{
"post": {
"title": "Stats",
"selftext": "What are you guys putting your stat points into when you level up? I want more attack, stamina, and weight, but I feel like the only real choice is HP. What route are you guys taking?",
"url": "https://www.reddit.com/r/Palworld/comments/19ay7ki/stats/"
},
"comments": [
{
"body": "I've noticed the pals can handle all the work speed related stuff so going to ignore that Stat.",
"replies": [
{
"body": "Not gonna lie, making 40 palballs in super speed has been great with handiwork.",
"replies": [
{
"body": "Yeah, but once you get even a single Vixy in a ranch, it's gg on at least the basic palballs.",
"replies": [
{
"body": "combine your vixy and you start getting better balls too :)",
"replies": [
{
"body": "Is it a % chance to dig em up?"
}
]
},
{
"body": "Yeah, I noticed that yesterday. Still, crossbow ammo and some other stuff has been beneficial for sure. Now that I'm over level 30, ammo takes a long time to make. Me with some handiwork and a Ribunny has been very helpful there."
}
]
},
{
"body": "Vixy farm, farmed me 1k in 1.5 hrs",
"replies": [
{
"body": "Blue spheres are no longer working efficiently for me in hard mode, so I still need to make the higher rank ones. Vixy doesn't drop giga or hyper.",
"replies": [
{
"body": "combine your vixy together and you can start having them farm better balls",
"replies": [
{
"body": "They don’t drop anything higher than Mega as of this patch, so his statement is correct: you cannot get Giga or Hyper (unless this changes)"
}
]
}
]
},
{
"body": "how does that work? Where do you need to leave the vixy? or do you walk with her?",
"replies": [
{
"body": "Ranch"
}
]
}
]
}
]
},
{
"body": "I put 2 points in to it to double my craft speed; but agree that it didn’t seem as potent an investment since the relative speed increase diminishes and you can have pals do it most of the time anyways."
}
]
},
{
"body": "Priority 1: Largest relative increase.\n\nIncreasing attack by 2 is very small but increasing other stats early is a large % increase.\n\nPriority 2: Most beneficial increase.\n\nAdding 500 HP might let you take another hit. 100 more carry weight might avoid needing a trip back to base. So cover your bases with stats and stop investing when there's no tangible return on investment.\n\nPriority 3: Playstyle\n\nWhen you're at the point where each stat only gains a tiny amount its time to figure out how you like to play and dump your remaining stats into that."
},
{
"body": "[deleted]",
"replies": [
{
"body": "Literally same. I increased some work speed too early on for convenience"
}
]
},
{
"body": "HP mainly and some weight. Attack and stamina seem good but I’m not sure how impactful 2 attack versus 100 HP is. ",
"replies": [
{
"body": "Well if you're worried about atk then having 20 more points for that 20%+ boosts from pals passives it can definitely add up."
}
]
},
{
"body": "If ARK and BotW/TotK have taught me anything (which PalWorld has many similarities to, in terms of world exploration and mechanics) it's that both weight and stamina respectively are top priority stats to invest in, you definitely want to focus most of your early stat points on both Weight and Stamina as these will give you the most noticably significant value throughout both the early, mid and late-game while you're out exploring the world or spending time away from your base gathering resources. After that you probably want to invest some points in HP, so you don't constantly get one-shotted by Pal Bosses and steep fall damage."
},
{
"body": "So I made 3 stat reset potions and tried out some different builds, here’s what I’ve gathered:\nEarly game you want craft speed and carry weight, stamina becomes pointless very quickly since you can get a flyer to take you everywhere, and in combat you generally want your pals to take all the aggro. \nMid game you’ll probably find a handgun 2 schematic if your exploring caves, this gun changes everything. If you spec all your points into attack, wear attack amulets lvl 2 for 30% attack(it multiplies with your attack stat) have 4 or 5 pals with vanguard stat and if you want also stronghold strategist, you become the dps, you can also find a pump shotgun 2 which goes even crazier and assault rifle 1 (haven’t found a 2 yet but I’m searching)\nWith this build I had 365%dam and my pistol is rated at 500 dam shotgun says 308 but that’s per pellet so bonkers damage. Use this build for bosses and you can solo lileen.\nAlso mid game build: all points into carry weight nothing else, 5 pals with mining foreman, use this to help you get all the mats you’ll need for them cracked out bps",
"replies": [
{
"body": "Or ignore ATK and just make a Foxparks or Lifmunk.\n\nYou can pretty easily get these and then breed them to have +ATK talents.\n\nWith such, you can get 800-1000 ATK on them and use them as weapons to just melt things without needing to put a point into your own attack stat. Thus able to use your points for other things."
