenSilent, silent night,Quench the holy light.66+2 to Level of Socketed GemsTriggers Level 20 Cold Aegis when Equipped(200-250)% increased Armour and Evasion+(60-80) to maximum LifeCannot be FrozenReplica Oro's SacrificeTwo Hand SwordElemental Damage: (385-440) to (490-545)Critical Strike Chance: 5.00%Attacks per Second: (1.49-1.55)Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical DamageAdds (385-440) to (490-545) Cold Damage(10-15)% increased Attack Speed20% chance to Freeze10% increased Physical Damage taken10% increased Cold Damage takenCulling Strike against Frozen EnemiesGain an Endurance Charge if an Attack Freezes an Enemy"Ice and flame antagonized in the essence of a prototype.What once burned now chills the soul."- Researcher Arn6730% increased Elemental Damage with Attack SkillsNo Physical DamageAdds (385-440) to (490-545) Cold Damage(10-15)% increased Attack Speed20% chance to Freeze10% increased Physical Damage taken10% increased Cold Damage takenCulling Strike against Frozen EnemiesGain an Endurance Charge if an Attack Freezes an EnemyCane of KulemakWarstaffPhysical Damage: 56-117Critical Strike Chance: 7.80%Attacks per Second: 1.25Weapon Range: 1.3 metresRequires Level 68, 85 Str, 85 Int+22% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudesVeiled PrefixVeiled Suffix<Veiled Prefix or Veiled Suffix><veiled mod pool>Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it.68+22% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudesVeiled PrefixVeiled Suffix<Veiled Prefix or Veiled Suffix><veiled mod pool>(27-30)% increased Attack Speed while a Rare or Unique Enemy is Nearby(26-31)% increased Cast Speed15% chance to gain Arcane Surge when you Kill an Enemy(36-40)% chance to deal Double Damage while Focused(90-99)% increased Chaos DamageChaos Skills have (26-30)% increased Skill Effect Duration+(44-48)% to Chaos Damage over Time MultiplierAttacks with this Weapon Penetrate (14-16)% Chaos Resistance(100-109)% increased Cold Damage(35-40)% chance to Freeze+(44-48)% to Cold Damage over Time Multiplier+(54-60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby(7-8)% increased Damage per Endurance Charge(7-8)% increased Damage per Frenzy Charge(7-8)% increased Damage per Power Charge(12-14)% chance to deal Double DamageAttacks with this Weapon Penetrate (14-16)% Elemental Resistances(100-109)% increased Fire Damage(35-40)% chance to Ignite+(44-48)% to Fire Damage over Time Multiplier(100-109)% increased Lightning Damage(35-40)% chance to Shock+(311-350) to Accuracy Rating+(25-28) to Strength and Dexterity(18-22)% increased Attack Speed15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy(18-22)% increased Attack Speed+(25-28) to Dexterity and Intelligence(28-32)% increased Critical Strike Chance+(25-28) to Strength and Intelligence(120-139)% increased Physical Damage(21-25)% chance to cause Bleeding on Hit(120-139)% increased Physical Damage(21-25)% chance to Blind Enemies on hit(120-139)% increased Physical Damage(21-25)% chance to Impale Enemies on Hit with Attacks(120-139)% increased Physical Damage(21-25)% chance to Poison on Hit+2 to Level of Socketed Support Gems+(5-8)% to Quality of Socketed Support GemsMinions have (34-38)% increased Attack SpeedMinions have (34-38)% increased Cast SpeedMinions deal (50-59)% increased DamageMinions have (50-59)% increased maximum Life+(44-48)% to Physical Damage over Time Multiplier(100-109)% increased Spell Damage(36-40)% increased Mana Regeneration Rate(90-99)% increased Spell DamageGain (9-10)% of Non-Chaos Damage as extra Chaos DamageCyclopean CoilRequires Level 68+(25-40) to maximum Life+(60-80) to maximum Life(5-15)% increased AttributesCannot be Frozen if Dexterity is higher than IntelligenceCannot be Ignited if Strength is higher than DexterityCannot be Shocked if Intelligence is higher than Strength1% increased Damage per 5 of your lowest AttributeWith the patience of a prowling lion,the Shade watched the Scholar.68+(25-40) to maximum Life+(60-80) to maximum Life(5-15)% increased AttributesCannot be Frozen if Dexterity is higher than IntelligenceCannot be Ignited if Strength is higher than DexterityCannot be Shocked if Intelligence is higher than Strength1% increased Damage per 5 of your lowest AttributeDoryani's InvitationRequires Level 68+(25-35) to Strength(20-30)% increased Cold Damage+(300-350) to Armour+(30-35)% to Fire Resistance+(30-35)% to Lightning Resistance0.6% of Cold Damage Leeched as Life(20-30)% chance to Freeze during any Flask Effect"You can invite them but you can never be sure who will come knocking."- Doryani, Queen's Thaumaturgist68+(25-35) to Strength(20-30)% increased Cold Damage+(300-350) to Armour+(30-35)% to Fire Resistance+(30-35)% to Lightning Resistance0.6% of Cold Damage Leeched as Life(20-30)% chance to Freeze during any Flask EffectLeadership's PriceRequires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance+(-3-3)% to maximum Cold Resistance+(-3-3)% to maximum Lightning ResistanceYou have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equalCannot Ignite, Chill, Freeze or ShockCorrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage."68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance+(-3-3)% to maximum Cold Resistance+(-3-3)% to maximum Lightning ResistanceYou have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equalCannot Ignite, Chill, Freeze or ShockCorruptedNuro's HarpBowElemental Damage: (120-140) to (180-210)Critical Strike Chance: (6.50-7.50)%Attacks per Second: (1.32-1.38)Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical DamageAdds (120-140) to (180-210) Cold Damage(10-15)% increased Attack Speed(10-30)% increased Light Radius15% chance to create Chilled Ground when you Freeze an EnemyCreate Consecrated Ground when you Shatter an Enemy40% increased Effect of Chilled GroundNight's frost becomes morning's dewDarkness cleansed, pure and new.68(30-50)% increased Critical Strike ChanceNo Physical DamageAdds (120-140) to (180-210) Cold Damage(10-15)% increased Attack Speed(10-30)% increased Light Radius15% chance to create Chilled Ground when you Freeze an EnemyCreate Consecrated Ground when you Shatter an Enemy40% increased Effect of Chilled GroundThe Queen's HungerEnergy Shield: (342-453)Movement Speed: -3%Requires Level 68, 194 IntTrigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 secondsOffering Skills Triggered this way also affect you(5-10)% increased Cast Speed(100-130)% increased Energy Shield(6-10)% increased maximum LifeVeiled PrefixVeiled Suffix<veiled mod pool>In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty.They stab their own hearts and cry out in ecstasy, only to rise again.Take this item to Jun Ortoi to have her Unveil it.68Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 secondsOffering Skills Triggered this way also affect you(5-10)% increased Cast Speed(100-130)% increased Energy Shield(6-10)% increased maximum LifeVeiled PrefixVeiled Suffix<veiled mod pool>(10-12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention(30-35)% chance to Avoid Elemental Ailments(30-35)% chance to Avoid being Stunned(8-9)% Chance to Block Attack Damage+(16-20)% to Cold and Chaos Resistances(18-22)% of Damage is taken from Mana before Life while Focused+(31-35) to Dexterity(21-25)% chance to Avoid being Frozen+(31-35) to Dexterity and IntelligenceRegenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby+(16-20)% to Fire and Chaos Resistances+10 to maximum Fortification while Focused+(31-35) to Intelligence(21-25)% chance to Avoid being Shocked1.5% of Evasion Rating is Regenerated as Life per second while Focused+(16-20)% to Lightning and Chaos Resistances(24-28)% increased Energy Shield+(23-26) to maximum Life(9-10)% increased maximum Life(9-10)% increased maximum Mana+(3201-4000) to Armour during Soul Gain PreventionRecover (37-40)% of Mana and Energy Shield when you Focus(9-10)% Chance to Block Spell Damage+(31-35) to Strength(21-25)% chance to Avoid being Ignited+(31-35) to Strength and Dexterity+(31-35) to Strength and IntelligenceTouch of AnguishClawPhysical Damage: (65-75) to (195-215)Critical Strike Chance: (9.10-9.80)%Attacks per Second: 1.60Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage30% increased Cold Damage(30-40)% increased Critical Strike Chance20% chance to gain a Frenzy Charge on Killing a Frozen EnemySkills Chain an additional time while at maximum Frenzy Charges10% chance to FreezeCritical Strikes do not inherently FreezeGrip the frozen steel, feel it numb you.Wield the cold touch of death like a splinter of your own shattered heart.68Grants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage30% increased Cold Damage(30-40)% increased Critical Strike Chance20% chance to gain a Frenzy Charge on Killing a Frozen EnemySkills Chain an additional time while at maximum Frenzy Charges10% chance to FreezeCritical Strikes do not inherently FreezeVorana's MarchWard: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no SocketsTriggers Level 20 Summon Arbalists when Equipped25% increased Movement Speed<Four random Summoned Arbalists modifiers>In their hour of desperate need, the Knights of the Suncalled out for aid... and the Black Scythe answered.69Has no SocketsTriggers Level 20 Summon Arbalists when Equipped25% increased Movement Speed<Four random Summoned Arbalists modifiers>Summoned Arbalists have (30-40)% increased Attack SpeedSummoned Arbalists' Projectiles Chain +2 timesSummoned Arbalists' Attacks have (40-60)% chance to inflict BleedingSummoned Arbalists have (10-20)% chance to Crush on HitSummoned Arbalists have (25-35)% chance to deal Double DamageSummoned Arbalists have (15-25)% chance to Freeze, Shock, and IgniteSummoned Arbalists have (10-20)% chance to inflict Cold Exposure on HitSummoned Arbalists have (10-20)% chance to inflict Fire Exposure on HitSummoned Arbalists have (10-20)% chance to inflict Lightning Exposure on HitSummoned Arbalists have (20-30)% chance to Intimidate for 4 seconds on HitSummoned Arbalists have (20-30)% chance to Maim for 4 seconds on HitSummoned Arbalists have (40-60)% chance to PoisonSummoned Arbalists have (20-30)% chance to Unnerve for 4 seconds on HitSummoned Arbalists fire (2-4) additional Projectiles+1 to number of Summoned ArbalistsSummoned Arbalists' Projectiles Split into 3Summoned Arbalists gain (30-40)% of Physical Damage as Extra Cold DamageSummoned Arbalists have 20% chance to inflict Cold Exposure on HitSummoned Arbalists gain (30-40)% of Physical Damage as Extra Fire DamageSummoned Arbalists have 20% chance to inflict Fire Exposure on HitSummoned Arbalists gain (30-40)% of Physical Damage as Extra Lightning DamageSummoned Arbalists have 20% chance to inflict Lightning Exposure on HitSummoned Arbalists Convert 100% of Physical Damage to Cold DamageSummoned Arbalists have (10-20)% chance to FreezeSummoned Arbalists Convert 100% of Physical Damage to Fire DamageSummoned Arbalists have (10-20)% chance to IgniteSummoned Arbalists Convert 100% of Physical Damage to Lightning DamageSummoned Arbalists have (10-20)% chance to ShockSummoned Arbalists' Projectiles ForkSummoned Arbalists' Projectiles Pierce (2-4) additional TargetsAuxiumRequires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield+(45-55) to maximum ManaChill Effect and Freeze Duration on you are based on 100% of Energy Shield(20-25)% increased Elemental Damage with Attack Skills per Power Charge0.2% of Attack Damage Leeched as Mana per Power ChargeAs long as the soul is unfettered, so is the body.79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield+(45-55) to maximum ManaChill Effect and Freeze Duration on you are based on 100% of Energy Shield(20-25)% increased Elemental Damage with Attack Skills per Power Charge0.2% of Attack Damage Leeched as Mana per Power Charge
Mods
NameDomainGeneration TypeStatsSpawn Weightingof FreezingItemSuffix1510% chance to Freezesceptre 1000wand 1000of FreezingItemSuffix1520% chance to Freezestaff 1000of BleaknessItemSuffix4515% chance to Freezesceptre 1000wand 1000of BleaknessItemSuffix4525% chance to Freezestaff 1000of the HyperborealItemSuffix7520% chance to Freezesceptre 500wand 500of the HyperborealItemSuffix7530% chance to Freezestaff 500of RedemptionItemSuffix68(6-8)% chance to Freeze(8-12)% increased Freeze Duration on Enemieshelmet_eyrie 500of RedemptionItemSuffix75(6-8)% chance to Freeze(13-15)% increased Freeze Duration on Enemieshelmet_eyrie 500of ShapingItemSuffix68(5-7)% chance to Freeze, Shock and IgniteSocketed Gems are Supported by Level 18 Elemental Proliferationsceptre_shaper 1000of ShapingItemSuffix75(8-10)% chance to Freeze, Shock and IgniteSocketed Gems are Supported by Level 20 Elemental Proliferationsceptre_shaper 1000of the ElderItemSuffix68(5-7)% chance to Freeze, Shock and IgniteSocketed Gems are Supported by Level 18 Unbound Ailmentssceptre_elder 1000of the ElderItemSuffix75(8-10)% chance to Freeze, Shock and IgniteSocketed Gems are Supported by Level 20 Unbound Ailmentssceptre_elder 1000of the CrusadeItemSuffix75(51-60)% reduced Freeze Duration on youhelmet_crusader 1000of RedemptionItemSuffix75Remove Chill and Freeze when you use a Flaskbelt_eyrie 500of ShapingItemSuffix75Remove Chill and Freeze when you use a Flaskbelt_shaper 400FlaskEnchantmentInjectorOnAffectedByFreeze__ItemInstilling Orb1Used when you become Frozenflask 100HellscapeUpsideChanceToFreeze1h2ItemScourge Benefit45(5-6)% chance to Freezesceptre 500wand 500HellscapeUpsideChanceToFreeze2h2ItemScourge Benefit45(7-9)% chance to Freezestaff 500HellscapeUpsideChanceToFreeze1h3ItemScourge Benefit68(7-8)% chance to Freezesceptre 500wand 500HellscapeUpsideChanceToFreeze1h4_ItemScourge Benefit68(9-10)% chance to Freezesceptre 500wand 500HellscapeUpsideChanceToFreeze2h3__ItemScourge Benefit68(10-12)% chance to Freezestaff 500HellscapeUpsideChanceToFreeze2h4ItemScourge Benefit68(13-15)% chance to Freezestaff 500HellscapeUpsideBaseFreezeDurationOnSelf3_ItemScourge Benefit68(31-35)% reduced Freeze Duration on youhelmet 500HellscapeUpsideBaseFreezeDurationOnSelf4_ItemScourge Benefit68(36-40)% reduced Freeze Duration on youhelmet 500FreezeProliferationEldritchImplicit1ItemSearing Exarch75Freezes you inflict spread to other Enemies within 1.2 metresno_tier_6_eldritch_implicit 0gloves 400FreezeProliferationEldritchImplicit2ItemSearing Exarch75Freezes you inflict spread to other Enemies within 1.3 metresno_tier_5_eldritch_implicit 0gloves 400FreezeProliferationEldritchImplicit3ItemSearing Exarch75Freezes you inflict spread to other Enemies within 1.4 metresno_tier_4_eldritch_implicit 0gloves 400FreezeProliferationEldritchImplicit4ItemSearing Exarch75Freezes you inflict spread to other Enemies within 1.5 