{
"post": {
"title": "Guide to perfect passives for the perfect pal for the various roles in the game",
"selftext": "**EDIT2:** *I have decided, after some feedback, to eliminate strikethroughs and just overhaul the text with the adequate changes. Combat Pals are also finally updated.*\n\nSo I'm no expert at the game, but I figured it would be great to have one pinned post here where we would have a list for newcomers or players wanting to optimize their pals for the various roles in the games. I'll do a first draft, but if you see better passive combos than mine, feel free to add your input!\n\nFirst let's start with the various roles Pals can have:\n\n# BASE PALS:\n\nWe commonly distinguish between Pals that work in a base and those that are used to fight, but having seen some stuff, read some other stuff, I think we need to start differentiating Pals based on what kind of job they do in a base.\n\n**Production Pals:**\n\nBy this I mean your typical workers, so those that do jobs like Mining, Woodcutting, cooking (not kindling!), Watering, Harvesting, Handiwork, so in general anything that leads to producing something in your base.\n\nHere, you'll want them to have passives that increase the speed at which they can do that job. In that sense, having passives that increase Workspeed are the most interesting:\n\n* Artisan : + 50% Work Speed\n* Work Slave : + 30% work speed, - 30% Atk\n* Serious: + 20% Work Speed\n* Lucky : +15% Work Speed, + 15% Atk\n* Conceited: +10% Work Speed, -10% Def (interesting if for some reason you can't get \"Lucky\")\n* Workaholic: reduce SAN depletion by 15%\n* Diet Lover: reduce Hunger decrease by 15%\n\nYou have other passives that can help, but you shouldn't chase them imo as they are literally just inferior versions of these traits here (Dainty eater, etc.)\n\nThe perfect Production Pal would be:\n\n* Artisan, Work Slave, Serious, Lucky/Conceited.\n\nIf you can produce the right food like Salads or Pizza ( I suggest you check out [this post](https://www.reddit.com/r/Palworld/comments/1asyllv/pizza_isnt_always_better_than_salad_heres_why/) on that topic) you don't need passive buffs to reduce Hunger or Sanity depletion. This is a great combo as it increases Work speed by a total of 115%. My Lyleen, Azurobe and Ragnahawk/Blazehowl Noct ( I gave up on the Jormuns, they get stuck too often) work at insane speeds. \nTo optimize that workspeed, make sure that everything your pal will be working on is close by to reduce walking distance! Even their bed if possible!\n\n \n**A little Sidenote on the topic of Sanity, Hunger and workload settings:** This would only apply if, like me, you refuse to make your pals work harder. I know that Workaholic can be very important if you make them work harder, however, given that eating is mandatory to replenish SAN, I would suggest against Diet Lover and Dainty Eater, you would actually want them to get Hungry often enough to refill their SAN.\n\n**Ranch Pals:**\n\nEDIT 2: This part has been rewritten completely with the new info gotten. \n \nUnlike what was said very early on, Work speed DOES affect ranch pals as well, it reduces the length of the Pal's animation to lay an egg, produce milk, dig in the ground, etc. However (keep forgetting to test this), there is a fix timer between one production and the next. I don't know if that timer starts the moment the pal is starting the animation, or if it starts once the pal has finished the production. That would make a big difference on whether work speed is interesting or not. Because if it's the first, it makes no difference. If it's the latter, it would stack up and make a pretty big difference given that some animation can take up to 10-ish seconds. \n\n\nANYWAY: Ranch pals just sit around and produce i the ranch (when they don't get stuck outside of the ranch somewhere). However, they do go back and forth to eat when needed. Here again, keep the Sidenote in mind. Diet Lover is interesting if they have a normal workload. If they work harder, I would avoid Diet Lover and Dainty Eater, as you'll want them to go eat to replenish Sanity. And because this aspect does add quite a bit of movement on their part, increasing movement speed suddenly gets interesting: \n\n* Diet Lover: reduce Hunger decrease by 15%\n* Workaholic: reduce SAN depletion by 15%\n* Dainty Eater: reduce Hunger decrease by 10%\n* Positive Thinker: reduce SAN depletion by 10%\n* Swift: Increase movement speed by 30%\n* Artisan : + 50% Work Speed\n* Work Slave : + 30% work speed, - 30% Atk\n* Serious: + 20% Work Speed\n\n***So here's what I did:*** I got Workaholic, Diet Lover, Dainty Eater and Swift. If you increase Workload, change Diet Lover with Positive thinker, and Dainty Eater with whatever you personally prefer, if you think Workspeed is a good attribute because maybe you have a Ranchpal that helps out with other tasks (Beegarde for example), you could totally run Artisan. If it's a purely ranch Pal, you could replace a hunger passive with runner as well to have them go even faster. \n\n\nEXCEPTIONS: As mentioned with Beegarde, some Pals will do more than just ranch production. In that case, I feel like Artisan is a good passive to equip. My Beegarde for example has Workaholic, Diet Lover, Swift, Artisan. I could have changed Diet Lover with Runner/Work Slave, but didn't because it's a huge pain to make Beegardes given that there is only a 10% chance for a male to drop from breeding. \n\n**REMEMBER:** The most important Part when doing Ranch pals is actually their condensation level. A lvl 5 pal with garbage passives will always be far superior to a Pal with any beneficial passives. \n\n**Transporter pals:**\n\nTransporter pals are, as the name suggests, Pals that mainly focus on transporting productions in your base to boxes and fridges: food, ranch ressources, plants, mined ore/quartz/stone and felled Wood/fiber. \nHere, increasing Work speed is again useless given that their work speed is \"instant\" it consists only of picking up an object. They'll mainly be carrying things around, and thus, running/flying ( perfect example of carrier: Hellzephyr with Lvl 3 Transporting only and therefore one of the better carriers from early to mid/late game, if he doesn't get stuck everywhere). So here the obvious choice of passives would be:\n\n* Swift: + 30% movement speed\n* Runner : +20% movement speed\n* Legend: +15% movement speed (+ 20% Atk and Def)\n* Nimble: +10% movement Speed\n* Workaholic: reduce SAN depletion by 15%\n* Diet Lover: reduce Hunger decrease by 15%\n\nHere the obvious choice would be the first 4 abilities. Although, you could give up on 10% movement speed with nimble and opt for Workaholic or Diet Lover to reduce the amount of times he goes to the feedbox. If you were to use Ragnahawk for the mix of kindling and transporting, going for Artisan + Work Slave to increase kindling speed is definitely a good choice (Swift, Runner, Artisan, Work Slave).\n\n**Breeder Pals:**\n\n**EDIT2:** *Completely overhauled to be more concise.* \n\nIf you happen to farm one Pal by catching lots of it to condense, make sure you look at the passives. it can be interesting to keep certain Pals that can grant you good Base (or Combat) Pals when bred together. example: Celaray can grant you Anubis, Petalia, Azurobe, Bushi, Fenglope, etc. \n\nIf you see you have a Pal that could easily get you good crossbreeds, consider making it a near perfect pal to make your job easier. Combine abilities together that you would want for a specific type of pal. \n\n**Hybrid Pals:**\n\nHybrid Pals have a similar Problem to good, but too large Pals: They tend not to work. They sound amazing on paper, but as soon as you want them to do a SPECIFIC job, you're gonna despise them like a disease. Good hybrid pals are those that can do multiple jobs very well. The little Superstar of this game is Anubis for instance who can Mine (lvl 3), Handiwork (lvl4) and Transport (lvl 2) very well. Yet, they always have a knack for choosing the worst possible task at all times, but I hope this will eventually be fixed with a patch. For now, you'd want these to stay hybrid and keep a combo of passives that help with all their jobs. In this case, similar to what was said with Ragnahawk, you'd look for a combo looking like this:\n\n* Swift: + 30% movement speed\n* Runner : +20% movement speed\n* Artisan : + 50% Work Speed\n* Work Slave : + 30% work speed, - 30% Atk\n* Serious: + 20% Work Speed\n\nIn Anubis' case, given that he runs all over the place, because he will be transporting literally anything at any given moment, I think you should at the very least keep Swift on him, but Runner is also highly recommended. You can easily make the choice to just have Swift on him though and then focus purely on Work Speed with Artisan, Work Slave and Serious.\n\nMy personal suggestion would definitely be: Swift, Artisan, Work Slave and Serious. I have Swift/Runner Anubi and trust me, those are IMPOSSIBLE to catch.\n\n\n\n**So that's for the first part of the post.