Rufous

I Tried Path Of Exile 2 Console Couch Co-op And It's ...

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{
  "post": {
    "title": "I Tried Path Of Exile 2 Console Couch Co-op And It's... [DarthMicrotransaction TV]",
    "selftext": "",
    "url": "https://www.youtube.com/watch?v=vsGUuQHLYLc"
  },
  "comments": [
    {
      "body": "I am absolutely loving everything I am seeing here.",
      "replies": [
        {
          "body": "That scarab boss looks SICK.",
          "replies": [
            {
              "body": "Yes!\n\nI love how varied, challenging, and imaginative the bosses are. Hardcore playthroughs will be fun.",
              "replies": [
                {
                  "body": "Oh, I don't know if I'd ever make it through."
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "body": "[Rolling thunder](https://youtu.be/vsGUuQHLYLc?si=QMtiC2u4U5uUQsP7&t=938) effect with multiple power charges looks so freaking good.",
      "replies": [
        {
          "body": "The effect where the ground is scorched in the zigzag pattern is awesome"
        }
      ]
    },
    {
      "body": "Hmm the point about movement speed is interesting, \nHas anyone played binding of Isaac? One of the characters you can play is Jacob and Esau, which is two characters played at once and obviously share a screen, all of there stats are separated BUT there movement speed is averaged this sounds like a possible solution to sharing a screen\nGame looking fab though!",
      "replies": [
        {
          "body": "Alternatively if people don’t like being slowed down by their partner stealing their MS then maybe out of combat the slower players MS matches the faster player",
          "replies": [
            {
              "body": "You could also just have players gain a movement speed bonus while moving towards the other player, scaling based on distance and the other player's current speed. Similar to the delve cart, but capping at some lower amount."
            }
          ]
        },
        {
          "body": "I think a slipstreaming phenomenon (like cars) could do well. Like after a certain distance between both, the slower player behind has a slightly boost to catch up with his faster mate only if players are both moving AND in the same direction. That would also prevent some exploits (like during a boss fight, one stays away so the other can become simply faster etc)"
        }
      ]
    },
    {
      "body": "Has there been any videos from people at the event who weren't big PoE1 people? I was interested what his Darth's friend thought since he hadn't played much PoE1. As someone who has played unhealthy amounts of PoE1, and wants to convince my friends to try out PoE2, I wanna hear from the more new players.\n\nThat said, damn, the game's looking great. Very excited.",
      "replies": [
        {
          "body": "There is one from french journalist",
          "replies": [
            {
              "body": "I saw that but I didn't see an English translation of it, unless I'm just blind.",
              "replies": [
                {
                  "body": "use youtube automatic one, they are decent, I'm french (I didn't watch the whole video with them)"
                }
              ]
            }
          ]
        },
        {
          "body": "Kanon just released a video talking about his time with poe2.  He was partnered with Mr llama and he has never played poe1."
        },
        {
          "body": "I'd like to see GGG invite IronPineapple to an event.\n\nHe's known for souls likes, but he did a great review of No Rest for the Wicked recently."
        },
        {
          "body": "SkillUp was there",
          "replies": [
            {
              "body": "Good ol ShillUp. His arpg takes are god awful not gonna lie its one of his weak points. Good reviews otherwise."
            },
            {
              "body": "Damn, I just checked if he put out a video on it yet and he hasn't. Well, I'll be on the lookout, thanks.",
              "replies": [
                {
                  "body": "Would only expect poe players to put out a video before the NDA ends on the 11th."
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "body": "Wow! It’s great to hear DM talk about how it’s…",
      "replies": [
        {
          "body": "I especially liked the part where they..."
