{
"post": {
"title": "FULL ITEM RUN: The guide you didn't need but I wrote anyway.",
"selftext": "Due to the moderate success of [this post](https://www.reddit.com/r/VampireSurvivors/comments/18cspxh/77_weapons_23_passives_22_arcanas_one_run_i_did/) I feel moderately encouraged to write a guide for those who want to replicate this pointless feat. Those who have already done everything that can be done in Vampire Survivors and want to push the boundaries of what the game and their machine can do. To turn their cell phone into a potential fire hazard. Without further ado, let's start with the basics. I will first talk about the 'hows' and, for those interested in the 'whys', I'll talk about them at length after the guide itself.\n\n**BE WARNED:** This is a lengthy guide. Partly because it's just what it takes, partly because I like to enjoy myself when I write. If you don't have the patience to read at least through the first half, you definitely don't have the patience to attempt this kind of run.\n\n# **SO... WHAT'S THIS?**\n\nThis is a guide to make an all items run: a run in which you eventually collect and simultaneously own *all* 77 unevolved and evolved weapons (with a few exceptions), all 23 passive items and all 22 arcanas. This is the whole point of the run. It's not an efficient gold egg farm, it's not an efficient normal gold farm. It's just a totally deranged waste of your time and sanity in the name of science and, why not, fun.\n\n# **WHAT ARE THE REQUISITES?**\n\n* First of all, you need to have all weapons, evolutions, passives and arcanas unlocked (duh).\n* You will also need the Trisection relic, found in the Astral Stairway map.\n* Also, you need Hurry, Inverse and Endless game modes available, and Hyper doesn't hurt for that little extra 10% Luck bonus. Hurry, because it speeds up the merchant and random events cycles, and also because of the 25% XP bonus. Inverse, because that enables you to buy another arcana from the merchant every 30 ingame minutes, and Endless because obviously you will be here for a very long time.\n* You need Cosmo Pavone unlocked. There is no discussion, Phoenix Fren is probably the only character able to do this without turning your PC into molten slag and/or completing the run before the heat death of the Universe. More on that later.\n* Disable your Curse and Charm powerups. Disable golden eggs and Limit Break, too. This is not a challenge thing. This is for your own good, trust me. All other powerups are optional and you're welcome to try with/without them.\n* You need at least Lake Foscari unlocked, but I prefer Abyss Foscari since there are more stage items, therefore reducing the need for a Free Passive random event.\n* A decent amount of money. Even if you just do this in one go, roughly 400k to eventually buy all the arcanas.\n* You don't need to disable the Banish powerup, but feel free to do so if you've somehow ever banished something accidentally despite the screen turning red as a warning.\n* Pen and paper or a text file. Seriously. At some point the pause menu won't be able to show everything you have, so be ready to take notes of which weapons you have and their upgrade levels.\n\n# **PART ONE: THE SETUP.**\n\nAs soon as the game starts, there's a few good choices the arcana you receive at the beginning and the one you'll buy from the merchant:\n\n* **IV Awake:** Cosmo becomes functionally immortal later on, but you might experience death early on. This makes recurrent deaths unlikely. That said, do not voluntarily seek death to buff you up, since each revival increases your area and that's a no-no in the long run.\n* **VI Sarabande of Healing:** Cosmo gains +1 recovery per level and the AoE from this arcana deals damage whether you're hurt or at full health (and also has nice knockback), so this is a good choice both offensively and defensively for the early part of the run.\n* **X Beginning:** Cosmo starts with hidden Peach One and Ebony Wings, so they get +3 projectiles each. Plus, all the other weapons are the ones you will be using from the start, so it's a huge net DPS gain.\n* **XV Disco of Gold:** More sources of healing are always welcome, and has a nice synergy with Sarabande.\n* **XIX Heart of Fire:** You get hit, they burn. Simple as.\n* **XX Silent Old Sanctuary:** Gives you more opportunities to find the exact combination of passives you need. This arcana is only useful for that, if you already have your first six items in each section, its priority drops to zero, right above the forbidden ones.