** I know it's long, but titles and paragraphs SHOULD help in just finding what you're looking for and focus on that part. If you have better combos or have found something useful, please share and I'll make the necessary editing. Part two, which will focus on combat pals is the part where I'll need more help as I haven't focused much on that yet. \n\n# COMBAT PALS:\n\n**Traversal Mounts:** \n \nJust like transport Pals, you'll want to focus on Movement speed. Now I think using Nimble in general is very questionable as i wonder if the 10% additional movement speed is really worth losing a slot over having a different passive that could make the mount a bit more versatile for combat, exploration, or whatever you'd be interested in. \n\nSuggested passives: Swift, Runner, Legend, \\*your choice\\*. \n \nI personally prefer the boost of Vanguard/Ferocious over Nimble. \n\n**Combat Mounts:**\n\nThese differ quite a bit form traversal mounts because their focus is not traversal but rather fighting with you on them. These mounts are usually the ones that affect your damage in some way when you mount them. Could be adding elemental damage or changing your element to a specific type when you mount them. Because you'll tend to want to sit on them a lot during combat, there's various approaches you could take here: \n\n- Legend: +15% Movement Speed, +20% Attack and Defense\n\n- Vanguard: +10% Player Attack\n\n- Burly Body: +20% Defense\n\n- Stronghold Strategist: +10% Player Defense\n\n- Brave: +10% Attack\n\n- Ferocious: +20% Attack\n\n- Musclehead: +30% Attack, -50% Work Speed\n\n- Hooligan: + 15% Attack, -10% Work Speed\n\n- Hard Skin: +10% Defense\n\n- Lord/Emperor elemental buff: +20% to elemental damage\n\nSo. Here you can have a LOT of approaches, and that's the case for all combat pals that aren't purely made for a specific tasks like farming resources or traversal. I don't know which one is the \"meta\" but tbh, given that the current content is not that challenging yet, I think you can just go for whatever you prefer but I'll just type the different types you could do in no particular order while sticking to the particularity of that type of Pal. So here, in no particular order: \n\n- Bulky Mount: Legend, Burly Body, Hard Skin, Swift/elemental resistance to weakness\n\nThe idea here is to have your mount be as survivable as possible. That way you don't have to change it out. Swift helps with dodging certain moves if the mount isn't too slow. Legend, Burly body and Hard Skin increase its defense. this is a bit memey, but you get the gist, you can add/remove as much defense as you want here and replace the passives with whatever you prefer. \n\n- Offensive Mount: Legend, Ferocious, Musclehead, Lord/emperor OR Lucky\n\nHere, your Mount will do the most possible damage with his own moves when they're off CD. But you're at risk of him (or you) dying if nothing is done to mitigate damage. But you might be able to outdamage your opponent easier here. \n\n- We are One Mount: Legend, Stronghold Strategist, Vanguard, Burly Body/Ferocious\n\nThe idea here is that you want to stick on your mount non stop while maximizing damage output. This is a build in a bubble, meaning it ignores all your other Pals on the team. You could give Playerbuffs to other Pals on your team to increase your Combat Mounts damage output, but this build is if you have other purely offensive Pals and you can't put player buffs on those other Pals, or don't want to. This would be the equivalent of the Tower Bosses, you stick to your mount and your mount only. This is your \"Electric Rat\", so to speak. \n\n**Gliding Pals:** \n\nAbsolutely not knowledgable here guys, so if anyone wants to do this part in my stead. My knowledge is limited to the fact that the more interesting ones are Galewing for his offensive versatility while mounted and Hangyu for the fact that it won't really drop while gliding. that's the extent of it. I also know that Gliders are not really affected by movement speed but rather player inertia, so the harder you swing with a well placed slide or grapling slingshot, the faster you move. If you have a Gliding Pal, consider removing your own glider as it does weigh a bit and won't really be needed. \n\nI believe, if I had to guess, that interesting passives would be player buffs, but I'm not sure about that. \n\n**Player Combat Pals:**\n\nPals to help you output damage. In this case, we would consider the entire team of Pals, as you can stack these passives among Pals to increase your stats even further: \n\n- Stronghold Strategist: 10% increase to Player Defense\n\n- Vanguard: 10% increase to Player Attack\n\nBest Pals to use here for these kind of strats are pals that have a useful partner skill like adding elemental damage to your own attack with or without being mounted, so this can apply to your Combat Mount as mentionned, but other pals would be: \n\n- Gobfin/Ignis: damages enemies and boosts Attack\n\n- Daedream/Dazzy type: Passive/active Pals that attack along with you\n\n- (potentially) Nox likes: Add elemental damage when summoned alongside you\n\nThe first two types here are more interesting as they DON'T need to be out there with you. That means, just having them in your party adds to your own damage. Gobfins boost your stat through both Partner Skill AND passives. Daedream and Dazzy are just behind your back assisting you with dealing damage without being summoned either. You can have them be with you while summoning another Pal. \n\nHere you can add whichever passive you want/feel like I believe as the idea isn't necessarily to have them out there. Ferocious/Legend/Musclehead are always good to have for additional damage if they're out. \n\n**Player Gathering Pals:**\n\nPals that help you whenever you go resource hunting. For me the very obvious choice here is Wumpo/Botan whenever you can get them and their saddle unlocked. But Cattiva/Lunaris/Broncherries/Kingpacas can also help here in early/mid game and the Broncherries. These Pals allow you to increase your own weightlimit through their Partner Skill. so Obviously condensing them as high as possible is interesting to increase that weight limit further. If you want to see if it's worth the effort and see the amount of increase, I suggest [this post](https://www.reddit.com/r/Palworld/comments/1aedboa/partner_skill_upgrade_stats_exact_values_for_lv1/) by u/blahable. I would suggest against condensing for Cattiva/Lunaris in terms of effort vs reward, but it's interesting for the Wumpos especially. The abilities you'd want with them are: \n\n- Mine foreman: +25% mining efficiency \n\n- Motivational Leader: +25% player working speed\n\n- Vanguard: +10% Player Attack (affects also damage to Nodes)\n\nI don't think anyone really needs to log wood, but if that is something you do want, you can also add logging Foreman for the buff to logging efficiency. \n\nThis is pretty self explanatory, add a team of the best Weightbuff pals you have, go out there, gather your ressources as much as you can at max speed, return to base etc. Consider keeping one Mount in your team for traversal obviously. could be Jetragon for max speed, Fenglope for dungeon traversal or Faleris if you don't have Jetragon yet. \n\n***Additional Tip:*** Once you have Lilith's Spear or even better, the Sword, you can get rid of both the pickaxe and Axe in your inventory, the Sword especially is so close to both Axe and Pickaxe damage to the nodes/wood that it0s just not worth keeping the refined gathering tools. \n\n**Solo/AI fighting Pals:**\n\nThese would be the Pals that you use mostly for their personal input in fights: Anubis (not great, his Ai is quite bad and his powerful moves miss A LOT), Jormuns, Frostallions, Bushi, whatever you want ot go for, the floor's yours. \n\nThese would be rather offensive oriented pals and we make the distinction of whether it's a solo type Pal or dual type: \n\n*Solo type Pal:* \n\n- Legend, Musclehead, Ferocious, Lord/Emperor elemental buff\n\nDual Type Pal: \n\n- Legend, Musclehead, Ferocious, Lucky/Hooligan\n\n \n***CONCLUSION:***\n\nI think I covered pretty much everything, not sure though, again, I haven't really gotten in depth in terms of combat and in terms of moves I'm not well versed AT ALL and I really think that movelist is a topic in and of itself as it would make this already gargantuan post even bigger. I'll consider making a different post to link to this one for a very simple TLDR version of this one as I know a lot of people will start crying that this post is too big and they can't be bothered to read this much. If anyone wants to add anything here, start your reply with ADDITION, so it's easier for me to follow up. If anyone's motivated, they can make a google sheet out of this, don't need nor care about credits tbh, it's all just for fun. If I get to it, I'll do it myself, but that can take quite a while!",
"url": "https://www.reddit.com/r/Palworld/comments/1anc855/guide_to_perfect_passives_for_the_perfect_pal_for/"
},
"comments": [
{
"body": "great writeup so far. I came to similar conclusions. I do rate swift on ranch pals a bit higher, as it means they spend less time outside the ranch for eating, sleeping and so on. for me sanity has never been an issue since I swapped to salads, so the sanity drop reduction traits don't seem to do much except early when you're still relying on baked berries. I haven't done any scientific tests though, it's just my instinct telling me to focus on food consumption and speed, and maybe even workspeed, as another /u/jambrose777 suggested for the sped up production animation (which I had no idea about).",
"replies": [
{
"body": "I personally put a feeding box right in front of the ranch to minimize movement and all the pals go to bed at the same moment, no matter how far they are from their bed. So movement speed doesn’t matter there. It only matters in the morning from bed to the ranch, but we’re splitting hairs here. \n\nI also don’t have issues with Sanity with Pizza now. But I wonder if it also is tied to the fact that I never put them ro hard work, that’s what someone else is going to have to dill in for me.",
"replies": [
{
"body": "good point about the working conditions, these traits may become more useful when increasing the work load. not sure if that affects their output though. if it did, then that could be a really good way to increase production.\n\nfeed box in front of the ranch makes sense of course, unless you're lazy and just want to fill a central one like me ;-) \n\nswift primarily helps for beegarde I think, since it sometimes wants to \"help\" on other jobs.",
"replies": [
{
"body": "> swift primarily helps for beegarde I think, since it sometimes wants to \"help\" on other jobs.\n\nTrue, but if you're allowing them to do so that's going be the biggest detriment to the ideal. Rather than buffing their lesser role, I'd suggest keeping them from doing it by assigning them to the ranch.",
"replies": [
{
"body": "Even assigned to the ranch, I notice my beegarde still tend to run off and do other thing. I'm assuming there is a bug in their AI",
"replies": [
{
"body": "Yeah. I moved my ranch away from other things, so other Pals usually complete the tasks before the beegarde has a chance to notice or make it far from the ranch. \n... on average, I see the idea icon less often, and when it does happen, they don't move far before it happens again and they go back to the ranch."
