Rufous

PoE 2 Skill tree viewer : r/PathOfExile2

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{
  "post": {
    "title": "PoE 2 Skill tree viewer",
    "selftext": "Hi guys I've created a PoE 2 Skill tree viewer with nodes that I've mapped from some sources (there's a lot to fill still).\n\n[https://marcoaaguiar.github.io/poe2-tree/](https://marcoaaguiar.github.io/poe2-tree/)\n\nI would like to invite people to contribute to the project so we can have a better notions on what to expect on the 6th, the repository is available at\n\n[https://github.com/marcoaaguiar/poe2-tree](https://github.com/marcoaaguiar/poe2-tree)  \n\n\nCurrent features:\n\n\\- Node hover tooltip\n\n\\- Click on nodes to make the tooltip stick\n\n\\- Search bar\n\n\\- Navigation via browser zoom (ctrl+scroll wheel) and navigation using the browser scroll bar. Tip use shift + scroll wheel to scroll horizontally",
    "url": "https://www.reddit.com/r/PathOfExile2/comments/1h2t11p/poe_2_skill_tree_viewer/"
  },
  "comments": [
    {
      "body": "Another source will be the Passive Tree section of the reveal tree. [https://youtu.be/ZpIbaTXJD4g?si=IVLFd6Mv-w-l8RKa&t=1356](https://youtu.be/ZpIbaTXJD4g?si=IVLFd6Mv-w-l8RKa&t=1356)\n\nI think the only other notable shown off is in the Endgame trials section, (introducing jewels), but that is overlapping with the dreamcore video (Levitation node in the dex or str/dex area)",
      "replies": [
        {
          "body": "Another source specially for warrior/mercenary area\n\nhttps://www.youtube.com/watch?v=Ec_06V4NOWc\n\nI found some location changes of some nodes (eg: vaal pact <> glacing blows), but it possible to figure  out by the form and symbol of the cluster"
        },
        {
          "body": "Ya this source has a bunch of the monk and witch nodes listed."
        }
      ]
    },
    {
      "body": "This is really useful but you are missing many nodes that people have identified.  have you  looked at dreamcore's youtube videos?  He captured a ton of them: [https://www.youtube.com/@dreamcore\\_gg/videos](https://www.youtube.com/@dreamcore_gg/videos)",
      "replies": [
        {
          "body": "I've mapped two Dreamcore videos (str/int and int), unfortunately I won't have time during the weekend. If anyone I want contribute I can certainly accept the PR"
        }
      ]
    },
    {
      "body": "It would also be really helpful if the nodes which have been identified were a different color or somehow clearly shown vs. the unknown nodes.  Thanks for putting this together.",
      "replies": [
        {
          "body": "Done! It was in the backlog but i was leaving it for later",
          "replies": [
            {
              "body": "that was fast lol",
              "replies": [
                {
                  "body": "Thats what she said :'("
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "body": "Theres this: https://i.imgur.com/hx4GX6S.jpeg\n\nNot sure how accurate it is but it seems legit",
      "replies": [
        {
          "body": "I checked the image and added the missing nodes via PR: [https://github.com/marcoaaguiar/poe2-tree/pull/15](https://github.com/marcoaaguiar/poe2-tree/pull/15)",
          "replies": [
            {
              "body": "Merged thanks :)"
            }
          ]
        },
        {
          "body": "Now it is there thanks to the submitted PR :)"
        },
        {
          "body": "Matches up with what I've seen"
        }
      ]
    },
    {
      "body": "New reveal by Dreamcore :   \n[https://www.youtube.com/watch?v=WzLh9BzxYoU](https://www.youtube.com/watch?v=WzLh9BzxYoU)",
      "replies": [
        {
          "body": "Already created a Pullrequest for it and was just merged"
        }
      ]
    },
    {
      "body": "Can you make it so holding left click lets me move the tree?",
      "replies": [
        {
          "body": "I added a PR for it [https://github.com/marcoaaguiar/poe2-tree/pull/10](https://github.com/marcoaaguiar/poe2-tree/pull/10)"
        },
        {
          "body": "Now it is possible, merged the PR that u/NeoDaru  submitted :)"
        }
      ]
    },
    {
      "body": "Great job <3"
    },
    {
      "body": "Update, Eldritch Battery changed, correct info unknown !!\nhttps://www.reddit.com/r/PathOfExile2/comments/1h2wdml/every_poe2_keystone_on_the_passive_skill_tree/lzmahh9/"
    },
    {
      "body": "I'd love to see this filled out, will contribute if I have time"
    },
    {
      "body": "This is great! Thanks so much for putting this all together in an interactable way."
