Rufous

Path of Exile 2: Gameplay Walkthrough with Sony Interactive ...

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{
  "post": {
    "title": "Path of Exile 2: Gameplay Walkthrough with Sony Interactive Entertainment's Shuhei Yoshida (吉田 修平)",
    "selftext": "",
    "url": "https://www.youtube.com/watch?v=Y_SZdCClZLc"
  },
  "comments": [
    {
      "body": "Aww, Shuhei Yoshida seems so sweet here! My favorite comment he made in the middle of a boss fight: \"Yeah I love the variety of these rock tiles, very nice\"",
      "replies": [
        {
          "body": "It's hard to tell whether he said \"rock tiles\" or \"boss fights\". Subtitle in the video says rock but YouTube transcript says boss.\n\nListening to it several times, I'm like 70%ish he said \"boss fights\".",
          "replies": [
            {
              "body": "Jesus Marie they're mineral fights",
              "replies": [
                {
                  "body": "Laughed harder than I care to admit.."
                }
              ]
            }
          ]
        },
        {
          "body": "Attention to details."
        }
      ]
    },
    {
      "body": "I'm sorry, did he just say 50 hours to get through the campaign? That has to be if you're exploring and full clearing every zone, right? right!?",
      "replies": [
        {
          "body": "On your first play through, when you have no idea what you are doing.",
          "replies": [
            {
              "body": "freaking Malachai was a nightmare on Merciless when I 1st started",
              "replies": [
                {
                  "body": "I got stuck in act 3 of hell mode because I didn't realize how important resists were."
                },
                {
                  "body": "Tbf he was nerfed like 10²³ times since then lmao",
                  "replies": [
                    {
                      "body": "I remember doing runs on HC for people, many players needed help in cruel and merciless"
                    },
                    {
                      "body": "This lol I remember literally just a few hours after realise they nerfed malachai and once more like 1 day after. I played hc at the time and i still remember to this day the exact number of portals i used:  43. And around 50min (pre any nerf tho) shit was fucking insane"
                    }
                  ]
                },
                {
                  "body": "Malachi was fucking insane when he was first added to the game. It was actually crazy how hard he was to beat.",
                  "replies": [
                    {
                      "body": "It was also a very challenging fight at 2 frames per second back when he came out."
                    },
                    {
                      "body": "I remember there was a meme how he was one shotting players in Cruel with 2k health.",
                      "replies": [
                        {
                          "body": "2k? lmao.\n\nhttps://www.reddit.com/r/pathofexile/comments/3cztfz/46k_hp_cruel_malachai_oneshot/"
                        }
                      ]
                    }
                  ]
                },
                {
                  "body": "If I remember correctly he wasn't mandatory to get to maps so people completely skipped him in hc",
                  "replies": [
                    {
                      "body": "True"
                    },
                    {
                      "body": "Even in sc a lot of people would just farm lake in party beforehand."
                    }
                  ]
                },
                {
                  "body": "Back when Piety was the final boss, the snakes in Sarn were an absolute fucking nightmare on mercielss. Chaos conversion, and they were fucking fast in a time when the player most definitely wasn't."
                },
                {}
              ]
            },
            {
              "body": "I think I took me longer to go through normal (let alone cruel/merc) when I started PoE than I take nowadays to be in maps\n\n  \nMakes sense"
            },
            {}
          ]
        },
        {
          "body": "It’s not actually that crazy, I just played through Poe 1 campaign  with someone who has never played arpgs before and mostly let them take the wheel in progress while still helping out fairly consistently with direction, gear progression, how systems work. I was also playing an aura bot so damage/defense wasn’t really an issue and it still took us about 30 hours to complete the campaign. I could have seen it take about 40 with no guidance/help from me. These are the people that GGG are basing these numbers off of. I can complete the campaign in less than 3 hours. I bet it will be a similar ratio to Poe 2 but instead of 2 1/2 hours for campaign maybe it’s 4 or whatever. I highly highly doubt experienced players will take more than 10 hours to level a new character.",
          "replies": [
            {
              "body": "Also when playing the first time, the majority of people are going to be exploring and doing everything. It's easy to speed through PoE when you know where everything is, what to do, and how to get there fast.",
              "replies": [
                {
                  "body": "I remember when I used to explore every corner of every zone during the campaign. I wasted SO much time uncovering all the maps and killing all the monsters.",
                  "replies": [
                    {
                      "body": "I felt the first quest in Diablo 2 that made me clear out the cave of every single mob \"taught me\" to keep full clearing zones, so I kept doing that for a long time when I was a kid."
                    }
                  ]
                },
                {
                  "body": "Just listening to all the NPC dialogue will add a bunch of hours alone.  People comparing a speed-run to maps to a first-time playthrough with talking to all NPC's, full clearing zones, not knowing the systems in and out and not having a full build already planned ahead of time are crazy."
                },
                {
                  "body": "True, but didn't they say that they are going to be randomizing the campaign?  I can't remember how often, but I want to say it was once a league so every start feels different.  Paths will change etc, it wont be like PoE 1 where you have a general idea of where things are and the directions to go."
