Rufous

What do you think about the new skill system in Path of Exile 2? : r ...

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{
  "post": {
    "title": "What do you think about the new skill system in Path of Exile 2?",
    "selftext": " Honestly, I don't know if I love it or if it scares me. In Path of Exile 2, we won't have a main gem as we were used to, but instead, we will use different abilities in combat.\n\nI imagine it will be a system more similar to the combat in Albion where you use one ability or another depending on your needs (if you need to pierce, if you want to go all out at a specific moment, if you need to distance yourself from the enemy, etc.)\n\nThis will completely change the essence of PoE since the way of creating builds focused on a main gem will no longer exist.\n\nI understand that they are looking for a more flexible combat, but it also scares me in a way...\n\nWhat do you think about this? Do you think it will change too much from what we're used to?",
    "url": "https://www.reddit.com/r/pathofexile/comments/14523dz/what_do_you_think_about_the_new_skill_system_in/"
  },
  "comments": [
    {
      "body": "I predict that the majority of players will continue to push ONE button.",
      "replies": [
        {
          "body": "they will make it work if GGG want's them to or not"
        },
        {
          "body": "Even in this case, my guess is you'll see people pick one skill for clearing and one for single target. You might even see the same skill used twice, just with different supports (like GMP for clear replaced with something like Vicious Proj for single target).\n\nI do think more people will use some multi-button stuff.\n\nThe other exciting thing is that trigger abilities might get even better, since all of them will be six linked."
        },
        {
          "body": "it's possible... 🤔",
          "replies": [
            {
              "body": "it won't be any different to now except we will have more options"
            }
          ]
        }
      ]
    },
    {
      "body": "I don't think it changes as much as people think. IMO it's going mostly going to do 2 things - make it easier to justify clear only skills, complement them with boss only skills, and make upgrading chests/2h weapons easier. Both of those are positive imo. \n\nThere will be some nuance to resolve around trigger skills, but I don't expect it to be a problem, and if it ends up a problem then it won't be for long.\n\nAt least for endgame, i expect it to have a lot more impact on leveling/janky setups."
    },
    {
      "body": "With hunderte of gem skills in poe, whould make now more sense to can use atleast 4-8 skills , depend on fight and situation. Less complain on skills, because of lack of aoe or single target dmg."
    },
    {
      "body": "I believe, build diversity would sky rocket. There are many great skills, but they can be lackluster clearing maps or during the boss fights and you can't rely on something else, because you can have only one 6l skill \n\nI've played two 6l builds, like Sunder + RV and it felt pretty fun and interesting. But currently there aren't many builds like that. Only certain archetypes may have a second 6l, hence we do not have many secondary skills",
      "replies": [
        {
          "body": "> I believe, build diversity would sky rocket.\n\nI think it's not controversial to say that D3/D4 have proven otherwise.\n\n... But hey, it's just a first impression. If POE2 = D3/D4a they have just butchered my boy.",
          "replies": [
            {
              "body": "Proven what? Skill systems are fundamentally different"
            },
            {
              "body": "The only thing that D3 has proven was that if you make a skill do 10000% more damage, it will be a skill that gets used."
            }
          ]
        }
      ]
    },
    {
      "body": "I’m scared 😅"
    },
    {
      "body": "I think it'll be fantastic. \n\nI imagine we'll be able to experiment with different gem setups constantly without giving up much if anything at all. Additionally, there won't be as much socket / link pressure while leveling which sounds super comfy.\n\nThere are definitely some unknowns in terms of how stuff like CWDT, minions (global cap?), unleash (gcd?), manaforged arrows and socketed with \\[...\\] items will work. \n\nI don't think anyone really minds that it takes away a bit of complexity with gem setups and trying to fit them into a build."
    },
    {
      "body": "Unless GGG pulls a Diablo 4 and makes most damaging skills have cooldowns, which would kill the game for many people, then players will continue spam the same skill because that's the most efficient way to play the game. The only difference is that it will be viable to actually have two or even three main six-links skills to use in different situations because players won't be so limited in gem sockets. Also, being able to fit new gear pieces into your build while running through the campaign, because they will no longer break your gem setup is a huge improvement."
    },
    {
      "body": "I'm terrified of leveling/early mapping because they will likely nerf skills to the ground to balance for multiple 6l's.  \n   \nAlso rip minions because there's no way they will make it over unless they are triple tapped and then desecrated. Spectres max level is about to be 60 😭"
    },
    {
      "body": "i like poe as it is and am afraid of such large changes. \nAt least if they break it i might just finally be free lol",
      "replies": [
        {
          "body": "losing love is always worse than ignorance, to freedom! and pain! pain regardless but freedom!"