},
{
"body": ">made 3 stat reset potions \n\nwait these are a thing?!",
"replies": [
{
"body": "Yessir, need the electric med station"
}
]
}
]
},
{
"body": "Mostly weight and work speed with some hp and stamina"
},
{
"body": "~~I feel like mounts use the players stamina but if that's not true~~ I would just go all weight and attack. I use a musket from the back of a swift Direhowl right now because it walks faster than most enemies can target and that base 1k DMG from musket with ATK bonus is pretty nice. The mount can attack while reloading, is common enough to condense early, and the ammo is fairly cheap. Oh and it actually fits through dungeon doors."
},
{
"body": "Weight, weight, weight, and more weight. But I'm a hoarder so"
},
{
"body": "Pumping HP and work speed with a sprinkle of attack and stamina"
},
{
"body": "Hp Is the best stat to raise early game up to 1000 bucause gains are bigger than other stats.\n\n\nAtk gains are pretty small, actually the smallest. Not that worth to raise early game.\n\n\nWeight limit Is second highest stat boost up to 500 weight.\n\n\nLast stat Is another late game stat bucause early game evrything Is done quite fast."
},
{
"body": "Stamina, work speed, and weight for sure early on. After you get some Pals to take the load off then go attack and HP. I definitely recommend any Pal with logging or mining first. They are a bit further from the starting point (except the Cattivas for mining) but worth it. Especially when you unlock the wood and stone farming things. \n\nThough in the end, it is a game designed to play how you want so if you want a base filled with nothing but Chikipis then more power to ya haha",
"replies": [
{
"body": "BIG CHICKENS 🐔 RULE"
}
]
},
{
"body": "Why is everyone deadset on importance upgrading HP? I haven’t once and I’m at level 30 and it’s not custom. None of my few deaths have been combat deaths, armor and shield give enough unless you’re doing fights stationary or refuse to use cover/tactical retreat for some reason. Environment and empty stamina have been the biggest dangers.\n\nIt’s honestly the stat I want to spend on the least. I’m at base 0. Most of it goes to stamina or weight, I wish attack wasn’t so useless because by the time you get a handgun it already sucks",
"replies": [
{
"body": "u get one shot with base HP either ur a god gamer or ur doing something else but u literally get one shot with Base HP",
"replies": [
{
"body": "there are some things called \"armor\" and \"Shields\", you should look into them if you're getting one shot by anything that isnt 10 levels higher than you",
"replies": [
{
"body": "dont play on casual, on hard everything one/two shots.",
"replies": [
{
"body": "They do not know hard take 4x more damage and you deal half dmg\n\nWhen everything one shot you, you play by Soul rule and put everything in HP"
}
]
},
{
"body": "I've crafted the best armor/shields consistently and I still frequently nearly get 2 shot by enemies similar level, sometimes lower. I have to dodge a lot. The HP gives some nice breathing room."
},
{
"body": "Also probably a difficulty thing, on hard or anything custom above that, the mob 10 levels below you might one tap you after one tapping your shield.",
"replies": [
{
"body": "Playing on hard and not having this issue. Perhaps you're getting hit by attacks you can dodge?",
"replies": [
{
"body": "You can dodge every attack. What does that have to do with what will or won't one shot you? 😂",
"replies": [
{
"body": "Welcome to monster hunter endgame, where if you dont dodge, you die anyways. The amount of damage the attack does is irrelevant if you can dodge it.",
"replies": [
{
"body": "Surely no one in monster hunter has ever used armor skin or food buffs or health up or divine blessing or recovery or... People face tank elder dragons all the time\n\nWhether you can dodge it doesn't relate to how much damage it does. It's disingenuous to act like shields or armor or the player's skill relates to whether they get one hit by things where it clearly doesn't.\n\nMaking a bunch of comments that boil down to \"Lol Git Gud\" doesn't change whether or not you get one hit at base HP. It just makes someone look like a fool 😂.\n\nYes I can pretend health is irrelevant if I dodge everything. I can also pretend work speed and carry weight are if I hold F longer or make more base trips. Stamina? Lol just don't run out. Attack? Everything dies easily anyway and it's a 2% gain.\n\nWow every stat is irrelevant if I act like this and I contribute nothing to the discussion. Woooah.",
"replies": [
{