                },
                {}
              ]
            },
            {
              "body": "As I remember this 40-50 hours is what it takes Jonathan to finish the campaign. He said this before but don't remember when it was.",
              "replies": [
                {}
              ]
            },
            {
              "body": "My guess is that if we go for the 100+ boss kills, unless we are very overgeared, that 4h might be a short guess, compared to the amount of bosses we currently have in PoE 1. From my experience bosses take longer in 2 with similar level of gearing, and with  a lot more bosses (considering doing the full campaign without skipping bonuses) I'm betting 4 even for Ben might be short. If we're talking Twink level of gearing then idk, depends what MS/damage can we get on twinks"
            }
          ]
        },
        {
          "body": "https://preview.redd.it/s2avfugd5yyd1.png?width=250&format=png&auto=webp&s=40fa7f30c4c99daec6911a2dd12760a45e58a830"
        },
        {
          "body": "we are going to be trolled so hard by the map generation probably, so yeah. plus the flask differences, gold... it will all feel weird and new."
        },
        {
          "body": "People get really surprised/shocked by this, but I think they’ve just forgotten what it was like when they played PoE 1 for the first time. A new player, especially with no prior arpg experience can easily take that long. Hell my runs in a league start are 10-15 hours unless I’m actively tryharding and have prepared a lot beforehand. And I have multiple thousands of hours in the game! \n\nA famous IGN reviewer of PoE 1 took 70 hours to finish the campaign and I easily believe them. \n\nJust sitting down and listening to the voice acting of the story is bound to be 10s of hours by itself."
        },
        {
          "body": "As a brand new player who likely completely unfamiliar with PoE 1, it's fairly reasonable. My first PoE 1 playthrough probably took about that time because I was spending hours exploring every nook and cranny."
        },
        {
          "body": "It often takes weeks for newbies to go through PoE1's campaign."
        },
        {
          "body": "PoE1 also has a potential 50 hour first time campaign"
        },
        {
          "body": "first play through, blind run maybe with just a little help\nPoE 1 for reference generally takes 30-40 for a first run\nI'm sure successive playthrough will be way more optimized"
        },
        {
          "body": "took me 36 hours on my first time in poe 1."
        },
        {
          "body": "I wonder if it will be like D4 where after finishing it once you can start maps at lvl1. That is the only way where I can see 50 hours making sense. Unless it is full of side content like an open world game."
        },
        {
          "body": "I still remember the first time I played the PoE 1 campaign, and how they kept adding to it over the years, and it doesn't feel \"padded\" IMHO.\n\nBring it! Cant wait 😍😍😍"
        },
        {}
      ]
    },
    {
      "body": "Gem is star.",
      "replies": [
        {
          "body": "right right"
        }
      ]
    },
    {
      "body": "> \"I never know when to keep items for the future or not\"  \n> We solved that by adding gold coins like most other games, so using vendors is easier.\n\nAm I going crazy or did he basically just not answer the concern at all?  Using vendors has nothing to do with no real indication of whether an item is worth keeping or not.",
      "replies": [
        {
          "body": "I suspect the missing piece of logic that bridges those two thoughts is:\n\n“I can leave gear on the ground with less FOMO now, because I know that the gold I’m mindlessly picking up now can be used at a vendor when I’m ready for some town downtime to assess what looks good.  \n\nThis lets me keep grinding gameplay when I’m in that mental mode, and save gear assessment for when I’ve taken a town break.”",
          "replies": [
            {}
          ]
        },
        {
          "body": "I think he's referring to crafting orbs, and using them on items or saving them to craft higher level items or to use as trade currency."
        },
        {
          "body": "Pretty often, in RPGs that I know nothing about I can gauge the vaule by looking at the prices I'd sell the item for. Is it sells for a lot? Probably need to make a small research on why does it costs so much. Trash items usually sold for pennies, while rare resources and uniques cost quite a lot. That's what I've been doing for 23 years of my gaming career.",
          "replies": [
            {
              "body": "aren't vendor prices generally based on just rarity? Maybe mod count as well, but that's about it.",
              "replies": [
                {
                  "body": "Think about how much thaumaturgic dust an item \"sells\" for right now and what factors affect that valuation. I can imagine a similar system in place for PoE2, if not a direct 1:1. \n\nPoE devs are out of their minds about these things, and usually that's a good thing, but it comes with the drawback where we can't accurately predict what they're doing lol.",
                  "replies": [
                    {
                      "body": "Dust is a fair point. I've never given it much attention, but my assumption was that things like rarity, ilvl and also commonality tiers played a role, less so the actual mods on an item",
                      "replies": [
                        {}
                      ]
                    }
                  ]
                },
                {}
              ]
            }
          ]
        },
        {
          "body": "I don't think the question was vry good to be honest. How can any in game mechanism know what build you're going for in order to determine what's good for you or not in \"the future\"? Even if they were to implement something it would be wrong every time you'd be using a leveling gem setup.",
          "replies": [
            {
              "body": "Loot filter system like last epoch. So badass.",
              "replies": [
                {}
              ]
            },
            {
              "body": "well I know a way. Simply make the game as bland and basic as \\*cough\\* diablo 3. Lock each character into one build and voila the game can give or hold back upgrades at it's own discretion. \n\nWith that the game could even double down using the psychology experts that cooked up diablo immortal (they are very skillful at their job, evil but skillful) to automatically find out which interval for upgrades keeps YOU playing (and spending) the most and drop loot accordingly. For guy A it might drop frequent really small upgrades because as long as he finds upgrades he keeps playing. For guy B it might drop very powerful upgrades but only rarely because whenever he finds an upgrade he starts his dopamin fuled 5h grinding session for the next upgrade. Guy C only gets upgrades shortly after buying a new cosmetic from the ingame store.\n\nYou better start believing in cyberpunk dystopias: you live in one",
              "replies": [
                {
                  "body": "Keep your evil in your soulstone please."