\n\nAside from the bonus arcana, **buy all the weapons the merchant has to offer EXCEPT Mille Bolle Blu: Bone, Cherry Bomb, Carréllo, Celestial Dusting, La Robba and Party Popper**. Neither of these weapons has an evolution, which means you picking them up actually helps you, since you'll almost always have a viable option in the level up menu while waiting for the right passives to show up.\nYou might also want to stock up on additional revivals, rerolls and skips. Not needed, but up to you if they make you feel safer.\n\nNow we can start. Standard stuff: kill baddies, level up, get stuff and upgrade stuff. You should be ok diving into moderately large swarms of weak enemies, since Bone bounces so much it's basically a close-range weapon. **For the six passives, you want the following: Tiragisú, Duplicator, Wings, Hollow Heart, Pummarola and Clover**. This is the recommended loadout for Abyss Foscari, in which almost every other passive item will be provided, minus the Spinach, the Candelabrador, the Bracer and the Spellbinder. Those will eventually come via the Free Passive random event, just don't hold your breath. Prioritize getting a passive you don't have over upgrading one you have. If more than one appear, follow this priority: **Tiragisú > Duplicator = Wings > Hollow Heart = Pummarola > Clover**.\n\n**Your biggest priority is getting yourself a Laurel**. The first time you would get a Super Candybox from a chest you get a regular Candybox instead, which you should then use to get the Laurel. Another option is buying five instead of six weapons at the Merchant (I recommend leaving out any weapon besides Bone since it does the heavy lifting in the early game) and use your rerolls and skips to fish for a Laurel while leveling up, that's fine too. Just save a few rerolls to avoid getting forced to choose between three of the **FORBIDDEN ARCANAS**.\n\nThe **FORBIDDEN ARCANAS** are a set of arcanas that will most likely end your run if you don't save them for the very end, either by destroying performance of by basically turning you blind and making it excruciatingly difficult to maneuver towards the Merchant or a chest or Candybox. Here they are:\n\n* **0 Game Killer:** Not bad per se, but since it forces you to open chests to level up your basic weapons instead of relying on leveling up your character, it greatly reduces your chances to get Super Candyboxes. Also, you need inordinate amounts of Luck to consistently get Super Candyboxes, so you don't want to disable Cosmo's best feature too soon.\n* **I Gemini:** Cosmo has the two birbs as a hidden weapon, and you can take them again, plus Vandalier, plus all the other weapons with a counterpart, plus all the rest. Your projectile count will eventually go through the roof and you don't really need that when you've already got two dozen weapons mowing down everything in sight.\n* **V Chaos in the Dark Night:** Stacking projectile speed sounds good at first, but think of those weapons with projectiles that leave a trail, such as Runetracer or Silver Wind and its evolutions. Think of their many projectiles and the trail they'll leave over their short duration if they keep moving faster with no cap. Yeah, it's that bad.\n* **XIII Wicked Season:** One of the worst offenders. It makes you stack Curse. Curse means lots of enemies. Lots of enemies mean performance drops towards the end of a 30 ingame minutes cycle. Not worth neither the extra Luck/Growth nor the added complexity around the temporarily doubled stats.\n* **XVII Lost & Found Painting:** Stacks duration. Downright bad for the same reasons as arcana V. You actually feel relieved when some of your weapons stop firing and can see some floor, why would you want those scarce moments of sanity to be even scarcer?\n* **XVIII Boogaloo of Illusions:** The other worst offender, sharing first place with arcana XIII. Grow 1% area per level and a hundred levels in you won't see anything at all.\n\nThese arcanas should only be taken at the very end. Not when there are no more arcanas to pick, no. At the end of your run, when there's nothing else to collect. Just stand next to the Merchant's spawn point and keep buying them each cycle until you're finished. You can get Game Killer when there are no more evolved weapons to fish for and your XP gain starts to stall, though. Any other arcana is fine and will come in handy sooner or later even if you don't have use for it at the moment, so don't waste your rerolls to get the perfect arcana, use them just to ensure you don't get stuck with a bad one.