"body": "You sound a bit steamed, calm down sir. I'm pointing out the fact that if you're going to play on hard mode, you need to adapt to hard mode and stop treating it like normal/easy. This in fact, centralizes on \"gitting gud\" as you say, because the game isn't going to hold its punches. You **WILL** need to dodge things in hard mode. Things are not balanced for you to be getting hit in the first place as that is part of the difficulty. I'm not saying health is irrelevant, but its certainly not nearly as important once you grow as a player and get better at the game.",
"replies": [
{
"body": "Sir my hams are not steamed 😂. Yes, I agree that the better you are the less you need health but it doesn't change that we started at being able to take hits from things at base HP unless they're like 10 levels above you and how armor and shields were some magic damage preventing sorcery when it's very possible to get slapped for thousands of damage (which some health most likely won't even save you from).\n\nIt definitely allows for a more risky playstyle if you can afford a hit though, which is more than 2 atk IMHO.",
"replies": [
{}
]
}
]
}
]
}
]
}
]
}
]
}
]
},
{
"body": "well yes even with the first lvl armour and shield u get one shot if u have base hp"
}
]
}
]
},
{
"body": "I don't know why people are hating on you. It's a playstyle choice. I'm also doing the same; playing battles like a souls like heavy on the dogging and trying to take agro so my Pal can do the real damage. \n\n\nI have only ever died because I was bad and missed timed my dodge. Their might be some skills I have not encountered that you can't doge at all. But so far personally this is just Pokémon dark souls with guns.",
"replies": [
{
"body": "Wouldn't even really say its people hating on him. More like in a discussion about which stats are good, \"I have the hands of jesus\" isn't really a defense. Sure, build whatever you want, but its mathematically more practical, and I mean you can make every stat sound equally useless. \n\n\n\"Carry weight doesn't matter if I just go back to the base more\" \n\"Stamina doesn't matter if I stop moving for a sec\" \netc.",
"replies": [
{
"body": "Meh\n\nWeight does matter if you don't let all the farming up to the pals and do so yourself because then indeed you can't outplay the fact you need to go back to your base. \n\nStamina matters because you will need a good amount in order to dodge attacks in a row. \n\nWhile HP, as long as you have stamina and good mechanics, is not mattering. It's basically this, if you have stamina you don't need HP.",
"replies": [
{
"body": "It does not if I don't need to go back to craft because I can outplay with what I've got and it's simply a matter of time before all the materials are back anyway.\n\nI could just be on a pal anyway for stamina and base is more than sufficient for dodging.\n\nIf you have good mechanics, base stamina is enough and HP lets you play more aggressively than you can normally knowing you have the hit cushion."
}
]
}
]
},
{
"body": "Well, if you consider that people got into this game thinking it's Pokemon, it wont the the Elden Ring and Dark Souls playerbase that will play it, and therefore they just don't have these mechanics yet or don't think about having them."
}
]
}
]
},
{
"body": "Stamina is irrelevant because you can just edit the world settings and change the stamina to drain at 1/10 of the normal rate.",
"replies": [
{
"body": "Every stat is irrelevant if you modify the game to make the stats irrelevant",
"replies": [
{
"body": "It's not really modifying when it's in the main menu. I'm not editing any kind of configuration file; just choosing custom settings.",
"replies": [
{
"body": "...if you are changing a setting, you are actively modifying the game. Just because its an option offered to you, doesnt mean you are not actively changing how a stat works. The game gives you a \"Turn off this stat\" option and you are like \"the stat is not bad if you turn it off\"....well, yea...but most of us want to play with the stat having a purpose and not just removing it. Your comment is stupid.",
"replies": [
{
"body": " You do you."
}
]
}
]
}
]
},
{
"body": "Attack is irrelevant because you can just edit the world settings and change the damage done/taken to 5x of the normal rate and oneshot everything.\n\nHP is irrelevant because you can just edit the world settings and change the damage taken/dealt to .1 of the normal rate and not take damage. \n\n\netc.",
"replies": [
{
"body": "TBH considering how I invested like half my points in attack at lvl 15 with then HP and Stamina split, I'm kind of considering doing this since I see everyone talking how bad that stat increase is."
}
]
}
]
},
{
"body": "Starting with some work speed, and then I'll focus on weight and stamina"
},
{
"body": "I wanna get my HP to...1500, then stam up 200 maybe 250. then atk/weight."
