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Are you guys happy with the game mechanics? : r/Palworld

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{
  "post": {
    "title": "Are you guys happy with the game mechanics?",
    "selftext": "I know the game isnt out yet but i really like the game mechanics they have and i hope they add more detailed stuff. Like more detailed crafting, cooking, killing and stuff like that. I think it would be cool if in the future they dd more ways to interact with palmons like instead of them always attacking back, sometimes they run away into the forest or the water. Maybe some of the flying palmons will fly higher or fly away. Stuff lile that and more",
    "url": "https://www.reddit.com/r/Palworld/comments/18ytszo/are_you_guys_happy_with_the_game_mechanics/"
  },
  "comments": [
    {
      "body": "I have a strong feeling you will not like the game i a may be very wrong but still have a strong feeling you wont like it for some weird reason. Random Person on the interwebs",
      "replies": [
        {
          "body": "You may be correct fellow random interweb person. But a pokemon game where you can shoot guns and kill things is cool. And the devs are ok with mods",
          "replies": [
            {
              "body": "oh it looks amazing i just hope it is amazing. i have been waiting for a long long time for it."
            }
          ]
        }
      ]
    },
    {
      "body": "I think they look pretty good so far. But it's early access, so hopefully, they will listen to feedback from the fans and support it for an extended period. I'll be honest, it's been quite a while since I've been excited for a game, so I'm really hoping this scratches the itch.",
      "replies": [
        {
          "body": "I honestly just like the idea of being able to kill the animals and make a base with them. A 3d \"pokemon\" game is crazy. And not like pokemon sword and shield but proper 3d battles",
          "replies": [
            {
              "body": "Wholeheartedly, this. I'm super excited to actually be able to have real interactions with the pals. Just love being able to use them for different tasks and being able to steal, kill, and eat them. Not to mention the poacher enemies as well. I've always wanted like a real Ark-esque pokemon game. So im praying this is everything I want it to be",
              "replies": [
                {
                  "body": "Same"
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "body": "I'm just hoping that I could engage in large-scale wars with the factions.\n\nI'm gonna build an empire when I get my hands on that game."
    },
    {
      "body": "That's kind of a difficult question to answer.  I don't demand more mechanics than we've seen previewed already, but how satisfying the game will be depends on how well it executes those mechanics it does have.  For some people, maybe the mere combination of elements is funny/intriguing enough to win them over, but I need them to actually be fun to play, and also be reasonably devoid of issues like glitches and slowdown.  Weak AI could suck much of the excitement out of battles, as could overpowered leveling, which has been the case in the worst Pokemon games made lately.  In BDSP, leveling is so stupidly OP that you never even have to learn the type mechanics that the series is built upon.  It's not known yet how many Pals there are and I'd prefer to have less of them but have them all better realized, than more of them half-assing it.\n\nAs to what I want implemented in the future that doesn't seem to be already, I'd want more hand-to-hand combat capabilities for humans, and some sorts of mechanisms in place to \"have your cake and eat it too\" when it comes to playing single or multiplayer.  If you play a game like this singleplayer, you mass out on a lot but if you play it multiplayer, you have to be in there constantly or other players will exploit your absence.  I think a way around this in both cases would be NPCs, put in to imitate human teammates",
      "replies": [
        {
          "body": "I lile the way you think"
        },
        {
          "body": "So far seems like underpowered."
