{
"post": {
"title": "Is My Striker Build Ready for Optimization?",
"selftext": "",
"url": "https://www.reddit.com/gallery/11cl3sm"
},
"comments": [
{
"body": "I'm a derp when it comes to making a clean post.\n\nShould I make any material changes to the loadout or at this point should I be investing my time into leveling up my watch gathering materials for optimization and expertise?\n\nThanks in advance for any feedback!",
"replies": [
{
"body": "I would drop your crit chance to 40% since Chameleon will give you 15% crit chance with its headshot perk activated. Also engaging at mid ranges will cause Coyote‘s mask to give you crit chance as well. Probably don’t need to worry about Coyotes if you’re mostly engaging in close range fights since it’s perk gives crit damage if you’re hitting someone closer than 15m.\n\nAlso the majority of people will encourage you to roll with 2 armor cores on your Strikers build. Especially since you have Obliterate, you won’t notice the damage drop as much.",
"replies": [
{
"body": "20% chc, akshuali",
"replies": [
{
"body": "Lol, u rite"
}
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{
"body": "My rule is to set every attribute to chd first (chc for second attribute) need to farm those\n\nSo the thing you only need to change is the mod and recal slot, so once you reach 1k shd, theres minimal optimization you need\n\n\nYour setup is as basic as it is, it will serve you as much as you like, coyote will lift much chc you miss because of low shd, but once you reack 1k shd, i think you can use memento for better solo imo",
"replies": [
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"body": "You really shouldn't be focusing on CHD first. That's a bad habit. Your CHD means virtually nothing if your CHC is low. You can have 220% CHD all day long, but if your CHC is only 40%, then you aren't getting any benefit. Aside the fact that having CHD higher then approximately 190% does virtually nothing by itself, but that's a story for another time.\n\nI'd suggest breaking that habit. CHC before CHD always.",
"replies": [
{
"body": "I mean that suggestion is good for beginner\n\nBut i already have god rolls, god rolls gear mods, 4k shd and complete weapon mods\n\nSo being at 50%+ to 60% is easy to deal with (i have special case for 40 to 45% chc if i use coyote for long range engagement, very specific build)\n\nI tend to maintain 50% chc (im a smg user so 1 ceska with 1 chc attribute surely is enough, i have 57% chc with my lady death)\n\nBut thanks anyways"
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"body": "personally, i like to lean towards a ceska chest with obliterate because i find the added crit chance more beneficial than just 10% ar damage. the chameleon is good on striker for sure i just personally don’t like how close you have to play to make the most out of it. besides those two things i use the same exact setup and love it",
"replies": [
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"body": "With the coyotes mask, you don't want to run over 50% chc. He should run either what he has or a grupo chest",
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"body": "Why is this so?\n\nEdit: I'm guessing it's because of the added CHC that comes with Coyote....but that depends on range.....so over 50 is cool if intended use is going to be an up close and personal playstyle.....the only reason with this exact build that I like what you said about not being over 50% is Chameleons Adaptive Talent....it gives you both CHC/CHD when active....but if that isn't always going to be your main for this build going over 50 is cool",
"replies": [
{
"body": "Yes, it is because of the talent. 50% is good enough in general, but if you are a bit further away you will be wasting crit chance if you are above 50%. 50% is recommended.",
"replies": [
{
"body": "I got you, I play constantly within the 15 meters, that's why I mentioned it....I use it when I play teams for the added 25% Crit DmG, while still giving the team their respective gifts based on position....I do most of the time run chill out instead with max Crit DmG on mask and 2 extra max Crit DmG mods in the mod slots....what I brought up about Chameleon still stands either way up close or far away, once headshots are achieved anything over 40% CHC is wasted due to Adaptive instincts giving 20% CHC when 30 Headshots are achieved.....some people still like having close to max CHC when running items that will give them well over because not all the time will those perks be active....so it gives fail-safes to maintain maximum Crit Hits at all times"
}
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},
{
"body": "Thank you! What do you use for your main weapon?",
"replies": [
{
"body": "i tend to bounce between the high firerate high end ars like the carbine 7 and shield splinterer. the best one objectively though would probably be the famas",
"replies": [
{
"body": "Agreed, also OP, optimizing can be quite costly on your resources, I highly recommend farming challenging countdown with this build to find strikers pieces with 1 fully optimized Stat, that way you can simply reroll the other Stat for a fully optimized build",
"replies": [
{
"body": "Agree with this. I'd focus on farming pieces with usable rolls, rather than optimizing. OP already has a nice build to farm for better pieces in heroic anything, imo.",
"replies": [
{
"body": "If rng is with you it can take only a few countdown runs for a set build, that's how I've filled all mine out. Now working on more complex gold builds (I aspire to become a dz player) \n\nDz clans on xbox plz hit me up lol"
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{
"body": "Grupo is better if you are leaning into crits. Chameleon has 15% chc from mods and 9.5% from attribute. On top, with Coyote's, that is about another 6%. 10% comes from the watch, and you hit 30 headshots, that is another 20%. 60.5% already. So there is almost 0 difference if you use Czeka or not."