        }
      ]
    },
    {
      "body": "Eh, I use multiple of different skills even using one main skill.\n\nBut may be because I’m not playing exploding totem or ice trap."
    },
    {
      "body": "Players will use several similar skills because of how damage scaling works, you can't efficiently combine SST and Molten strike, but you can use both MS and LS or SST and Shield Crush. I think there will be two skills, one for clear and one for bosses."
    },
    {
      "body": "I don't like that we'll be limited to 9 active skills instead of 26. Sure, nobody ever used more than 1 button but I liked the open ended design which allowed a lot of creativity. No more of 2 active skills sharing 4 support gems between the two of them (except for auras and whatever else gets the metagem treatment).\n\nNo more stuffing in a bunch of gems to level (except passives) unless you want to give up 1 if those 9 slots.\n\nBasically, it will be closer to D3 now, which has 6 active skills with 1 passive each."
    },
    {
      "body": "It will almost certainly come with a big player power rearrangement (also known as \"nerf\") so almost certainly some people would be disappointed."
    },
    {
      "body": "Hope they make more interesting combo skills like frostbolt/ice nova interaction."
    },
    {
      "body": "One button or trigger will still be the meta"
    },
    {
      "body": "I'm looking forward to the changes.  Over the years, once I get to red maps and my build just turns into a one button screen nuker, it makes me wonder why this is fun.  Usually I come to the conclusion that it isn't and drop for a couple leagues.  \n\nAll the new footage looks great so far, I'm ready to see what they have been doing for the past 4 years."
    },
    {
      "body": "First impressions? Looks like Diablo 4 skill system. This is the problem with new requirements. They wanted a more aesthetically pleasing game so they changed to physics orientated game in order to cater to global illumination / ray tracing. That probably changed the dynamic of everything and puts POE2 closer to D3/D4.\n\nFor me,\n- Diablo 2 and POE = https://www.youtube.com/shorts/kaWOVVlj8v8\n- Diablo 3, 4 = https://www.youtube.com/watch?v=nvR3IcwGJUQ\n\nI can only hope GGG pulled of an amazing feat of engineering and brought us the best of both worlds... but I have my reserves on that. \n\nI guess we will all have to wait and see."
    },
    {
      "body": "If they can make it so your not gimped into a skill that's very good for clear, and then you have free 6links to use as your very good boss skill then sure. The Problem at the moment is gem link real estate. \n\nI know they wont give us unlimited 6links in poe2, but if you have easier access to them then more people will use more skills. Otherwise your just gonna have people finding which 6link does everything well and click one button."
    },
    {
      "body": "AAAAAAH INNOVATION!!!"
    },
    {
      "body": "Me pusha one booton cuz im smaht"
    },
    {
      "body": "Gonna be awesome obviously"
    },
    {
      "body": "Where did you get this info from? xD"
    },
    {
      "body": "I think most people will have a clearing skill and a single target skill, along with a 4-6 link aura setup and three or more utilities"
    },
    {
      "body": "Yall really think GGG will let you use so many 6 links? really?  \ni mean, sure. They will, they are..  \nBut they cant let you have so many six links without fucking Support Gem Power into the ground.  \nImagine ANY Build... but with multiple 6 links. Itll be bricked OP or insanely tanky.. maybe both"
    },
    {
      "body": "Personally im more worried about a potential lack of a PoB type program that accommodates the changes than I am about the changes itself. \n\nBut on the subject specifically on the changes. GGG has a tendency to severely OVERcorrect things. Far beyond the point of necessity. I dont see alot of major issues with the gem system we have now and its worked for years."
    },
    {
      "body": "Hm... cannot decide, if I should be exited or \n\nHalf the leagues I play standard and omg, it will be horrible when all the sixlinked main skills will have to be six gemsocketed again. I mean, it would be awesome if skill gems that are in a siklinks would automatically be sixlinked in the new system buuuut I don’t dare to hope... okay, I’m scared."
    },
    {
      "body": "I'm a bit afraid as I usually like to only have one damage skill. I hope it will get more situational chances to use different setups that you won't need all the time. Also depending on the build the hotbars are already quite small, wonder what they will do there.\n\nLast but not least I think it will be very good for minions. 6 linking all the minions doesn't sound bad"
    },
    {
      "body": "Its just like it is now. Youll just have more options for secondaries.\n\nYou have 24+ sockets now, thats 18 apart from your main skill. Imagine a few more"
    },
    {
      "body": "I wonder what will happen to all the socketed gems are supported by X skill mods…."
    }
  ]
}