}
]
}
]
}
]
}
]
},
{
"body": "I think swift is underappreciated in general. It's very nice on any pal with multiple work options, as they're liable to bounce around between jobs a lot more than *just* a kindling or watering pal (or whichever doomed electric pal who's stuck on your generator forever, that lad needs no traits).\n\nWhen you're minmaxing to the limit, there quickly comes a point where only huge cooking/smelting orders ever take an appreciable amount of time. Even hundreds of legendary spheres are done in under a minute. May as well buff them up between jobs imo."
}
]
},
{
"body": "ALL PALS ARE PERFECT JUST THE WAY THEY ARE. The forced breeding and disgusting treatment of pals to produce inbred “perfection” is cruel and unnecessary. The r/FreePalAlliance will make you pay for the encouragement of the mistreatment of pals across the Palpagos Islands",
"replies": [
{
"body": "You heard it here folks. \n\n\nDon't capture and breed pals.\n\n\n\n\nCapture and breed humans!",
"replies": [
{
"body": "Humans deserve it for their treatment of pals",
"replies": [
{
"body": "can i breed lily?",
"replies": [
{
"body": "Why you gotta make it weird lmfao",
"replies": [
{
"body": "BUT U SAID IT"
}
]
},
{
"body": ">can i breed lily?\n\n...technically yes....but she'll only make a chicken.",
"replies": [
{
"body": "Which is cool because there are no other chikpi combinations other than two chikpis to make a chikpi."
}
]
},
{
"body": "Bonk"
}
]
}
]
},
{
"body": "It would be amusing if you could catch and breed them with the right passives to make an army of syndicate heavy gunners or the rocket launcher guys. Make yourself an army"
},
{
"body": "Wait wait wait…can you put humans in the breeding pen?",
"replies": [
{
"body": "You can't \"pick up\" humans, so no. Can't breed them. You can breed the bosses though. You can catch them by using an exploit. Not sure if that has been patched yet.",
"replies": [
{
"body": "But the outcome is always Chikipi"
}
]
}
]
},
{
"body": "And sell them to Black Marketeers.",
"replies": [
{
"body": "You can sell them to normal pal merchants too, which I find funny"
}
]
},
{
"body": "They don't have a gender on their stats page, so I doubt they can be bred"
}
]
},
{
"body": "Go back to your Hypocrites hill and leave us alone. I never overwork my pals and engage in fun activities with them. They only get to do normal workload and get to slack off as much as they want with me",
"replies": [
{
"body": "Capturing pals alone is a disgusting act of barbarity. You should be ashamed.",
"replies": [
{
"body": "Don’t know man. My pals don’t have to fight for scarce ressources anymore, they have plenty of food at their disposal, and they look pretty happy in the hot springs. I don’t think my Lamball would be happy if I were to release him and let him be eaten by the first passing Nitewing…",
"replies": [
{
"body": "Are you not taking away from the nitewing then?",
"replies": [
{
"body": "I don’t think the nitewing are going to starve because I took one lamb. \n\nBut it’s funny how you keep trying to prove me wrong but just keep showing what a hypocrite you are.",
"replies": [
{
"body": "The Free Pal Alliance will prevail",
"replies": [
{
"body": "Stop raiding my base! You're just killing each other until you retreat!",
"replies": [
{
"body": "WE ARE HAPPY TO MAKE THE ULTIMATE SACRIFICE FOR OUR CAUSE",
"replies": [
{
"body": "That is great! I will happy to feed you to my pals then."
},
{
"body": "I always make sure to capture fom FPA lunatics and butcher them up for my pals. They love fresh meat."
},
{
"body": "Lol. My friend catches as many as he can and puts them in the viewing tank things for his Pals to watch."
}
]
}
]
},
{
"body": "Bro doin a lot of yappin"
}
]
},
{}
]
}
]
}
]
},
{
"body": "Free pal alliance members literally shoot pals in the wild for no reason, smh",
"replies": [
{
"body": "PETA inspired"
}
]
},
{
"body": "Oh, let's not talk about how yall keep pals in cages",
"replies": [
{
"body": "Just said the same shit like come on wtf they better when you look at the pal face in the cage they sad and crying but I don’t ever see mine or my friends pals sad and crying hell we got a chest with not but heals for them when or if they get sick and all feed box’s have the best food for there health and sanity and they got hot tubes to relax in but free pal alliance is better because they name say free and keep them in a cage like that’s conditioning as hell WTH"
}
]
},
{
"body": "Bold words for an alliance that I put lead into their grey matter, freed their caged Pal who voluntarily joined my cause, and we proceeded to wipe out another camp, to free another Pal, who also joined us of their own volition.",
"replies": [
{
"body": "\"Voluntarily\""
}
]
}
]
},
{
"body": "But with cruel you can get to 384 workspeed. BREAK OUT THE WHIPS"
}
]
},
{
"body": "Why do y'all smack pals to oblivion and lock pals up like syndicate thugs?",
"replies": [
{
"body": "When Jetragon comes to force the end times, it is you who will be judged.",
"replies": [
{
"body": "Jetragon is in my pocket so gl with that"
}
]
}
]
},
{
"body": "I’m gonna force-breed my pals even more now.",
"replies": [
{
"body": "[removed]",
"replies": [
{
"body": "Your submission has been removed for the following reason(s):\n\nRule 4: No NSFW or Inappropriate Content\n\n* NSFW or inappropriate content is not allowed on the subreddit. This includes, but is not limited to: implied, violent, gore, risqué or otherwise sexually explicit messages, images, videos, or anything that is illegal. This list is not exhaustive."
}
]
}
]
},
{
"body": "I love how FPA is just a parody of PETA. Like legit, you can even see them executing Pals in the wild. \n\nJust like PETA."
},
{
"body": "PEW PEW!"
},
{
"body": "Oooooo is that the belief of the free pal alliance?\n\nAnd then the syndicate are the ones that think they ought be slaves. And the genetic researchers are the aryan eugenicists."
},
{
"body": "I guess you failed to read the 'love is blossoming' message"
},
{
"body": "Let them eat cake."
},
{
"body": "Call me inhumane then cause I’m breeding them like a mad person & even butchering them to make the best foods ![img](emote|t5_4jn9v4|49350)![img](emote|t5_4jn9v4|49351)"
},
{
"body": "Not only is the current methodology humans use for breeding Pals forced inbreeding, they are also required to be put on a strict diet of cake. The entire act is an incestful mukbang against their will."
},
{
"body": "Sup dude wanna buy drugs?"
},
{
"body": "The only pals I'm breeding is Lovanders and the phrase forced seems ..... disingenuous.",
"replies": [
{
"body": "We.... will allow this one."
}
]
},
{
"body": "So catching Pokémon is ok but catching pals are not ok please help me understand that because I don’t see anyone complaining about Pokémon living in a Ball and forces to fight for you instead of you fighting with them and not I’m not hating on Pokémon because I love Pokémon but what I’m saying is you can just down one game when there is others that have done it before pal world hell Ark you Get Dino’s and have them fight other Dino so you can live so unless you going to spend all day complaining why not do like the golden rule if you don’t have anything nice then stf up and let people enjoy what they enjoy you don’t see no one bashing your Hypocrite ass until you say something about them people like you just like downing people and try to make them feel bad all because your not happy with your self on the inside and you say free pal alliance but they cage them up and mistreat them look at the sadness on the pal face when you see them in the cage the sad and crying so how the fuck are they any better but hold I’ll wait for you to keep making excuses just to try to see what dumb shit you say that YOU THINK is right like the dum ass you are I’ll wait go ahead and prove me right"
}
]
},
{
"body": "Ranch pals: work speed speeds up the animation time of producing the product. It generally takes a chikpi 6 seconds to animate laying an egg, but with work speed maxed it takes 2 seconds. This adds up when it lays 5 eggs taking 10 seconds instead of 30, however you still need to wait like a minute to produce the next batch.",
"replies": [
{
"body": "Oh, okay, so work speed does have an impact?! I’ll change that then! I saw quite a few posts that said it wouldn’t affect production and that it was useless. But then Artisan, serious should be enough to increase the speed and then workaholic and diet lover to reduce consumption?",
"replies": [
{
"body": "Work speed doesn’t make the production time better, so most people are right when they say that it’s useless.\nEssentially you have to wait ~60s to start production, then (~5s animation of ie laying an egg x how many eggs are laid) , and then waiting another 60s, etc.\n\nWork speed only impacts the animation time and not that 60s wait time which is where a lot of people will say it doesn’t impact it. And it definitely doesn’t impact it enough to be worth it for most people.",
"replies": [
{
"body": "From what you're saying shouldn't it essentially drop the timer by 3 or 4 seconds since it triggers the wait a few seconds earlier or does it not do that and it makes them preform the animation later into the timer?"
