Palworld is currently the most played game. What gameplay ...
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"post": {
"title": "Palworld is currently the most played game. What gameplay mechanics from the game would you like to see in Minecraft as well?",
"selftext": "I have played Palworld for over 40 hours now, and I would say that the feeling of playing it for the first time is similar to when I played Minecraft for the first time. Many of its gameplay mechanics are so much fun that I would be happy to see them implemented in Minecraft as well. I won't list them, but I would like to know your opinion. ",
"url": "https://www.reddit.com/r/Minecraft/comments/19dsg70/palworld_is_currently_the_most_played_game_what/"
},
"comments": [
{
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},
{
"body": "None....they are two different games."
},
{
"body": "None? I've only heard bad things about Palworld",
"replies": [
{
"body": "You're probably hearing bad things about it from Pokemon fans, they're calling it a clone and saying they copied assets"
}
]
},
{
"body": ">I have played Palworld for over 40 hours now, and I would say that the feeling of playing it for the first time is similar to when I played Minecraft for the first time.\n\nI get the same feeling. Had it with Elden Ring too. The sense of scratching the surface of something more than what is there. But let's be clear, Palworld is a very different game from Minecraft and most mechanics just simply don't fit or have been done in modded. In fact, I am of the opposite opinion. I want more Minecraft in my Palworld because while Palworld *feels* like it has a lot going on below the surface, it doesn't. It isn't a bad game, it just isn't mechanically complex and doesn't rely on systems based interactions like Minecraft does.\n\n\n>Many of its gameplay mechanics are so much fun that I would be happy to see them implemented in Minecraft as well. I won't list them, but I would like to know your opinion. \n\n\nI think the only mechanics you may be referring to that i can think of as being even possible to add is:\n\n*Using items in the chests around you to build\n*That is it I think\n\n\nEven that is difficult to get right but does exist as a mod. Beyond that, there is already so many other mechanics that either will never come to Minecraft or are already in modded:\n\n•Capturing mobs in something\n•Capturing people in something\n•Placing structures whole sale\n•Mass deconstruction\n•A tech tree that is explicitly unlocked\n•Fast travel\n•Hot and cold temp management\n•Guns\n•Encumbrance\n•The respawn system\n•guilds\n•lockable chests\n•Using Mobs to battle\n•literally adding pokemon\n•random chests with loot\n•food degradation\n\n\nBut there are a lot of similarities that are mechanically similar but fit in their own games in their own way and I think are better that way:\n\n•Placing on a grid\n•Beating the s--t out of mobs\n•Beating the s--t out of people\n•Gliding\n•Exploration\n•Dungeons \n•Bosses\n•The tech tree in general\n•Armor\n•Mounts\n•Ammo\n•Weapons\n•Using mobs for their resources\n•Making machines to utilize mechanics\n•Losing stuff when you die\n•building \n•storage management \n•specific loot chests\n•loot in general\n\n\nBuuuuut there is something I want from Palworld in Minecraft:\n\n•Being able to pet mobs\n•Grabbing the stuff from when you die in a convenient pouch\n\nEdit: Mobile formatting is the worst... Also being a Popular game doesn't really mean Minecraft should barrow from it. Maybe after it sells 100 million copies."
},
{
"body": "None, it's fun but I feel like I'm already done with it."
},
{
"body": "Jesus christ, is there truly nowhere left to escape from palworld?",
"replies": [
{
"body": "You will submit to Palworld"
}
]
},
{
"body": "Oh come on, not here"
},
{
"body": "catching creepers and fighting them like pokemons"
},
{
"body": "guns! 😂"
}
]
}