                }
              ]
            }
          ]
        },
        {
          "body": "I'm still gonna pickup all rares that go well with the build and ID"
        }
      ]
    },
    {
      "body": "People forgetting that you can have every skill 6 linked. They're playing with zero or maybe 1 support gems in every video so far",
      "replies": [
        {
          "body": "Only during the couch coop we got footage of some players with three links. It's waaaaay faster than this.",
          "replies": [
            {}
          ]
        },
        {
          "body": "[removed]",
          "replies": [
            {
              "body": "Your post dismissed an opinion off-hand in a way that often causes anger and flame wars. Because of that, we removed it for breaking our Be Kind Rule (Rule 3b).\n\nYou may be able to repost your opinion if you rephrase it in a way that's more constructive! If you disagree with other ideas or don't care, explain why in a less inflammatory way and avoid attacking the person.\n\nIf you see other posts that break the rules, please don't reply to them. Instead, report them so we can deal with them!\n\nFor more details, please refer to our [rules wiki](https://www.reddit.com/r/pathofexile/wiki/rules/#wiki_3b._be_kind_rule)."
            }
          ]
        }
      ]
    },
    {
      "body": "I'm not rejoining the PoE 2 hype train until December 5th and it has been confirmed that EA launch hasn't been delayed again.",
      "replies": [
        {
          "body": "I wish I could choose but my hype is outside of\nMy power to control"
        },
        {
          "body": "Bold. I think you forgot a out the surprise delay 1hour before launch at the 6th :D \n\nJokes aside I think it's fair to assume once the stream happened 1week before that there won't be a delay anymore"
        },
        {}
      ]
    },
    {
      "body": "Press Q to enable your E, which puts a debuff on the enemy so that when you press T you shoot out wind arrows that deal double damage and reset the cooldown on your Z. Then when the enemy is low, press Shift-W to execute the enemy and gain power charges! Now it's time to press CTRL-L to use your epic charge spending tornado fart! Congratulations, you've cleared a white pack.\n\nAnd let's not forget that you're moving using WASD the entire time you're doing this.",
      "replies": [
        {
          "body": "World of Warcraft has begun once again",
          "replies": [
            {
              "body": "LOGIN"
            }
          ]
        },
        {
          "body": "My keyboard broke while reading that"
        },
        {
          "body": "I will just find some autoaim skill and spam it through the whole game even if it takes me 150 hours to play the campaign.",
          "replies": [
            {
              "body": "it'll probably become spam one skill to map and then press the combo to blow up the boss"
            }
          ]
        },
        {
          "body": "https://preview.redd.it/kyych9bdyyyd1.png?width=1249&format=png&auto=webp&s=9bab21e447a55926cf86eff1e8d464edf23dfc96\n\nMercenary : Hold my beer"
        },
        {
          "body": "Can you send POB of tornado fart build for leaguestart"
        },
        {
          "body": "I tried the tgs demo and not all classes were like that. \n\nMercenary and sorceress were able to clear mobs with 1-2 skills and felt kinda pew-pew ish still, other classes like monk and warrior (?) did feel more busy and have to rotate skills while thinking about positioning.\n\nI think (and hope) that eventually it depends on your skill builds, with more complex combination giving higher dps to reward the effort.",
          "replies": [
            {
              "body": "I hope you're right! That would be great if true. Thank you for posting this."
            },
            {
              "body": "Very likely everything will have a simpler setup that does enough damage. \n\nThere's builds even in current PoE that in theory churn out more damage by pressing 3 warcrys, a trap, totem, manual curse yada yada. But because we're not all Starcraft players, the actual output becomes lower than hold left click.\n\nAs long as the build does enough damage, it's gonna be optimized towards making it more than enough."
            }
          ]
        },
        {
          "body": "My carpal tunnel flared up reading this."
        },
        {
          "body": "I just can't fathom how anyone sees this as a good thing in a grindy game. It's so tedious.",
          "replies": [
            {
              "body": "i played wow for 12 hrs a day for years, with like 40 keybinds, are you guys new to games or what",
              "replies": [
                {
                  "body": "I dual wield uzi's in CoD. \n\nWhat's your point? It's a different game lol"
                },
                {
                  "body": "different games man..  would you want to play let's say cs:go with 40 keybinds ? no you'd want to click mouse button once to one tap enemy.",
                  "replies": [
                    {}
                  ]
                },
                {
                  "body": "I've played countless hours on MMOs (and still raid in one of them) too, what's your point? The playstyle sucks in ARPGs.",
                  "replies": [
                    {}
                  ]
                },
                {
                  "body": "Is not an mmo for godsake, this is an arpg"
                }
              ]
            },
            {
              "body": "They already said you can have mindless one button ability spam builds but you're gonna be sacrificing dps. I can't even tell anymore if this sub consist primarily of adhd zoomers or old people who think pressing more than two buttons is \"tedious\".",
              "replies": [
                {
                  "body": "ADHD zoomer here. My brain loves the chaos. I wouldn't mind multi button clearing so long as it's intuitive. I mean single button play ain't really my jam either. Back in legion when I played cyclone the only reason it was fun was because it was hilarious.  But really it was one button. \n\nI have no doubt that if PoE 2 has the depth of theory crafting that Poe 1 has, there will be plenty of zoom or not zoom depending on who wants to do what and I can appreciate that."