    },
    {
      "body": "I love this community c:"
    },
    {
      "body": "appreciate your job, lad!"
    },
    {
      "body": "IT BEGINS"
    },
    {
      "body": "Any way to make this mobile friendly? I can’t seem to move it around on mobile.",
      "replies": [
        {
          "body": "You can if you switch to desktop version, but without mouse hovering over nodes doesn't work. Please add mobile support."
        }
      ]
    },
    {
      "body": "Great job!!!"
    },
    {
      "body": "I’ve mapped like 70-80 nodes on the ranger / merc side of the tree, but they are from videos 7-8 months ago.\n\nIm afraid its too outdated, but will cross check on the pc"
    },
    {
      "body": "Great idea, great work, thanks for everyone that helped up until now, this helps me survive until Friday!"
    },
    {
      "body": "N116 is the Lightning version of Breath of Fire and N129 is the Cold Version small nodes between are 6% pen i think. Should be in one of the later Dreamcore Vids"
    },
    {
      "body": "Good job I’ve been hoping someone maps this info on to the tree. Definitely check dreamcore, and bhajeera from like 3 days ago lots of warrior and merc nodes"
    },
    {
      "body": "Genius"
    },
    {
      "body": "Is it possible to make the whole board draggable like in game? With lmb?",
      "replies": [
        {
          "body": "now it is draggable, thanks to the PR submitted by u/NeoDaru  :)"
        },
        {
          "body": "Name checks out :) I gave it a look around but it was not trivial, I will give a try next week. Maybe someone of the community will open a PR for that!",
          "replies": [
            {
              "body": "I submitted a PR if you want to test"
            }
          ]
        }
      ]
    },
    {
      "body": "This is really nice ! Helps in my plannings, thank you 🙂"
    },
    {
      "body": "Nice!"
    },
    {
      "body": "Nice thanks, that's huge! Do we know how they will implement new classes, as there is only 6 starting points?",
      "replies": [
        {
          "body": "Two classes start at each location.  In EA neither Druid or Templar are in so no class is starting at the str/int starting point right now and both Witch and Sorceress are stating at the Int location."
        }
      ]
    },
    {
      "body": "Source of some nodes around Merc starting area https://www.youtube.com/watch?v=dG00CJ9FC8o"
    },
    {
      "body": "Ranger starting area: https://imgur.com/a/path-of-exile-2-ranger-start-passives-EKQDfy4"
    },
    {
      "body": "This is fantastic. I'd have the cursor change from the giant hand to something smaller that doesn't cover everything up."
    },
    {
      "body": "Just a fair warning: It's been confirmed that at least some of the nodes change based upon which class you choose. Nobody's \\*entirely\\* sure of the details, but some details and speculation can be found in the comments here: [https://www.reddit.com/r/pathofexile/comments/1h03i8h](https://www.reddit.com/r/pathofexile/comments/1h03i8h)"
    },
    {
      "body": "Wasn’t there a thing that the start of the tree is different depending on which class you pick?\n\nLike sorceress is different to witch is different to the rest or so?",
      "replies": [
        {
          "body": "I think it was in the interview with Darth and Ghazzy."
        }
      ]
    },
    {
      "body": "Curious to where the base tree you're using came from. I'm not saying it's right or wrong, but I can say that videos I've seen from content creators that were posted recently have a slightly different version than the one you're using.",
      "replies": [
        {
          "body": "I think the original image used is fairly old.  Some edits have been made from more recent videos.  The text for the passive nodes have also been taken from many sources.  This tree and the node descriptions are not going to be 100% accurate but it is useful to get some idea of what is on the tree.\n\nI hope that GGG will release ascendancy and passive tree info next week at some point before dec-6 but maybe they won't, who knows."
        }
      ]
    },
    {
      "body": "Each start location will have 4 variants, 3 for the classes starting there, 1 for the classes that doesn't. So the starter locations are quite unnaccurate",
      "replies": [
        {
          "body": "we still don't know how far the start location is in terms of this?",
          "replies": [
            {
              "body": "No, but I would assume it's the same range as the range needed for notables to act as masteries in poe1"
            }
          ]
        }
      ]
    },
    {
      "body": "This is cool to use for the mid/outer rings of the tree but:\n\nto remind everyone the starting areas have 3 different sets of notables. One for each class and one for all other classes.\n\nThis means, Sorc and Witch start at the same spot but have 2 different sets of nodes in their starting area depending on which class you play. Then if you play neither the starting nodes in that area have a 3rd set of nodes that will be used if you play other classes meaning there are 3 sets of starting nodes. So just cause the tool shows certain noteables in the starting areas doesnt mean that is what you will see when you look at it with whatever class you play.\n\nSource: [https://youtu.be/pj8FxWMf4V4?si=60SMz28u4Tvvx1xr&t=1659](https://youtu.be/pj8FxWMf4V4?si=60SMz28u4Tvvx1xr&t=1659)"
    },
    {
      "body": "Hi, thank you for your work! That is a very nice project :) \n\nI just found this video with a bunch of passives that were not added yet. Most of them are from the monk area, but there are also some random from the other classes.\n\nSource: [https://youtu.be/iwo0JwLLsfs?t=422](https://youtu.be/iwo0JwLLsfs?t=422) (starts at 7min)",
      "replies": [
        {
          "body": "Nice find! I'd like to point out the node at 7:10, on the online tree it's a mana node currently, while it's a trap node in this video."