\n\n\n# **PART TWO: FINE-TUNING.**\n\nYou've got your Laurel. You've got your six passives. Everything's upgraded. Life's good. You're unbothered. Moisturized. Happy. In your lane. Focused. Flourishing. \n\nTime to haul ass and start moving around the map collecting all the other passives.\n\nI'm joking, of course. The next arcana you get, either by chest if you miraculously completed all of the above very quickly or by buying it from the Merchant after a new cycle begins, should be Mad Groove. That will conveniently pull everything around you in a neat circle every real-time minute. Passives and Candyboxes on the upper half, chests and pickups such as rosaries on the lower half.\n\n**Pick up the Metaglios and upgrade them** (the Atlanteans won't spawn until you pick up the items, so don't worry if you get too close to them). One by one or the two at the same time, your choice. Then, go to a chest and **upgrade the Laurel to Crimson Shroud**. Congratulations, you're now basically immortal.\n\nNow **pick every stage item up, except the two weapons (Prismatic Missile and Shadow Servant), the Academy Badge, the Skull O'Maniac, Torrona's Box and both Rings**. If you accidentally run into the weapons, discard them. You'll be able to fish them later from a Candybox. If you accidentally run into the Box or the Skull, you can either own your mistake and keep going on or discard them and pray for them to appear with a random event (terrible choice). If you run into the Badge, just take it. It's not that bad, it's just that its bonuses aren't that useful and the XP debuff isn't worth it, but you've got the Crown anyway.\n\nAfter upgrading everything up, congratulations, go take a shower and a nap as a reward for your hard work. No, really. Go take a nap. ***This is now an idle game***.\n\n# **PART THREE: THE LONG GRIND.**\n\nBy now, you should have enough regeneration to restore more than your whole total health each second, and between the Crimson Shroud and the Armor you shouldn't be taking more than a couple points of damage per attack received, so the run now turns into waiting.\n\nCosmo gets 1% additional Luck per level, so instead of diving into any chest that spawns like a bird of prey, you're better off just waiting. Go about your day normally, just check the game every 15 real-time minutes or so. This way, you can buy a new arcana each time and open a few chests. Maybe you'll find a couple Candyboxes waiting, or even one of the missing passive items.\n\n**THIS IS IMPORTANT:** You absolutely cannot pick up an unevolved weapon from a Candybox unless you've first picked up its evolved form from a Super Candybox. Doing the opposite will transform the unevolved weapon into the evolved one, and the unevolved form won't be available again in future Candyboxes, therefore ending your run.\n\nIf you don't have any evolved weapons yet but you have a few normal Candyboxes lying around, here's a list of weapons you can take:\n\n* **Greatest Jubilee:** Chance to spawn additional light sources, scaling with Luck. Since Luck affects your chance to get, among other things, Small Clovers from light sources (which essentially means that Luck begets more Luck), this is a good first choice.\n* **108 Bocce:** Its power scales with the absolute value of the difference between your Curse and Luck stats. Since you've got just 40% Curse from the Right Metaglio (unless you screwed up with the Skull, the Box and/or the Yellow Ring) and your Luck stat should be pretty high by now, this packs a punch.\n* **Victory Sword:** Good damage, crit chance scaling with luck, retaliates. Solid option. Can be taken because Sole Solution is not an evolution and thus doesn't substitute Victory Sword.\n* **Flames of Misspell:** This weapon's evolved form is not available in the Super Candyboxes, which means you can only get its evolution manually. And yes, that means you can't have both the basic and evolved form. Not our fault, so we won't dwell in it.\n* ~~Glass Fandango: Same as Flames of Misspell.~~ **NOT ANYMORE. SINCE 1.8, CELESTIAL VOULGE CAN NOW BE PICKED UP FROM A SUPER CANDYBOX SO YOU MUST WAIT UNTIL YOU COLLECT IT BEFORE CHOOSING GLASS FANDANGO FROM A NORMAL ONE.