metresno_tier_3_eldritch_implicit 0gloves 400FreezeProliferationEldritchImplicit5ItemSearing Exarch75Freezes you inflict spread to other Enemies within 1.6 metresno_tier_2_eldritch_implicit 0gloves 400FreezeProliferationEldritchImplicit6ItemSearing Exarch75Freezes you inflict spread to other Enemies within 1.7 metresno_tier_1_eldritch_implicit 0gloves 400FreezeProliferationEldritchImplicitPinnaclePresence3ItemSearing Exarch75While a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within 2 metresno_tier_4_eldritch_implicit 0gloves 80FreezeProliferationEldritchImplicitPinnaclePresence4ItemSearing Exarch75While a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within 2.1 metresno_tier_3_eldritch_implicit 0gloves 80FreezeProliferationEldritchImplicitPinnaclePresence5ItemSearing Exarch75While a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within 2.2 metresno_tier_2_eldritch_implicit 0gloves 80FreezeProliferationEldritchImplicitPinnaclePresence6ItemSearing Exarch75While a Pinnacle Atlas Boss is in your Presence, Freezes you inflict spread to other Enemies within 2.3 metresno_tier_1_eldritch_implicit 0gloves 80FreezeProliferationEldritchImplicitUniquePresence2ItemSearing Exarch75While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 1.6 metresno_tier_5_eldritch_implicit 0gloves 200FreezeProliferationEldritchImplicitUniquePresence3ItemSearing Exarch75While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 1.7 metresno_tier_4_eldritch_implicit 0gloves 200FreezeProliferationEldritchImplicitUniquePresence4ItemSearing Exarch75While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 1.8 metresno_tier_3_eldritch_implicit 0gloves 200FreezeProliferationEldritchImplicitUniquePresence5ItemSearing Exarch75While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 1.9 metresno_tier_2_eldritch_implicit 0gloves 200FreezeProliferationEldritchImplicitUniquePresence6ItemSearing Exarch75While a Unique Enemy is in your Presence, Freezes you inflict spread to other Enemies within 2 metresno_tier_1_eldritch_implicit 0gloves 200ChanceToFreezeEldritchImplicit1ItemEater of Worlds755% chance to Freezeno_tier_6_eldritch_implicit 0helmet 700ChanceToFreezeEldritchImplicit2ItemEater of Worlds7510% chance to Freezeno_tier_5_eldritch_implicit 0helmet 700ChanceToFreezeEldritchImplicit3ItemEater of Worlds7515% chance to Freezeno_tier_4_eldritch_implicit 0helmet 700ChanceToFreezeEldritchImplicit4ItemEater of Worlds7520% chance to Freezeno_tier_3_eldritch_implicit 0helmet 700ChanceToFreezeEldritchImplicit5ItemEater of Worlds7525% chance to Freezeno_tier_2_eldritch_implicit 0helmet 700ChanceToFreezeEldritchImplicit6ItemEater of Worlds7530% chance to Freezeno_tier_1_eldritch_implicit 0helmet 700ChanceToFreezeEldritchImplicitPinnaclePresence3ItemEater of Worlds75While a Pinnacle Atlas Boss is in your Presence, 35% chance to Freezeno_tier_4_eldritch_implicit 0helmet 140ChanceToFreezeEldritchImplicitPinnaclePresence4ItemEater of Worlds75While a Pinnacle Atlas Boss is in your Presence, 40% chance to Freezeno_tier_3_eldritch_implicit 0helmet 140ChanceToFreezeEldritchImplicitPinnaclePresence6ItemEater of Worlds75While a Pinnacle Atlas Boss is in your Presence, 50% chance to Freezeno_tier_1_eldritch_implicit 0helmet 140ChanceToFreezeEldritchImplicitPinnaclePresence5ItemEater of Worlds75While a Pinnacle Atlas Boss is in your Presence, 45% chance to Freezeno_tier_2_eldritch_implicit 0helmet 140ChanceToFreezeEldritchImplicitUniquePresence2ItemEater of Worlds75While a Unique Enemy is in your Presence, 20% chance to Freezeno_tier_5_eldritch_implicit 0helmet 350ChanceToFreezeEldritchImplicitUniquePresence3ItemEater of Worlds75While a Unique Enemy is in your Presence, 25% chance to Freezeno_tier_4_eldritch_implicit 0helmet 350ChanceToFreezeEldritchImplicitUniquePresence4ItemEater of Worlds75While a Unique Enemy is in your Presence, 30% chance to Freezeno_tier_3_eldritch_implicit 0helmet 350ChanceToFreezeEldritchImplicitUniquePresence5ItemEater of Worlds75While a Unique Enemy is in your Presence, 35% chance to Freezeno_tier_2_eldritch_implicit 0helmet 350ChanceToFreezeEldritchImplicitUniquePresence6ItemEater of Worlds75While a Unique Enemy is in your Presence, 40% chance to Freezeno_tier_1_eldritch_implicit 0helmet 350ReducedFreezeDurationEldritchImplicit1ItemEater of Worlds75(33-35)% reduced Freeze Duration on youno_tier_6_eldritch_implicit 0helmet 700ReducedFreezeDurationEldritchImplicit2ItemEater of Worlds75(36-38)% reduced Freeze Duration on youno_tier_5_eldritch_implicit 0helmet 700ReducedFreezeDurationEldritchImplicit3ItemEater of Worlds75(39-41)% reduced Freeze Duration on youno_tier_4_eldritch_implicit 0helmet 700ReducedFreezeDurationEldritchImplicit4ItemEater of Worlds75(42-44)% reduced Freeze Duration on youno_tier_3_eldritch_implicit 0helmet 700ReducedFreezeDurationEldritchImplicit5ItemEater of Worlds75(45-47)% reduced Freeze Duration on youno_tier_2_eldritch_implicit 0helmet 700ReducedFreezeDurationEldritchImplicit6ItemEater of Worlds75(48-50)% reduced Freeze Duration on youno_tier_1_eldritch_implicit 0helmet 700ReducedFreezeDurationEldritchImplicitPinnaclePresence3ItemEater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (57-59)% reduced Freeze Duration on youno_tier_4_eldritch_implicit 0helmet 140ReducedFreezeDurationEldritchImplicitPinnaclePresence4ItemEater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (60-62)% reduced Freeze Duration on youno_tier_3_eldritch_implicit 0helmet 140ReducedFreezeDurationEldritchImplicitPinnaclePresence6ItemEater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (67-70)% reduced Freeze Duration on youno_tier_1_eldritch_implicit 0helmet 140ReducedFreezeDurationEldritchImplicitPinnaclePresence5ItemEater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (63-66)% reduced Freeze Duration on youno_tier_2_eldritch_implicit 0helmet 140ReducedFreezeDurationEldritchImplicitUniquePresence2ItemEater of Worlds75While a Unique Enemy is in your Presence, (45-47)% reduced Freeze Duration on youno_tier_5_eldritch_implicit 0helmet 350ReducedFreezeDurationEldritchImplicitUniquePresence3ItemEater of Worlds75While a Unique Enemy is in your Presence, (48-50)% reduced Freeze Duration on youno_tier_4_eldritch_implicit 0helmet 350ReducedFreezeDurationEldritchImplicitUniquePresence5ItemEater of Worlds75While a Unique Enemy is in your Presence, (54-57)% reduced Freeze Duration on youno_tier_2_eldritch_implicit 0helmet 350ReducedFreezeDurationEldritchImplicitUniquePresence4ItemEater of Worlds75While a Unique Enemy is in your Presence, (51-53)% reduced Freeze Duration on youno_tier_3_eldritch_implicit 0helmet 350ReducedFreezeDurationEldritchImplicitUniquePresence6ItemEater of Worlds75While a Unique Enemy is in your Presence, (58-61)% reduced Freeze Duration on youno_tier_1_eldritch_implicit 0helmet 350WeaponTreeBrittleChanceCannotFreezeChill1ItemCrucible Passive Skill Tree256% chance to inflict BrittleCannot inflict Freeze or Chillone_hand_weapon 250WeaponTreeBrittleChanceCannotFreezeChill2h1ItemCrucible Passive Skill Tree2512% chance to inflict BrittleCannot inflict Freeze or Chilltwo_hand_weapon 250WeaponTreeBrittleChanceCannotFreezeChill2ItemCrucible Passive Skill Tree6810% chance to inflict BrittleCannot inflict Freeze or Chillone_hand_weapon 250WeaponTreeBrittleChanceCannotFreezeChill2h2ItemCrucible Passive Skill Tree6820% chance to inflict