}
]
},
{
"body": "It helps if you really want to use them. Someone spent time and did the math, its functionally not worth it. Hopefully there is some balancing to it in the future. There are dozens of ways to make more money with pal space and just buy milk/eggs. Honey is better to ranch for since it can't be bought"
}
]
},
{
"body": "Does it start counting when it starts laying or when it ends? Because if it's when it ends then that feels quite significant but if it's when it starts then unless it takes them over a minute to lay all the eggs there would be little to no impact.",
"replies": [
{
"body": "The production time starts after the animation time from what I’ve seen."
}
]
},
{
"body": ">however you still need to wait like a minute to produce the next batch.\n\nwhat does this means exactly? does that mean it still outputs the same amount of eggs/minute?",
"replies": [
{
"body": "It’s slightly better but not a significant amount since the 60s is static in regards to workspeed"
}
]
},
{
"body": "I thought someone proved work speed doesn't affect ranching. They showed condensing sped up item production but not work speed alone. Did I miss something in that other post?",
"replies": [
{
"body": "Work speed just decreases animation time. So it does help but only marginally. 60 seconds might be spent waiting for the next animation to start and the animation might take 5 seconds. You save more time raising condenser levels because it lowers that 60 second timer where work does only lowers the 5 second timer. (Numbers are made up but it gets my point across)"
}
]
},
{
"body": "So the timer to the next egg doesn't start until the animation finishes? I was under the impression that the animation was triggered and the timer reset at the same time, meaning a faster animation didn't mean a shorter time to the next batch of product, just a shorter time until the one currently being worked on finished.\n\nBasically I thought it was 2 seconds of animation and 58 seconds of waiting vs 6 seconds of animation and 54 seconds of waiting, which wouldn't change rates at all. But if it's a question of a 62 second cycle vs a 66 second cycle, well that's still only slightly better than a 6% improvement but at least it *is* an improvement."
},
{
"body": "Great to find this out right after condensing my chikipi and mozzarina to 4 stars with diet lover/dainty eater/workaholic/positive thinker...",
"replies": [
{
"body": "Ya, that seems fine. The work speed is not that much anyways (compared to other base pal work speed buffs)"
}
]
},
{
"body": "what about when you're not at base? i doubt the game takes animations into consideration when doing a simpler rendition of ranching."
}
]
},
{
"body": "... just sold all my pals without passives because I thought they'd be bad breeders... oopsies",
"replies": [
{
"body": "don't worry, I also did that at first, it happens to everyone. live and learn",
"replies": [
{
"body": "Why do no passive pals help?",
"replies": [
{
"body": "They help you pass the traits you want when breeding. If you want traits 1-2-3-4 on a pal and you breed traits 1-3on pal A and traits 2-4-5 on pal B you get a lot more variance than you would have if you had traits 1-2 on A and 3-4 on B. So the traitless pal helps breeding chains get cleaned up. If you have a pal with traits 1-2-4-5 You can breed them with a traitless pal to try and get a pal with the two or three traits from the pal with an extra. Hope this helps and isn't too wordy",
"replies": [
{
"body": "Ah, good to know. Guess I'll try to hold onto the occasional trait less versions of ones I want to breed."
}
]
},
{
"body": "Condensing. Its not a huge loss. Once you get the pal you want to use, you can just set up a mass breeding. Depending on your scale, its pretty easy for a single pal. Load up 5 breeding farms, set 2 up with 20 cakes and in a few hours you have most of what you need to condense in 1 go."
}
]
}
]
}
]
},
{
"body": "The last 3 days I’ve been breeding Pettalias and Lunaris with Artisan, Serious, Lucky and Workslave. now I have 8 Pettalias spinning on my crops and 8 Lunaris crafting balls",
"replies": [
{
"body": "I've been fighting so hard for petalia... finally managed to get one with Artisan, serious and Lucky, but now that I have my perfectish Verdash, I can Give petalia another crack!",
"replies": [
{
"body": "Give it another go my dude. Watching them spinning around very fast it hella worth it, I’m still breeding more of them to max 4* them. lol\n\nWhile I’m camping sanctuary 2 to catch a lucky Jormuntide Ignis",
"replies": [
{
"body": "damn, that's a LOT of cakes you need there!\n\nI mean, I have a decent one (Artisan, serious, Lucky) It took me like 50 eggs to get there. I want to see other stuff hatching in the meantime. Absolutely love the dance though!"
}
]
}
]
}
]
},
{
"body": "About that workspeed farm animal thing. It doesn't do a whole lot at lower star lvls, but it is noticeable at higher ones or on Vixy.\nIt reduces the animation time for the spawning of items. Not noticeable with short animations or in lower quantities like a star lvl 0 chicken.\n\nBut when that farm animal is lvl 4 and has to poop multiple items per batch and each item has animation tied to it it adds up much more than on lvl 0. The sooner that animation is done the sooner the timer for the next batch starts is what I think from comparing two vixy with perfect skills to workspeed and one for hunger/san. Hunger san should outperform workspeed by not having to eat as often/not being interrupted in grazing, but workspeed outperformed in every item category every day."
},
{
"body": "You should add a tip for breeder pals that given the game's breeding system, using low numbered pals as breeder pals wastes a lot of time. Use FROSTALLION NOCT as a breeder pal. Having legendaries as breeder pals is the best because endgame, youre always using the upper echelon of pals as workers, jormun, astegon, lyleen, ragna, wumpo. And breeding into them can be done with legendaries much easier. Therefore the best breeder pal is frostallion noct as you can transfer passives from helzephyr to make the breeder pals quickly. Also breeder pals should only have 2 passives, such as ferocious, muscle and another one hooligan, legend.",
"replies": [
{
"body": "Lucky instead of hooligan",
"replies": [
{
"body": "Elemental bonus actually. Or stronghold strategist / vanguard ofc."
}
]
}
]
},
{
"body": "Zoomy pals are best being caught by having the food dish right next to the palbox so that when they spawn in from a refresh they pause for a sec to eat a food. You can stand in that place, drop them, close the menu and grab them. And if you fail you can just do it again. I love my swift/runner/ workaholic anubis, they just naruto run from node to node before zooming around playing the cleanup game."
},
{
"body": "I just produced a Ragnahawk with legend, swift, and runner. I had nimble in the gene pool as well but I got tired of waiting. I’d been using Vanwyrm this whole time. The speed difference is absurd even without all 4 speed passives. ",
"replies": [
{
"body": "I recommend faleris with the speed traits. It's one of the fastest base game flyers. My party usually has a legend, runner, swift jetragon for quick flights. And my faleris for everything else including fire damage.",
"replies": [
{
"body": "I took a while breeding to get my almost perfect faleris with swift, runner, musclehead, and cheery. Two biggest speed buffs plus the biggest damage booster. Would've preferred the ferocious I was trying for instead of cheery so it can put up a better fight when I get off to fight things, but I already made a ton of the things and decided this one was good enough."
},
{
"body": "Oh I saw that it was a better mount. I just didn’t have the prerequisite pals at the time. I’ll get one eventually because it looks super cool. "
}
]
}
]
},
{
"body": "For ranch pals, more than half of them got other skills so they might do other jobs sometimes. Yeah I am talking about bees. I still want workspeed passives on them just in case they went for other jobs.",
"replies": [
{
"body": "Yeah beegards kinda count towards hybrid pals, I’ll add them later! Thanks!"