**\n* **Clock Lancet:** Just like the Laurel and the other two weapons mentioned above, the only way to obtain its evolved form is to first get the unevolved form and then upgrade it with the Rings.\n\nThis means you can use a total of ~~6~~ **5** normal Candyboxes (~~7~~ **6** if you decided to leave out a Merchant weapon in favor of reroll-fishing the Laurel) before stopping completely until a Super Candybox shows up, so, again, you're better off just waiting. If you step into a Candybox by mistake, just choose the 'Skip' option. The Candybox will be lost, but at least your run will still be safe.\n\nThe process goes as follows:\n\n* Get Super Candybox.\n* Choose evolved weapon.\n* Get one or more normal Candyboxes.\n* Choose the unevolved form, or the components if it's a fusion like Phieraggi.\n* On that same note, you must choose Fuwalafuwaloo BEFORE Bloody Tear. Doing the opposite will evolve Tear into Fuwala, ending your run.\n\nThere's no real weapon priority, since this is more about visual clutter than actual performance, but there are a few guidelines you should consider:\n\n* The first evolved weapon you should choose is **Gorgeous Moon**, since it simplifies both mob killing and XP collecting BUT, at the same time, its unevolved form, **Pentagram**, should be among the last ones you choose, since it has a chance to delete everything in sight and you don't want to see fifty chests vanishing from existence.\n* **Fuwalafuwaloo, Bloody Tear, Holy Wand, Thousand Edge, Death Spiral, Heaven Sword, Unholy Vespers, Hellfire, Soul Eater, Thunder Loop, J'Odore and Boo Roo Boolle (and their unevolved forms/components)** are pretty tame, visually speaking, so you can take them all and still have relatively good visibility.\n* **Muramasa** is fine in that aspect, too, but it drains your health constantly, and Cosmo's health pool is very low. While your regeneration should be more than enough to offset that damage, I'd suggest you wait until your max health has grown to a few hundreds thanks to the **IX arcana, Divine Bloodline**.\n* **Manajja, Millionaire, Legionnaire, SpellStrom, Festive Winds, Tri-Bracelet, Echo Night and Luminaire** are a little bit more invasive visually speaking, but they're still fine, although you might start having visibility issues when you've got all of them at once.\n* **Phieraggi, Godai Shuffle, Infinite Corridor, La Borra and Valkyrie Turner (when you're moving)** are very bad, and combined with all of the above, you should be having a hard time by now. **Celestial Voulge** goes here too. It's not that bad by itself, but the moment you pick up an Orologion it's a goddamn lightshow.\n* **NO FUTURE** and **Runetracer** might not be that bad, but I made the mistake of choosing the speed and duration arcanas too early, so my screen turned into a bunch of white lines. It might be bearable without those, though.\n* **Vandalier** and its components should be taken only when all of the above are already in the bag. Consider that we already have to birds from the beginning. Adding three more for a total of five (nine with the Gemini arcana) is not something desirable.\n* The reason why I recommend not taking and leveling **Torrona's Box** until this point is not only because of the 100% extra Curse, but also because it unlocks **Sole Solution**, which is VERY visually impairing and periodically turns you incorporeal, a terrible combination when you're trying to find the Merchant and you're not sure if you just missed him by a few pixels or outright passed through him. The later this happens, the happier you'll be.\n* **Ophion** goes here. It's an absolute beast in terms of damage, but a bunch of black holes in the screen is literally the last thing you need.\n* Finally, **Vicious Hunger/Gatti Amari**. Vicious Hunger has a chance to turn experience gems and other pickups into gold, and that chance scales with Luck. So, unless you want to stump your growth, this should be the absolute last.\n* Now you can pick up and upgrade the **Skull O'Maniac** and the **FORBIDDEN ARCANAS** and end this run (provided the Free Passive event already gave you the missing passives you needed).\n\n**Please note that you can't have all three bracelets at the same time.** You can have the Tri-Bracelet via Super Candybox and the normal Bracelet via Candybox, which you then evolve to Bi-Bracelet, but the normal one can't be chosen again.