{
"post": {
"title": "Online Co-op for PoE2?",
"selftext": "Will this game have online multiplayer co-op? Can I play with steam friends, like invite them and play?",
"url": "https://www.reddit.com/r/PathOfExile2/comments/1e1zhm1/online_coop_for_poe2/"
},
"comments": [
{
"body": "Yes... Exactly like the first game."
},
{
"body": "https://letmegooglethat.com/?q=does+poe+2+feature+online+coop",
"replies": [
{
"body": "I think half or more of the questions posted on most subreddits could be responded the same way you did. Feels so much easier to Google something than asking on reddit and waiting for responses.",
"replies": [
{
"body": "I believe he's referring to being able to couch co-op over steam. Which I don't believe we know anything about yet."
}
]
},
{
"body": "I did google it.. it brought me here..."
},
{
"body": "that's literally what I did and this thread was the first result",
"replies": [
{
"body": "It’s a good thing there are more results",
"replies": [
{
"body": "Just answer the question or ignore it. No need to be annoying.",
"replies": [
{
"body": "There’s an FAQ that answers this and This is a 4 month old thread you are all resurrecting, who’s annoying?",
"replies": [
{
"body": "You are. Hope this helps answer your question!",
"replies": [
{
"body": "If the most annoying tourists on the sub coming from Google to read the comments instead of actually just finding the answer to the question think I’m annoying that’s fine by me lol",
"replies": [
{
"body": "Then why even ask? It was already evident you were more annoying than the poster.\n\nThere's zero reason to be aggro over something that isn't harmful.\n\nThe funny bit is, this question actually did foster good conversation later on in the thread about information some ppl WERE confused about, that wasn't originally answered; so it added value. \n\nYour comment did not."
}
]
}
]
}
]
}
]
},
{
"body": "OK? They clicked on the first one and hey presto, they got an answer.",
"replies": [
{
"body": "Yeah things have changed in 4 months, true"
}
]
}
]
},
{
"body": "Lmao, same actually."
}
]
}
]
},
{
"body": "Up to six players per group, and there will be crossplay in PoE 2, unlike PoE 1 where PC and consoles run on different environments."
},
{
"body": "Yes, 6 player Co-Op"
},
{
"body": "Just like the first game, you can but it will not be the social raiding/dungeon experience you would get from an MMO, the game is designed for solo play, co-op support basically halts at the ability to play with others basically.",
"replies": [
{
"body": "I have never played solo in PoE"
},
{
"body": "this is for the first game, for this one there's a lot more skill interactions and so on that make coop not only more interesting but also actual coop unlike now where you just happen to be in the same map.",
"replies": [
{
"body": "I think you're reading too much into what Johnathan said. POE 2 has more skills you combo with yourself, as a by product you would likely be comboing unintentionally. Let's say in POE 1, you and me are both playing ruthless support, and either you or me stun the monster, we're comboing him aren't we, if you wear heatshiver and I'm freezing, we are comboing. Don't expect that there'll be co-op specific skills that let you vault ur partner into the air while she rains arrows down, likely not happening, Johnathan already said the game is being developed for the single player.",
"replies": [
{
"body": "im not talking about coop specific skills. Just that slams from your allies proc your cremations, that allies can attack your bell, that your gas cloud can be detonated by an ally and so on. Not talking about hitting the same enemy and putting on a damage amp that buffs both, thats quite basic and practically every coop game has that. Poe1 has nothing like poe2 except for maybe corpse skills.",
"replies": [
{
"body": "But every interaction you're talking about will be designed to function on a solo build and will most likely work better if you just plan to interact with your own skill effects instead of causing skill effects you'll never use just to wait for your partner to react and make use of them. Like you may be able to invest more into maximizing those effects on each character by separating the duties, but the end result of building that way would naturally be that each of your characters will feel like absolute shit if you don't stick EXTREMELY close together the whole time, and you'd be better off just having two separate solo builds working together.\n\nLike, based on the core design of PoE2 as revealed so far, aurabots probably won't work at all, which means coop play will likely be **less** efficient at the maximal-cooperation end than it is in PoE1. Probably the most efficient coop you'll get in PoE2 is just two people with similar damage types but completely different skill effects each running one or two auras that are vital for their own builds but still at least somewhat synergistic for their partner's build. It's impossible for me to imagine, with what we've seen so far, a world where your damage relying on your partner blowing up your own gas clouds feels more efficient. Maybe it'd be more \"fun\" to you, but... that doesn't mean the game is designed for it.\n\n**Edit:** Like, what you're talking about can absolutely be accomplished now with one character being a dedicated shocker and another character being a dedicated lightning conduit caster who needs no shock investment whatsoever. But no one's playing that way because it just seems like a slow, clunky way to pump out theoretically very high damage.",
"replies": [
{
"body": "Yeah im not talking about whats optimal or what deals the most damage. My point is simply that skills now interact, and they didnt before. This is a massive upgrade. Idk how much you are into coop games or coop + pvp games, I play them almost exclusively: its really cool when your coop partner gets an ability that solves your situation, or saves you, or his thing interacts with yours or whatever. The only time this happens in poe 1 is when you turn on an aura"
}
]
}
]
}
]
}
]
},
{
"body": "[deleted]",
"replies": [
{
"body": "Holding it back from what? It's a 10+ year game that's still earning big bucks and hitting new higher launch numbers every few leagues. Game is free, not buy to play, their objective is to secure the die hards not the passerbys who play 1 or 2 leagues max."
}
]
}
]
},
{
"body": "Is there online 'couch co-op' as in the 2 player same camera thing.\nI know there is up to 6 player normal co-op.\n\nI want to play the couch co-op with my brother but he lives miles away.",
"replies": [
{
"body": "You can actually do that with probably steam coop thingy",
"replies": [
{
"body": "There’s no way it’ll run, steam cop thingy can barely run vampire survivors"
}
]
}
]
},
{
"body": "Yes. It also has couch co-op both for multiple accounts on a single machine and drop in couch co-op for single account people."
},
{
"body": "You can go do this in Path of Exile 1 right at this very moment"
},
{
"body": "Yes ."
},
{
"body": "Can I play with my wife on local AND also invite my friends to join us through Steam?",
"replies": [
{
"body": "Commenting for visibility, this is the exact question I have and I haven't seen it answered anywhere yet",
"replies": [
{
"body": "Seems it is able to be played like that as far as Steam Forums go",
"replies": [
{
"body": "Oh sick, link me up? I’ve been through the forums a bit but hadn’t found anything on this specific play option (I think the term is usually Combo Co-Op)"
}
]
}
]
}
]
},
{
"body": "This is the least for any modern video game"
},
{
"body": "Yes, but it's a very small part of the game. I don't expect it'll be much different than the first game. Most players in PoE1 have never partied up. I'm one of them even at 1500 hours logged. There is very little incentive or extremely difficult raid like challenges that require multiple people to coordinate. It's just not that type of game.\n\nThat being said, there seems to be a little my synergy between classes in PoE2 likely due to couch co-op now being a thing, but it means it'll extend to non local group play as well. Whether or not it makes any sense to party up other than to be able to chit chat with your friends while you play is yet to be seen, but I doubt it.",
"replies": [
{
"body": "Bruh wtf ledge runs homie"
},
{
"body": "OP is obviously a casual who is looking to play a game with their friends, you answered absolutely nothing relevant for that context."
}
]
}
]
}