}
]
},
{
"body": "Use a striker chest for more stacks, which will give you more damage than obliterated, fenris bag with vigilance.",
"replies": [
{
"body": "But you gotta build those stacks beyond 100, while Fenris and obliterate give you constant dmg, even if and when you don't reach 100+ stacks.",
"replies": [
{
"body": "Obliterate builds stacks as well. Vigilance gives you instant damage, and a LOT more of it than obliterate when you use striker chest.",
"replies": [
{
"body": "This!!! Just tested it, and yes you need to be aware of your surroundings but the damage output is crazy. It's really easy to get stacks up with ACS afterwards with FAMAS hitting hard up to 1.9mil per shot. Thanks! Played countdown on challenging and I am really satisfied with the results. On FAMAS i do keep fast hands to get that DMG rolling."
},
{
"body": "Bu then striker backpack gives you more per stack. Reaching 100 stacks is hard enough, you'd have to get 130 stacks to balance out the difference. \n\nPlus, vigilance bonus disappears once you get hit. I play solo a lot, so l get hit all the time. Vigilance is not for me.",
"replies": [
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"body": "Use a decoy.\n\nThe stacks... are not hard to build with acs12, the real advantage of 200 stacks, is longer time holding stacks while they drop from 200, not to mention extra 100% damage.\n\nWe get it, you dont like striker chest, use whatever you like.",
"replies": [
{
"body": "Yeah, not a shotgun guy. Scorpio for hunters and that is about it.\nI use Famas with Flatline and pulse (old Div1 habit) plus revive hive for when things get hairy. When you use Famas, keeping stacks up is not that difficult, even in a 4 man team.\n\nI like my build. But l will give Striker chest a shot. We will see.",
"replies": [
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"body": "The OP is using a shotgun.\n\n> keeping stacks up is not that difficult\n\n​\n\n>Reaching 100 stacks is hard enough, you'd have to get 130 stacks to balance out the difference.\n\nmake up your mind.",
"replies": [
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"body": "Reaching 130 stacks or more is hard. Keeping them at a certain level is easier.\n\nThere, l made up my mind.",
"replies": [
{
"body": "Yeah, this is the point of Striker chest as stated before, 200 stacks will grant you a hell lot of damage than obliterated.",
"replies": [
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"body": "Maybe. Or maybe l will kill everything too fast to reach 130+ stacks.\n\n As l wrote, l like my build, it get's things done. But l will try this out and swap chest for backpack. And l will see what l like more."
},
{
"body": "Well, I have checked the alternatives:\n\n1. Ceska chest with Obliterate, Striker backpack (up to 100 stacks, 0,65% per stack), 55%CHC, 115%CHD\n2. GS backpack with Vigilance, Striker chest (up to 200 stacks, 0.5% per stack), 56%CHC, 113%CHD\n\nThere is a tiny difference in CHD between those two builds - not really that important I think, and I just threw the alt build fast from whatever I had.\n\n​\n\nSubjective observation:\n\n1. running solo heroic mission or activities, it looks like I never build more than 100-120 stacks. I just kill everything too fast. Hard to tell stack number exactly when I focus on the game, but looking at Striker bar, with backpack I would max it out (and get +65% dmg), with chest I would go a little over half, but how much - hard to tell.\n2. when running viligance, I could feel DMG drop whenI got hit - and since I played solo, I got hit. Playing solo, I play more carefully, use cover more etc.When Playing team, I push more, play aggresively so I would get hit a lot more actually.\n\nObjective observations:\n\n1. as much objective as they can be. On shooting range it was possible to build more than 120-130 stacks with Striker chest, but it takes FOREVER. And even then, without any damage incoming, DMG numbers were lower than on the Striker backpack build. Maybe I read these wrong, but with the chest I would break 700k dmg occasionally, while with backpack, when all perks are active, 700k+ was common and I would break 800k dmg as well.\n\nSo I think for legendary (sponge enemies, you have time to build stacks etc) Striker chest might be better. For me, not playing legendary at all, Striker backpack build seems to be better. Maybe I am biased, Idk.",
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{
"body": "I would ditch the chameleon and use a famas or police m4. Maybe shield splinterer"
},
{
"body": "Too much crit chance.\n\nIf you use Chameleon you need only 5.5% chc on your gear. Everything else should be in damage.\n\nEither Memento or Catharsis"
},
{
"body": "I like this but what happens when you are flanked for even .1 seconds? You are down!",
"replies": [
{
"body": "If you're not sure about survivability, go with Bloodsucker, this is more than enough to keep you alive. Once you gain experience and confidence, you don't need that.",