\n\nRegardless of what you do, it will be a visual mess and become laggy towards the end. These suggestions are just to delay the inevitable as much as possible.\n\nAnd that's it for the guide itself. By the time you've completed this run:\n\n* You will have wasted several hours of your time.\n* Your computer will have shortened its lifespan for a full year. If you were using your phone, it is now legally considered an IED.\n* You will suffer PTSD and start screaming whenever you read or hear the words 'Pet', 'Lightsources', 'Chicken Bonanza' or 'Firebreathing'.\n* You will feel the need to add your voice to those asking poncle for an effect opacity slider in the options menu, rendering half this guide obsolete the moment it is implemented.\n* You will experience a vague feeling of self-realization.\n\nYou can stop reading now if you want. The run is done. But if you're interested in why I've done certain thins in a certain way, here comes the 'whys' section. Here I'll answer some questions asked in the original post that I haven't answered already in the guide, and others that I suppose you may come up with after reading it.\n\n**Why Cosmo Pavone?**\n\nBasically, Luck. You easily need a thousand or more points into Luck to get a Super Candybox every few chests. Cosmo gets +1 Luck per level, uncapped. The only other character with this trait is Smith IV, but he also gains Area, Speed, Cooldown and Duration each level, which makes things worse in the long run. Of course, you're not *forced* to take any of these two characters, but you *will* suffer fishing for Super Candyboxes with any other. There's also Keitha from the Foscari DLC, but she starts with an unevolved weapon that can't be found in a Candybox after evolving it, so she's not fit for the task.\n\nPlus, Luck increases your light source respawn and, as I said earlier, the chance of getting Small Clovers and the chance of Jubilee spawning more light sources. The sooner you start stacking Luck, the better your chances to become luckier early on. That's why I also recommend the Hyper Mode even if it's not really essential to the run. 200% extra HP is nothing for the first waves, and by the time it would really matter you're armed to the teeth, and 10% extra Luck at the beginning is really worth that price.\n\n**Couldn't I use any other character with the Wicked Season arcana to stack Luck?**\n\nI really, really don't think so. First, Wicked Season gives you 1% Luck every TWO levels instead of every level like Cosmo. Granted, it also gives you Growth, so at some point the added XP should make up for it by making you level up faster, but it will take a long while for that to even out (200 levels just so you can have +100% Growth, and then a good bunch more to make up for the losses up to that point).\n\nBut mainly, it also gives you Curse. You don't want 400% Curse on top of what you already are forced to have (Torrona's + Skull + Right Metaglio + Yellow Ring = 230%). Enemy waves will become huge and your game will lag.\n\nAlso, while I can't prove it, I'd say Curse negatively impacts your chances to get a Super Candybox from a chest. The wiki says only Luck is used for the calculations and I feel inclined to believe it, but the truth is that I was getting a Super Candybox every few chests until I picked up and leveled the Yellow Ring and Torrona's Box, and after that +140% Curse my Super Candybox procs plummeted to one every couple dozen chests for a good while.\n\nSo, at best, Wicked Season provides a bonus not worth its cost; at worst, that bonus is canceled out and you also get more baddies anyway.\n\n**Can I do this on Moongolow, since it has all the items except Torrona's Box?**\n\nOnly if you don't have the Foscari DLC, in which case you won't be able to get the Academy Badge. If Keitha didn't start with an unevolved weapon, Moongolow would be the perfect map since she spawns a Badge at level 30 and it would make the Free Passive event unnecessary, but it is what it is.\n\n**What about Yatta Cavallo, O'Sole Meeo and Mortaccio's evolved forms?**\n\nI haven't tested it yet, but I think it will be like normal weapon evolutions. Bone will evolve into Anima of Mortaccio, and then you won't be able to choose Bone from a normal Candybox, and it won't be available in the Merchant either, so it'll be unobtainable. Same for the other two characters, so you can't really have \"one more weapon\" with any of them and they're at a disadvantage in the Luck field.\n\n**What's with that oddly specific priority for the passive items?