BrittleCannot inflict Freeze or Chilltwo_hand_weapon 250WeaponTreeAddedColdLowFreezeChance1ItemCrucible Passive Skill Tree1Adds 1 to 5 Cold Damage10% chance to Freezeone_hand_weapon 250WeaponTreeAddedCold2hLowFreezeChance1ItemCrucible Passive Skill Tree1Adds 4 to 6 Cold Damage20% chance to Freezetwo_hand_weapon 250WeaponTreeAddedColdLowFreezeChance2ItemCrucible Passive Skill Tree26Adds 3 to 6 Cold Damage10% chance to Freezeone_hand_weapon 250WeaponTreeAddedCold2hLowFreezeChance2ItemCrucible Passive Skill Tree26Adds 7 to 11 Cold Damage20% chance to Freezetwo_hand_weapon 250WeaponTreeAddedColdLowFreezeChance3ItemCrucible Passive Skill Tree42Adds 7 to 10 Cold Damage10% chance to Freezeone_hand_weapon 250WeaponTreeAddedCold2hLowFreezeChance3ItemCrucible Passive Skill Tree42Adds 13 to 21 Cold Damage20% chance to Freezetwo_hand_weapon 250WeaponTreeAddedColdLowFreezeChance4ItemCrucible Passive Skill Tree62Adds 12 to 19 Cold Damage10% chance to Freezeone_hand_weapon 125WeaponTreeAddedCold2hLowFreezeChance4ItemCrucible Passive Skill Tree62Adds 23 to 35 Cold Damage20% chance to Freezetwo_hand_weapon 125WeaponTreeAddedColdLowFreezeChance5ItemCrucible Passive Skill Tree82Adds 24 to 35 Cold Damage10% chance to Freezeone_hand_weapon 63WeaponTreeAddedCold2hLowFreezeChance5ItemCrucible Passive Skill Tree82Adds 45 to 66 Cold Damage20% chance to Freezetwo_hand_weapon 63WeaponTreeMinionAddedColdLowMinionFreezeChance1ItemCrucible Passive Skill Tree1Minions deal 2 to 5 additional Cold DamageMinions have 8% chance to Freezetwo_hand_weapon 0weapon_can_roll_minion_modifiers 2500minion_unique_weapon 2500WeaponTreeMinionAddedCold2hLowMinionFreezeChance1ItemCrucible Passive Skill Tree1Minions deal 4 to 7 additional Cold DamageMinions have 16% chance to Freezeone_hand_weapon 0weapon_can_roll_minion_modifiers 2500minion_unique_weapon 2500WeaponTreeMinionAddedColdLowMinionFreezeChance2ItemCrucible Passive Skill Tree26Minions deal 3 to 7 additional Cold DamageMinions have 8% chance to Freezetwo_hand_weapon 0weapon_can_roll_minion_modifiers 2500minion_unique_weapon 2500WeaponTreeMinionAddedCold2hLowMinionFreezeChance2ItemCrucible Passive Skill Tree26Minions deal 7 to 12 additional Cold DamageMinions have 16% chance to Freezeone_hand_weapon 0weapon_can_roll_minion_modifiers 2500minion_unique_weapon 2500WeaponTreeMinionAddedColdLowMinionFreezeChance3ItemCrucible Passive Skill Tree42Minions deal 8 to 14 additional Cold DamageMinions have 8% chance to Freezetwo_hand_weapon 0weapon_can_roll_minion_modifiers 2500minion_unique_weapon 2500WeaponTreeMinionAddedCold2hLowMinionFreezeChance3ItemCrucible Passive Skill Tree42Minions deal 15 to 24 additional Cold DamageMinions have 16% chance to Freezeone_hand_weapon 0weapon_can_roll_minion_modifiers 2500minion_unique_weapon 2500WeaponTreeMinionAddedColdLowMinionFreezeChance4ItemCrucible Passive Skill Tree62Minions deal 14 to 21 additional Cold DamageMinions have 8% chance to Freezetwo_hand_weapon 0weapon_can_roll_minion_modifiers 1250minion_unique_weapon 1250WeaponTreeMinionAddedCold2hLowMinionFreezeChance4ItemCrucible Passive Skill Tree62Minions deal 26 to 40 additional Cold DamageMinions have 16% chance to Freezeone_hand_weapon 0weapon_can_roll_minion_modifiers 1250minion_unique_weapon 1250WeaponTreeMinionAddedColdLowMinionFreezeChance5ItemCrucible Passive Skill Tree82Minions deal 29 to 43 additional Cold DamageMinions have 8% chance to Freezetwo_hand_weapon 0weapon_can_roll_minion_modifiers 630minion_unique_weapon 630WeaponTreeMinionAddedCold2hLowMinionFreezeChance5ItemCrucible Passive Skill Tree82Minions deal 53 to 79 additional Cold DamageMinions have 16% chance to Freezeone_hand_weapon 0weapon_can_roll_minion_modifiers 630minion_unique_weapon 630WeaponTreeSpellAddedColdLowFreezeChance1ItemCrucible Passive Skill Tree1Adds 1 to 3 Cold Damage to Spells10% chance to Freezetwo_hand_weapon 0caster_unique_weapon 250attack_dagger 0wand 250sceptre 250dagger 250WeaponTreeSpellAddedCold2hLowFreezeChance1ItemCrucible Passive Skill Tree1Adds 2 to 5 Cold Damage to Spells20% chance to Freezeone_hand_weapon 0caster_unique_weapon 250attack_staff 0staff 250WeaponTreeSpellAddedColdLowFreezeChance2ItemCrucible Passive Skill Tree26Adds 2 to 4 Cold Damage to Spells10% chance to Freezetwo_hand_weapon 0caster_unique_weapon 250attack_dagger 0wand 250sceptre 250dagger 250WeaponTreeSpellAddedCold2hLowFreezeChance2ItemCrucible Passive Skill Tree26Adds 5 to 8 Cold Damage to Spells20% chance to Freezeone_hand_weapon 0caster_unique_weapon 250attack_staff 0staff 250WeaponTreeSpellAddedColdLowFreezeChance3ItemCrucible Passive Skill Tree42Adds 4 to 8 Cold Damage to Spells10% chance to Freezetwo_hand_weapon 0caster_unique_weapon 250attack_dagger 0wand 250sceptre 250dagger 250WeaponTreeSpellAddedCold2hLowFreezeChance3ItemCrucible Passive Skill Tree42Adds 9 to 15 Cold Damage to Spells20% chance to Freezeone_hand_weapon 0caster_unique_weapon 250attack_staff 0staff 250WeaponTreeSpellAddedColdLowFreezeChance4ItemCrucible Passive Skill Tree62Adds 8 to 14 Cold Damage to Spells10% chance to Freezetwo_hand_weapon 0caster_unique_weapon 125attack_dagger 0wand 125sceptre 125dagger 125WeaponTreeSpellAddedCold2hLowFreezeChance4ItemCrucible Passive Skill Tree62Adds 16 to 25 Cold Damage to Spells20% chance to Freezeone_hand_weapon 0caster_unique_weapon 125attack_staff 0staff 125WeaponTreeSpellAddedColdLowFreezeChance5ItemCrucible Passive Skill Tree82Adds 17 to 25 Cold Damage to Spells10% chance to Freezetwo_hand_weapon 0caster_unique_weapon 63attack_dagger 0wand 63sceptre 63dagger 63WeaponTreeSpellAddedCold2hLowFreezeChance5ItemCrucible Passive Skill Tree82Adds 32 to 47 Cold Damage to Spells20% chance to Freezeone_hand_weapon 0caster_unique_weapon 63attack_staff 0staff 63WeaponTreeFreezeDuration1ItemCrucible Passive Skill Tree120% increased Freeze Duration on Enemies15% increased Freeze Duration on youone_hand_weapon 300shield 300WeaponTreeFreezeDuration2h1ItemCrucible Passive Skill Tree135% increased Freeze Duration on Enemies30% increased Freeze Duration on youtwo_hand_weapon 300WeaponTreeFreezeDuration2ItemCrucible Passive Skill Tree4530% increased Freeze Duration on Enemies20% increased Freeze Duration on youone_hand_weapon 300shield 300WeaponTreeFreezeDuration2h2ItemCrucible Passive Skill Tree4550% increased Freeze Duration on Enemies40% increased Freeze Duration on youtwo_hand_weapon 300WeaponTreeMinionFreezeChanceFreezeDurationOnSelf1ItemCrucible Passive Skill Tree25Minions have 8% chance to Freeze20% increased Freeze Duration on youtwo_hand_weapon 0weapon_can_roll_minion_modifiers 800minion_unique_weapon 800WeaponTreeMinionFreezeChanceFreezeDurationOnSelf2h1ItemCrucible Passive Skill Tree25Minions have 16% chance to Freeze40% increased Freeze Duration on youone_hand_weapon 0weapon_can_roll_minion_modifiers 800minion_unique_weapon 800WeaponTreeMinionFreezeChanceFreezeDurationOnSelf2ItemCrucible Passive Skill Tree78Minions have 12% chance to Freeze20% increased Freeze Duration on youtwo_hand_weapon 0weapon_can_roll_minion_modifiers 800minion_unique_weapon 800WeaponTreeMinionFreezeChanceFreezeDurationOnSelf2h2ItemCrucible Passive Skill Tree78Minions have 24% chance to Freeze40% increased Freeze Duration on youone_hand_weapon 0weapon_can_roll_minion_modifiers 800minion_unique_weapon 800WeaponTreeSkillElementalHitWildStrikeItemCrucible Passive Skill