}
]
},
{
"body": "To be fair, a lot of these Workaholic/Dainty Eater/Diet Lover/Swift/ Runner setups only apply to specific base setups.\n\nI use the popular spot on the mountain top with Coal + Ore nodes. Dont remember the coordinates of the top of my head. I use it as my main base for storage and production. My setup is: 2x Verdash (primarily Planting + Harvesting, in their downtime produce Lumber), 2x Penking (primarily Watering, in their downtime Mining), 2x Wixen (primarily Kindling), 1x Rayhound (electricity), 8x Anubis (primarily Mining).\n\nAll pals have been bred with Work Slave, Artisan, Serious, Lucky, all pals have been condensed to 4star. Since the last level of condensation raises their skills by one, this gives Verdash Lv3 Planting and Lv4 Harvesting, Penking has Lv3 Watering, Wixen has Lv3 Kindling, Rayhound Lv3 Electricity, Anubis Lv4 Mining.\n\nOn top of that Penking has Lv3 Handricraft, Wixen/verdash Lv4 Handricraft and Anubis Lv5 Handricraft, this gives me 14 possible pals to assist with production though usually 1-2 Anubis will join and craft anything in less than a minute.\n\nOn top of that everyone except Rayhound has Transporting as well, meaning no dedicated transporting pals required at all. \n\nA usual day at the base has Verdash Planting/Harvesting then spending the rest of the day doing Lumber, Penkings Water the fields, then either go to the crushers or assist in mining and transporting, Anubis will rush mining first, transport everything, then laze around until Ore/Coal respawns or I give construction orders, Wixen will melt Ingots or cook or assist in transporting and production.\n\nThe advantage of this \"optimized\" setup is that all the pals walk, they are all fairly small, therefore they dont get stuck on stairs or on top of buildings and objects, dont float on trees, etc. With just 1x Tomato field and 1x Lettuce field I am also able to produce enough salad to keep everyone fed and happy.\n\nIn a similar manner I have designed my Breeding base, I use Petallia instead of Verdash for Plating/Harvesting because I want to avoid collecting unnecessary lumber, I use Petallia over Lyleen because I want the extra transportation help in their downtime. I use Penking for watering over Jormuntide again because I appreciate the transporting skill a lot, and lastly I have Wixen instead of Jormuntide Ignis again for transportation.\n\nThe way this works out is while Petallia are Planting/Harvesting the Penking are transporting, while the Penking are watering the Petallia are transporting. If there is nothing to cook, the Wixen assist as well. I have one of each Beegarde/Chikipi/Mozzarina which produces more than enough to get more cakes than I use with my Breeding Pens.",
"replies": [
{
"body": "I was looking for something like this. I am starting to get to the top tier of pals and their size makes ai bugs frustrating. Optimizing for size appeals to me, though catching all those extra pals will be a chore. I think I'll keep a Jormuntide Ignis around to make cake specifically and put back in the box when not in use. \n\nI have had good luck with vanwyrm cryst as my transporter, never seem to get stuck and base movement speed is quite fast."
},
{
"body": "[deleted]",
"replies": [
{
"body": "Breeding gives you 1 egg every 5min, which means to get 116 to condense 1 pal from 0 stars to 4 stars requires roughly \\~10 hours. If you check in during the day in intervals you can get all 6 condensed to 4stars within a week.\n\nI mostly get the extra pals for condensing this way and it feels rather quick."
}
]
}
]
},
{
"body": "> . And MAN I hate Anubis in the current Patch. Do you know how many times I pick these little buggers up, throw them on an assembly line, only for them to decide there is no work to be done there and speed off at the speed of light to do transporting work or to mine at the stone quarry facility ( I made that one inaccessible to him now to avoid that one at least)\n\nAnubis would be godtier for most bases if he wouldnt require you to constantly rebuild or close off the stonepit. Which sure at some point in the game is less of an issue with 30k stones in the chests, but you gotta get there first and if you make legendary spheres daily for farming you will run out of stone again and wanne put up the stonepit again without it fucking up the Anubises.\n\nWhich assuming you dont want to manually assign Anubis via balls or picking them up makes Lyleen the true handiwork queen on current patch. Does the fields in seconds and then hes ample free time to do your handiwork.",
"replies": [
{
"body": "You could just make multiple stone pits, fill the base with mining pals. Let them work a few days and then destroy the pits so you are good for a long while. Or produce stone at another base and just carry what you need between them.",
"replies": [
{
"body": "Really the best way to do it. Mass produce one or 2 resources and then switch to the next.",
"replies": [
{
"body": "Just put your stone in a separate base then where the Anubis are. My Anubis stay at the ore base. But my stone is at my home base.",
"replies": [
{
"body": "Me slow walking to the pal box with 50k lbs of stone to take it to the production base",
"replies": [
{
"body": "What you can do is put a crusher near the palbox. Set it to max pal stones, then immediately cancel. It consolidates all stone into your inventory and you are a few steps from freedom!",
"replies": [
{}
]
},
{}
]
}
]
}
]
},
{
"body": "Makikg a full extra base is even more effort than placing and unbuilding the pit sometimes"
}
]
}
]
},
{
"body": "Nice write up!\nOnly thing I want to mention is the potential of workslave being a problem if you want it for mining.\nI didn't verify this myself yet but I read on a few comments that mining for pals also scales with their attack.\nSo having -30%.\nMight be something to look into, I didn't check that and if it's wrong I do, please correct me.\n\nEdit: As some commenters have pointed out, this was a fluke.\nI've tested this now myself too, with Digtoise and any attack difference did NOT change the damage to any ore nodes.",
"replies": [
{
"body": "ohh interesting to check up on! if that is true, then it also means that it's probably VERY important to level up your miners before sending them in a base for mining (and woodcutting of course as well)",
"replies": [
{
"body": "Just from my observations and bits from other posts elsewhere, I also think that for mining ORE (and cutting gameworld trees) the attack stat seems relevant (not the absolute, but rather the base stat + modifiers I assume). I have bred Tombats with the work speed stats and while at the stone pit, they hammer away like crazy, but on the ore nodes I can't see a difference to all the other mining pals except the dmg they do to the ore which is usually lower (which I assume is because of work slave and that they generally have lower att than most other pals I keep there)."
}
]
},
{
"body": "Attack has nothing to do with mining ores. Just mining level."
},
{
"body": "Interesting. Would also affect woodcutting then, right?"
},
{
"body": "I don't see any difference between Anubis with ferocious and those with workslave when mining. Only thing that changes damage is condensing to a higher mining level for me."
}
]
},
{
"body": "When you mention breeding, have you seen some recent info that has come out?\n\nMainly, the perfect breeding is 2 traits and 2 traits. Pals are less likely to pass all four traits even if one has none\n\nhttps://youtu.be/Y05VE3YRuEA?si=YkyRX_Ki2XdBMKaF\n\nThis guy goes into detail",
"replies": [
{
"body": "Might want to take that video with a grain of salt. \n[This comment thread](https://www.reddit.com/r/Palworld/comments/1am3oe0/breeding_lpt_keep_those_pals_with_0_passives/kpj70gw/) in a breeding discussion posted yesterday had a lot of comments saying that was not the case.\n\n1/10 chance of perfect rolls (regardless of what combination you used to equal 4 passives) seemed to be the takeaway.",
"replies": [
{
"body": "Good to know!"
}
]
},
{
"body": "oh really?! Damn, I got really lucky with my verdash passing his 4 traits then! good to know. so breeder pals should have 2 passives to transmit for better chances. I'll check the video later!"
},
{
"body": "The video is slightly incorrect, as 4/4 have the same chance as 2+2, 3+1, 4+0 (or any other combinations) as long as they are all the same 4 traits."
},
{
"body": "2/2 3/1 and 4/0 are all the same for breeding. Ofc doing it in pairs makes it somewhat easier to breed slightly different combos."
}
]
},
{
"body": "For combat pals the best passives are for sure:\n\n* Lord/emperor of that pals type. It’s a straight up 1.2 multiplier for damage.\n\n* legend. Offers three decent buffs on one passive\n\n* musclehead 30% ATK\n\n* ferocious 20% ATK\n\nWhy no burly body? It’s useless because every attack can be dodged by just redeploying your pal.\n\nIf however you want the strongest and most survivable build in the game then player ATK strat with a frostallion/noct beats everything.\n\nThen you want:\n\n* Legend\n* stronghold Stategist\n* vanguard\n* swift Or Burly Body (burly body not needed if you have alpha frostallion because it has 25k HP)",
"replies": [
{
"body": "great, thanks! I'll make sure to add that when I get to the combat part!"
}
]
},
{
"body": "My grazing pal setup after some of my experiments: Artisan, Workaholic, Diet Lover, and Swift."
},
{
"body": "Wouldn't Dumud Chowder (170 Nutrition, 21 SAN, Increase work speed, stay full slightly longer) be better than Mozzarina Hamburger (162 Nutrition, 20 SAN, Increase work speed, SAN decrease slightly slower)?",
"replies": [
{
"body": "Didn’t try the dumud because I didn’t farm him as intensely as Mozzarina given that she’s a cake-essential pal. But definitely."