**\n\nBoth passive items and weapons have a weight that determines how often they are offered in the level up menu. The higher the weight, the more common they are. On the other hand, the Free Passive random event can spawn items you already have, even if they're maxed out, so I set up that priority in order to get the least common items using rerolls and let the most common ones show up via random event.\n\nThat said, while most of them have a weight of less than 100, the Clover has a weight of 100, as the rest of the items, but I went for that to get that extra Luck from the beginning.\n\n**Why disable Limit Break and Eggs?**\n\nUnless you're really lucky and the eggs you may have only affected things like Max HP, Regeneration, Armor, Might and Luck, chances are you're packing a good chunk of Curse, Area, Duration and Speed, which you don't really want.\n\nAs for Limit Break, it's for the same reason you don't want to choose Smith as your character or pick some arcanas too early: you're going to level up A LOT, and you don't want to eventually poop flowers the size of a house when you move.\n\n\nAnd that should *really* be it... for now. The Amogus DLC will bring more weapons, maps and characters, so we'll see how this goes after that. Thank you for reading up to this point and feel free to ask whatever I haven't clarified here or suggest improvements for the run!",
"url": "https://www.reddit.com/r/VampireSurvivors/comments/18dopfk/full_item_run_the_guide_you_didnt_need_but_i/"
},
"comments": [
{
"body": "You’re wrong. ***I need this***.\n\nCan’t wait go try this after work!"
},
{
"body": "This is amazing! I've tried this before with Scorej-Oni, I wanted the most weapons listed possible on the end screen, and he has all the extra lightning rings. But Cosmo makes a lot more sense, I'll have to try this method. Thank you for this.",
"replies": [
{
"body": "Oh, I usually LOVE Scorej-Oni. I wish we had more characters with hidden weapons, they have an extra layer of complexity."
}
]
},
{
"body": "Going to need an update after Dec 18.",
"replies": [
{
"body": "Unless the Amogus DLC introduces new passive items and/or weapons that can only be found in the new map, this won't change much tbh. Abyss will still be the map of choice and we'll just have to see how bad are the new weapons in terms of visibility lol."
}
]
},
{
"body": "I got to 25 weapons, 15 passives and 6 arcanas after using my whiteboard to beautiful mind my plan. I thought about pushing but decided that enough was enough and now I'm waiting for more content. Your beautiful mind is more beautiful. \n\n\nMy \"brain off, kill things\" game right now is Diablo 4 after finishing both Vampire Survivors and Halls of Torment. This makes me want to do a run again but I want to hit 100 in Season 2 first which isn't as big of a grind as it was in Season 1 (where I maxed at like 50)."
},
{
"body": "You're officially the best player I think. Like, you beat the game. It gave you 15 slots, you said screw it I'll take a couple hundred. Thank you for the guide, I was hoping you'd come through!",
"replies": [
{
"body": "Hah! Thank you, but you give me too much credit. All this stuff is just a bunch of rules that, once you read them, make you say \"well, that's obvious, you can't have it any other way\", not some clever glitch or something like that. I'm just the one who did the trial and error required to find those obvious rules."
}
]
},
{
"body": "Chaos. I love it."
},
{
"body": "[removed]",
"replies": [
{
"body": "Oooh, interesting. Sadly, I doubt we can force the Gold Finger to proc soon enough, since it's impossible to reach Cosmic when you're past a certain level threshold."
}
]
},
{
"body": "Thank you for this. I now know what I’m doing this Friday night lol"
},
{
"body": "> you don't want to eventually poop flowers the size of a house when you move.\n\nBro you don't know me!\n\nMaybe I want to stress test my PC."
},
{
"body": "wowsers, appreciate the effort you put into this!"
},
{
"body": "This is amazing to hear seen as I have literally NEVER gotten more than 1 super candybox in any given run in over 166 hours of play."
},
{
"body": "The new DLC is ***among us*** now (please shoot me)!\nI can't promise to get right to it since I figure there'll be some issues to fix and I got some stuff to do, but I've already bought it and I'll play around a little to se what can be done in regards to this!"