                }
              ]
            },
            {
              "body": "Because we're gonna minmax the hell out of maybe a 2 skill build that does enough damage and pressing 6 gives more but you're not gonna need it.\n\nJust like older ED/Contagion. You can spec yourself well enough to only need that, or you will be greedy enough to do vaal blight, wither totems, curse effect after X% duration left, etc etc. You can, but unlikely you will use everything in the arsenal.\n\nUnless each and every skill is undertuned to the point of needing all the combos in a cycle, you'd likely find a cookie cutter if you really hate the alternative."
            },
            {}
          ]
        },
        {
          "body": "Even though one of my favourite builds ever was the oldschool Essence Drain / Contagion combo, just having to two tap packs, and having to add the blight totem on tougher fights, and curse here or there, I thought it was too much button pressing, so most of the time I'd just slog it out with ED/Cont and that's it.\n\nThis whole rigamarole of comboing things looks amazing at first, but I suspect it'll get real tiresome real fast."
        },
        {
          "body": "I really hope it doesn’t end up being that many buttons. If they want it to be fun on controller (since it seems they’re trying to appeal to the console market with PoE 2) then I think 3-skill builds will be the most that will still feel okay for clear.\n\nYou would need a to interact, then the other face buttons for your abilities."
        },
        {
          "body": "Meanwhile in PoE, left click to slam, then press Q, W, and E every 3 attack to use your call and then press E constantly to move. Don't forget to press 1-2-3-4-5 every second to use your potion"
        },
        {
          "body": "Press Armageddon Brand to ignite the enemy to lower their fire resistance and enable Immolate support. Then press Desecrate into Cremation three times and keep an enemy into the middle of that zone to maximize their damage per second, while not forgetting to upkeep your Flammability, Flame Wall, and Fire Exposure from Wave of Conviction."
        },
        {}
      ]
    },
    {
      "body": "This looks so good"
    },
    {
      "body": "\"Head of Indies Initiative\"  \nDo people really think GGG is still an indie company?",
      "replies": [
        {
          "body": "I mean they’re definitely an indie success story",
          "replies": [
            {
              "body": "They're also owned by Tencent - the world largest video game company.",
              "replies": [
                {
                  "body": "Microsoft is the biggest video game company in overall market cap, assets in the video game industry, and number of gaming studios owned. However, if you only count revenue from games, Tencent ranks first, mainly due to revenues from the mobile market.",
                  "replies": [
                    {
                      "body": "microsoft sucks in many more ways than tencent does"
                    }
                  ]
                }
              ]
            }
          ]
        },
        {}
      ]
    },
    {
      "body": "Game looks great. I'm really happy they decided to slim down the game while retaining the interesting build choices."
    },
    {
      "body": "i want this game so bad, icant"
    },
    {
      "body": "The more videos about PoE2 I see the more I know that game will not be for me.\n\nThe more I look at it, im getting Elden Ring or No Rest For The Wicked wibes.\n\n\n\nI just hope ( I don't anymore actually) they will keep PoE1 development on pair with PoE2.",
      "replies": [
        {}
      ]
    },
    {
      "body": "at this point, is it really that important to save \"good stuff\" (aka endgame with zoomier playstyle) for later ? if the game has it somehow, people are getting bummed out watching every video so far with souls like combat and not gonna have chance to play it anyways."
    },
    {
      "body": "\"We try to make each of our classes completely different\"\n\nProceeds to showcase a warrior that somehow not only needs mana but actually can't hit the boss after his 2 mana flasks run out. That's your warrior class fantasy? What's with the vestigial flask system anyway? I just don't know what they could possibly be thinking here...",
      "replies": [
        {
          "body": "I'll take mana all day over the bullshit build and spend mechanics other games incorporated into warrior/barbarian archetypes with their rage etc",
          "replies": [
            {
              "body": "In wow even mana classes don't consume mana anymore, they just build stuff and spend it"
            }
          ]
        },
        {
          "body": "It's Act 3 gameplay...do you not use mana in Act 3 in PoE when playing Marauder or something? \n\nHe's also showing off how combos work, it's safe to say when you actually put together a build and run it efficiently mana won't be as much of a concern."
        }
      ]
    },
    {
      "body": "Man, this combat looks so good, especially these boss fights, I'm starving for some good arpg combat finally. I can't wait for the beta"
    },
    {
      "body": "I mean, I gotta be honest...\n\nI kinda wanna see some of the PoE we know instead of this campaign gameplay. I'm getting worried, and less and less interested in the game at all with every new thing they show.\n\nThe weird WASD movement is a total turnoff, and this huge emphasis on combining skills is weird and concerning as for a core direction of the game.\n\nIn the end if the gameplay is good, its good. But I just got a weird feeling that I only get with games that I don't end up enjoying. \n\nDare I say, I'm getting the same vibe as watching Diablo 4 content before it was released.",
      "replies": [
        {
          "body": "That's why they split the games, it has significant changes that won't be for all.\n\nA lot of us are unhappy with some of the issues in PoE1 they are trying to address here, can't please all.",
          "replies": [
            {
              "body": "Spliting games for two audiences is great yes, but I remember that we were to get new graphics and all the cool shit in poe1. Now they are pushing new league for poe1 every 6-7 months and no new shit in better game and all cool things in this slow crap."