}
]
},
{
"body": "[deleted]",
"replies": [
{
"body": ">**Combat (PLAYER)**\n\n>Vanguard, Stronghold Strategist, Legend, Swift\n\nThis is pretty much the highest damage and one of the most survivable builds in the game by a big margin. \n\nSwift can be replaced with Burly body if you just wanna stand there and take hits to the face. But even without it and ATK maxed you will outrace anything before they even get more than one attack on you usually.\n\n>**Combat (Attack)**\n\n>Musclehead, Legend, Ferocious, Lucky\n\nEmperor/Lord skills are a **must.** They are a 1.2 multiplier on all damage of that type and you don't want to be using an offtype damage when you have it because STAB is also 1.2.\n\nElemental weakness is only 1.3 multiplier. But STAB + Lord/Emp gives you a 1.4 multiplier. \n\nSwap out lucky for the Emp/Lord passive of that type.",
"replies": [
{
"body": "[deleted]"
},
{
"body": "[deleted]",
"replies": [
{
"body": "Were they the ones about lucky vs. Emp? And ele weakness? I replied to that one yesterday shortly after you posted",
"replies": [
{
"body": "[deleted]",
"replies": [
{}
]
}
]
}
]
}
]
}
]
},
{
"body": "For Ranch pals imho best is: artisan, Work slave, diet, & dainty for 80% workspeed (for animations) & 25% (ish) less eating...less time eating means more time producing. \n\n\nSanity never goes down on ranch pals & just put a food bucket inside ranch so speed wont be needed."
},
{
"body": "Monitoring Stand really needs to be incorporated into this theory crafting more. I think it's 45% work speed at max? Workaholic may be more effective than say Lucky/Serious if it evened out the SAN penalty with food/beds. I'd like to know some thresholds in which SAN plays a factor instead of just maximizing workspeed or movement."
},
{
"body": "What do you guys think a open world miner should have? Besides lightning strike ability of course. (Astegon)",
"replies": [
{
"body": "I'm curious about this too."
}
]
},
{
"body": "I hope someone can help me understand this... Let's say I want to breed a certain passive to a baby astegon. I know that some of these passives are only available are certain parents. How do I know which parents will have that exclusive passive I need to breed my baby Astegon with?",
"replies": [
{
"body": "[https://palworld.wiki.gg/wiki/Passive\\_Skills](https://palworld.wiki.gg/wiki/passive_skills)\n\nis this what you're looking for?",
"replies": [
{
"body": "when I click that link it tells me there is no text on that page.",
"replies": [
{
"body": "[palpedia.net](https://palpedia.net)"
}
]
}
]
}
]
},
{
"body": " May I ask, have you written part 2 yet?",
"replies": [
{
"body": "just done. Don0t know if this post will still get a lot of visibility though."
}
]
},
{
"body": "ADDITION : This excellent guide is still the top result when searching for the best Palworld passive skills on 9-26-2024. Unfortunately, the game has updated since it was written, and it is now missing a few added skills:\n\n\n**Serenity**: Active skill cooldown reduction 30%, Attack +10%\n\n**Impatient**: Active skill cooldown reduction 15%\n\nCooldown reduction doesn't quite reduce the time to cooldown to 70%/85%, instead it boosts a pals cooldown speed by +30%/+15%. So what is normally a 10 second cooldown wouldn't be reduced to 7/8.5 seconds, it would only drop to 7.7/8.7 seconds. \n\nThis is almost the same thing in most situations, but adding both together is a little less effective than you'd think, not dropping our theoretical 10 second cooldown to 5.5 seconds, but only to 6.9. \n\nIt's still worth considering getting at least Serenity, and possibly both, on fighting pals. \n\n\n**Infinite Stamina**: Max Stamina +50%, *This effect is only valid for Rideable Pals. \n\nThis is obviously very useful for Traversal Mounts. \n\n\n**Philantrophist**: When assigned to a Breeding Farm, breeding speed is increased by 100%. \n\nWorth considering for dedicated breeding pals, especially when trying to get a bunch of fodder pals to use in the condenser.",
"replies": [
{
"body": "Hey! Thanks for that, are you ok with me just pasting this below as an edit with credit? I kinda stopped playing a while ago, wanted to get back into it, but I’m a bit reluctant to reinvest time in a game that might get killed off by Nintendo (FU Nintendo for that). \n\nI’m surprised this is still relevant though!",
"replies": [
{
"body": "Go ahead and do what you like with it. No one will ever see the information way down here in the thread, and the whole point is to help people who get this as their search result."
}
]
}
]
},
{
"body": "For combat pals you really can't go wrong with just 5 shadowbeaks. They're the only pal I've used in my 200+ hrs that actually felt mega powerful against anything. I rotate my 5 shadowbeaks against necromus/paladius and get them down in 20-30 seconds, Divine Disaster is just such an OP move. One of them can literally one-shot Bahamut in Mount Obsidian.",
"replies": [
{
"body": "Rotating pals is broken, you can rotate frostallions for permanent freezes spamming its special attacks"
}
]
},
{
"body": "The only thing I haven't really seen is if anyone has done any real testing on what pals are best to keep in base. I know everyone goes by 'well they have a 3 or 4 in x work suitability' but that doesn't matter at all if that same pal gets stuck 85 places around base when a Rooby never gets stuck but only has a 1 skill in kindling. \n\nAdditionally, Anubis is great, fast, and efficient at handiwork, unless you have any transporting or mining to do and in a base with a ranch, there's always something to transport... so what's the best bang for the buck? \n\nEssentially from my understanding and playtime, I've discovered anyone that's very large and/or flies naturally has a tendency to get stuck on something unusual, but it would still be helpful to have a list of pals that are great options for a specific need, assuming that a persons base is thoughtfully setup to be simplified in the areas of work."
},
{
"body": "Workaholic/Positive Thinker and Swift/Runner are more important for Base pals that are doing work tasks that don't require workload, such as transport and farm pals.\n\nYou want their sanity to decrease slower, and for them to get to/from the feeding box, beds, or hot springs faster, and for transporters obviously to move quicker between pickups.\n\nWork speed doesn't increase how much or how fast they can transport or lay eggs/milk/honey etc. for farming pals.\n\nI also don't know if this works, but would dainty eater or the Workaholic/Positive Thinker work on pals in your party as well? Maybe that would be good for glider pals just so they dont eat as much of your food."
},
{
"body": "This is great! with the new monitoring stand option ( to prioritize their work) does any of this change"
},
{
"body": "I have a question. Is there any way to get certain passives onto the pal if their parents do not have it? If not how do you go about getting the passives onto the parents? Do I have to catch them or do I have to go through the whole process by other combos to get it onto the parents first.\n\nThanks"
},
{
"body": "Gliders.. Vanguard, Motivational leader, stronghold strategist.. could put in dainty eater or whatever food reduction..\n\ngo for the passives that affect you"
},
{
"body": "Hi, I just started again and want to ask, what do you think if the Serenity is a good option for combat pals or not as the 4th passive?"
},
{
"body": "Ranch pals (for me) -\nNoturno (works in night)\nEspirito artesão (+50% from 8 to 4 seconds to end the animation of drop)\nEscravo do trabalho (+30% from 4 to 2,8 seconds to end the animation of drop)\nMestre da dieta (- 15% of hunger)"
},
{
"body": "Gliding pals:\nMy understanding is that movement speed does not affect gliding pals, and since none of them are meant for combat, the recommendation is to give them player buffs. My Galeclaw has Vanguard, Stronghold Strategist, Mine Foreman, and Motivational Leader (I think is what they’re called). + player work speed, attack, defense, and mining speed (I think). Very much worth the investment."
},
{
"body": "Don’t underestimate the power of a base pal with nocturnal!\nMost of my pals don’t need it, sure. \nBut an Orserk with nocturnal can keep the crude oil extractor going 24/7 and that’s valuable AF. I’m also a huge fan of my Frostallion, Elphidran Aqua, and Digtoise having nocturnal. I’d love to get nocturnal on Anubis, too."
},
{
"body": "jor ignis with musclehead, flame emperor, serenity, ferocious is most op pal in whole game with his pyro type"
},
{
"body": "Galeclaw is a must for almost everyone. Since we get breeding early and Legend trait on late game, I just stick to Swift, Runner, Nimble, and Stronghold Strategist for the extra player defense.\n\n\nWe also have support passive pals like Gobfin, Cremis, Rooby, Hoocrates, Dumud, and others (there's a few, I forgot who else). Usually brought to minmax damage of player or main dps pal. I haven't built many of them, since you have to condense them in order to get from 10% ATK to 20% ATK passive.\n\n\nGobfin and Robinquill supports player damage, so Vanguard is a must. Stronghold Strategist helps with player survivability. Just those 2 traits are enough, but you can add Logging/Mining Foreman for convenience or Burly Body + other defensive traits (either more Def or element specific dmg reduction) if you want Gobfin to tank for you while your mount regens/died. Would also suggest giving them ice moves if you use them to tank, freezing helps the player survive or land those weak spots \n\n\nFor the other specific element support passive pals, I generally just put Stronghold Strategist since you generally don't need to summon them. You can put other convenient Player support traits or other defensive traits so it can tank for you if main combat pal needs regen.\n\n\nThere are also mounts that support player by changing element of player attack and/or boosting player damage while mounted. If player built ATK stat, then Vanguard + movement traits or defensive traits. If the mount is fast enough, no need to add defensive traits. If the mount is still too slow to dodge certain fast attacks despite the movement traits, better go for defensive passives instead...... my Grintale from a previous play through...... too slow........",
"replies": [
{
"body": "I built mining foreman/diet lover on my gobfin then realised I never mine with them. In future I'll build diet lover/dainty eater on the sh/v guys."