        }
      ]
    },
    {
      "body": "I feel like the combat can be improved. From vids ive seen, enemy usually just lock onto you even if you have multiple palmons out, that should change a bit. And alot of the moves that look strong and have aoe dont do much hitstun or knockback, i feel like there should be more of it. Maybe more aggressive attack patterns instead of doing 1 attack and then just standing there for a bit. I know this isnt a triple a title, im just thinking about cool stuff that would improve the game ilfor the future. And more ragdoll physics"
    },
    {
      "body": "All people think they have great ideas for games, reality if you didn’t even said anything, “more detailed crafting” that’s nothing on paper if you want to implement or talk about mechanics of games.\nLet studios and creators do their work.",
      "replies": [
        {
          "body": "Dude calm down. I know making a game is extremely difficult. I just wanted to share my ideas and opinions",
          "replies": [
            {
              "body": "Some people just really can’t handle other people having thoughts. I’m right there with you on more detailed crafting, I wanna build a cool house~"
            }
          ]
        }
      ]
    },
    {
      "body": "Question is, have you played craftopia? Palworld is like craftopia meets Pokemon. I for one loved craftopia and believe that it didn't get the attention it deserved. Because this is being compared to Pokemon this will reach a bigger audience, so I'm happy.",
      "replies": [
        {
          "body": "Yea i played craftopia for while. But its been so time since ive played it"
        }
      ]
    },
    {
      "body": "The biggest concern i have is that combat might be too easy. In the short vids I've seen the enemy A.I. seems dumb enough to literally line up to be shot.  They also seem to lock on to the player and completely ignore pals fighting alongside the player.",
      "replies": [
        {
          "body": "Thats what i was thinking too. Maybe therenwill be a difficulty setting to make them more aggressive to you and your pals"
        },
        {
          "body": "I have the same worry hopefully if that's how it is it will be changed at a later Date early access will bring alot of bad and alot of good to the plate I kinda want them to add cooking more indepth where u have to do more interacting with the body of a pal to prepare for cooking"
        }
      ]
    },
    {
      "body": "If you’ve ever played craftopia its like that except its a heavy emphasis on catching pals, other than that the gameplay loop is pretty similar to craftopia",
      "replies": [
        {
          "body": "I used to play it alot on xbox. I switch to pc a year ago thou"
        }
      ]
    },
    {
      "body": "Well I know this is not the case but I have been playing a game called arena breakout on mobile it’s a fps but where you aim what type of ammo u use is just as important if not more important than the guns you use. Because in that game where you shoot matters Becase if you hit someone in the head it’s almost always a kill shot if you shoot someone in the arm it can breaks there arms. With this if someone has good armor on shots to the chest do a lot less damage so another popular statage is shooting legs Becase they are unarmored. And when the legs break you can’t move as fast or run with out pain medications. I personally think that if those types of mecanics were added to a creature collecting /fps game like this where where you aim matters it could be really cool. So each creature could have certain spots that are weaker and certain spots that are better armored."
    },
    {
      "body": "I love survival games (I played tons of V rising, valheim, Ark)\nI love farming games (Huge fan of sun haven, coral island, stardew)\nI absolutely adore monster collecting game such as temtem and pokemon but I always hated the turn based mechanic.\n\nIm very excited and looking forward to palworld"
    },
    {
      "body": "Building mechanics are like the pre-alpha dumpster fire that was Ark, nothing is snapping - also, the in-game music isn't playing for some reason.",
      "replies": [
        {
          "body": "My post was 2 weeks ago. Why are you trying to discourage people from buying the game? I say people because you're probably doing this on other posts too"
        }
      ]
    },
    {
      "body": "Building is absolutely broken atm. Not even a proper roof system with two walls stacked and a basic corner lmao. They need to add a crap ton which I’m sure they will.",
      "replies": [
        {
          "body": "I haven't done too much base building but ive seen streams with people struggling. It is what it is"
        }
      ]
    },
    {
      "body": "I'm fine with the mechanics, IO'm unhappy with audio oversights. lots of menu stuff and in game interactions have no audio. Feels weird that the cooking animation isn't accompanied by a sizzling sound",
      "replies": [
        {
          "body": "Did you get it on steam or xbox",
          "replies": [
            {
              "body": "pc game pass. seeming like the pc gamepass version is actually just the console build. can't turn dlss on, can't rename pals, etc. More importantly can't play with steam players for literally no reason at all. Kinda jank and an overall extremely bad choice on their part. I've seen quite a few games that have crossplay between steam pc players and uwp versions. All versions should be the same build. If steam port has to wait an extra day or two for patches I think it's acceptable and fine, to keep the versions in parity.",
              "replies": [
                {
                  "body": "Its because Microsoft hasnt approved the 1st update on console. Steam got the update from launch and it play amazing. They added alot of stuff in the final update but they didnt get it approved with Microsoft in time for launch. So people who are on gamepass, you get the short end of the stick untill Microsoft does what they gotta do",
                  "replies": [
                    {
                      "body": "I dont remember if it was on YouTube or here on a reddit post but someone talked about it. I was going to download it on pc gamepass but i bought it from steam instead. Microsoft might delay tbe updates in the future as well and i dont want to deal with that"
                    },
                    {
                      "body": "Quite literally they could have  built around a schedule that creates version parity. Would it genuinely hurt anybody if they updates released at the same time? If they ever intend full cross play functionality( probably not considering the choice with versions mismatching) they've made it harder on themselves in the future.  \n\n\nEdit: turns out they do in fact plan to support FULL cross play functionality in the future, which makes this choice to not just release the steam version  once 1.2 is certified by Microsoft even more absurd because eventually   they're going to need to wait anyway  to release updates on steam until uwp updates are certified.... The steam update schedule will need to sync with uwp sooner than later   \n\n\nsource:  found in the official pocket pair discord. Section 6 confirms it.  \n\n\nhttps://docs.google.com/document/d/1uzyT-02JqPz2KWs4rMEM3tzoEVwoKDTInroDIF0Y7s0/preview#heading=h.4nl2uzwnpzz2"
                    }
                  ]
                }
              ]
            }
          ]
        }
      ]
    }
  ]
}