        }
      ]
    },
    {
      "body": "Dude Please Keep us updated with edits to this thread on updated versions of the Passive tree. Id love to keep seeing new changes."
    },
    {
      "body": "Anyway to make it so I can use it on mobile?"
    },
    {
      "body": "https://preview.redd.it/7aj1u8n9z84e1.png?width=1654&format=png&auto=webp&s=3d1137d9e8879d39039ea419ece85dc4e29f279e\n\nare these the necromancer passives or ggg just don´t want minions to deal damage and just be front lane for witch?"
    },
    {
      "body": "Would love if u can get | work like regex in poe1 so mana|life|lightning|spell\n\n  \nAlso, a highlight for jewel sockets idk how hard this is but yeah would help alot!"
    },
    {
      "body": "According to this video:  \n[https://www.youtube.com/watch?v=IC-F2ZjTkJE](https://www.youtube.com/watch?v=IC-F2ZjTkJE)\n\nat 0:58, it looks like theres a Keystone not accounted for on this map, located in the Dex area, called Precise Technique.\n\nI looks like its opposite the undefined node S1418"
    },
    {
      "body": "Is this note confirmed? Seems to be in a very weird spot in merc area\n\nhttps://preview.redd.it/jch7svy3pd4e1.png?width=624&format=png&auto=webp&s=6947ede0f567bc0aaf16c3fc34d82f6cd9957c51"
    },
    {
      "body": "Nice I think we know a bunch of these already.",
      "replies": [
        {
          "body": "yeah, I've seen in a lot of information scattered around my idea was to create a place that it could be centralized, making easier for planning. Hopefully people will help fill in the  gaps :)",
          "replies": [
            {
              "body": "I'm gonna keep it on the radar and try to help out."
            }
          ]
        }
      ]
    },
    {
      "body": "I'm not smart enough to contribute, but this is really cool :)"
    },
    {
      "body": "Have they said if they release gem info and full tree before next Friday?",
      "replies": [
        {
          "body": "^[Sokka-Haiku](https://www.reddit.com/r/SokkaHaikuBot/comments/15kyv9r/what_is_a_sokka_haiku/) ^by ^cynicalspindle:\n\n*Have they said if they*\n\n*Release gem info and full*\n\n*Tree before next Friday?*\n\n---\n^Remember ^that ^one ^time ^Sokka ^accidentally ^used ^an ^extra ^syllable ^in ^that ^Haiku ^Battle ^in ^Ba ^Sing ^Se? ^That ^was ^a ^Sokka ^Haiku ^and ^you ^just ^made ^one."
        }
      ]
    },
    {
      "body": "[https://www.figma.com/design/RDJYoGyidY3Xsc21HjcY31/Figma-basics?node-id=1669-162202&node-type=canvas&t=hBRjIEau1ooDXpwN-0](https://www.figma.com/design/RDJYoGyidY3Xsc21HjcY31/Figma-basics?node-id=1669-162202&node-type=canvas&t=hBRjIEau1ooDXpwN-0)  \nanother skill tree viewer",
      "replies": [
        {
          "body": "[removed]",
          "replies": [
            {
              "body": "Your post made accusations in a way that often causes anger and flame-wars. Because of that, we removed it for breaking our Harrassment & Be Kind Rule (Rule 3).\n\nYou may be able to repost your opinion if you rephrase it in a way that's more constructive! If you disagree with other ideas or don't care, explain why in a less inflammatory way and avoid attacking the person.\n\nIf you see other posts that break the rules, please don't reply to them. Instead, report them so we can deal with them!\n\nFor more details, please refer to our [rules wiki](https://www.reddit.com/r/pathofexile/wiki/rules/#wiki_3._harassment_.26amp.3B_be_kind_rule)."
            }
          ]
        }
      ]
    }
  ]
}