{
"post": {
"title": "Nancy's Skill tree is genuinely awful",
"selftext": "As we all know Nancy is by far the weakest family member, and the removal of random perks, more specifically the removal Fired Up on her poisoned claws / scout paths didn't exactly help her case.\n\nWhen looking at Nancy's skill tree in comparison to the other Family members (Johnny's tree for reference) she has a lot less freedom when it comes to creating builds, as well as less overall attribute points when compared to other family members. \nYou can easily see how much smaller her tree is, and how she has significantly less options compared to everyone else. \nNot to mention the she for some reason is just completely missing perks which aid her in dealing out more damage, only having a single unique perk.\n\nhttps://preview.redd.it/xbiixa7eqcbd1.png?width=894&format=png&auto=webp&s=2ac75dc677ebd5b0a8576b143c20e56a0777523f\n\nhttps://preview.redd.it/vu3aku4hqcbd1.png?width=653&format=png&auto=webp&s=1bc77f78a821ea3125a36f3e28b1869e8646e140\n\nPlease give us more options \n",
"url": "https://www.reddit.com/r/TXChainSawGame/comments/1dyifv8/nancys_skill_tree_is_genuinely_awful/"
},
"comments": [
{
"body": "Rs. If I’m paying ten damn bucks this woman should be better than what they gave us, cause I do two hits (THAT MISS BECAUSE HER SELF CANT RUN for more than 2 secs) and the old heifer already running outta breath after them “hits”. And nun in her skill tree helps, I even got two endurance things"
},
{
"body": "I'd take a good Nancy over Sissy and Johnny, although a lot of that depends on the map.\n\nI actually don't have a complaint about her tree. Her grandpa perks are lacking, but oh well. More is not always better. Sometimes focus is better."
},
{
"body": "yeah I don't really know what they were thinking making her skill tree, it's like half or a third of the size of everyone elses"
},
{
"body": "Going right (dinner bell), right, left, left, right is a pretty good variety of perks for her which include fired up, universal donor, not that easy and hey sissy. With this combo, you can be a blood build if you want, you can rush more sight spy uses for an additional 15% cd reduction plus some more if you get sissy powder (if there isn't a sissy in the party), fired up for its obvious utility, not that easy which makes traps take much longer to take off and generally is enough to catch up to victims that just went through a slit in a house/fence/hatch/etc and dinner bell of course, allowing others and yourself to see traps that are tripped.\n\nThe useful grandpa perk excited grandpa which while it isn't as useful as exterior/nobody escapes, it works itself out. If you really want to though, you can skip out on not that easy and get nobody escapes hell for gramps and then you really got a good grandpa perk with a solid variety of perks that help your endurance/spy cd/blood harvesting.\n\nShe really could use some love overall, I cannot agree more, but working with what you got, you can at least make something happen with that combo I listed."
},
{
"body": "Danny’s tree is by far the worst as at least 8 of his non-default perks are worthless."
},
{
"body": "Hey Sissy and Strong Minded are both bugged and do nothing. Funnily enough, Hey Sissy's blurry vision debuff actually *does* work but the ability recharge portion does not. So it's literally just a debuff lol \n\n\nI actually don't mind her skill tree paths that much, as you can make some interesting builds with each path\n\n\nI still don't think she's the worst family member tho, although she's easily the worst in solo queue/without comms. Johnny is the opposite; in solo queue with bad victims he can usually kill everyone with ease. But when the victims are actually good he's pretty worthless and offers zero utility. When I play with a 3 stack I've made some extremely clutch callouts with Nancy's ability. Also when her teammates help her destroy doors she can place barbed wires in spots she could never hope to use with random teammates, so for example HH can place a trap on the fuse box and then I can place wires in the doorways/gaps leading to the fusebox. If we also have Hands then they have 3 traps to deal with 😂",
"replies": [
{
"body": "Oh I hated leveling up the Hey Sissy perk it was so dumb and it gave me motion sickness 😵💫"
},
{
"body": "Hey Sissy does work \nIf you go middle middle on her ability tree path, you get 68% faster recharge. It tastes \"Does not stack\". But this is false, it does stack after testing. \nWith the Hey Sissy perk, you have a 93.2% faster ability cooldown, you get it back in 23\\~ seconds"
}
]
},
{
"body": "Where did you find these full skill trees for the characters?",
"replies": [
{
"body": "[tcmperks.com](http://tcmperks.com)",
"replies": [
{
"body": "Thank you so much!",
"replies": [
{
"body": "np"
}
]
}
]
}
]
},
{
"body": "Nancy needs a buff in speed and traps. Her trap placement is way too slow."
}
]
}