"replies": [
{
"body": "Bloodsucker... Sucks lol\nTakes 6 kills (the majority of a wave usually) to break even with what adrenaline rush gives you instantly.",
"replies": [
{
"body": "I play mid range without shield, adrenaline is useless to me. Bloodsucker too, don't need it anymore",
"replies": [
{
"body": "Then why are you advocating for it? Plus, OP isn't running midrange with a chameleon lol",
"replies": [
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"body": "Oh boy... l mentioned Bloodsucker because someone (not OP) wrote a comment that touched a subject of survivability. And since it wasn't OP, l didn't assume anything, just gave him an explanation/advise coming from my own experience.\n\nAnd you don't know if OP is running midrange or close range. Me neither. Unless l missed that info.",
"replies": [
{
"body": "Just admit bloodsucker sucks and we can be done here! >:)",
"replies": [
{
"body": "How about... no.\nBloodsucker doesn't suck, it's quite useful for unexperienced players.\n\nHow about you fuck off and we can be done here.",
"replies": [
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"body": "The optimal range of the chameleon is 20m, the acs12 even less. Flanking is even more likely to happen within 15m. Those are all within or close to within adrenaline rush. Nothing worse than learning to rely on bloodsucker and then having it time out and disappear right when you need it. Why not run galvanize or efficient or memento or anything else that is way better than bloodsucker",
"replies": [
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"body": "You come from a point of an experienced player. OP SHD level and build suggest quite an opposite.\nI have seen many low level/low exp players use shield and Chameleon, because they didn't know any other option and Chameleon is the easiest Exotic to get/best AR at some point (maxed out stats out of the box). \n\nNow, do they know how to utilize shield and Chameleon properly? No. Can they land only headshots to activate this particular bonus and not other one? No. Are they experienced enough to properly utilize Memento (if they even have one at SHD 200) or talents you mentioned? I doubt that. \n\nI ny humble opinion, Bloodsucker is a straightforward, easy going survivability talent - you deal damage, you get bonus.\n\nYou may disagree, l have no problem with that. But you won't convince me to change my mind, so this discussion is pointless and will be fruitless.\n\nRule no. 1 of internet: Just. Keep. On. Scrolling.",
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"body": "Its really good alternative for dps\n\nhttps://www.reddit.com/r/Division2/comments/10w7kvi/bloodsucker_is_a_good_alternative_for/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button",
"replies": [
{
"body": "Nah man just put some AOK, Regen or repair on and run a DPS talent.",
"replies": [
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"body": "Aok is ass, regen is ok ( i would use memento for that), ive tried skill repair (i tried it with the improvieds gear) and its ok? (The normal no tier fixer drone without repair is bullcrap), i hate vigilance (it turns off quite often), shield is annoying when it breaks, composure will lock me in cover\n\nAlso with 1M crits, i dont think i need more\n\n\nBut everything above is viable, no contest, but what i demonstrate is that bloodsucke is good for dps, as long as you kill fast, is dont worry when i take damage (i received an explosive but it doesnt kill me in one shot, and i just do the kill after one another)\n\nAlso if you see, my teammates are struggling, they are dps too\n\nBut for run and gun this is what ill use: https://www.reddit.com/r/thedivision/comments/xw9uf3/whats_your_to_go_allaround_build_applicable_to/ir5benr?utm_medium=android_app&utm_source=share&context=3",
"replies": [
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"body": "You realize that the 5th and 6th armor core are only giving you 8 and 7% multiplicative damage, respectively, right? So a damage backpack talent is giving you way more damage. Shield also has very high Regen and almost triples your armor at skill tier zero.\nSeems like you're making some inefficient tradeoffs here my friend.",
"replies": [
{
"body": "Armor core and damage? Wait what build are you talking about?, the thing is, if i have mough damage, why would i put more if i dont gave any survivability? Much better to shoot than coverig and putting armor kits just to fight back again (the vid shows it, also its more fun than vigilance, its been 3 years since wony, why would i still use it?)\n\nShield have high \"holstered regen\" as i see it\n\nBonus armor is a lot tankier than shield base on my experience wiht both unless i specifically build a high tier shield or artificer hive and shield",
"replies": [
{