}
]
},
{
"body": "Why are people so obsessed with min/max can't you just play the game lol",
"replies": [
{
"body": "we are playing the game! THATS how the game is played! \n\n\nyou still cooking berries on a camp fire then?"
}
]
},
{
"body": "Workaholic > Work Slave because it lets you run on raw berries, I'm running a business here and it's all about that bottom line",
"replies": [
{
"body": "Ehh, workaholic reduces sanity drop but not hunger. Berries are actually awful because a pal like Anubis who works super fast can almost never finish a bulk production job without running a ton of times to the food bowl. You could argue whether both workaholic and dietlover together mitigate that, but in reality, having pizza or salad along with a pal that has artisan and serious is always going to be better. \n\nYou’re thinking like modern gaming companies that are doing fairly poorly. Numbers don’t show it, ut there’s a more efficient and better way to success",
"replies": [
{
"body": "Workaholic is however quiet useful for night active pals. They loose more sanity than other pals due to more work every day but could theoretically work 24h. If their sanity drops at a low enough rate they will actually never sleep since they only sleep due to stress.\n\nSo effectively, especially if you want to command them to work harder, workaholic goes a LONG way for night active pals. I am not sure you can even keep them working harder with the command building for 24h nonstop without that skill."
}
]
}
]
},
{
"body": "[deleted]",
"replies": [
{
"body": "Sorry to hear that.",
"replies": [
{
"body": "[deleted]",
"replies": [
{
"body": "Yes, but if you bothered reading it it was clearly stated that the idea was for the community to work together here. I clearly mentionned not being an expert at the whole game. I admit, I should have worded that differently, but I can’t change titles. And again, the idea is that with time, we can all together make it a guide for newcomers and have the post pinned."
}
]
}
]
}
]
},
{
"body": "Can we finally end the debate on whether nimble is worth the extra 10% speed for traversing mounts or if it's better to add musclehead in case you need them for combat?\n\nI would also like a special build for Galeclaw, whose gliding is unaffected by movement speed but still generally saved for traversing and not combat. I'm thinking of giving him passives that buff the player and/or increase his defense to keep him alive? Like Vanguard, Stronghold Strategist, Burly Body, and Legend.\n\nI also have a question, do passives like Mine Foreman or Motivational Leader affect the player when pals are in your base? Do they stack?",
"replies": [
{
"body": "Is Galeclaw really that much better than the max level glider? You don't have easy access to efficient breeding until pretty late in the game and I'm not sure using 20% of your Pal slots on a glider is worth it.",
"replies": [
{
"body": "It is a massive difference. I didn't start using Galeclaw until I was lvl 45 and regret it massively. It makes everything so much faster, traversing in base, even flying until you get to Jetdragon, going down the caves to fight alpha bosses, dodging."
},
{
"body": "I don't have the max level glider yet so I'm not sure, but I do have the legendary trait to breed! He's definitely faster than the giga glider though."
}
]
},
{
"body": "Are those player buffing traits active while a pal is in your party but not active?\nI kinda assumed that the pal would have to bet active, so I never bothered with those traits because I would always want to buff my pal instead",
"replies": [
{
"body": "That's what I'm wondering",
"replies": [
{
"body": "Stronghold Strategist and Vanguard are always active in the party yup. So those two are essential. Then musclehead legend if you ever plan to use galeclaw, but I'm building mine with diet lover/dainty eater."
}
]
}
]
}
]
},
{
"body": "I agree for the most part but there's a couple I also disagree with. \n\n\n**Production Pals** \nFrom others testing, work speed scales multiplicatively with utility buildings and food buff, so you should go work speed all the way here! I also disagree with Conceited being useless. \n\nFor legendary pals that can only breed from its own species, sometimes getting Lucky is very very hard (e.g J. Ignis) or just straight up not possible (e.g Frostallion). In which case, Conceited is your next best option.\n\n**Hybrid/Transporter Pals** \nI dislike hybrid in general as I feel like it's not as efficient. For my anubis, I only have 2 specs, I either breed them full work speed (Artisan, Work Slave, Serious, Lucky) or full move speed (Legend, Swift, Runner Nimble). I use work speed for my main base, and move speed for my mining base.\n\nThe important thing to remember here is that while they both have their own specialization, if you need a bit of both, it's better to just spec full workspeed regardless, simply because **it scales better**. 4\\* + pal soul upgrade works much much better for work speed Anubis, and it can still transport relatively well due to its innate move speed. All 6 of my anubis in my main base have work speed traits for this very reason, and although they won't be as good in transport as say a swift anubis, I would say it's still more than sufficient."
},
{
"body": "For pals that are for ranch only what are recommended passive? Would assume diet lover and speed so they can eat and return back to work."
},
{
"body": "It is hard to read, just delete the old irrelevant and changed info. Thanks!"
},
{
"body": "Do you have any info on galeclaw glide speed? For a minute I thought they nerfed galeclaw because mine was suddenly gliding extremely slow, but I had just moved the wrong pal back to my party. Neither of them have speed passives or stars, and my fast galeclaw has been super fast since the day I got him. I don't know if this stat is hiding in plain sight or...?"
},
{
"body": "Here to help with your guide with some extra information if you wanna keep adding best pals for each role. For planting and harvesting, there are some specialised pals with single work abilities like Broncherry, Frostallion Noct or even Jetragon, but in this case I believe the best one is Lyleen.\n\nLyleen has both planting and harvesting in one, and they won't get distracted by other work even though they have handiwork, because if your base has Anubis who move at the speed of light, they will get to the building spot quicker and cancel Lyleens handiwork path, plus if you have many farm patches they will be pretty much locked to that spot being busy harvesting anyway. And since they have such high planting ability and harvesting is decent level, you only need 2 of them at max rank with the proper work passives and they will take care of large farms by themselves, freeing a lot of pal slots to use on other roles. Just add one single Jormuntide at max rank and work passives to take care of the watering and add a food basket right next to the farm patches, the transporters with swift and runner will easily take care of the rest.\n\nAlso something I've been experiencing is that Anubis will be better hybrid base transporters than flying pals like ragnahawk or helzwhatever because they get stuck less in their pathing especially if you have buildings with doors. I just keep one Anubis with max rank and pal souls work speed and work passives in my party, and directly summon him on the work station of choice right after choosing what to craft. You won't have to wait for other workers to come who might be busy with other work, and at max rank he just speeds through the craft on his own and you don't have to chase them and pick them up while they zoom."
},
{
"body": "Love the study and information so far\n\nWill there be a TL:DR at the bottom?",
"replies": [
{
"body": "I was thinking of making a google sheet at the end with everything toned down to the base ideas"
}
]
},
{
"body": "Always prioritize San loss reduction over hunger reduction, unless specific situations(Ranch workers don't lose San unless forced to work faster with the Monitoring Stand) dictate otherwise. This is because eating, assuming you're providing appropriate food, restores both Hunger and San but taking a break in the Hotspring only restores San. If you reduce Hunger but not San loss your Pal might make less trips to the feeder only to take *even more* trips to the hot spring. If you reduce San loss then the San restoration from eating might eliminate spa trips entirely. Basically eating is more productive than taking a break, so eliminate breaks before meals.\n\n> EDIT: It turns out that this information was WRONG! While Work Speed does in fact not increase the RATE at which ranch production increases, it seems that it does affect the production animation\\*. This means that if it would usually take 10 seconds for a Chikipi to lay an egg, it would only take a Chikipi with Artisan and Serious 5s to do that same animation. This can in the long run absolutely affect production. The most impactful change remains leveling up the Pal through the Essence Condenser.*\n\nBut the animation is on a cooldown/timer. If the animation triggers every minute to lay one egg and a no-Trait Chikipi takes 10 seconds and a 50% work speed Chikipi takes 5 seconds, then after 10 hours they'll both be starting the process of laying their 600th egg. Unless the timer doesn't reset until the animation is over, in which case it's a 70 second cycle vs a 65 second cycle which would make the Chikipi with Traits just over 7% faster. But the animation is shorter than that and work speed is an additive stat with a base of 70, so the difference in production would be *even less* than that.\n\nLong story short, even Dainty Eater, Positive Thinker or Nimble will have a larger effect than even Artisan. Hell, any one of those by themselves would probably have a bigger effect than a full load out of Artisan, Work Slave, Serious and Lucky on a Ranch Pal. Well, unless they're Pals with other Work Suitabilities and you let them roam instead of assigning them manually, in that case work speed might let them finish other jobs faster and get back to grazing, but at that point you're so far away from optimized that their Traits almost don't even matter anymore.",
"replies": [
{
"body": "You forget that at higher star lvls they lay more than one egg per batch and each egg has its own animation. So the higher the star lvl the more noticeable the difference as the timer for the next batch can start sooner, which in turn allows for more batches per day.",
"replies": [
{
"body": "*Only* if the timer doesn't start until the animation finishes.\n\nAnd even then you're only reducing a *very small* percentage of the total time you're waiting. A guy elsewhere in the thread posted that without any traits it takes 6 seconds to lay the egg and with traits it takes 2 seconds, meaning you save 4 seconds per egg. That means 4-20 seconds saved per 66-90 second cycle, meaning if you max roll *every single time* you're 22.22...% faster with all four workspeed traits than without. Or, if you don't max roll it's a difference of as little as 6.06...% per cycle. Average of 14.14...%. For *all four* traits.\n\nI might have been off in saying Dainty Eater, Positive Thinker or Nimble by themselves would be more effective than a *full set* of the workspeed traits, but at the very least, a singe saved trip to the feeding box or hotspring a day *would* be more effective. Depending on your base layout and what food you have in the feeder the best traits for a Ranch Pal would still be either Diet Lover/Workaholic/Swift/Runner, Diet Lover/Workaholic/Positive Thinker/Swift or Diet Lover/Dainty Eater/Workaholic/Positive Thinker."
