Rufous

Pal Breeding down Passive skills? : r/Palworld

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{
  "post": {
    "title": "Pal Breeding down Passive skills?",
    "selftext": "Yesterday i started with breeding, which was very easily understandable thanks to the breeding calculator of Paldex. My goal is to get a nimble, swift, runner, mining foreman Faleris. I was looking for guides on breeding passive skills to offspring, but sadly i couldn't find anything useful. The internet is already filled with \"ultimate breeding guides\" which only explain the breeding power, which can be explained in 2 paragraphs.\n\nwhat i'm looking for, is a guide on how the inheritance of passive skills works on offsprings. I have a direwolf with mining foreman, runner and swift and a cattiva with nimble and it feels like all of the skills the offsprings have are random, i get more passive skills, which none of the parents have than what they really have.\n\nAre there already posts which look into this deeper?",
    "url": "https://www.reddit.com/r/Palworld/comments/1ajimhl/pal_breeding_down_passive_skills/"
  },
  "comments": [
    {
      "body": "The thing is... there's a lot of RNG involved. \n\nI have watched a lot of videos, read many of the guides and done a fair bit of breeding myself and I can tell you that it's about 25% per passive, and imagine then getting all 4 passives is probably around 6% - something like that. Which means if you hatched 100 of your desired Pal, 6 of them on average would have the 4 passives you require. \n\nI did it with Liftmunks. I got Lucky, Ferocious, Aggressive & Musclehead on my Liftmunk and the sub-machinegun tears things apart. But I think i must have hatched about 70-80 Liftmunks and it took most of my Saturday afternoon. I have 3 breeding farms in my base which is dedicated to hatching. These are small common eggs, I can only imagine with bigger eggs (stronger pals) this would take a lot longer, unless you fiddled with the server settings. \n\nI tried this same combination on a Pengulett a few nights ago but gave up after around 100 hatches.\n\nI have also got some Anubis with Conceited, Serious, Artisan and Nimble. but I can't consistently reproduce them. Even breeding a M & F with those exact 4 passives, can result in only 2 out of 10 hatches matching the parents.  I had my Anubis with Serious, Conceited and Nimble and then I had another Anubis with only Artisan, I bred them together thinking \"omg, at last... we have done it\". And all of a sudden they all have these negative traits like out of nowhere. I finally get Anubis male & female with the 4 passives I want, breed them together with 20 cakes and thought I was going to hatch 20 perfect Anubis and you know what about 4 of them were right and the rest were trash.\n\nNow as I went through these torturous processes, every now and again I would think I was onto something, thought I had found the key to the castle.. the WAY. But in the next few hatches, the results would undo what I thought was right previously. \n\nGetting 2 and 3 desired skills onto a Pal is not too bad but getting all 4 takes a lot of dice rolls. I think it is better the 2 on one and 2 on the other, but again the results vary so much that you can't really say that. Others have said they think 3+1 is better, some people 4+0 works for them. It's just 100% luck, I think.\n\nThe point here is that there can't be a guide, because you can't have a rule really when something rests so much on chance. If I was to make a guide I would just say... Get two pals with passives you'd like fused together, put 50+ cakes into your ranch and leave it for a couple of hours. Come back, hatch all the eggs and repeat if you don't get what you want. That's basically it.\n\nThe one thing I haven't experimented with is that I read somewhere it was possible for a Pal to get a passive that one of it's ancestors got, not a direct parent. So my next test... if I can be arsed.. is to go catch 2 pals with only 1 passive each and see how many breeding cycles it takes to get a Pal with only those 2 traits. \n\nI might do that tonight actually.",
      "replies": [
        {
          "body": "I agree with everything said here. \n\nI just want to point out that there’s a silver lining to all the culls you breed. You need 116 pals to four star someone. So needing a hundred failures to produce a keeper seems just about right.\n\nSo when planning a breeding chain, I suspect it’s better to get the pal you want with a single wanted passive instead of getting a bunch on the parents. That way all the combo-failures are condenser fodder",
          "replies": [
            {
              "body": "that's a very good positive take haha :D sadly, i breed the skills down the line, i.e. i now have a kelpsea with runner, swift, nimble and mining foreman, which i need to pass down to a vanwyrm and from there to a faleris and sadly those aren't too amazing for these particular skills :D",
              "replies": [
                {
                  "body": "Yeah, I’m honestly not sure what’d be more efficient, if only because low level eggs hatch faster. \n\nBut personally I’m happiest making four Anubis or whatever who each have on of the passives I want and then going nuts. Although Anubis is maybe a special case - I want like fifteen of them maxed out as base workers. So I’m breeding lots and lots and lots. :)",