Tree1Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike HitsCannot Ignite, Chill, Freeze or Shockshield 500weapon 500WeaponTreeSkillManabondStormbindItemCrucible Passive Skill Tree150% of Manabond and Stormbind Lightning Damage Converted to Cold DamageManabond and Stormbind Freeze enemies as though dealing 200% more Damagetwo_hand_weapon 0caster_unique_weapon 1000attack_staff 0attack_dagger 0weapon_can_roll_minion_modifiers 0wand 1000staff 1000dagger 1000sceptre 1000shield 500WeaponTreeSkillManabondStormbind2HItemCrucible Passive Skill Tree1100% of Manabond and Stormbind Lightning Damage Converted to Cold DamageManabond and Stormbind Freeze enemies as though dealing 300% more Damageone_hand_weapon 0caster_unique_weapon 1000attack_staff 0attack_dagger 0weapon_can_roll_minion_modifiers 0wand 1000staff 1000dagger 1000sceptre 1000of the OrcaFlaskSuffix4(31-35)% chance to Avoid being Chilled during Effect(31-35)% chance to Avoid being Frozen during Effectutility_flask 600of the Sea LionFlaskSuffix23(36-40)% chance to Avoid being Chilled during Effect(36-40)% chance to Avoid being Frozen during Effectutility_flask 600of the NarwhalFlaskSuffix42(41-45)% chance to Avoid being Chilled during Effect(41-45)% chance to Avoid being Frozen during Effectutility_flask 600of the BelugaFlaskSuffix61(46-50)% chance to Avoid being Chilled during Effect(46-50)% chance to Avoid being Frozen during Effectutility_flask 600of the SealFlaskSuffix80(51-55)% chance to Avoid being Chilled during Effect(51-55)% chance to Avoid being Frozen during Effectutility_flask 600of the RabbitFlaskSuffix4(41-36)% reduced Effect of Chill on you during Effect(41-36)% reduced Freeze Duration on you during Effectutility_flask 600of the CatFlaskSuffix23(47-42)% reduced Effect of Chill on you during Effect(47-42)% reduced Freeze Duration on you during Effectutility_flask 600of the FoxFlaskSuffix42(52-48)% reduced Effect of Chill on you during Effect(52-48)% reduced Freeze Duration on you during Effectutility_flask 600of the SableFlaskSuffix61(59-52)% reduced Effect of Chill on you during Effect(59-52)% reduced Freeze Duration on you during Effectutility_flask 600of the BearFlaskSuffix80(65-60)% reduced Effect of Chill on you during Effect(65-60)% reduced Freeze Duration on you during Effectutility_flask 600of FoistingFlaskSuffix12(19-22)% chance to Freeze, Shock and Ignite during Effectutility_flask 750of ImposingFlaskSuffix32(23-26)% chance to Freeze, Shock and Ignite during Effectutility_flask 750of WreakingFlaskSuffix52(27-30)% chance to Freeze, Shock and Ignite during Effectutility_flask 750of InflictionFlaskSuffix72(31-34)% chance to Freeze, Shock and Ignite during Effectutility_flask 750of ConvectionFlaskSuffix4Grants Immunity to Chill for (6-8) seconds if used while ChilledGrants Immunity to Freeze for (6-8) seconds if used while Frozenutility_flask 0default 750of ThermodynamicsFlaskSuffix28Grants Immunity to Chill for (9-11) seconds if used while ChilledGrants Immunity to Freeze for (9-11) seconds if used while Frozenutility_flask 0default 750of EntropyFlaskSuffix52Grants Immunity to Chill for (12-14) seconds if used while ChilledGrants Immunity to Freeze for (12-14) seconds if used while Frozenutility_flask 0default 750of ThawingFlaskSuffix76Grants Immunity to Chill for (15-17) seconds if used while ChilledGrants Immunity to Freeze for (15-17) seconds if used while Frozenutility_flask 0default 750of the DeerFlaskSuffix4Immunity to Freeze and Chill during Effect(49-45)% less Durationutility_flask 1000of the WalrusFlaskSuffix38Immunity to Freeze and Chill during Effect(44-40)% less Durationutility_flask 1000of the PenguinFlaskSuffix72Immunity to Freeze and Chill during Effect(39-35)% less Durationutility_flask 1000of FreezingMonsterSuffix3425% chance to Freeze (Hidden)cold_affinity 2500of the IceMonsterSuffix1+75% to Cold Resistance (Hidden)80% reduced Effect of Chill on you (Hidden)80% increased Freeze Duration on you (Hidden)default 5000FreezingMonsterIntrinsic6835% chance to Freeze (Hidden)All Damage can Freeze (Hidden)25% increased Freeze Duration on Enemies (Hidden)no_common_monster_mods 0magic 0default 2500FreezingMonsterIntrinsic6820% chance to Freeze (Hidden)All Damage can Freeze (Hidden)no_common_monster_mods 0rare 0default 2500Aurora Cultist's GripMonsterTorment1Gain 60% of Physical Damage as Extra Cold Damage (Hidden)20% chance to Freeze (Hidden)+40% to Cold Resistance (Hidden)default 1000ArcticStrongboxPrefix8Freezes you when activateddefault 1000of FreezingJewelSuffix1(3-5)% chance to Freeze(12-16)% increased Freeze Duration on Enemiesnot_dex 250default 350JewelImplicitReducedFreezeDuration_JewelIntrinsic115% reduced Freeze Duration on youjewel 1NotableCluster JewelPrefix681 Added Passive Skill is Blast-Freezeaffliction_cold_damage 95affliction_cold_damage_over_time_multiplier 178affliction_effect_of_non-damaging_ailments 305ExpeditionRelicModifierAllDamageFreezesFreezeDurationExpedition RemnantPrefix1010% chance to FreezeAll Damage can Freezedefault 1000ChosenUnveiledPrefix60(70-79)% increased Cold Damage(21-23)% chance to Freezetwo_hand_weapon 0wand 1000dagger 1000sceptre 1000weapon 100ChosenUnveiledPrefix60(100-109)% increased Cold Damage(35-40)% chance to Freezeone_hand_weapon 0bow 0staff 1000weapon 100WintrySanctified RelicPrefix75Freezes you inflict spread to other Enemies within 1.6 metresdex_special_relic 200default 50CataclysmicSanctified RelicPrefix84Your Lightning Damage can Freezeint_special_relic 200default 50of FreezingSanctified RelicSuffix75(20-30)% chance to Freezedex_special_relic 600default 150of MeltingSanctified RelicSuffix75(40-50)% reduced Freeze Duration on youdex_special_relic 600default 150of FrostbiteCrucible AreaSuffix1All Damage from Monsters' Hits can FreezeMonsters' Hits have 10% chance to Freezeuber_tier_map 0crucible_map_low 400of FrostbiteCrucible AreaSuffix1All Damage from Monsters' Hits can FreezeMonsters' Hits have 20% chance to FreezeMonsters have 100% increased Freeze Durationuber_tier_map 0crucible_map_high 400Elementalist'sCharmPrefix1(10-15)% chance to Freeze, Shock and Igniteint_animal_charm 1000Elementalist'sCharmPrefix60(16-25)% chance to Freeze, Shock and Igniteint_animal_charm 500NecropolisFreeze1Necropolis MonsterNecropolis Downside95% chance to FreezeAll Damage can Freezedefault 300NecropolisFreeze2Necropolis MonsterNecropolis Downside3810% chance to FreezeAll Damage can Freezedefault 200NecropolisFreeze3Necropolis MonsterNecropolis Downside6820% chance to FreezeAll Damage can Freezedefault 100AfflictingUber Map AreaPrefix1Monsters Ignite, Freeze and Shock on HitAll Monster Damage can Ignite, Freeze and Shockuber_tier_map 50
Chance to avoid being Frozen