}
]
}
]
},
{
"body": "I’m trying to breed a perfect orzerk but I don’t know what to try for other than ferocious"
},
{
"body": "@ op although i do agree that having legend on a helzephyr would make them faster (i mean obviously) i don't think its worth the extra breeding firstly and diet lover would actually make more sense since if they are transporting faster, their hunger would also drop faster."
},
{
"body": "If you stack farms and ranch in a 3x3x3 room, you can effectively eliminate pals wasted movement (especially since you can put fridge/food box and even beds under the farms). Then you can do away with mobility on most pals since they rarely leave that room.\n\nIt has the added side effect of eliminating the pathing bug around ranches that tend to get transporters (especially Anubis) stuck."
},
{
"body": "I'm against everything pertaining to perfectionism in palworld. It is evil and should be banished. There's no point to it. Just pet your pals and be good to them."
},
{
"body": "**Traversal mounts**...\n\nMy favourite is the Rayhound, mostly because of how fast it gets. Its great for catching pals. Run in, pop shockwave, throw pal spheres around while the stun bonus is active. It's body size is small so it doesn't run pals over, nor is it good at providing cover, so player defense is important.\n\nFor the purpose of just running around and catching, I roll with Runner/Swift/Legend/Stronghold Strategist.\n\n**Combat mounts**,\n\nFor ground, I prefer Maraith early on. Dark typing helps immensely, along with it's passive +50% player attack boost that goes up to 100% when maxed out.\n\nI eventually move onto using Ragnahawk at 37 because speed plays way huge factor in staying alive.\n\nFor both mounts, I always roll with a minimum of Runner/Swift. Eventually adding Legend. 4th skill could be Musclehead or Vanguard or Stronghold Strategist (for the attacks that seem to only hit players).\n\n**Combat pals,**\n\nIn early game, I highly favour Daedreams. They're grouped up with Drizzl and Flopies as Satellite pals. Daedreams are Dark typing, but usually learn Cryst Breathe early on; giving them an edge against their natural enemies.\n\nTheir floating and small hitbox make them hard targets to hit for a number of bosses. When stowed away, they'll continue to support unmounted players by launching homing dark orbs. Unfortunately, there is a bug where, if you accidentally shoot your active pal, your little Satellite pals will continuously attempt to attack that pal whenever it is out.\n\n**Inactive Support Pals,**\n\nGobfin and Gobfin Ignis.\n\nBoth will provide +10% player atk. Pair it up with Vanguard, Stronghold Strat, Logging and Mine Foreman, the player will never need to bring them out, while enjoying full coverage."
},
{
"body": "I'm more curious if any of the traits matter for my galeclaw, or if I can just condense any one of them.",
"replies": [
{
"body": "I personally pick the skills that buff the player on Galeclaw since he otherwise just takes up a party slot.",
"replies": [
{
"body": "I got lucky/vanguard/stronghold/mining foreman on mine, wasn't really sure what else to put on that fourth slot.\n\nI wonder if it'll buff my mining when riding astegon.",
"replies": [
{
"body": "Idk about the Astegon Lightning Strike tech but for Galeclaw I use vanguard/stronghold/mining/motivational."
}
]
}
]
}
]
},
{
"body": "A little trick I learned for Anubis for transporting and mining: sprinkle chests throughout your mining camps near large groups of nodes. This cuts out the amount of time Anubis needs to walk around for transporting. Also if you ever have to gather from all those chests, use all the materials you have in order to craft something, like using all your ore to make ingots, then immediately cancel the work order to put all that ore in your pocket."
},
{
"body": "I ended up with 6 rounded up passive setups:\n\n1. Ranch pals - workspeed doesnt do anything so it enables you to be creative on that part (including going full damage as it decreases the workspeed that does nothing in our case). The impact from passives is not that overwhelming for the work they are supposed to do but the default is going for San and hunger reduction. **Diet Lover, Dainty Eater, Workaholic, Positive thinker.** **Accessible for breeding right off the bat. Fully up to preferences.**\n2. Supports - various pals that provide damage and utility by simply being in a team (not required to be active). We shove on them Vanguard and Stronghold, very likely motivational leader and then either logging or mining (last three are up to the player). **Vanguard, Stronghold Strategist, Motivational Leader, Mining Foreman. Passives are available for breeding from early game.** \n3. Workers - pals that focuses on workspeed (not ranch pals and not ore/coal miners as the later \"attack\"). Lucky passive is required. **So \"almost\" available from the start. Artisan, Workslave, Lucky, Serious.**\n4. Movement speed - mostly mounts. Gilders don't benefit from that and I disregarded carriers as they end up doing other jobs that involves workspeed (ex.crafting). I also focus mostly on mounts that don't have any hidden buffs with condensing towards damage at all, pure speed (so they are not good as daage dealers or buffers); examples are Direhowl and Nitewing, they are not the fastest but there is no reason to put anything else on them (obv except fluff). **Requires Legend so can't be fully bred from early levels. Swift, Runner, Legend, Nimble.** \n\n5. Pal damage - straight up 4 max damage dealing passives. So requires Legendand Elemental Emperor/Lord. For multielements Emperor is replaced with Lucky. **Late game passives involved. Legend, Musclehead, Ferocious, Emperor/Lucky.** \n\n6. a. Mount pals that change player's element and give up to +100% damage boost. Flexible and up to the preferences. You put Vanguard on him and then, let's say, mix defence like Burly body with some speed passives (Swift). We don't focus on pal's damage but we take Legend for both speed and defence. This one is mostly required for player's damage focused build (with Gobfins as supports). **Requires Legend so again - late game setup. Aside from 1 passive (Vanguard) up to preferences. Vanguard, Legend, Burly Body, Swift.** \n\n\n6.b. There are like 3 non mounts that do the same (Nox, Anubis and I forgot the third one), altho the damage boost is 10 times lower. Replace Swift with some Stronghold or more damage for Pal himself (he needs to be active for partner skill to take place which means he needs to be alive first, but it's not the strongest setup for gun damage so it's up to preferences). **Requires Legend, sort of. Up to preferences as it's not that minmax. Vanguard, Stronghold Strategist, Legend, Burly Body.**"
},
{
"body": "I went hardcore production. Focused bushi and penking for anubis. Began a breeding program to take lucky from a vixy to a bushi.\n\n3 bushis for lumbering, kindling \n1 petalia to be replaced with lyleen soon\n1 electric\n1 penking for water\n\nAll the rest are anubis's at for production. For my mining base drop the electric for another anubis.\n\nAt ranch base\n2 vixy\n2 mau\n1chik\n1 lamb\n1 beegarde\n1 mozzarina\n1 lyleen\n1 penking\n1 pengullet for freezer\n1 dedicated bushi baker \n1 anubis miner\n2 breeding anubis\n\nAnubis 1 has lucky, artisan, serious and workslave\nAnubis 2 has artisan, work slave, lucky and some other trait.\n\nEach round of eggs yields better anubis. \n\nEventually the perfect anubisi shall consume their inferior bretheren."
},
{
"body": "No plans on continuing it? I want a setup for a buffer pal (Galeclaw)"
},
{
"body": "So great!! I would like to give you more advice, we can place a maximum of 3 Palboxes, right? You should research and find the optimal Pals for each Palbox, Palbox 1: build a base, what is needed, optimal construction How and which 15 Pals should be used optimally? The remaining 2 Palboxes are optimized for farming ore or coal, sulfur, etc. v, that's my suggestion, I hope you can research it?"
},
{
"body": "Missing ore mining pal passives. :("
}
]
}