},
{
"body": "Has any maniac pumped attack? Seems odd it's so small a boost compared to others, I feel like we all got turned off seeing that +2, but did anyone actually focus it and see a difference? On paper HP, Stam to like 150-200, weight and depending on your patience work speed seems the order to focus.",
"replies": [
{
"body": "2 atk is literally 2% extra damage. It's poor.\n\nIt's probably poor on purpose to avoid encouraging glass cannon builds one-shotting everything, tbf"
},
{
"body": "I have pumping all stats into att, literally ONLY att lol",
"replies": [
{
"body": "How's that been going for you?",
"replies": [
{
"body": "Not much, just need to wear better armor and let the pal tank for you.",
"replies": [
{
"body": "I’ve been pumping my attack and doing an attack rotation with fire and poison and spamming in between dot renewals… I typically use a pal that can freeze the target and I try to actively retreat the pet before they get blasted if I’m fighting a boss"
}
]
}
]
}
]
}
]
},
{
"body": "I've levelled everything minus attack in increments of 5, and I was about to level attack wondering if it was worth the points. \nSeems like it's got the ARK problem in that regard, but considering I'm using melee to reduce HP down to a decent capture rate anyway this is probably for the best. \n\n\nI have reliable workers but some crafts would be a bit nicer with some more workspeed, so might take that to 10 first. HP was the last thing I cared about as shields take the brunt of damage and I dodge to avoid most other damage pretty easily."
},
{
"body": "ignore health just dodge and level weight maybe stamina"
},
{
"body": "I’m playing this one with a stamina/attack build , majority of my points go into attack and about 6-8 in stamina, 4 into carry capacity might go for 2 or 3 more on carry ,0 into work speed I’ve got 34 hours of game play and ive died twice , just need to know how to dodge the attacks or , block them by placing something in between you and the enemy pal , also I’m pretty sure it’s a attack percentage modifier so stat level = percentage x weapon damage = output but who knows as of now I’m just guessing "
},
{
"body": "opinions from others and myself weight feels like the most valuable stat in the game, until you can use pals to carry loot like in ark, maybe in the future? honestly I like bringing more ore to base and carrying tons of ammo for adventuring lol\n\nhp (no point adding points if your good at dodging or using pals to take most of the dmg)\n\nstamin 200 ( I think adding stam increase pals too when your riding them)\n\nattk power (haven't messed with it, but there's a gap dmg between bow and crossbow upgrade but again no point if your using pals to do the most dmg. using weapons is a gap filler)\n\ndefensive ( the same thing applies like hp, if your good at dodging no point, I feel like having giga shield is enough for me)\n\nwork speed 500\n\nweight 1000\n\nstamina workspeed weight has worked out for me 💪"
},
{
"body": "I would say Stamina to 150-200, Hp to 1000-1500, and rest in weight. Your pals do so much more damage than you ever will even if you get the 49 points in attack. That’s only a 98% increase in damage. Which is mediocre compared to pals damage. You should focus on headshots to stun enemies, that’s about it. Being able to carry more stuff is way more important. Specially when you can’t carry more than 100 ore with 1000weight.",
"replies": [
{
"body": "Is this still true though? Pals skills have a cooldown and their damage is roughly around 900-1200 depending on upgrades and condensing. Their strongest attacks are usually 150 and 55sec cooldowns and they have 3 attacks. \n\n\nMeanwhile a player character can have something like a legendary assault rifle with 560 attack. Have 25 points into attack for 150 (1.5 multiplier), then vanguard on a couple of your pals in your deck say 3. For a flat 30% more boost and an Attack Pendant +2 for another 15%. \n\n\nNow you're pumping 2x dmaage roughly on a 560 attack weapon with a stupid rate of fire. Far more frequent than your pals attack and if you include pals taht add element types then you can push it farther also gobfins\n\nEdit: I will test tonight but right now I’m doing napkin math that 5x vanguard, 5x stronghold, 5x motivational and at least one being a goblin on your team you’d get something like:\n\n+100% defence +130% ATK +125% movement speed.\n\nThat’s before you take frostallion, frostallions noct, wixen, verdash, Anubis to change your damage type appropriately. And equip ATK pendants.\n\nWith something like the assault rifle doing 560 and points in ATK giving you 150 base you could possibly outpump even legendary pals because of the cooldown on their skills.\n\nMore napkin math over lunch. Assuming 130% boost with 5 vanguard and gobfin, then 2 ATK+2 amulets equipped for another 30% you’re sitting at a pretty 160% for around 390 ATK. \n\nWith a 560 assault rifle that’s doing 390% damage and can fire continuously that’s 2374 dmg.\n\nNow look at something like a legendary pal (luckily I caught a paladius last night) who has around 900 attack with 150, 120 and 130 skills ok an average cooldown of 45 secs. So roughly 500 damage*900% every minute. Is only going to be about 4500 damage per minute. \n\nThis is a non condensed paladius ofc and that can increase with condensing but I’m beginning to think that in endgame pals as damage dealers just might get blown out of the water by character attacks being pumped and modified to weak elements due to sheer uptime compared to pals.",
