Rufous

Breeding System - Passive skills (Best "Ideal Pal") Theory : r/Palworld

Format: jsonScore: 90Link: https://www.reddit.com
{
  "post": {
    "title": "Breeding System - Passive skills (Best \"Ideal Pal\") Theory",
    "selftext": "Soooo, i've played this game since the day it has been out (level 43 near the end game now). I'm enjoying every single second of it, but i still need to try the breeding system and a bit of min-maxing the pal for better base output and combat.\n\n​\n\nBasically, from what i understood in these 10 days of game being released:\n\n**There are three types of Pal to make the most of:** \n\n*1. The “work” Pals*\n\nThe combination of passive skills to obtain to create the best \"Industrious Work Pal\" is the following:\n\n\\- Labor Slave (tier skill 1) --> increases crafting speed by 30%.\n\n\\- Serious (tier skill 2) --> increases crafting speed by 20%.\n\n\\- Lucky (tier skill 3) --> increases crafting speed by 15%.\n\n\\- Craftsman (tier skill 3) --> increases crafting speed by 50%.\n\nIn total, a Pal with these passive skills combined achieves a 115% increase in crafting speed.\n\n*2. The “combat” Pals*\n\nThe combination of passive skills to obtain to create the best \"Fighting Pal\" is the following (offensive variant):\n\n\\- Muscle Head (tier skill 2) --> increases attack by 30%.\n\n\\- Fierce (tier skill 3) --> increases attack by 20%.\n\n\\- Lucky (skill tier 3) --> increases attack by 15%.\n\n\\- Legend (skill tier 3) --> increases attack by 20% (+20% defense)\n\nIn total, a Pal with these passive skills combined achieves an 85% increase in attack and 20% increase in defense.\n\nThe combination of passive skills to obtain to create \"Fighting Pal\" is the following (defensive variant):\n\n\\- Hard skin (tier skill 1) --> increases defense by 10%.\n\n\\- Corpulent body (tier skill 2) --> increases defense by 20%.\n\n\\- Masochist (tier skill 2) --> increases defense by 15% (-15% attack)\n\n\\- Legend (skill tier 3) --> increases defense by 20% (+20% attack)\n\nIn total, a Pal with these passive skills combined achieves a 65% increase in defense and 5% increase in attack.\n\n*3. The “displacement” Pals*\n\nThe combination of passive skills to obtain to create the best \"Movement Pal\" is the following:\n\n\\- Agile (tier skill 1) --> increases movement speed by 10%.\n\n\\- Runner (tier skill 2) --> increases movement speed by 20%.\n\n\\- Fast (tier skill 3) --> increases movement speed by 30%.\n\n\\- Legend (tier skill 3) --> increases movement speed by 15% (+20% offence/defence)\n\nIn total, a Pal with these passive skills combined achieves a 75% increase in movement speed, 20% attack, and 20% defense. \n\n​\n\nIs this true? Has someone already created this SuperPals to confront with? Has someone found out any other typology of Pal that can fit in his own group/description?\n\n​\n\nLet me know!",
    "url": "https://www.reddit.com/r/Palworld/comments/1adwgmu/breeding_system_passive_skills_best_ideal_pal/"
  },
  "comments": [
    {
      "body": "You're mostly right, but there's 1 change that can be made to the offensive passives to be fully min-maxed. Replace \"Lucky\" and it's +15% attack with the \"*Element* Emperor\" passive. Pick the element that you want that pal to be using, and it'll gain +20% damage with that element type.\n\nSo Flame Emperor gives +20% damage to fire attacks, Ice Emperor does the same for ice, and so on. \n\nThe passives you gave are great for the average damage dealing pal, but these'll push it just that much further for specific pals.",
      "replies": [
        {
          "body": "Is the 20% damage more than a 5% difference than Lucky? Not sure how it calculates damage % vs Attack %. Also, is there anytime where Burly Body might be preferred over those two?",
          "replies": [
            {
              "body": "I think there's also a big advantage to having all the bonuses be generic, so that you can swap around dynamically"
            }
          ]
        },
        {
          "body": "So best possible combat passives for a Shadowbeak would be:  \n\n\nLegend  \nMusclehead  \nFerocious  \nLord of the Underworld (Replacing Lucky/Hooligan)"
        },
        {
          "body": "If I were to get Hooligan instead of the elemental damage, wouldn't that be better if I wanted to swap elemental types on my pal real quick? It wouldn't get the bonus from using the same element, but it would be more versatile. I only consider this because we can only have 5 total pals and some pals have two elements."