"body": "What I'm saying is: you can get more damage and/or more survivability by making different choices. Running vigilance, +shield, especially if you're running at least 1 damage core, is giving you much more damage AND survivability.\nHow is bonus armor more tanky than a shield, especially when you have to get 10 kills to even get in spitting distance of the same HP value? Base shield gives you 1.4million shield health. First stack of bloodsucker gives you ... 75k bonus armor and 10th stack after everyone is dead and it doesn't matter gives you 750k bonus armor.\nFirst armor core or skill tier gives your shield another 38% shield health, whereas the first armor core only gives your bloodsucker 23% more bloodsucker armor to work with, and that's not even factoring in the shield active or holstered Regen (active Regen starts at almost 40k per second off the rip, more than half what your bloodsucker does after a kill)",
"replies": [
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"body": "I dont have any armor core in my build, the thing about bloodsucker that i like and also concludes its better than a shield, is that it doesnt take damage like how white armor does.\n\nAnd bloodsucker can be filled easily by dps, becaus you have enough damage to kill enemies one by one, stacking it and killing another oll stack it again, its like a temporary armor on kill\n\nI compare a classic dps with shield and vigilance with this, once the shield is broken, i immediately hide and take cover or loosely cover myself while shooting, armor is easily broken once shield is gone (especially with elite), if you have 100% health and no armor (as long as theres no bleed/burn), you can deal damage exchanging fire with enemies, theres a 1 sec invulnerability before going down, but lets say i killed the enemy, i will put down the gun and heal, no other way to recuperate other than waiting for the shield/relocate cover/reviver hive/healer assist\n\nWith the bloodsucker, i tend to face more bullets than hiding, also once atleast 1 kill kicks in, the bonus armor will save my ass (even without bonus armor, once killing an enemy while the stack is going will put a bonus armor according to your current stack, its not if i lose all my bonus armor while im on my 8th kill, it wont give me only 1 stack of bonus armor)\n\neven if i have no white armor, as long as the killing spree and stack of bloodsucker is going, i can kill and stay up even without hiding (its bonus if you use shield but then i have a specific build why i didnt use it, though i can change the reviver hive for a shield, but i really hate the change they made to it, the confuse is annoying as fuck unless i run and gun)\n\n\nFor short i mean, memento is very easy to build, anypne can use it, me too use it in all of my build, but bloodsucker give me an idea for prolonged fights. Memento can boost the shield thats true, and it can be the best equipment for burst and pop-your-head-out kinda style of cove shooting, but i see bloodsucker for more sustained shooting kinda style, it incorporates me to be a stationary shooter from afar and just kill"
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{
"body": "I use this same build, except with unbreakable on the chest. Helps me quite a bit, but I only play singleplayer so far."
}
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{
"body": "Optimization isn't ever really going to drastically change your builds effectiveness. Really you only want to do it if you're trying to raid or do legendaries consistently to make sure you're pulling your weight 100%. For anything less just run what is working for you and what you enjoy."
},
{
"body": "I use a slightly different set-up with my striker (l only use striker) but yours looks ok. If you use Chameleon and get enough headshots to activate +15CHC, then exchange Coyote for Fox kneepads. Damage to targets out of cover is a very nice bonis to have. \n\nAnd then l would drop CHC on your build to 40-45% (if you constantly activate Chameleon CHC) and put the rest into CHD. \n\nI use Ceska chest with Obliterate, Fox knees and Famas/SIG combo. I like when my guns go: BRRRRRRT 😉"
},
{
"body": "For honesty, the crit hit chance is a bit too high. Hitting about 40% is enough(1 crit hit chance attribute). Since you are using Coyote's Mask, the crit hit chance attribute should come from it. You are Shd level 156, so I would say to use 1 of the 2 attributes on the Fenris piece for crit hit chance. Later, you should change it to headshot or weapon handling. An alternative is to just switch out your Fenris for a Czeska so you get the 10% crit hit chance. But have 1 attribute as crit hit damage and the other with Weapon Handling or Headshot damage. For the attribute on Striker pieces, it should be crit hit damage for all. The mods are simple, all crit hit damage. That is about all I can suggest."
},
{
"body": "Obliterate needs armour. I find it best at 1.5 + (at least in a PvP setting). If you're doing all red striker, I'd suggest spotter."
}
]
}