NameDomainGeneration TypeStatsSpawn Weightingof StoicismItemSuffix23(16-20)% chance to Avoid Elemental Ailmentsshield 1000of ResolveItemSuffix41(21-25)% chance to Avoid Elemental Ailmentsshield 1000of FortitudeItemSuffix57(26-30)% chance to Avoid Elemental Ailmentsshield 1000of WillItemSuffix73(31-35)% chance to Avoid Elemental Ailmentsshield 1000of ShapingItemSuffix81(31-35)% chance to Avoid Elemental Ailmentsboots_shaper 1600of HauntingItemSuffix16(60-75)% chance to Avoid being Frozennecropolis_boots 500of the CrusadeItemSuffix75(51-60)% chance to Avoid being Frozenboots_crusader 1000quiver_crusader 1000HellscapeUpsideAvoidElementalStatusAilments2__ItemScourge Benefit45(17-19)% chance to Avoid Elemental Ailmentsshield 500HellscapeUpsideAvoidElementalStatusAilments3__ItemScourge Benefit68(20-22)% chance to Avoid Elemental Ailmentsshield 500HellscapeUpsideAvoidElementalStatusAilments4ItemScourge Benefit68(23-25)% chance to Avoid Elemental Ailmentsshield 500HellscapeUpsideChanceToAvoidFreezeAndChill2_ItemScourge Benefit45(26-30)% chance to Avoid being Chilled(26-30)% chance to Avoid being Frozenring 500HellscapeUpsideChanceToAvoidFreezeAndChill3ItemScourge Benefit68(31-35)% chance to Avoid being Chilled(31-35)% chance to Avoid being Frozenring 500HellscapeUpsideChanceToAvoidFreezeAndChill4ItemScourge Benefit68(36-40)% chance to Avoid being Chilled(36-40)% chance to Avoid being Frozenring 500AvoidFreezeEldritchImplicit1ItemSearing Exarch75(33-35)% chance to Avoid being Frozenno_tier_6_eldritch_implicit 0boots 700AvoidFreezeEldritchImplicit2ItemSearing Exarch75(36-38)% chance to Avoid being Frozenno_tier_5_eldritch_implicit 0boots 700AvoidFreezeEldritchImplicit4ItemSearing Exarch75(42-44)% chance to Avoid being Frozenno_tier_3_eldritch_implicit 0boots 700AvoidFreezeEldritchImplicit5ItemSearing Exarch75(45-47)% chance to Avoid being Frozenno_tier_2_eldritch_implicit 0boots 700AvoidFreezeEldritchImplicit6ItemSearing Exarch75(48-50)% chance to Avoid being Frozenno_tier_1_eldritch_implicit 0boots 700AvoidFreezeEldritchImplicit3ItemSearing Exarch75(39-41)% chance to Avoid being Frozenno_tier_4_eldritch_implicit 0boots 700AvoidFreezeEldritchImplicitPinnaclePresence3ItemSearing Exarch75While a Pinnacle Atlas Boss is in your Presence, (57-59)% chance to Avoid being Frozenno_tier_4_eldritch_implicit 0boots 140AvoidFreezeEldritchImplicitPinnaclePresence5ItemSearing Exarch75While a Pinnacle Atlas Boss is in your Presence, (63-66)% chance to Avoid being Frozenno_tier_2_eldritch_implicit 0boots 140AvoidFreezeEldritchImplicitPinnaclePresence6ItemSearing Exarch75While a Pinnacle Atlas Boss is in your Presence, (67-70)% chance to Avoid being Frozenno_tier_1_eldritch_implicit 0boots 140AvoidFreezeEldritchImplicitPinnaclePresence4ItemSearing Exarch75While a Pinnacle Atlas Boss is in your Presence, (60-62)% chance to Avoid being Frozenno_tier_3_eldritch_implicit 0boots 140AvoidFreezeEldritchImplicitUniquePresence2ItemSearing Exarch75While a Unique Enemy is in your Presence, (45-47)% chance to Avoid being Frozenno_tier_5_eldritch_implicit 0boots 350AvoidFreezeEldritchImplicitUniquePresence5ItemSearing Exarch75While a Unique Enemy is in your Presence, (54-57)% chance to Avoid being Frozenno_tier_2_eldritch_implicit 0boots 350AvoidFreezeEldritchImplicitUniquePresence3ItemSearing Exarch75While a Unique Enemy is in your Presence, (48-50)% chance to Avoid being Frozenno_tier_4_eldritch_implicit 0boots 350AvoidFreezeEldritchImplicitUniquePresence4ItemSearing Exarch75While a Unique Enemy is in your Presence, (51-53)% chance to Avoid being Frozenno_tier_3_eldritch_implicit 0boots 350AvoidFreezeEldritchImplicitUniquePresence6ItemSearing Exarch75While a Unique Enemy is in your Presence, (58-61)% chance to Avoid being Frozenno_tier_1_eldritch_implicit 0boots 350AvoidElementalStatusAilmentsEldritchImplicit1ItemEater of Worlds75(15-17)% chance to Avoid Elemental Ailmentsno_tier_6_eldritch_implicit 0boots 500AvoidElementalStatusAilmentsEldritchImplicit2ItemEater of Worlds75(18-20)% chance to Avoid Elemental Ailmentsno_tier_5_eldritch_implicit 0boots 500AvoidElementalStatusAilmentsEldritchImplicit3ItemEater of Worlds75(21-23)% chance to Avoid Elemental Ailmentsno_tier_4_eldritch_implicit 0boots 500AvoidElementalStatusAilmentsEldritchImplicit4ItemEater of Worlds75(24-26)% chance to Avoid Elemental Ailmentsno_tier_3_eldritch_implicit 0boots 500AvoidElementalStatusAilmentsEldritchImplicit5ItemEater of Worlds75(27-29)% chance to Avoid Elemental Ailmentsno_tier_2_eldritch_implicit 0boots 500AvoidElementalStatusAilmentsEldritchImplicit6ItemEater of Worlds75(30-32)% chance to Avoid Elemental Ailmentsno_tier_1_eldritch_implicit 0boots 500AvoidElementalStatusAilmentsEldritchImplicitPinnaclePresence3ItemEater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (39-41)% chance to Avoid Elemental Ailmentsno_tier_4_eldritch_implicit 0boots 100AvoidElementalStatusAilmentsEldritchImplicitPinnaclePresence4ItemEater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (42-44)% chance to Avoid Elemental Ailmentsno_tier_3_eldritch_implicit 0boots 100AvoidElementalStatusAilmentsEldritchImplicitPinnaclePresence5ItemEater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (45-47)% chance to Avoid Elemental Ailmentsno_tier_2_eldritch_implicit 0boots 100AvoidElementalStatusAilmentsEldritchImplicitPinnaclePresence6ItemEater of Worlds75While a Pinnacle Atlas Boss is in your Presence, (48-50)% chance to Avoid Elemental Ailmentsno_tier_1_eldritch_implicit 0boots 100AvoidElementalStatusAilmentsEldritchImplicitUniquePresence3ItemEater of Worlds75While a Unique Enemy is in your Presence, (30-32)% chance to Avoid Elemental Ailmentsno_tier_4_eldritch_implicit 0boots 250AvoidElementalStatusAilmentsEldritchImplicitUniquePresence6ItemEater of Worlds75While a Unique Enemy is in your Presence, (39-41)% chance to Avoid Elemental Ailmentsno_tier_1_eldritch_implicit 0boots 250AvoidElementalStatusAilmentsEldritchImplicitUniquePresence2ItemEater of Worlds75While a Unique Enemy is in your Presence, (27-29)% chance to Avoid Elemental Ailmentsno_tier_5_eldritch_implicit 0boots 250AvoidElementalStatusAilmentsEldritchImplicitUniquePresence5ItemEater of Worlds75While a Unique Enemy is in your Presence, (36-38)% chance to Avoid Elemental Ailmentsno_tier_2_eldritch_implicit 0boots 250AvoidElementalStatusAilmentsEldritchImplicitUniquePresence4ItemEater of Worlds75While a Unique Enemy is in your Presence, (33-35)% chance to Avoid Elemental Ailmentsno_tier_3_eldritch_implicit 0boots 250WeaponTreeAvoidFreezeChanceToBeIgnited1ItemCrucible Passive Skill Tree160% chance to Avoid being Frozen+20% chance to be Ignitedshield 750WeaponTreeAvoidFreezeChanceToBeIgnited2ItemCrucible Passive Skill Tree60100% chance to Avoid being Frozen+20% chance to be Ignitedshield 750JewelImplicitChanceToAvoidFreezeJewelIntrinsic115% chance to Avoid being Frozenjewel 1of WarmingAbyss JewelSuffix50(31-40)% chance to Avoid being Frozendefault 300of HeatingAbyss JewelSuffix70(41-50)% chance to Avoid being Frozendefault 150V2AvoidChillAndFreezeAbyssalJewelCorrupted_Abyss JewelCorrupted1(20-25)% chance to Avoid being Frozendefault 1000NotableCluster JewelPrefix501 Added Passive Skill is Antifreezeaffliction_cold_resistance 686ExpeditionRelicModifierImmuneStatusAilments_Expedition RemnantPrefix1100% chance to Avoid being Chilled100% chance to Avoid being Frozen100% chance to Avoid being Ignited100% chance to Avoid being Shockeddefault 1000Rin'sUnveiledPrefix60100% chance to Avoid being Frozen(20-30)% chance to Avoid being Chilledboots 2000ChosenUnveiledPrefix60(30-35)% chance to Avoid Elemental Ailments(30-35)% chance to Avoid being Stunnedbody_armour 2000of the OrderUnveiledSuffix60+(31-35) to Dexterity(21-25)% chance to Avoid being Frozenbody_armour 1000shield 1000of the UntouchableSanctified RelicSuffix75(20-30)% chance to Avoid Elemental Ailmentsdex_special_relic 600default 150of the GuiltlessSanctified RelicSuffix75(40-50)% chance to Avoid being Frozendex_special_relic 600default 150