            },
            {}
          ]
        },
        {
          "body": "My biggest concern is that every build will require 4 or 5 skills minimum to work. No drama- but that will legit make me not play the game.\n\nI don't want to have to summon a snowstorm to create icy ground that I then use my lightning feet to boost my poison darts that then cause my crushing slam to critically hit just to be able to clear a fucking pack. I DON'T want to have to play Piano of Exile. Let me play a 1 or 2 button build! *The second to second action gameplay is not the draw for me. That's the chore that I slog through to let me play the build simulator, gear crafting, and atlas strategy game.*",
          "replies": [
            {
              "body": "From my limited playtime 1 button builds still exist and still kick arse. Maybe multibutton builds can have higher damage output, but I don't have the skill for it. I was a flask pianoer not a flask connoisseur.    \n    \nI tried to play how they show off in the trailers and I just had a bad time. But once I found a nice skill that did decent damage, I was just playing like poe1 and it worked a charm.    \n    \nOnly thing I didn't like was the dodge roll always went to where your mouse is. Like it curved to track your mouse. So I couldn't roll away then move my mouse to the enemy to prepare to attack as that would just roll me back into danger.",
              "replies": [
                {
                  "body": "This is great to hear. I've seen a couple say this now and that really makes me feel more optimistic.",
                  "replies": [
                    {
                      "body": "Dont worry, from the look of it, is more like a choice rather than something mandatory to progress, not to mention how expansive the customisation is. Surely, everyone will find some way to play how they enjoy it."
                    }
                  ]
                }
              ]
            },
            {}
          ]
        },
        {
          "body": "It makes sense for them to go this route. POE1 is arguably too complex for someone brand new to the ARPG scene, and in the meantime they’re still supporting POE for a good part of the future.\n\nFocusing on the casual market or someone brand new to POE lets them eat at D4 market share which is what they were going for, and at the same time doesn’t kill the existing POE1 player base. I have full faith that GGG will eventually bring POE2 up to par in terms of what existing POE1 players like, but introducing that now could turn off new players"
        },
        {
          "body": "I have a bad feeling that it will be \"fun\" playing through once or twice, but lack the it factor PoE 1 has to bring myself back every league.",
          "replies": [
            {}
          ]
        },
        {
          "body": "This has been my take for awhile. I literally have not cared for any POE 2 video since the initial trailer, because they refuse to show anything but this dogshit act 1/2 gameplay, which tbh is quite worrying since they know the core base wants to see it.",
          "replies": [
            {
              "body": "the witch gameplay looked pretty awesome",
              "replies": [
                {}
              ]
            },
            {}
          ]
        },
        {
          "body": "> Dare I say, I'm getting the same vibe as watching Diablo 4 content before it was released.\n\nthe hyperbole in this subreddit is unreal lmfao\n\nif you don't like the wasd movement don't use it...???",
          "replies": [
            {
              "body": "I think it's fair to assume that since they've put so much emphasis on WASD, a lot of the combat design is tailored more to that than traditional input, in which case you'd put yourself into a disadvantage. There is no way that combat is balanced equally between those two input types.",
              "replies": [
                {}
              ]
            }
          ]
        },
        {
          "body": "Every streamer I've heard talk about the wasd movement said they went in thinking it was going to be bad and they ended up liking it.\n\nRegarding ggg only showing campaign bits you have to remember you are not the target audience. You are on poe reddit, you are going to try poe2 probably for at least 15 hours regardless of what marketing they do, lets be honest most likely 50 at least. You are going to watch streams showing endgame content. Videos like this one is for people who either never played poe or played poe and quit, showing them a long video with convoluted endgame content they won't reach till 50 hours playtime would be a bad marketing move.",
          "replies": [
            {
              "body": "Most of the streamers say the WASD is OK but jarring and that having to press so many buttons requires a lot of cognitive load.\n\nIn an interview, when Johnathan was asked about this concern, he smiled and said that it's ok because pressing all the extra buttons makes you do extra damage so it feels good!\n\nIt's melee totems all over again.",
              "replies": [
                {
                  "body": "I'm not defending it exactly, but anyone who has played a modern MMO can handle a fairly intricate rotation pretty easily."
                },
                {
                  "body": "[removed]",
                  "replies": [
                    {
                      "body": "Your post dismissed an opinion off-hand in a way that often causes anger and flame wars. Because of that, we removed it for breaking our Be Kind Rule (Rule 3b).\n\nYou may be able to repost your opinion if you rephrase it in a way that's more constructive! If you disagree with other ideas or don't care, explain why in a less inflammatory way and avoid attacking the person.\n\nIf you see other posts that break the rules, please don't reply to them. Instead, report them so we can deal with them!\n\nFor more details, please refer to our [rules wiki](https://www.reddit.com/r/pathofexile/wiki/rules/#wiki_3b._be_kind_rule)."