},
{
"body": "do you know about the average time it takes to do this run?",
"replies": [
{
"body": "I can't tell you an average because we'd need a few runs to compare. That said, my run took me 20 in-game hours, or 10 real-time hours. Results may vary depending on passive and Candybox spawning, since for all we know I could be on the unlucky end.\n\nAt the very least you would need 570 in-game minutes, or 285 real-time minutes, since that's the time needed to buy all the arcanas (30 for the first four + 30*18=540 for the remaining ones)."
}
]
},
{
"body": "AFAICT you can't get Mini Crewmates from the Free Passive random event, only from the level-up screen, even if you have their attached weapon."
},
{
"body": "Boy where is my Emergency Meeting/Operation Guns update?!"
},
{
"body": "With Hail From the Future (a new arcana), this becomes much easier. "
},
{
"body": "TLDR: everything",
"replies": [
{
"body": "Let me summarize it for you:\n\n> This is a lengthy guide. Partly because it's just what it takes, partly because I like to enjoy myself when I write. If you don't have the patience to read at least through the first half, you definitely don't have the patience to attempt this kind of run.",
"replies": [
{
"body": "let me summarize mine for you:\n\nnah, pass",
"replies": [
{
"body": "Mr. Autism strikes again.",
"replies": [
{
"body": "Hes not autistic, hes stupid."
}
]
}
]
}
]
}
]
},
{
"body": "I get the cosmo logic but you put way too much effort in survivability early on. There are easier options like missing n with negative hp, literraly can't take damage, gotta reroll stats sure but it makes for an easier start. Luck part is a thing, but from personal experience candyboxes on hurry aren't that rare. You'll be burning most of the time waiting on merchant anyway.\n\nDepending on your patience with stat rerolling, negative hp and very low curse can be good option too, one of very few ways to get negative curse. Now that I think about it... you can get -100% curse and stop enemy spawns... hm... wonder how that works with events.",
"replies": [
{
"body": "You make a few good points! I did consider Missingno for the same reason, but ended up choosing Cosmo basically for the Luck stacking. A few things to consider, though:\n\n* I do know survivability isn't that big of a problem, in fact I didn't take the Laurel as soon as my guide states it. I just want to make sure this run is accessible to everyone regardless of skill level. Also, Cosmo *is* fragile, and if a Stalker or Drowner event procs while you're AFK, you're dead. Rushing for Crimson Shroud guarantees you can take your attention away from the game and let your regeneration do the job for you.\n* You will definitely not spend most of your time waiting for the Merchant to buy a new arcana. You get the first four on the first cycle and there are six you'd better not take until everything else is nearly done, which leaves us with other 12 arcanas. That's 360 in-game minutes, and chances are you won't be finished by then.\n* Conversely, there are exactly 16 chests per 30-minute cycle in Abyss Foscari. I understand that Super Candyboxes are 'not that rare', but you need a total of 27 evolved weapons after discarding animas and those that can only be obtained via evolution (Infinite Corridor, Crimson Shroud, Ashes of Musspell and Bi-Bracelet). You *will* need to stack Luck to get all those with a frequency higher than 'every now and then'. That's why I focused on the three characters that gain Luck per level, and Cosmo was the obvious choice among those three. Also, even if Missingno was viable, you still need to keep rerolling until you get the right stats, which could potentially take a lot of 'no-fun' time. With Cosmo and these guidelines, the run is reproducible and guaranteed to work each time within a reasonable time.\n* Sadly, Luck does not affect random events, so if you're not in the RNG gods' favor you might be stuck waiting for your last passive or normal Candybox to spawn. There's clearly a weighted distribution of events, though, and I'd be infinitely grateful if anybody could datamine that. All I can say, for what is worth (which is not a lot since it's only one point of data), is that by the time I fished my last Super Candybox I still needed about 6-7 normal ones, which is not a lot considering there are way more unevolved weapons than evolved ones.\n* The thing with Curse is that you need it, you just need to not get *too much* of it to handle. Sadly, it will depend on how much abuse your machine can take so there's not a fixed value. Some will be okay with the Curse and Charm powerups, some will struggle even with the minimum mandatory Curse values once the run is nearing its end and the CPU needs to control both a swarm of enemies and a swarm of projectiles from six dozen weapons. We still need the mobs in order to level up and stack Luck, so negative Curse could be potentially detrimental, and -100% Curse would deprive us from chests entirely. I'd wager that it'd make enemy spawn events void, too, since those are affected by Curse AFAIK.\n\nThat said, feel free to prove me wrong! If a Missingno run with the right values proves to trivialize half this guide I'll be more than excited to know about it!",