In addition, Mutewind Warband member can drop boots with Mutewind - Cannot be Frozen (Prefix)
Synthesized items can have the implicit mod Cannot be Frozen


These passive skills are related to freeze.

Chance to Freeze
AscendancyClassNameStats—Chance to Ignite, Freeze and Shock15% chance to Freeze, Shock and Ignite [1]—Cold Damage and Freeze Chance10% increased Cold Damage15% chance to Freeze [1]10% increased Cold Damage10% chance to Freeze [2]—Freeze Chance15% chance to Freeze [1] [2] [3]—Weapon Elemental Damage, Status Ailment Chance10% increased Elemental Damage with Attack Skills10% chance to Freeze, Shock and Ignite [1] [2]—Ash, Frost and Storm30% increased Elemental Damage30% increased Effect of Non-Damaging Ailments10% chance to Freeze, Shock and Ignite [1]—Fingers of Frost30% chance to Freeze Enemies which are ChilledEnemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed [1]—Flash Freeze25% increased Cold Damage30% increased Effect of Cold Ailments15% chance to Freeze [1]—Holy Dominion24% increased Elemental Damage+12% to all Elemental Resistances10% chance to Freeze, Shock and Ignite [1]WardenEvasion, Chance to Freeze15% increased Evasion Rating10% chance to Freeze [1]
Freeze duration
NameStatsBreath of Rime30% increased Cold Damage50% increased Duration of Cold Ailments [1]Elemental Focus20% increased Elemental Damage20% increased Duration of Elemental Ailments on Enemies20% increased Effect of Non-Damaging Ailments [1]Winter's Embrace60% increased Freeze Duration on Enemies30% increased Damage if you've Shattered an Enemy Recently [1]Astonishing Affliction20% increased Effect of Non-Damaging Ailments20% increased Damage with Hits and Ailments against Enemies affected by Ailments20% increased Duration of Elemental Ailments on Enemies [1]Evasion, Elemental Ailment Duration15% increased Evasion Rating10% increased Duration of Elemental Ailments on Enemies [1] [2] [3]
Chance to avoid being Frozen
AscendancyClassNameStats—Avoid Status Ailments10% chance to Avoid Elemental Ailments [1]—Freeze and Chill Avoidance20% chance to Avoid being Frozen20% chance to Avoid being Chilled [1]—Life and Elemental Ailment Avoidance5% increased maximum Life4% chance to Avoid Elemental Ailments [1] [2] [3]—Crystal Skin20% chance to Avoid Elemental Ailments+1% to all maximum Elemental Resistances [1]—Thick Skin10% increased maximum Life8% chance to Avoid Elemental Ailments [1]
Freeze Immunity
No results found for the given query.