                    }
                  ]
                },
                {}
              ]
            },
            {}
          ]
        },
        {
          "body": "tbh I'm not expecting any meaningful \"endgame\" for a couple more years. The new campaign looks to be on a whole nother level.\n\nThat said, I got to play poe2 at gamescom and I had no trouble rolling through the early map/bosses spamming only 1 ability.",
          "replies": [
            {
              "body": "maps and endgame were shown to players at gamescom? news to me..",
              "replies": [
                {}
              ]
            }
          ]
        },
        {
          "body": "This is probably why they wont release anything packed for poe as an event... if you compare it with poe2 then poe2 will do poorly and they're banking on the poe2 beta key pack sales",
          "replies": [
            {
              "body": "lmao"
            }
          ]
        },
        {
          "body": "Wasn't poe at launch just 3 acts that you spam over and over? what kinmd of PoE do you know?"
        },
        {
          "body": "[removed]",
          "replies": [
            {
              "body": "this game will be the best ARPG ever made on this planet",
              "replies": [
                {}
              ]
            },
            {
              "body": "Your post dismissed an opinion off-hand in a way that often causes anger and flame wars. Because of that, we removed it for breaking our Be Kind Rule (Rule 3b).\n\nYou may be able to repost your opinion if you rephrase it in a way that's more constructive! If you disagree with other ideas or don't care, explain why in a less inflammatory way and avoid attacking the person.\n\nIf you see other posts that break the rules, please don't reply to them. Instead, report them so we can deal with them!\n\nFor more details, please refer to our [rules wiki](https://www.reddit.com/r/pathofexile/wiki/rules/#wiki_3b._be_kind_rule)."
            },
            {}
          ]
        },
        {}
      ]
    },
    {
      "body": "when you finally show your dad what you cooked up the last couple of months[](https://accounts.google.com/ServiceLogin?service=youtube&uilel=3&passive=true&continue=https%3A%2F%2Fwww.youtube.com%2Fsignin%3Faction_handle_signin%3Dtrue%26app%3Ddesktop%26hl%3Den%26next%3D%252Fwatch%253Fv%253DY_SZdCClZLc&hl=en)",
      "replies": [
        {
          "body": "When you copy word for word the top comment from the YouTube video.\n\nhttps://preview.redd.it/bzmozbufp0zd1.jpeg?width=1057&format=pjpg&auto=webp&s=c53f6b5f03c52b97c72693ee4192b0ec696fc360",
          "replies": [
            {
              "body": "He even removed the wink emote\n\nWTF"
            },
            {
              "body": "Seems fitting tbh, all most of us do is copy builds Word for word"
            },
            {}
          ]
        }
      ]
    },
    {
      "body": "It is funny how the fan here does not want to fight the bosses with mechanic which take longer than usual to kill while over at the D4 reddit, the players there complaint how they hate their character one shot the bosses. Cant pleased everyone I guess."
    },
    {
      "body": "[deleted]",
      "replies": [
        {
          "body": "Don't worry dude the game is gonna be 10x faster than they've shown.... Right? \n\n\nCopium",
          "replies": [
            {
              "body": "Unironically it’ll get fast pretty quickly if that’s what the players want. In general ARPGs always start slow because making the game faster is the easiest answer to power creep and stuff. Think it’ll be fine by the end of beta "
            },
            {}
          ]
        }
      ]
    },
    {
      "body": "Man from what I've seen of PoE2, I'm really not liking how it looks for speed of movement and theoretical endgame grinding (especially since we have seen no endgame gameplay).\n\nBut at the same time holy shit the boss fights look so good and I can't wait to play through the campaign with a few different builds like a soulslike.",
      "replies": [
        {
          "body": "Its the speed that gets me. There is slowing down the gameplay, and then there is gameplay that feels sluggish. We will have to see what happens during EA, but a mini boss shouldn't take 5 mins to kill. \n\nI think endgame is just going to take a while. Probably a few seasons at the minimum to get into a flow.",
          "replies": [
            {
              "body": "5 mins dont feel like much if the boss is well designed. its a normal fight length in other genres.",
              "replies": [
                {}
              ]
            },
            {
              "body": "5 minutes for a boss fight is nothing if the mechanics of the fight are good.",
              "replies": [
                {
                  "body": "[deleted]",
                  "replies": [
                    {}
                  ]
                }
              ]
            },
            {}
          ]
        },
        {
          "body": "[deleted]",
          "replies": [
            {}
          ]
        },
        {
          "body": "They said the early game is slower paced, but not the endgame.",
          "replies": [
            {
              "body": "[removed]",
              "replies": [
                {}
              ]
            }
          ]
        },
        {
          "body": "The game looks really good... But it occured to me the way they are presenting this game in all the previews, they emphasize on the action aspect to much... Sure your new combat looks cool and the bosses look challenging and fun, but till now we have not seen the character building of the game. Jonathan goes and fights bosses with no gear with a dude that is clearly lost in the game. I would like to see more of the rpg side of things, how builds will work... How a fully equipped character plays like. \n\nLooks to me they are signaling to much to the mass appeal crowd as \"look we are some kind of isometric Elden Ring\", since that game is so popular nowadays, and are forsaking their core audience.... The loot guys. \n\nIt's odd to me the way they are presenting the game\n\nEdit: changed the term casual to mass appeal, I was referring to guys that are in the mainstream souls like games, like so many titles took inspiration from.",
          "replies": [
            {
              "body": "Entrenched PoE players will try it anyways. The advertising should be geared towards drawing new players. It would be stupid to do anything else."