                  "replies": [
                    {
                      "body": "oh well on the server i play the huge eggs only take 10 minutes :D"
                    }
                  ]
                }
              ]
            },
            {
              "body": "Yeah I think that's a good point. Start with 1 passive and slowly breed each one into the pool. Looking back at my Anubis adventure, I had fewer hatches to get the result with 3+1 than anything else.",
              "replies": [
                {
                  "body": "maybe i got insanely lucky but i just mixed 2 vanwyrm with 3 desireable traits each, where 2 were the same for both. Like that i got the perfect one extremely fast, but then again, could be alot of luck"
                }
              ]
            }
          ]
        },
        {
          "body": "thanks for sharing your experiences, i thought maybe there was already someone that was able to datamine that (just like how the combinations of pals was datamined) but i guess we have to wait and see if something comes up. I hope this will change a little in the future, i like the breeding system alot, but having to rely on RNG if always very bad imo :/ but hey the game will anyway evolve.\n\nlooking forward to the future :)",
          "replies": [
            {
              "body": "Yeah, I mean IMO waiting to breed would be better until you have legendary Pals. then you can start with Legendary and getting that into other Pals. \n\nI think its worth trying to breed a really good version of all the lower tier Pals, like they starter zone ones as they are really fast hatches usually you can find a combination that uses 1. So you have your small Pal \"breeders\" ready to breed into another Pal with no passives at all.\n\nBut yeah it looks good for the future. Looking forward to seeing where it goes, maybe they can introduce abominations that you can only get via breeding lol.",
              "replies": [
                {
                  "body": "yeah my kinda idea was to have such breeding slaves (sounds not okay) but with the palbox being so hard to organize correctly, i'm not sure if i want that :("
                }
              ]
            }
          ]
        }
      ]
    },
    {
      "body": "When breeding there is a chance to get a mutation and gain a new random passive skill but I think that it happens way to often. Also there is a higher chance for already existing traits to pass down but not a 100% chance."
    },
    {
      "body": "Can't quote since i lost the link, but i have read that Breeding passive is a 2 step thing.\n\n- First step, it will choose 0 to 4 passive from parent (from what i have read 10% chance to inherit 4)\n\n- Second step, it will add 0 to 4 random passive (if any room for passive is left)\n\n\nMy strategy when i breed : \n\n- Get the 4 talents i am looking for on some of the pal i want (you'll have 4 to 1 faleris, if 1 you are done :) ) regarless of parasite talents. Note that if you are breeding uniques ones, you'll have to breed the ones with the least talents for more chance while spawning random ones (preferably 2 pals with 0 passives).\n\n- Breed them with each other and keep the ones with the least passive to avoid parasite passive. For example if you have one with swift with 1 extra passive and another with 3 extra passive, remove the latter. Explanation : on step 1, it choose 4 on all available talent, if you have to choose between 8 talents it'll be very hard, while as you remove parasite talent the chances go up. \n\n- by this time you either have your perfect faleris or \"pure\" ones that you'll just have to combine until you have pures ones with 2/3/4(bingo) of the desired passive.  \n\nAnd its been working like a charm, i even sometimes have to keep breeding some extra to get 4stars\n\nBonus : put undesired ones into a cage for later condensing or butcher them.",
      "replies": [
        {
          "body": "thanks alot :) on the way to my perfect felarius it felt like having as few undesired passives as possible on the parents is the second most important after having all passives you want on the combined parents.\n\nI tried to have parents with 3/4 passives i want, which was working very well, probably even better than 2/4 without extra passives but the testingsamplesize is too small to really tell :)"
        },
        {
          "body": "So it was confirmed somewhere that \"empty\" passives count differently than visible passives (not sure the best way to describe them)? I was under the impression that it was just as likely to inherit a blank trait from a parent as it was to inherit a visible one but I've seen a few posts like these suggesting otherwise.",
          "replies": [
            {
              "body": "for me it is night and day...... with parasite passive i nearly never get what i want, with empty passive for exemple pal with A&B breed with pal with C&D i very often get A/B/C/D combinaison and i did 2000+ breed ... people saying otherwise probably have a huge bias.",
              "replies": [
                {
                  "body": "I ended up finding the datamined thread supporting this and will definitely be focusing on removing parasite passives in the future."