        }
      ]
    },
    {
      "body": "FYI for the English Translation. Hopefully this saves people some time!\n\n1) Worker/Base Pals:  \n\\- Work Slave (Tier Skill 1) --> increases crafting speed by 30%.\n\n\\- Serious (Tier Skill 2) --> increases crafting speed by 20%.\n\n\\- Lucky (Tier Skill 3) --> increases crafting speed by 15%.\n\n\\- Artisan (Tier Skill 3) --> increases crafting speed by 50%.\n\n​\n\n2) Combat Pals (Offensive/Defensive): \n\n\\- Muscle Head (Tier Skill 2) --> increases attack by 30%.\n\n\\- Ferocious (Tier Skill 3) --> increases attack by 20%.\n\n\\- Lucky (Skill Tier 3) --> increases attack by 15%.\n\n\\- Legend (Skill Tier 3) --> increases attack by 20% (+20% defense)\n\n\\-----------------------------------------------------------------------------------------------\n\n\\- Hard Skin (Tier Skill 1) --> increases defense by 10%.\n\n\\- Burly Body (Tier Skill 2) --> increases defense by 20%.\n\n\\- Masochist (Tier Skill 2) --> increases defense by 15% (-15% attack)\n\n\\- Legend (Tier Skill 3) --> increases defense by 20% (+20% attack)\n\n3) Movement\n\n\\- Nimble (Tier Skill 1) --> increases movement speed by 10%.\n\n\\- Runner (Tier Skill 2) --> increases movement speed by 20%.\n\n\\- Swift (Tier Skill 3) --> increases movement speed by 30%.\n\n\\- Legend (Tier Skill 3) --> increases movement speed by 15% (+20% offence/defense)"
    },
    {
      "body": "There's a video here somewhere of a Direhowl with the passives and a fully maxed partner skill level. That's my current breeding project.",
      "replies": [
        {
          "body": "Yeye i've seen those videos. I was wondering if there was anything beyond this point or other \"groups\" in which u can classify other pals for any other funcionality different than work/fight/carry around the pg",
          "replies": [
            {
              "body": "Yes. Vanguard and Stronghold Strategist boosts player dmg and defense, and is also active even while in the pocket. leading to a 50% dmg and 50% def increase, if every pal had them. and the only way to increase def, is through armor, jewelery and this passive."
            }
          ]
        }
      ]
    },
    {
      "body": "> Has someone already created this SuperPals\n\nYou can see a maxed out super-Anubis that someone posted here - \nhttps://old.reddit.com/r/Palworld/comments/1adinsp/heres_how_fast_a_fully_bred_fully_condensed_and/",
      "replies": [
        {
          "body": "Yeye i've seen those videos. My question was: you can \"classify\" the pals into those 3 groups right? I mean u get the ones that works, the ones that fight and the ones that carry u around on the map...that was my doubt",
          "replies": [
            {
              "body": "> you can \"classify\" the pals into those 3 groups right?\n\nSure, if you're looking to min-max then that's basically it. I don't think that level is really required for most people though. Just like Pokemon you can have plenty of fun with a party made up of your personal favourites without any sort of optimisation, especially if you haven't cranked all the difficulty sliders up."
            }
          ]
        }
      ]
    },
    {
      "body": "is it possible to get 3 damage types mixed? i really want a Vanwyrm with Pyromaniac, Veil of Darkness, and Blood of the Dragon, but is that possible? or can it only have two damage buffs like that?",
      "replies": [
        {
          "body": "Is possible but not very good as you would be splitting damage buffs."
        }
      ]
    },
    {
      "body": "https://gamingflaws.com/palworld-best-passive-skills-10-best-skills/"
    },
    {
      "body": "You forgot Artisan for the work pals",
      "replies": [
        {
          "body": "It's there, Craftsman = Artisan.\n\nI assume this was translated and English isn't their first language, but it works.",
          "replies": [
            {
              "body": "I mean yeah. Sorry i'm Swiss and Italian is my first language but some translation are kinda specific to the game LMAO my bad sorry",
              "replies": [
                {
                  "body": "You're fine I had no issues :)"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "body": "So I have 100's of hours into breeding on a server that has natural breed times and we have what we consider BIS for a couple. I would have a category for Ranch pals as they aren't affected by work speed, so diet lover, workaholic, dainty eater, positive thinker, or the movement speed ones are best in slot.",
      "replies": [
        {
          "body": "So you're telling me my Chikipi with Artisan / Lucky / Work Slave will be as efficient as any Chikipi since it's not the crafting speed what modify the \"egg work\" he does in the ranch?",
          "replies": [
            {
              "body": "it will be \\*Slightly\\* more efficient as work speed buffs boost animation speed on ranching pals but not the actual timer."
            }
          ]
        }
      ]
    },
    {
      "body": "Logging Foreman and Mine Foreman greatly boost your Spear and Mammorest's damage versus the environment."
    },
    {
      "body": "For a combat pal, hooligan is equivalent to lucky and easier to obtain (since it can be randomly rolled or bred from any gorrirat).\n\nHooligan: Attack +15%, Work Speed -10%\n\nLucky: Attack +15%, Work Speed +15%,"
    }
  ]
}