Rufous

Another way to view the new Raid Character Abilities. Only Logray ...

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{
  "post": {
    "title": "Another way to view the new Raid Character Abilities. Only Logray and Stormtrooper have \"Jam Their Comm-Links\". Imperial Troopers do not have \"Forest Friends\"... go figure, and Ewoks Cannot \"Divert Attention\" despite doing that a few times to save Leia, Han and the whole Rebellion :)",
    "selftext": "",
    "url": "https://i.redd.it/ftsgn1b79fzb1.png"
  },
  "comments": [
    {
      "body": "I find it interesting that JKL has the exact same abilities as Death Trooper, Captain Rex, and Chewbacca. I thought he would have something unique to him, being the only jedi in the raid and considering the extra effort required to obtain him compared to those three. If the only difference between them is their stats, I'll be curious to see if having JKL actually provides any noticeable advantage over just using any other character on the list.",
      "replies": [
        {
          "body": "Ya, there are some strange things. Like Leia not having \"Forest Friends\" despite befriending and recruiting the Ewoks. Of course, we don't know what that means. Hera has it, and she was on Endor a few times, so sorta makes sense. She did become good friends with Kneesaa in the expanded universe."
        }
      ]
    },
    {
      "body": "I'm wondering if it will be better ro have a squad that shares the same abilities or if you want your squad to have as many abilities as possible.\nI would think the first one",
      "replies": [
        {
          "body": "From reading the enemy abilities, different ones are more vulnerable to different sorts of attacks. So you may want to mix it up. Also, leader abilities affect stats, so if your character has “rebel allies gain 100% crit chance” you’d want all rebels to max that bonus out.",
          "replies": [
            {
              "body": "Oh I completely forgot about the leader abilities!\nI was just wondering as they said you defeat enemies by reducing a certain set of stacks. If all allies can reduce the same thing, you can potentially kill enemies quicker.\nOr with sifferent abilities of each ally, each ally redues a different set of stacks on each enemy. However that becomes difficult with aoe abilities...\n\nHonestly I just want it released so I can test things out!"
            }
          ]
        },
        {
          "body": "I imagine one team will focus on one kill condition."
        }
      ]
    },
    {
      "body": "seems to be made to relic all of them up"
    },
    {
      "body": "The ewoks have blasters now?",
      "replies": [
        {
          "body": "It's the blasters on the speeder bike"
        }
      ]
    },
    {
      "body": "We need a tool that takes your roster and tells you what the ability modifiers are given your current stats.....\n\nBut me in the camp of wanting to play it a couple of times rather than try to guess how the various stuff interacts and trying to guess if you want a more balanced team or one that goes all in on certain features. And what scoring favors.\n\nI just hope the runs are short. 8 \\*5 mins is the same as 2/week\\*5 teams\\* 4 mins each. And I am not sure if having to memorize 8 teams (granted they are very similiar in abilities) will be easier or harder."
    },
    {
      "body": "Are people excited for this raid? Sounds like a huge cluster to me"
    },
    {
      "body": "I feel like I already can't wait until the raid that comes after this one.  Hopefully we get better mod management tools from this, because it seems like a whole thing already 🤷‍♂️"
    }
  ]
}