                }
              ]
            }
          ]
        },
        {
          "body": "I need to breed a simbelyx with only one passive because I already have the other pal with one passive, but I can’t it’s impossible"
        }
      ]
    },
    {
      "body": "Seems like I get more of what I want after I isolated the abilities I wanted on 2 different parents. Like when I breed both with 3 of the same thing, I would get less of what I wanted compared to 1 parent having 1 ability and 1 parent having just 2 abilities on them. I would constantly get the offspring with all 3 abilities I want it to inherit. Now I am just waiting for random mutations to happen. \n\n​\n\nTook me awhile to get the swift mutation to show up on my jetdragon. Islolating Legend off the parents to get that alone took a bit as well. Now that I have 1 of each on the parents I am constantly getting offspring with Legend + Swift on them. I then breed back in Divine Dragon (Which I isolated earlier) into  them. Now I get 1 parent with Legend on it, the other with divine dragon + Swift, I get offspring 5 / 10 times as Divine+legend+swift. Getting a gold mutation seems crazy rare, I get red ones a lot, white ones a lot as well. Most of the time no mutation at all."
    },
    {
      "body": "I'm relatively new, and trying to learn as I go- does anyone know if there's a greater chance for the parent's passive skills to be passed down over random skills?\n\nI'm trying to breed a Vanwyrm with a couple speed boosts with a Foxcicle in an attempt to get a Vanwyrm Cryst with those boosts. I'm about 20 eggs in and haven't seen any of the speed boosts yet and I'm wondering if it's because they're different species, or if it's somehow tied to gender???\n\n(Again, sorry, trying to find answers but I haven't found any thus far)"
    },
    {
      "body": "Getting all 3 of the movement speed buffs is useless because swift will override the other speeds and it doesn't stack :(",
      "replies": [
        {
          "body": "Where did you get this information from? Everything I've read on the matter says they do stack on  the 1 Pal who has all 4 (Swift, Runner, Legend, and Nimble)."
        },
        {
          "body": "i have the faleris with all 3 mov and mining foreman and this is wrong, whoever told you, has no clue"
        },
        {
          "body": "got a frostallion noct today with legend, runner and swift, and it definitely stacks."
        }
      ]
    },
    {
      "body": "If im not wrong having the same skill on both palls your breeding increases the chance, does it not?",
      "replies": [
        {
          "body": "it does not"
        }
      ]
    },
    {
      "body": "So basically from the limited testing that's been done and from my own experience. Having parents with only two traits each and between the both of them having the 4 traits you want has the higher chance of getting you a pal with all 4 stats as opposed to just trying to randomly get a stat on a pal when breeding. I used the guide that [Austin John Gaming](https://youtu.be/Y05VE3YRuEA?si=8XvyWmeonwsKe8H2) put out and his method seems to be getting me multiple pals with all 4 traits that I want at a good success rate.\n\nGranted it doesn't always work but the rate has been good enough for me to keep using his method."
    }
  ]
}