"replies": [
{
"body": "I see what you saying and you math adds up. This is true once you have the gear and the pal traits for your weapons, you most likely will do the same if not more damage than your pals. But that’s not considering how you breed your traits. With 4 damage traits your pals will be doing much more damage with elemental attacks vs weaknesses. Legend 20%, Muscle head 30%, Lord of the— 20%, lucky 15%, or elemental traits 10%. Your pals will survive longer and deal more damage to weaknesses. You can still throw vanguard and 3 pal bonuses so you deal more damage. And there’s still the possibility that once you have 4 camps you can min/max the farming for materials. But having less than 1000 weight will hinder farming for sulfur or moving materials back and forth between camps. \n\nPersonally I like the idea of 1500 hp (10), 150 stamina (5), 1000 weight (14), then the rest into Atk. With weakness dealing double damage and an extra 95% from buffs. On top of the lager hp pool and defense in most cases. Having a pal with the correct type will be far more effective then pals the only buff the player. \n\nBut this is all just my opinion on the matter. I like vanguard and three major damage bonuses option though. But the better move for higher difficulties and harder bosses is having the correct matchup and traits that strengthens that pal.",
"replies": [
{
"body": "Gonna have to say no to this after testing last night. The delay in pals using skills is a massive hidnerence. \n\nGo see how long it takes to kill frostallion using pals. \n\nThen realise with 4 vanguard gobfins, 2 ATK pendants and riding a vanguard Firehawk with points dumped in ATK you can kill it in around 60 bullets. \n\nSame for Jetdragon but riding frostallion, or necromus but riding chillet. \n\nThe damage multipliers are waaaaaaaaay more damage than any r5 perfect stat pal puts out because you have zero downtime unlike pals.",
"replies": [
{
"body": "Just asking what difficulty are you playing? Defiantly not saying you’re wrong. Having the damage is defiantly a bonus. I just personally hate how much everything weights. I currently have just 20 points in damage and 3 pals with vanguard and a plus 2 amulet. And I feel like my damage is just fine. When I’m farming I use 4 kingpacas one lunaris that puts me at about 1480 weight which is pretty good. It’s about 200 iron. Or like 100 sulfer. \n\nIt does come down to skill but the biggest issues I’m facing is being one or two shot and carry weight. Although my brother found a method of just using grappling hook to zip around when farming and your weight doesn’t matter.",
"replies": [
{
"body": "Playing on normal with absolutely no changes to any world settings. \n\nHonestly for ore and coal I just have a base that provide both in abundance. \n\nNever need sulphur because apart from rocket ammo it’s more economical to buy ammunition by crafting base ingots into nails then selling the nails for 160g a piece.\n\nI’m at 800 weight right now and even that feels too much but it’s enough to carry a decent amount of loot and weapons around.\n\nI have about 5k of each ammo now in storage boxes from nail selling, and if I REALLY want to go mining or gathering I have 4 wumpos (they are the best for increasing carrying capacity) that I swap in with mining foreman’s and logging foremans for an extra 160 weight each and they never get used.\n\nEdit: yeah I do the same as your brother. My second base is on top of an ore and coal spot and the guys just mine it and put it all on a box right next to the pal box for me. So I just fast travel there, fast travel back to main base and deposit 5k weight of ore when I need it"
}
]
}
]
}
]
}
]
}
]
},
{
"body": "My issue with character stats is the fact that every level you get technology points but you get one stat point that considered static I have not got an increase after level 32 in the development standpoint you would expect it to be more dynamic more level as you go up the better possibilities of increasing your stats so you don’t have to limit to one or two or three you should make a diverse character if the game is facing itself off of single player right off the bat I have 650 carrying weight 550 work speed, 160 stamina and 1100 health but I am finding it hard to develop new items without faster work speed even with pals"
}
]
}