        }
      ]
    },
    {
      "body": "Did he say that the areas level with you? [https://youtu.be/vsGUuQHLYLc?t=514](https://youtu.be/vsGUuQHLYLc?t=514)\n\nHopefully it's fine, I just don't want to lose the feeling of being able to grind out some zones and to get stronger and then continue. Especially on SSFHC etc. where you want to feel a bit safer.",
      "replies": [
        {
          "body": "I think from what I understood in other interviews is that you will sometimes have the option do quests in a an order of your choosing (Sort of like the Bandit killing quest in PoE1) and if you complete one quest, the other quest areas will increase in level so no matter the order you do it in, the level will keep up with you while campaigning.",
          "replies": [
            {
              "body": "That does make sense. So maybe that wouldn't stop anyone from staying and resetting the same area a few times after the next areas get leveled up, in order to grind a few levels or get some more gear. But I guess it will fix an issue of being over leveled and trivializing the next areas if you're just going straight from area to area like \"intended\"."
            }
          ]
        },
        {
          "body": "I think areas level with quest state. Not your level. So you can still be over level if you want to."
        }
      ]
    },
    {
      "body": "Consol coop is the best thing ever they added to the game"
    },
    {
      "body": "Excellent take here. Some of the criticisms are valid ESPECIALLY if both people on the couch are experienced gamers. The stagger system was super powerful if you could coordinate, might need a bit of a nerf.\n\nI HAD NO IDEA we could drag our partner when they went afk, apologies in advance, I coulda nabbed more footage. My wife is pregnant so she went on frequent bathroom breaks so we ended up chilling. It’ll be cut in the end product ;)",
      "replies": [
        {
          "body": "I can't believe I have to say this, but you shouldn't be dragging your pregnant wife around Wraeclast.",
          "replies": [
            {
              "body": ";)",
              "replies": [
                {
                  "body": "Love your content though, keep it up."
                }
              ]
            }
          ]
        },
        {
          "body": "Wait if they get dragged around that means you can make an aurabot and drag them wherever you go solo.",
          "replies": [
            {
              "body": "Would be pretty easy to fix just disable auras if a player stands still for too long or something"
            }
          ]
        }
      ]
    },
    {
      "body": "anyone mind un-click-baiting the title for the rest of us so we can decide whether or not to watch?",
      "replies": [
        {
          "body": "DarthMicro's Path of Exile 2 Couch Co-Op Gameplay and Impressions",
          "replies": [
            {
              "body": "oh for sure, but presumably the title *can* be completed if he wasn't using clickbait. just curious what it would say is all.",
              "replies": [
                {
                  "body": "At 14:14 he basically completes the title: \"It is almost flawless, it is very seamless, it is very enjoyable, it has a very low barrier to entry, it is not aggravating\" He then goes on to say he actually had more fun in coop than single player then mentions some minor issues."
                }
              ]
            }
          ]
        },
        {
          "body": "I think \"almost flawless\" was a direct quote from the conclusion part of the video.  If you replaced the ellipsis in the title with those words, it would be a pretty decent summary of the main vibe of the whole video."
        }
      ]
    },
    {
      "body": "I really hope they have per-party-member drops for any kind of co-op play. I have some PoE friends spread all over the globe and the only reason we don't play together is that loot dropsa are a large detriment unless you organize things Empy-and-friends-like"
    },
    {
      "body": "So now there's level scaling in the campaign?",
      "replies": [
        {
          "body": "Not like it is in D4. Lets say there is a fork in the campaign where you can choose from 3 areas to go to. The first one you visit may be level 16 ... the second level 20 and the last level 24. They dont scale to your level.\nSo you could still grind and out-level the zone."
        }
      ]
    },
    {
      "body": "This is the last person I want to watch a video of."
    },
    {
      "body": "Idk why but Darth is annoying",
      "replies": [
        {
          "body": "It is great footage, listen with sound off if annoyed by him."
        }
      ]
    },
    {
      "body": "Couch Co-op?  What is this?  A game for nursing homes?",
      "replies": [
        {
          "body": "Be aware guys... we have a zoomer over here"
        }
      ]
    }
  ]
}