            },
            {
              "body": "I like how the combat being more difficult is perceived as casual",
              "replies": [
                {
                  "body": "Maybe I expressed me wrong.... It's not that difficult combat is casual, it's the mass appeal that souls like gameplay has. That is what I meant."
                },
                {
                  "body": "ARPG fans try not to fight tooth and nail to keep their genre niche and irrelevant challenge: impossible"
                }
              ]
            },
            {}
          ]
        },
        {
          "body": "And that's why I don't like PoE2, if I want soul like I play Elden Ring, but I play arpgs like PoE for different reasons.\n\nEDIT: I love how I'm getting attacked now for having own opinions and how people think that by that they will force me into liking PoE2 :)\n\nThis not work like that my guys.",
          "replies": [
            {
              "body": "I feel you. Slow sluggish gameplay is exactly why I'm not touching any souls game with a 5m pole. It looks boring, slow and annoying. I prefer fast pace type of playstyle which, SO FAR, is not what PoE 2 is. I have seen tons of videos and all of them show slow-paced gameplay which is the exact opposite of PoE 1.",
              "replies": [
                {}
              ]
            },
            {}
          ]
        },
        {}
      ]
    },
    {
      "body": "This looks so good. So much more creativity in the skills compared to D4",
      "replies": [
        {}
      ]
    },
    {
      "body": "All this gameplay just make me feel like '' yea its nice once or twice but im I going to play that for 2k hours? ''\n\nIm sorry but using 4 skill to kill 5 white mob that drop nothing doesn't seem fun on the long term."
    },
    {
      "body": "Nah, this is not it. Visually it looks great, sure, there are probably some other cool features. But the core design around pseudo skill rotations when skill X only deals more damage against staggered enemies, or, is mandatory to boost skill Y like the bell oder those volcanic fissures.... Nah, really not my cup of tea at all.    \nHow you approach fights in general appears very diabloesque, how long individual fights take, even against white groups of enemies, the only missing thing the become very similar are grouping skills which let you pull mobs together. It doesn't help that you can select your skills from a UI screen either.    \nReally curious about what they have to show in the livestream and how it's gonna play and change during EA, but i don't see this pick up a major chunk of the poe1 playerbase longterm... Maybe folks who are new to the franchise.",
      "replies": [
        {
          "body": "3k hours into Poe1 \n\nI’m excited for a huge change up like this \n\nWill try it before I say nah this is not it",
          "replies": [
            {
              "body": "I'm curious and open to let the gameplay change my mind too, but I am very sceptical and so was everyone in my friends group.",
              "replies": [
                {
                  "body": "I get being sceptical but that’s why it’s EA\n\nJust hoping people give it a fair chance and provide fair feedback and not just spit dummy out for Poe 1",
                  "replies": [
                    {
                      "body": ">I get being sceptical but that’s why it’s EA\n\nBruh if you don't like the game during early access it's not like they'll be fixing it a few patches later. You'll be waiting years for significant changes that totally change the game.",
                      "replies": [
                        {
                          "body": "[deleted]",
                          "replies": [
                            {
                              "body": "I agree, my point was that you can't use early access to deflect gameplay criticisms."
                            }
                          ]
                        }
                      ]
                    }
                  ]
                }
              ]
            },
            {}
          ]
        },
        {
          "body": "I just want Spin2Win"
        },
        {
          "body": "I mean, I've been playing for nearly a decade and I'm really excited for it as a change of pace. I'm really into the idea of bouncing from PoE 1 to 2 on an offset league cycle, if PoE 1 is staying the last thing I want is an identical game with a new coat of paint."
        },
        {
          "body": "They aren't trying to pick up poe1 players, they are trying to pick up players who poe1 doesn't appeal to due to it's fast, mindless and uninteractive action gameplay.",
          "replies": [
            {
              "body": "There might be some merrit to this, although you can already slow down your play by a lot. There's a stark difference between SC trade and HCSSF gameplay. \nAnother thing that turns off a lot of people as well is the complexity with the passive tree and how you scale your offenses and defenses.  \nWith how unpopular ruthless or the expedition patch was, where they've tried to slow things down, I don't know how big of an audience they can capture with both,  complexity, and slow and extended combat even against lesser enemies. \nThe fact that you'll have to rotate skills based on conditional statuses like stuns/staggers, armour break, or just skills buffing each other with mechanical interactions, is going to put up a natural barrier on how fast the gameplay can be, even if the pace picks up in endgame. Those things take out a lot of the possible zoom zoom crazyness because the game is so much more reactive and situational.  \nThis reminds me a lot about the D4 combat with CC, grouping and needing X amount of time to clear the pack.  \nReally curious how this impression changes or solidifies when we have the early access out",
              "replies": [
                {
                  "body": "There is just way too much \"stuff\" in PoE 1. Sure you can artificially impose limitations on yourself to mimic whatever type of gameplay you're after but gamers don't like to do that. \n\nPoE2 is trying to break the \"you need a spreadsheet to play this game\" mythos that follows PoE1 around.",
                  "replies": [
                    {}
                  ]
                }
              ]
            },
            {}
          ]
        }
      ]
    },
    {
      "body": "This looks so good, such an improvement"
    },
    {
      "body": "the detail in this game is unmatched"
    },
    {
      "body": "my personal feedback: Add health bars above character heads like in PoE1. It is hard to track life from GUI, especially in coop mode.",
      "replies": [
        {
          "body": "> Add health bars above character heads like in PoE1\n\nI believe that's not enabled by default in PoE1, so I assume it's the same with PoE2 and the option exists."