"replies": [
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"body": "Sadly my pc had a slight... well... psu blew up and I never bothered to fix it lol. So I play on a phone. I might still give it a whack for science sake but I won't be finishing it. No way android is running that many weapons without crashing.\n\n\nEdit:\nWell, I did a bit of fiddling with MissingN. For one, negative hp invulnerability can be removed via divine bloodline, not sure if that's a new thing or it was always that way, making invulnerability questionable advantage. Could not roll -100% curse so never did see how that works with events. On plus side, apparently projectiles need a minimum area value to exist. Starting with -92% area... is... an experience. Only a tiny cart few pixels in size and point blank firebreath make for a sketchy leveling. Took probably until 1 hour mark until I started doing any real killing, before that just reflect. Spent entire time running away from guardians and hating rng not giving cloak evolution passive upgrades. Only arcana I found to be of reasonable use for damage was blood astronomia and out of bounds with clock lancet.\n\nAfter I did max all the passives and had 2 rows of weapons I had 8% area. Most of the projectiles would at least spawn at this point but there is hardly any of the usual slideshow fps. Sadly candyboxes were space beyond initial burst. Luck does go up via clovers but very slowly.\n\nPerformance wise, I was impressed. Rerollingvis not fun however. I'll try cosmo for comparison later.",
"replies": [
{
"body": "Well, the invulnerability part can be fixed by considering Divine Bloodline your ultimate forbidden arcana and buying it as the absolutely last thing you do on the run. That said, it does sound like you'd eventually have to bite the bullet and take Wicked Season, so you would end up having performance issues down the road anyway, especially if you can't kill progressively stronger foes in a timely fashion and one wave overlaps with the next one.",
"replies": [
{
"body": "Just finished my best attempt with MissingN. Took a screenshot about 5 seconds before android hung up, all passives maxed, 26 weapons, most arcanas except gemini, game killer and the area/duration. Negative hp basically not worth it but negative area is amazing. I went in with -108% area, -13% curse, +74% luck, -57% move. About as slow as you can get away with. Wicked season first pick, bought blood astronomia second. Bought 3 weapons, rolled laurel and clock. Leveled passives, move speed being priority while I hobbled to laurel evolution passives. Performance was great for a long time but rings, the arrow thingys and area passives got me into positive area range and projectiles started appearing. It was still mostly fine until I got a bunch of laggy weapons.\n\nFirst bad thing, it's time consuming and very random when it comes to rolling good stats, you want lowest area possible, low curse, high luck, reasonable move speed, cannot have negative growth and need some regen and hp. A lot of things to roll at the same time.\n\nSecond. Ramp up time. It takes nearly 2 hours even with wicked season level 1 to start getting super candy boxes. It's a very obvious threshold around 600%ish luck. Funny how I had far more evolved weapons than not.\n\nOne thing that could maybe push this further on a phone would be banishing area passive at 1 and maybe banishing rings and/or metaglions at 1 too. Not too sure how that would work out long term but I'll give it a go later to see if that's a viable route to take. MissingN is going to be 1 weapon short anyway since you start with unevolved axe, what's 2 more. I'm just not sure if one can survive without crimson cloak. Hp does ramp up with divine bloodline but between reapers and unfreezable enemies I'm not sure if you can outheal damage. Guardians hurt... and they keep respawning, even with 2.5k hp face tanking didn't work health would evaporate. I didn't have sole solution first try tho."
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}