Miscellaneous
AscendancyClassNameStats—Chill and Freeze Resistance20% reduced Effect of Chill on you20% reduced Freeze Duration on you [1]—Fingers of Frost30% chance to Freeze Enemies which are ChilledEnemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed [1]—Storm WeaverEnemies Shocked or Frozen by you take 5% increased Elemental Damage25% increased Cold Damage25% increased Lightning Damage [1]OccultistFrigid Wake15% more Cold DamageCannot be ChilledCannot be FrozenEvery 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 secondsNearby Chilled Enemies deal 10% reduced Damage with Hits [1]WardenAvatar of the WildsGrants Level 20 Unbound Avatar SkillYour Hits always inflict Freeze, Shock and Ignite while UnboundGain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of AilmentCannot gain Unbound Fury while Unbound80% more Elemental Damage while Unbound [1]WardenOath of WinterEnemies you Freeze remain Frozen for at least 2 secondsHits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost [1]
Masteries
The following Masteries are related to Freeze:

Mastery
Effects


Cold Mastery

Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%


Curse Mastery

+20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies


Cluster jewel notables
NameStatsBlast-Freeze20% increased Cold DamageFreezes you inflict spread to other Enemies within 1.2 metres [1]Hibernator30% reduced Freeze Duration on you30% reduced Effect of Chill on youUnaffected by Chilled GroundYou cannot be Frozen if you've been Frozen Recently [1]Inspired Oppression10% increased Effect of Non-Damaging Ailments20% increased Elemental Damage30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1]
Tattoos
ItemDescriptionTattoo of the Arohongui ScoutStack Size: 10Replaces a Small Dexterity Passive Skill10% chance to Avoid being Chilled10% chance to Avoid being FrozenRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.10% chance to Avoid being Chilled10% chance to Avoid being FrozenTattoo of the Arohongui WarmongerStack Size: 10Replaces a Small Intelligence Passive Skill5% chance to FreezeRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.5% chance to Freeze
Freeze immune enemies
Currently there are only a few selected enemies in the game that are immune to the freeze status ailment. These are:

Rigwald, the Wolven King
Note: this only applies while Rigwald is transformed into his Wolf Form.
While not immune to freeze, other selected monsters have a minimum action speed that they are set to if they would otherwise be frozen[6] including:

The Shaper and Shaper Guardians (50%)
The Elder and Elder Guardians (50%)
Uber Elder (50%)
Conquerors and Sirus
The Maven (50%)
Eldritch Horrors (50%)
Synthesis bosses (50%)
Kitava (all variants)
Atziri, Queen of the Vaal
Atziri's Devoted (Atziri minions in healing phase)
Vessel of the Vaal
Atziri Trio (A'alai, Y'ara'az, Q'ura) and  Uber Atziri/Vaal Temple Trio (K'aj A'alai, K'aj Y'ara'az, K'aj Q'ura)
Abaxoth, the End of All That Is and Haast, Unrelenting Frost
Kosis, The Revelation and Omniphobia, Fear Manifest
Uhtred, Olroth, Vorana
The Trialmaster
Scourge bosses
Oshabi, Janaar, Ersi, Namharim
Unique Heist bosses
Bestiary bosses
Immortal Syndicate members
Delve bosses
The Vaal Omnitect
Tormented Temptress
Vision of Justice, The Goddess
Argus, Gehennix
For a full list, see List of monsters that cannot be fully slowed.

Achievements



Name
Description


Cryomancer
Shatter 5 frozen monsters with a single action.

Version History


Version

Changes


3.25.0

Pinnacle Bosses, Shaper Guardians and Elder Guardians can now have up to 50% Action Speed reduction (previously 30%), which buffs the Effect of Freeze on these Bosses.


0.8.6

New effects for frozen.


0.7.0

Improved calculation of the freeze effect.


0.6.12

Improved the frozen effect.


0.6.11

Added status ailment: frozen.

References

↑ https://www.reddit.com/r/pathofexile/comments/a3hsqx/announcements_betrayal_gem_information/eb9d6v9/

↑ Mark_GGG (May 2022). "Another variation of the Forbidden Flame jewel can allocate Fury of Nature, a new Ranger Ascendancy Skill". Retrieved 13 August, 2022.

↑ Mark_GGG (May 2022). "Another variation of the Forbidden Flame jewel can allocate Fury of Nature, a new Ranger Ascendancy Skill". Retrieved 13 August, 2022.

↑ Mark_GGG (March 15, 2020). "Cold Conduction Cluster Jewel Notable Clarification". Official Path of Exile Forums. Retrieved February 12, 2022.

↑ https://www.pathofexile.com/forum/view-thread/3284453

↑ NickK (Dec 5, 2017). "Path of Exile 3.1.0: War for the Atlas Patch Notes". Official Path of Exile Forums. Retrieved February 14, 2018.