        },
        {
          "body": "maybe someone who played at gamescom or something could confirm if it was in the options",
          "replies": [
            {
              "body": "Yes it was in the options when I played and you can see it in at least one of the teaser videos"
            }
          ]
        }
      ]
    },
    {
      "body": "Graphics and gameplay look good.\n\nBut I really hope we don't have to fight the same 2 minute boss in every map over and over. This could be a real killer for me.",
      "replies": [
        {
          "body": "I wouldn’t mind it if they make the boss rewarding. If we get stuck with PoE1 boss loot but PoE2 boss difficulty, I’m not playing.\n\nI expect dedicated drops and a good amount of xp at the very least.\n\nHowever, I’m yet to play an RPG (especially an ARPG) where an optimized build doesn’t just completely melt any boss in the game. So I really don’t think they’ll be taking even a minute in maps.",
          "replies": [
            {
              "body": "Some time ago GGG did mention that 1/3 of your loot will come from monsters, 1/3 from league mechanic(?) and 1/3 from boss.",
              "replies": [
                {
                  "body": "That sounds good then"
                }
              ]
            }
          ]
        },
        {
          "body": "If they balance it similar to poe1 where a relatively geared character can choose to play content they breeze through or opt into guardian map/t17s with tankier bosses it will be fine.\n\nIf the rewards are way too good from farming long boss fights hopefully they create an economy where the demand for rewards from doing content fast goes up"
        },
        {}
      ]
    },
    {
      "body": "Loved the distinction on how POE1 was about spamming a skill i.e. systems and POE2 is more about combining/sequencing actions i.e. gameplay. POE2 will still have systems but I don't think it will abstract the gameplay at a certain where you're just zooming through content because the devs keep making this distinction. The multi skill combos working together simply would not work at zooming speeds. \n\n  \nLoving this direction, excited for POE2.",
      "replies": [
        {
          "body": "I respect your opinion but am discouraged because I feel basically the opposite. I hate five button combos.",
          "replies": [
            {
              "body": "On a trash mob to boot"
            },
            {
              "body": "That's so fair. I know lots of responses to this have been \"well there's still PoE1\". Wondering how you feel about that. On the one hand I think it's great they'll keep supporting that game for the people who love it, on the other hand I'm sure it's a bummer to want a sequel and see it's not for you.",
              "replies": [
                {
                  "body": "I think GGG can make whatever game they like; they aren't beholden to the audience beyond providing them with an experience for which the audience is willing to pay.\n\nI do think it's a shame. It puzzles me why they seem to have gone so extreme in a direction that directly cuts off a large portion of the playerbase. Why not offer both? Why not allow some people to play combo-style and some people to play 1 button grindy builds? Maybe this is in reality the case, but the demos so far haven't made that seem likely.\n\nIn the end, if the game is all-in on combo I just won't play it and won't support them with my wallet. But I won't be angry or lash out at the devs. They're good people who are trying their best to make the game they want to make.",
                  "replies": [
                    {}
                  ]
                },
                {
                  "body": "I think it's a pretty crap answer tbh. Despite the split, POE2 for ages was sold as what will get many of the improvements (graphical/qol/etc) in POE1 that will now never come and the justification for the slowed pace as a result. There's really no reason to think POE1 will receive the same love too.\n\nAlso the things that are \"different\" are not in any way novel for ARPGs. In fact many other ARPGs have them. The problem is they suck in combination with the grindy nature of ARPGs.",
                  "replies": [
                    {}
                  ]
                }
              ]
            },
            {}
          ]
        },
        {}
      ]
    },
    {
      "body": "It looks pretty, but I’m still not sold on how everything appears to play. \n\n\n\nI really, really, really hope my suspicions are wrong and it’ll be better than I think. What a disaster everything will be for both games if things don’t go well.",
      "replies": [
        {}
      ]
    },
    {
      "body": "Game looks so much slower + multi-button emphasis + WASD = totally different gameplay style than PoE 1. It’s a huge risk that may backfire",
      "replies": [
        {
          "body": "you're not forced to WASD though, but it's definitely very much recommended apparently..."
        },
        {}
      ]
    },
    {
      "body": "It looks really fun as a one time thing. This game however will be a free 2 play seasonal content game not a 70$ single player game. How many people want to replay souls like combat constantly every few months. Hopefully they nail it but it seems risky that getting people to replay might be a struggle."
    },
    {
      "body": "gameplay kinda feels like Remnant"
    },
    {
      "body": "My worry is that they're going to nerf all good skills and make every skill do terrible damage."
    },
    {
      "body": "Any Japanese speakers can correct me here, but according to Google Translate the nameplate for Hillock reads \"Fat Miller.\""
    },
    {
      "body": "so 100 bosses.\n\nim expected to die like 3 times each boss?\n\n300 deaths  inc."
    },
    {}
  ]
}